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- class GameNode extends GenericObject
- {
- var linkageID;
- var radius = 1;
- var collisionEnabled = true;
- var collisionGroup = BB.NODE;
- function GameNode(onCrossCallBack, linkageID)
- {
- super();
- if(onCrossCallBack != null)
- {
- this.onCross = onCrossCallBack;
- }
- if(linkageID != null)
- {
- this.linkageID = linkageID;
- }
- }
- function onCross()
- {
- }
- function onAddToScene()
- {
- this.radius = 10000;
- }
- }
-