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- $005|2-Article Formats
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- $402|1-Text file, with many fine examples!
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- $500 by Kei of Crn
- $fff
- It makes life a lot easier for us editors if there's not much to edit.
- You also get your articles to look the way you want them. However, we
- don't mind editing your text submissions but just in case you want to
- cheer me up..
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- $500|1-Plain ASCII Please!
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- Use a text editor that doesn't use all those control codes. Make sure
- you hit RETURN a lot as well if you don't have word-wrap as lines that
- are too long are hard to format. We recommend Cygnus Editor Pro but any
- editor like Ed that come with ADOS is ok.
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- The width of the articles is set to 72 characters and the text is
- indented by four spaces. This means that if you format your text so
- that it is 72 characters wide it will appear centred on the screen.
- Lines longer than 72 chars WILL be displayed and will wrap around the
- screen on a graphical basis, so that text that comes in from the left
- after wrapping will be one pixel lower than that on the line it
- originated from.
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- Either set CygnusEd to a 72-character width (Shift+Amiga+"6") and set
- word wrap to ON (Amiga+"6") or tap the spacebar 71 times, followed by a
- character to act as a marker, and don't go beyond this marker when you
- type your text.
- $500
- |1-Big Text!
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- Big Text is a single phrase that you want to appear in the above
- 24-point font. Because it is a 24-point font it takes three lines of
- the normal text to display, so you should leave at least 2 empty lines
- after it. To display a string in Big Text you simply preface it with
- the control string "|1-" and ensure that the "|" character is the first
- character on that line. For example: The string:
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- |1-This is Big Text
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- when placed up against the left-hand edge of the screen, will produce:
- $500
- |1-This is Big Text
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- and two blank lines are left after it so that the big text doesn't over-
- write any subsequent lines of ASCII.
- $500
- |2-Big Big Text!
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- Big Big Text is another single phrase, as above, but it is displayed in
- a stonking 60-point font for super-emphasis. As it's 60-point it needs
- 6 empty lines after it to ensure it doesn't overwrite anything else, and
- if you want to display descender characters (g, j, p, q, y) then you
- should leave 7 blank lined after it.
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- Again, the display code is similar to the Big Text, you simply preface
- your string with "|2-" and it's all done automatically, so for example
- the line:
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- |2-Blimey!
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- when placed up against the left-hand border of your file, will produce:
- $500
- |2-Blimey!
- 1-
- 2-
- 3-
- 4-
- 5-
- 6-
- 7-
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- and in this case 7 extra lines are required as there's a "y" in the
- string, taking up another line. In both of these bigger-text examples,
- no small (normal?) type can be on the same line that the bigger stuff
- starts on, it'll be included in the big text string, however you CAN put
- normal ascii on the subsequent lines if you take care that they don't
- overap the main text, illustrated by the numbers 1 to 7 above.
- $500
- |1-Clip Art:
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- Since we were not sent any clipart, there isn't any this issue. We
- should of created some ourselves but we were too busy booz.. working on
- coding stuff. So send us some cool clipart for the next issue! Don't
- send anything over 4 colours though as Amida's not sure about how to
- handle more than 4 colour clipart, but he's working on it.
- $500
- |1-Headers:
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- The main menu is seperated by what we call "headers". These are small
- IFF files containing a 2-colour image that we load in to the main code
- as data and specify to the engine via the configuration file for the
- main menu. These can easily be changed each issue so we figured we'd
- give you gfx guys out there a chance to see what you can come up with.
- The main menu is seperated into topics which you can get a list of by
- looking in your BONUS drawer on disk 2. There should be a file called
- "---ArticleCodes---" which lists these header names. There should also
- be a file called "Template.IFF". Load this into your favourite paint
- package and using colour 1 and 0 in the top area, draw your design and
- send it to us!
- $500
- |1-Colour!!
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- This is a new addition into the article text, every line in your article
- can have it's own colour assigned to it. By default your article text
- will be displayed in white, but you can change the current line colour
- at any point by inserting a standard 2-Byte RGB value into the start of
- the line. These values are used by all paint programs, such as Deluxe
- Paint and Personal Paint, and so you can find nice colour combinations
- beforehand by playing with these packages.
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- As before with the large text codes, these sequences must appear at the
- start of the line where you want the colour change to take effect, the
- codes go in the format $RGB where R=Red, G=Green and B=Blue, all colours
- having standard values from 0 to F. Note that full green *must* be
- requested with $0F0 and *NOT* $F0, which would be logical.
- $500
- |1-What's first then?
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- Here's how you should produce your articles, this is the easiest order
- for less-experienced people.
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- 1> Main body of text, type your article, leave titles and subtitles
- as normal text for now, don't worry about spacing. Format the
- text to 72 columns, and split it into paragraphs where required.
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- 2> Go to each title or subtitle in turn, and insert either "|1-" or
- "|2-" (do not include quotes) at the left-hand border to use the
- larger fonts. If you have used font 1 then ensure there are 2
- blank lines AFTER the one starting "|1-", if you have used font
- 2 then ensure there are 7 blank lines (8 if you have used either
- q,y,p or j in lower case) AFTER the one starting "|2-". Ensure
- there are no spaces between the "-" and the start of your title.
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- 3> Change the colour at the START of any line by inserting the hex
- value for it at the left border. It DOES NOT MATTER if a colour
- code pushes the width of your text beyond 72 colums.
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- If using CygnusEd, load in your text file, press SHIFT+AMIGA+6 and set
- the right border to 72. Insert your title size codes and go to the
- author name line and press AMIGA+\ this will centre the line. Also
- usefull for poems. Then move down to the first character of your
- article text and hold down AMIGA+f and your article will be formatted!
- You can then add colour codes to suit the tone of your article!
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- $500
- |1-The Word Article Tester...
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- The Word Article Tester (TWAT :) can be found on disk 2, you should copy
- it to your C: directory (on your hard drive, non-HD owners should
- SERIOUSLY think about getting one!) and run it from the CLI. Simply
- load any .txt article file via the gaudy green requester and you can see
- what the file will look like in the magazine. $aff The keypresses for
- TWAT are as follows:
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- C/Up - Scroll upwards through the text
- C/Down - Scroll downwards through the text
- Sh+C/Up - Scroll quickly upwards through the text
- Sh+C/Up - Scroll quickly downwards through the text
- Esc - load another file view the requester
- F1-F8 - Speed set to 1-8 pixels per frame
- F10 - Quit
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- $fffTWAT will search the Ram Disk for a file called "TWAT.loadme" which
- should contain the full name (including path) of the file you want to
- pre-load, so you can use it via Directory Opus by creating a MENU entry:
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- AmigaDOS C:Echo >RAM:TWAT.loadme {f}
- AmigaDOS C:TWAT
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- Carnage are currently using a modified version of TWAT which allows you
- to edit articles and test them while TWAT is still running. We are
- considering making some more changes to it and releasing it as V4 in a
- future edition of The WORD.
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- End
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