Let’s now move on to a more complex object. You are going to build a suitcase using a rectangle (a 2-dimensional curve, as on a sheet of paper) that you will extrude and later modify.
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First make sure that the scene is empty |
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If there are any objects in the scene, you can delete them using the Backspace key. This key deletes the current object (the cyan object). You must press this key as many times as there are objects in the scene in order to clear the scene. | |||||
Drawing the rectangle, the basic suitcase shape | |||||
1. Click on the icon 2. Go to the front view (“2” key). 3. Go to the top view (“5” key).
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6. Draw the rectangle: Click on a corner of the workbench to specify the first point.
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7. End the Tool action: There are two ways to end an action: validating the operation (we will see this later on) or putting the tool aside. Here, we will put the tool aside. There are two ways to do this: Þ If you are using the Workshop interface, moving the cursor outside the right side of the scene and then back in will put the tool aside. The tool palette reappears.
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Extruding the bottom of the suitcase from the basic shape | |||||
1. Go to front view (“2” key). |
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2. Select the Extrusion tool | |||||
3. Extrude the shape: Þ Click on the rectangular profile you created.
There are two methods: ¨ Using the Assistant Palette (recommended for beginners): Þ Select the vertical movement constraint button. ¨ Using the mouse (you will use this method once you feel comfortable with the software) Þ Press the spacebar once. (This is the “toggle” feature, which is used in many of Amapi 3D’s tools.) This will constrain the cursor movement to the horizontal plane.
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Þ Move the mouse slightly upward so as to create the second segment of the extrusion.
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4. End the tool action There are two ways to end an action: validating the action, or putting the tool aside. We have previously seen how to put a tool aside. This time we will see how to validate an action. There are two way to do this: Þ In the Assistant Palette: Click on the command button “ OK”: |
Applying a bevel to the bottom of the suitcase. 1. Switch to the Modeling Palette (only if you are using the Workshop interface. If you are using the Standard interface, go to the next paragraph). Move the cursor out the right side of the Amapi window and back in to switch palettes. 2. Select the Filleting tool in the Modeling Palette. A red preview of the bevel is displayed on the suitcase. 3. Move the viewpoint to have a better view of your object using the keyboard arrow keys. |
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4. You can edit the bevel’s characteristics. There are two ways to do this:
Press the “+” key three times to increase the radius of the bevel. You can decrease it using the “-” keys. ¨ In the Assistant Palette: Click on the |
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5. You could validate to end the action, but let’s practice setting a precise value for the radius of the bevel: Þ Press Tab. This gives you access to the numerical input window at the bottom left corner.
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6. End the tool action. There are two ways to end the action of a tool: validating the action, or putting the tool aside.
Note: In this case, if you had put the tool aside without validating, you would have canceled the action of the Filleting tool. The bevel is applied to the entire suitcase. |
Applying a thickness to the object. | |
1. Select the Thickness tool 2. You can specify the thickness precisely. There are three ways:
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3. Validate. Press the Return key. This will validate and put the tool aside, just like you saw previously with the filleting tool. Note: If you had put the tool aside without validating, the thickness operation would have been canceled and the thickness would not have been applied. The thickness value is applied to the entire suitcase. |
Creating the top of the suitcase. 1. Switch to the Assembly Palette (only if you are using the Workshop interface. If you are using the Standard interface, go to the next paragraph). Move the cursor out the right side of the Amapi window and back in to switch palettes. You are back to the Assembly Palette. 2. Select the 3D Mirror tool. A white bounding box is displayed around the object. It helps you to visualize the planes of symmetry you may use. |
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3. Click on the top face of the bounding box. You now have two separate objects: the top of the suitcase and the bottom. 4. End the action by validating or putting the tool aside as you’ve done with previous tools. |
Rescaling the suitcase. | |
1. Switch to a Left view (“4” key). | |
2. Your suitcase is probably slightly too tall. To solve that: Þ Select the Group Tool in the Control Panel.
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3. Complete the action by releasing the tool (depending on the interface). The two objects are now considered a single object. | |
4. Select the Scale tool | |
5. To scale along a single axis: Þ Press the spacebar twice to set a vertical constraint or click the appropriate button |
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6. End the action the usual way. |
Opening the suitcase. 1. Select the Ungroup tool in the Control Panel. 2. Click on the box surrounding the suitcase: the top and bottom parts of the suitcase are once again two separate objects. 3. End the action. 4. Be careful: The Rotation tool is active only on the current object (displayed in cyan). Make sure that the current object is the top of the suitcase. If this is not the case, click on it.
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6. To rotate the object: Select the “Center of Rotation setting tool”
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Rotate:
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7. End the action. | ||
Construction of the handle. |
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1. Switch to top view (“5” key). | ||
2. Switch to the Construction Palette (only if you are using the Workshop interface. If you are using the Standard interface, go to the next paragraph. Þ Move the cursor out the right side of the Amapi window and back in to switch palettes. The Tools palette reappears | ||
3. Select the Drawing tool | ||
4. Click on one of the top right corners of the bottom part of the suitcase to set the origin of the axes. |
5. Select the Arc drawing tool. 6. Draw the arc. Þ Click on the red axis (X axis) to set the center of the arc.
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7. Put the tool aside to end the action (depending on the interface). | ||||
8. Switch to the Assembly palette (only if you selected the Workshop interface. If you are using the Standard interface, go to the next paragraph).
Þ Click on the center of geometry of the arc (the small gray sphere): a red circle is displayed around the sphere.
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10. End the action (depending on the interface). | ||||
11. Switch to the Modeling Palette (only if you are using the Workshop interface. If you are using the Standard interface, go to the next paragraph).
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Þ A red preview of the thickness applied to the handle profile is displayed. You can edit the size of the thickness using the “+” and “-” keys.
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13. Put the tool aside to end the action (depending on the interface). |
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14. Zoom in on the handle. Þ To zoom in on a detail of the scene, you can either click on the | ||||
15. Go to the Left view (“4” key) | ||||
16. Switch to the Assembly palette (only if you are using the Workshop interface. If you are using the Standard interface, go to the next paragraph). | ||||
17. Select the Snap tool (Aligning an object is the same thing as moving it with a constraint along an axis (vertical or horizontal), so that a point of the selected object is on the same horizontal or vertical plane as the point of another object).
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18. Put the tool aside to end the action (depending on the interface). | ||||
Checking the alignment |
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Þ Click on the orthogonal view icon Þ Check that both objects are indeed aligned.
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View the entire scene |
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Click on the View All icon | ||||
Render the scene. Press the Return key to render the scene. This works because no tool is currently selected. |