Here, let us suppose we are starting from an already completed scene. That is, all the objects are modeled, they have their own textures, and the lights are set.
Prepare the scene
Þ Step 1: Open the Viewer q Do it: Use the Menu Render/Viewer
q See the detailed explanations in the chapter: User Manual/View/Viewer |
Þ Step 2: Create a camera q Open the model file: Home
1. Open the Home file.
q See the detailed explanations in the chapter: User Manual/Rendering/The Cameras/Creating and positioning a camera |
Þ Step 3: Camera settings q Open the model file: Home
1. Open Render/Render setup.
q See the detailed explanations in the chapter: User Manual/Rendering/The cameras/Creating and positioning a camera and Setup of the cameras |
Camera animation (1rst method)
Þ Step 1: Moving the camera q Open the model file: Home
1. Use the “Render & Animation” Palette.
q See the detailed explanations in the chapter: User Manual/Rendering/The cameras/Creating and positioning a camera |
Þ Step 2: Visualize the camera path q Open the model file: Home
1. Use the “Render & Animation” Palette.
q See the detailed explanations in the chapter: User Manual/Animation |
Camera animation (2nd method)
Þ Step 1: Moving the camera (path) q Open the model file: Home
Use the “Render & Animation” Palette.
q See the detailed explanations in the chapter: User Manual/Animation |
Þ Step 2: Visualize the camera path q Open the model file: Home01
Use the “Render & Animation” Palette.
q See the detailed explanations in the chapter: User Manual/Animation/Play animation |
Record the animation
Þ Step 1: q Open the model file: Home01
You can save the animated file in the catalog or using the menu, like any other Amapi 3D file. q See the detailed explanations in the chapter: User Manual/Animation |
Record a movie
Þ Step 1: Movie parameters setting q Open the model file: Home01
Select the Animation/Setup Animation menu.
q See the detailed explanations in the chapter: User Manual/Animation |
Þ Step 2: Create the movie file q Open the model file: Home01
Select the Animation/Play on file menu.
q See the detailed explanations in the chapter: User Manual/Animation |