Transform-type nodes and Camera nodes are quite similar: they can both take an input image, and make it appear to move, scale and rotate. So, what are the nodes intended for, and which type of node should you use when?
We recommend that, when building your Scene Graph, you follow a model based on a traditional rostrum camera, where cels are placed on multiple pegbars on a single camera bed. A Scene Graph using this model should look similar to the one below:
![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
Titan House, Castle Park, Cambridge CB3 0AY, England Tel: +44 (0) 1223 488200 Fax: +44 (0) 1223 488201 e-mail: support@cambridgeanimation.com |
Animo NT User's Guide - Version 2.0 - 29 Jan 1999 Copyright © Cambridge Animation Systems |