After having created such a splendid vase, let’s do something a little different. Amapi 3D will help us create a tempting cherry.
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Make sure that the scene is empty. Ask to view the entire scene to make sure that it is completely empty. Click on the Þ Click on the Catalog icon to open it |
Creating a sphere, the basis of the body of the cherry. |
Select the Sphere tool Þ As part of the Assistant Palette, Amapi 3D displays in the “Modes” area two buttons used to switch from Polygonal drawing mode to NURBS drawing mode. Click on the NURBS button. (You can also use the keyboard hotkey to switch mode: Ctrl+B on PC, or Command+B on Mac). Þ Set the origin of the sphere at the intersection of the two axes.
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Modifying the sphere shape. | |
Select the Stretch tool Þ We can apply a vertical constraint to the cursor’s movements, either through the Assistant Palette or using the hotkey: ¨ In the Assistant Palette: Click on the Þ Click on the center of the top face of the control cube and pull downward by 80 mm.
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Þ Open the Control Panel and click on the Orthogonal button to set this viewing mode. |
Þ Re-open the Control Panel to go back to perspective view. |
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Hiding the body of the cherry (to have more working space for creating the cherry stalk). | |||||
Select the Hide tool Þ Click on the cherry (it becomes white).
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Building the stalk. |
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1. Click on the | |||||
2. Select the Drawing tool | |||||
3. Select the Polyline tool. Þ Click on the axes origin to set a first point.
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4. Take the Smooth tool Þ Press Tab, and enter a value of 8 in the numerical window at the bottom left corner of the screen.
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Modifying the end of the stalk. |
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1. To zoom in on the top of the curve: Click on the | |||||
2. Take the Drawing tool Þ Set the origin of the axes at the top end point of the straight line.
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3. Select the Polyline tool. Þ Add a few points connecting to the top part of the cherry stalk, as shown on the opposite illustration.
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4. Click on the | |||||
5. Zoom in on the bottom part of the segment: Click on | |||||
6. Press the Up arrow key a couple of times to display a top perspective view. | |||||
7. Select the Drawing tool Þ Set the axis origin at the bottom end of the segment. | |||||
8. Select the Circle from the Drawing tool sub-palette. Þ Click to set the location of the center of the circle.
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9. Select the Snap tool Þ Click on the far right point of the circle; a red dot is displayed.
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10. Go to front view (the “2” key) and zoom in on the connecting point (click on the | |||||
11. Select the Extrusion tool Þ Click on the profile. The extrusion is generated and the ends of the stalk are displayed in red.
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Bending the cherry stalk. | |||
Select the Bending tool Þ Click once to set the axis origin.
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Snapping the cherry to its stalk. |
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1. Select the Unhide tool Þ Click on the cherry.
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2. Select the cherry stalk: It becomes cyan. 3. Take the Snap tool Þ Click on the base of the stalk: a red dot is displayed.
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Defining the color of the cherry | |||
Þ Amapi 3D assigns a default color to each object. You can render the scene by pressing the Return key.
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Þ Double click on the color rectangle named “Ambient”. The color picker opens up, allowing you to choose a color.
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Thanks to these tutorials, you have now mastered the basics of Amapi 3D.
You can navigate in space, rotating around the object, zooming in and out, even while using a tool. You have learned to create objects from “scratch” using precisely specified dimensions or intuitively. You have learned that you can modify a whole object or only a part of it. And, finally, you know the principle of toggling and the tools options (constraint along an axis, switching the selection tool from the Wand to the Lasso to the Bullseye, etc.) and the level of undos.
These are the fundamentals of Amapi 3D. If one day you are confronted with a modeling problem, think back to these fundamentals: they will help you find the solution.