Advanced
Change the encoder name, use a custom packet size, create a time code, or enable temporary storage for content.
- Identification name. An encoder name is assigned automatically but you can edit the name if necessary. The name is used to help differentiate encoders when you have multiple instances running on the same computer.
- Maximum packet size. Specifies the maximum size in bytes of packets that stream across the network. This setting applies to single bit rate content that is streamed from a Windows Media server. The default maximum packet size is 16,000 bytes. The actual packet size is calculated during encoding. If you are finding that packets are getting lost or fragmented during the broadcast, you can use Custom to reduce the maximum size of the packets. Note that if you are encoding audio content at very high bit rates, you may exceed the maximum packet size.
- Time code. Select if you want to enable frame-level seeking. You can preserve the time code already present in the source video or create a time code. If you are creating a time code, you can type the time that you want the time code to start at in the format hh:mm:ss:fm; in addition, you can select the format of the source video, such as NTSC.
- Store content to hard disk temporarily. When capturing from devices to a file, data can be captured to temporary storage if encoding cannot keep up with the capture process. Select the Capture to hard disk first, then encode check box to capture all data in one step and then encode in a second step. This prevents frames from being dropped when capturing a large amount of data. Encoding stops when the minimum free disk space is reached. Storing an hour of data captured from a digital device requires approximately 15 GB of storage space. Encoding will stop automatically when the low disk space amount is reached.
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