Authoring Demo

In this demo you will learn how to implement some of WIRL's advanced authoring capabilities.

1. Background Color
Click the right mouse button on the grey background of the 3D world to bring up the authoring menu. Select World Attributes and then select Background Color. Under Background Color, press the Select button. Select a light color and press the OK button, and then the next OK button.

2. Object Color
Click the right mouse button on the green sphere to change its attributes. Select Object Attributes and then Color. Under Object Color, press the Select button. Select a color and press the OK button, and then the next OK button.

3. Wrap a Texture
Click the right mouse button on the vase. Select Object Attributes and then Texture. Under Object Texture, select Browse. Choose the texture "marbswrl.jpg" and then the Open button. Select a wrap type just below the Clear button. Choose the Cylindrical Wrap option and then select the OK button.

4. Object Shading
Click the right mouse button on the candle or candlestick holder. Select Object Attributes and then Shading. Under Object Shading, select WireFrame and then select the OK button.

After observing the change in shading, you should set the shading back to Gouraud by repeating #4 and choosing Gouraud instead of WireFrame.

5. Gravity
Click the right mouse button on the background of the 3D world and Select World Attributes and then select Gravity. Under Gravity, select the Active box. Do not change the acceleration or height of floor, these are preset to appropriate values. Now, press the OK button.

Nothing Happened...
Gravity is active, but none of the objects has been told to Respond to Gravity.

6. Respond to Gravity
Click the right mouse button on the sphere. Select Object Attributes and then Respond to Gravity. Under Physical Attributes, check off the remaining attributes Throwable, Respond to Gravity and Elasticity. Then set the elasticity to the value 50 and press the OK button.

7. Throw
The sphere should have fallen and bounced a few times before coming to rest. Try moving the sphere with the right mouse button (While the mouse pointer is over the sphere, hold down the right mouse button and drag the mouse). When you release the mouse the sphere should drop and bounce again.

To throw the sphere, grab and move the sphere using the right mouse button. While still moving the sphere, release the right mouse button and the sphere will fly and drop back down because of gravity.

8. Auto Rotate
Click the right mouse button on the candlestick. Select Object Attributes and then Auto Rotate. Under Rotation Values in the Yaw field, enter 10. Leave the other values at zero and press the OK button.

9. Auto Translate
Click the right mouse button on the vase. Select Object Attributes and then Auto Translate. Under Translate Values, in the X field, enter 0.4, and leave the Y and Z values at zero. Under Translate Limits, check the box to the right of the "0.4" you just entered. In the field next to the check box, enter -5, which is the minimum. Enter the maximum value 5, in the next field. Finally press the OK button.

10. Link to Another World
Click the right mouse button on the candlestick holder. Select Object Attributes and then URL HyperLink. Under URL Hyperlink, in the top field enter the filename wirl.vrw, then in the field below enter the text:
WIRL logo
Then press the OK button.
Now when you pass the mouse over the candlestick or holder, the cursor will change. Click the left mouse button on the candlestick holder to jump to the new world.

Note: You must be in Viewer Navigation Mode, (the man running icon at the bottom of the world) to activate a hyperlink.

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