You can paint shapes using the Vector node. This has many uses, but perhaps the most common is to trace a feature of the background, and use the shape as a matte. If you're using the Vector node in this way, you must obviously first have added the background to the scene - so you can see what you're tracing.
The Vector node has two columns in the XSheet:
To add a vector to a scene:
For a pair of vector keyframes to inbetween correctly, the knots in one vector must be a copy of those in the other - otherwise Director has no way to know which knots in the vectors correspond to each other. When you create a new keyframe it will hold a copy of the previous keyframe, and so inbetweening will work.
However, if you have created keyframes at the end of a scene, and then need to add extra keyframes at the start of the scene, you should do so by copying and pasting one of the later keyframes, to ensure that inbetweening will work.
The keyframes that hold Curves and their Paint belong together. If you use pasting to place Curves and Paint keyframes from different Vector nodes into the same keyframe, you may get unpredictable results.
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Animo NT User's Guide - Version 2.0 - 29 Jan 1999 Copyright © Cambridge Animation Systems |