Index

1993 Impressions Software

INDEX

Game Object

How to Play

Game Menu

Graphics Menu

Scoring


Game Object:

To remove pegs from the playing board one at a time

until only one is left.


How to Play:

When the game begins, all but one of the holes in

the playing board have been filled with pegs.  A peg can

be removed by jumping over it with an adjacent peg, if

there is an empty space on the other side for the

jumping peg to fit into.  To move, left click on the peg

next to the one you want to remove, and then left click

on the hole on the other side of the target peg.  Your

selected peg will move into the hole, and the target peg

will disappear.  If you change your mind after selecting

a peg, you can deselect it by clicking on a different peg

before you click on the hole.  When there are no more

pegs which can be jumped, the game ends.


Game Menu:

By using the game menu, you can select either of

two versions of Pegjump, and set the style of peg you

want for your game.

Game 1

The playing board for this version is triangular.

For each new game, the computer randomly selects which

position will have the starting hole.  Jumps may be made

horizontally or diagonally.

Game 2

The playing board for this version is a square cross.

The starting hole is always in the center.  Jumps may be

made vertically or horizontally, but not diagonally.

Peg

You will be presented with a selection of peg styles.

Left click on the one you want to use, then left click on

OK.

Sound FX

This selection toggles the game's sound effects on

and off.

Exit

Choose this option to end your game.


Graphics Menu:

Use this menu to select the graphics for your game.

Ordinary causes your game to appear as a standard

playing board, with your choice of peg styles.  The option

Frogs displays the game as jumping frogs on a lilypad

pond, and the peg button is disabled.


Scoring:

The object of the game is to leave as few pegs on

the board as possible.  For game 1, three pegs left is

an average score, two remaining is pretty good, and a

single peg left is perfect.  For game 2, the harder

version, four or five pegs left is average, two or three

remaining is pretty good, and a single peg left is

perfect.