A 2D texture algorithmically describes the structure of a pattern in two dimensions. You can map a 2D texture and modify the parameters defining its structure (the proportion, the grain, the density, the orientation etc…). You can also control the color of a 2D texture through its colormap. If you want to map a 2D texture, you must define both the texture parameters and the mapping parameters. |
q Types of primary 2D textures
A 2D texture layer is built from a primary 2D texture. Amapi 3D displays a list of primary 2D textures from which you can select the one most appropriate for your project. The default primary 2D texture selected by Amapi 3D is the first one of the list.
Select a 2D texture and then set the parameters defining its structure.
q Setting the parameters defining the algorithms
You can specify the following parameters: proportion, perturbation, grain, orientation and density. See the paragraph “3D texture: Setting the parameters defining the algorithms”.
q Defining the colormap
Click on the “Colormap” button to define the colormap applied to the current 2D texture. The Colormap dialog box appears. See paragraph “3D textures/Editing the Colormap”.
q Mapping a 2D texture
Click on the “Mapping” button to open the dialog box and map the texture. See paragraph “Image mapping”.
q Interactive setting of the mapping parameters
See paragraph “Image Mapping/Interactive setting of the mapping parameters”.