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D3DTADDRESS_ Values
Describes the supported texture address for the D3DRENDERSTATE_TEXTUREADDRESS render state.
- D3DTADDRESS_WRAP
- The D3DRENDERSTATE_WRAPU and D3DRENDERSTATE_WRAPV render states are used. This is the default setting.
- D3DTADDRESS_MIRROR
- Equivalent to a tiling texture-addressing mode (that is, when neither D3DRENDERSTATE_WRAPU nor D3DRENDERSTATE_WRAPV is used) except that the texture is flipped at every integer junction. For u values between 0 and 1, for example, the texture is addressed normally, between 1 and 2 the texture is flipped (mirrored), between 2 and 3 the texture is normal again, and so on.
- D3DTADDRESS_CLAMP
- Texture coordinates greater than 1.0 are set to 1.0, and values less than 0.0 are set to 0.0.