title#HID_INTRO#HID_CONNECTED#HID_CONTROLS#HID_BONUSES#HID_GUIDES
WELCOME TO SUBSPACE

1.0  Introduction

2.0  Getting Connected

3.0  Controls

4.0  Ships & Bonuses

5.0  Pilots Guides


1.0  Introduction

Welcome to the beta test of SubSpace an internet only game that supports hundreds of players. Enjoy.

Please email bugs and problems to rod_humble@vie.com


2.0  Getting Connected

SUBSPACE REQUIRES:

WINDOWS 95

An Internet connection.

After you have installed SUBSPACE to your hard drive the first thing you should do is try running it by double

clicking on the SUBSPACE.EXE if the game loads up then you have correctly installed the DIRECTX drivers

and you can proceed to logging on. If the game locks up when you try to load the product then the directX

drivers have not been installed correctly. make sure you have reset your machine since installing the

DIRECTX drivers (windows requires this before they can take effect).

Connecting to the internet.

If your internet account is WIN95 based (Microsoft network, T1, Earthlink) then you are set. Simply click

on the CONNECT bar of SUBSPACE and logon as usual. If this does not work then try running your internet

provider in the background then running SubSpace. If your account is DOS based then you can tryconnecting

to it using the TERMINAL program in WIN95 but this is not guaranteed.

To run SUBSPACE you require an I.P. address most good networks provide this (microsoft network, cris,

earthlink, netcom etc.)

If you have loads of problems and cannot get connected email me at the address above.

LATENCY PROBLEMS

Modem users should turn off the audio messages in the start game section of the product.

Latency is the whole point of this test. Please let us know how bad it gets.


3.0  Controls

The SUBSPACE ship is your basic asteroids ship. The controls are as follows

CURSOR KEYS

LEFT ARROW	= Rotate ship right

RIGHT ARROW	= Rotate ship left

UP ARROW	= Thrust forwards

DOWN ARROW	= Thrust backwards

DELETE	= Change selected weapon/item

CTRL	= Use selected weapon /item

TAB	= Fire bomb

F1	= Help

F2	= Lists users online

F3	= Toggle name displays on/off

F4	= Toggle map display on/off

F5	= Toggle message display on/off

F7	=JOIN another ship. ONLY if you have 100% energy.

F12	= Commit suicide

SHIFT + Left or Right arrows = Slow rotate (good for aiming)

HOME	= Toggles your stealth device ON/OFF

SHIFT+HOME	=Toggles your cloak ON/OFF

INSERT	= Warps your ship ONLY if you have maximum energy

END	=Activates X-RADAR (if present)

SHIFT+END	=Toggles your ghost device ON/OFF

= 1-9999	=Set weapon frequency. (see pilots guide)

SHIFT + CTRL 	=Activates REPELL device

PUBLIC RADIO	= Simply type what you want then hit ENTER.

RADIO MACROS	=Type a message then hit SHFT + F1-8. This will then send the message and send the same message every time you hit SHFT + F 1-8 from then on.

RADIO CHANNELS	= To change the target for a private message or audio message simply use the Pg-UP & Pg-DN keys. This will alter the pointer on the player display.

PRIVATE RADIO	= Start a message with a  /  and it will only be broadcast to the person selected Thus  /Hello  would say hello to the target person only. Alternatively you can type the persons name followed by a : EG: Jeffp:hello sends a private message to JeffP.

SQUAD RADIO	= // or ' sends a message to everybody on the same weapon frequnecy.

AUDIO SEND	= This function allows you to send an audio clip to the selected party (select using Pg-Up , Pg DN.) Shft+F11 or Shft + F12 plays you selected audio clips. These clips are chosen in the VIEW/MESSAGE HOT KEYS menu bar.

MAP KEY

FLASHING YELLOW  DOT	= You

YELLOW DOTS	=Allies

BLUE DOT	= other craft

GREEN DOT	= Position of bonus

SPECTATOR MODE:

To select ship that is spectated 	= Pg UP Pg DN

To Look at that ship.	=CTRL/TAB

Here are some  screen shots. With descriptions.

Please note the player list only shows 10 players. To see the rest use PG-DN to scroll down.

"Bounty" is a rough guide to how valuable it is to kill a player. The higher the bounty on a players head the more points you get.


4.0  Ships & Bonuses

There are four different kinds of ship available at the start

WARBIRD - Grey, fighter

The warbird is VERY maneuverable and also packs a good punch with it built in ion cannon a good choice

for first time pilots.

SPIDER - Green, stealth craft.

The spider is a craft for the cunning amongst us. It has no other outstanding characteristic other then it

comes with a STEALTH device built in.

JAVELIN - Yellow, interceptor

The Javelin has an enormously powerful Hawking generator that gives it a high top speed and a good

regeneration capabality. The Javelin is however hard to steer.

LEVIATHAN - Blue/grey , assault craft.

The Leviathan comes ready made with Dark Matter Bombs. it also has a huge energy capacity .

BONUSES

As you travel around the map you will notice green dots appear from time to time. When you pick these up

your ship is changed. This effects can be positove and negative. They are listed below.

UPGRADE GUNS - There are three levels of guns in the game. each one progressively does more damage

and costs more energy to fire.

UPGRADE BOMBS - Bombs do area damage (which can be outside the visible area of explosion!) There

are 3 levels of bombs and they progressively do more damage and cost more energy to fire.

UPGRADE SPEED - Increases the top speed of your ship.

UPGRADE THRUST - Increases how fast you can accelerate.

UPGRADE ROTATION - Increases how fast your ship can turn.

STEALTH - When you activate stealth your are invisible on the RADAR map display to all other players.

Stealth is a large drain on your ships batteries so you should use with discretion.

CLOAK -  When you activate the cloaking device your ship becomes INVISIBLE however your radar

image can still be seen. Cloak is an enourmous drain on your energy reserves. A ship that is stealthed AND

cloaked is completely invisible on Radar and VISIBLE light.

XRADAR - Ahh but there is always a catch :) The XRADAR reveals all Stealthed ships on the map when

activated.

MAXIMUM CHARGE - Automatically charges your ship to its maximum battery capacity.

WARP - Warps you across the map.

MINES - Static bombs that you drop in your position.

PROXIMITY - Bombs or mines now explode whenever a ship comes within the trigger distance.

GHOST - You create a displaced ghost image of yourself away from your ship. This makes you very hard to shoot.

REPELL - Throws away from your ship all enemy ships/bombs/mines & bullets. A one shot weapon.

NEGATIVES

Sometimes when you pick up a bonus it will REMOVE an item from your ship. For every bonus listed up

above there is an OPPOSITE effect that can take away your preciously built up bonuses. In addition there

is one very special unpleasant Negative that you can pick up.

GLUE! This Negative freezes you in place for 10 seconds. However you can rotate.

EXTRA STICKY GLUE! - The worst thing that can happen. As above but you are held for 40 seconds.


5.0  Pilots Guides

PILOTS GUIDE

When you join SUBSPACE you will notice a number in the top right corner followed by Ghz. For example

124 Ghz.

You can change you frequency before entering the game in the dialoge box OR in the game by typing

= XXXX

where XXXX is a number from 1-5000

This is your operating frequency for your weapons and closed radio broadcasts. Anyone who has the same frequency as you CANNOT hurt you with their weapons and can talk to anyone else of the same frequency using a // before their message.

EXAMPLE OF A SQUADRON

items in italics are ACTUAL key presses

Luxor and Marx are playing in the game. Luxor send a private message to MARX (selecting Marx in the player dialoge box using Pg uP & Pg Dn keys)

/Hi Marx wanna team up?

Marx then selects Luxor and send back the private message.

/Sure, tune freq 555

Luxor and Marx then both type the following

= 555

Now on their radar screens BOTH of them have yellow dots. Their weapons cannot hurt each other. They also can broadcast to anyone else in on the same frequency by starting their message with // OR '

 // Hey Luxor you hear this?

// Yes Marx lets go!

Now at any time they can invite other people to join their squadron if they wish.  The // message type will go to EVERYONE on that frequency so large squadrons are possible. ENJOY!

JOINING SHIPS

If you want to be successful in the game one of the best ways is to JOIN SHIPS with a sqaud mate. To do this simply select someon on the same frequency as you and hit F7. Enjoy!

Although the ships in SUBSPACE are often upgraded and downgraded much of the time, a player will very often

be flying the basic ship with its individual characteristics. Scanning through the text may also give you new

ideas on how to use the different upgrades.

HANDLING THE SHIPS

Although the ships in SUBSPACE are often upgraded and downgraded much of the time, a player will very often

be flying the basic ship with its individual characteristics. Scanning through the text may also give you new

ideas on how to use the different upgrades.

-----------------------------------------------------------------------------------------------------------

WARBIRD

Level 2 Acceleration

Level 2 Rotation

Level 1 Guns (Ion cannon)

"Once at the enemy, you should not aspire just to strike him, but to cling after the attack."

-Myamoto Mushashi

"You can have computer sights or anything you like, but I think you have to go to the enemy on the shortest

distance and knock him down  from point blank range. You'll get him from close. At long distance its

questionable."

-Colonel Eric "Bubi" Hartmann, GAF

Worlds leading ace, Luftwaffe. 352 victories, WWII

The Warbird is the ideal craft for the beginner. Easy to learn and packing a good punch an expert Warbird

pilot can run rings around less maneuverable opponents.

A good tactic for a warbird pilot is to actively seek out heavier opponents then dogfight with them dodging

opponents bullets and bombs until he believes the enemy has depleted his shields then striking the killer blow

with his own level 2 guns. The warbirds excellent acceleration and turn rate makes this tactic possible.

Warbird pilots should be very wary about using their gun. Although it is powerful it should not be used for

"spraying" a target with bullets as each round is expensive in energy and the warbird has little energy to spare.

The gun is best used in short bursts or even better as single "ranging" shots to keep an opponent distracted

until you get nice and close then the killing burst.

When on the defensive remember to use your maneuver ability to cling to the edges of walls and always turn

around a wall at the very last moment. The chances are that a clumsier craft will hit the wall and lose valuable

moments allowing you to escape.

-------------------------------------------------------------------------------------------------------------

THE SPIDER

1  Cloaking device

1150 Energy base

"Concealment and swiftness are the two principle elements of closing."

Colonel V. Dubrov, Soviet Airforce

"It is always the one you don't see that gets you."

-Major Thomas B."Tommy" Mcguire, USAAF

Second leading U.S. Ace WWII 38 victories.

The Spider is of average speed, average handling and weakly armed. Its one great advantage is that of stealth.

The stealth device when turned on makes the Spider radar invisible giving it a huge advantage in terms of

intelligence.

The spiders best form of attack is to zoom in from the side of the targets vector - deliver a volley of rounds -

then egress to the rear of the enemy and disappear again. The rearward egress forces an additional delay on the

enemy that he has to reverse his vector to follow you costing him precious moments that allow you to change

direction again and give him the slip. Once at a safe distance the Spider can turn off the stealth, recharge his

batteries and repeat the process until a kill is achieved.

The Spider requires great self restraint however as you must always hold in reserve enough energy to remain

in stealth until you are a safe distance away. A disciplined Spider pilot will wait until he sees the enemy

visually then pound him with 5 rounds before disappearing away again into the black.

One particularly unpleasant tactic a Spider pilot can use is to approach a bonus stealthed then reverse in a

straight line away from it without changing facing. When an enemy approaches the bonus the spider pilot fires

a volley from off screen then egresses away without ever being seen! As he knows that the enemy ship will

almost certainly be at the point of the bonus he can assume that at least some of the rounds will hit.

A Spider with Stealth and the Cloaking device which makes the ship invisible to the eye and radar is one of

the most potent weapons in the game.

The nemesis of the stealth is the X-RADAR which reveals all stealthed ships. However X-RADAR costs

energy to maintain and you should not assume that even if a ship has already demonstrated XRADAR that it is

always on.

To fight and win with the Spider takes cunning and skill but there is great satisfaction destroying an enemy

without him ever knowing of your existence until its too late.

--------------------------------------------------------------------------------------------------

JAVELIN

Level 2 Speed

Level 2 Recharge rate

"Speed is life."

Israeli defense manual.

"Defense against <Japanese> fighters is resolved around the superior speed of our fighters..."

Major "Dick" Bong USAAF

Leading U.S. Ace WWII - 40 victories.

The Javelin is a fast, well powered craft that is hard to handle due to its relatively weak acceleration.

Speed is what the Javelin is all about. Not only does its speed allow it to reach bonuses before other ships but it gives a decisive edge in combat if used correctly.

Against other ship types the Javelin can use its speed to decide where and when to pick a fight. When the

Javelin pilot decides to engage he should use high speed slashing attacks then use his speed to stand off until  his fast recharge rate allows him to strike again. Using these tactics a Javelin can wear down and frustrate even the most powerful of opponents.

The Javelins high speed also allows it to orbit near dogfights then when one opponent is killed then the Javelin

can sweep in and finish off the loser who is presumably damaged after the fight.

--------------------------------------------------------------------------------------------------

THE LEVIATHAN

Level 1 bomb

1300 energy base

"With an inferior weapon system you cannot fight a superior one. You can have a surprise success but not

success for a long time."

Lt. General Adolph Galland, Luftwaffe.

The leviathan is the only craft to start with bombs and it has the energy capacity to use them. One bomb can

destroy most starting ships and 2 bombs can kill any ship in the game. The leviathans whole strategy is

centered around bringing this weapon to bear.

Leviathan players should be wary however as bombs cost a lot of energy to use and this can leave the

Leviathan like a beached whale ready to be destroyed.

The leviathan is best suited to crowded terrain. remember that bombs explode when they hit walls so if you are

fighting and enemy in an enclosed space then you have an advantge as even a near miss will cause him

damage. Also bombs can inflict damage through walls. It is always amusing to corner and enemy hiding

behind a wall then explode a bomb next to him and watch him whine when he dies.

GENERAL TIPS FOR NEW PLAYERS

If there is a "super user" online. Gang up on him. send a private message to other players and join up to defeat him

Your bullets take the same energy that keeps you alive do not fire constantly.

Enjoy the game.

NEW ADDITIONS

When sending radio messages there are now some new commands you can put in to make sending messages easier.

In the message if you add the following case sensitve key letters then they will do the following.

These are best made as macros.

%coord  = Prints out your co-ordinates.

EG: "Hi guys I am at %coord "

will come out as "Hi guys I am at H11"

%area    = Gives text description of your area.

EG: "Hi guys I am in %area "

will come out as "Hi guys I am in upper left."

%selfname = Gives your own name in game

EG: "I am %selfname"

will display as " I am Rodvik"

%tickname = prints the name you have ticked on the stat box.

EG:"Ok %tickname"

will display as "Ok persons name"

%squad = prints out what sqd you are on.

%frq = prints out what frequency you are on.

%bounty = prints your bounty.

%flags = how many flags you have.

%energy = much energy you have.

%sheild = how much longer you have left with sheilds.

%super = how much longer you have super left.

ADDITIONAL:

At any time in the game is you type the message ?flags then you will get a list of who currently holds flags.