Explode
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· | Strength of bomb: a value of 1 will produce a slow, weak explosion that is quickly overwhelmed by gravity. A value of 20 will produce a fast, powerful explosion that blows the fragments off the Movie in a few Frames. A value of 5-10 is a good approximation for a 'real' explosion
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· | Random seed: this number is used as a seed for the random number generator. Changing this number will produce slightly different results. You can keep changing this value until it produces an explosion that is esthetically pleasing
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· | Position: this is the center point of the explosion relative to the center of the object. The default is 60 pixels below the center of the object, so the object appears to explode upwards
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· | Strength: this is the strength of the force pulling the fragments downward. A value of 5 will quickly overwhelm a moderate-strength explosion. A value of 0.5 will have little effect on a moderate-strength explosion. A value of 1 is a good approximation for 'real' gravity.
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· | Direction: controls the direction of gravity. Gravity may pull the fragments up, down, left, right, or any in any direction.
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· | Scale: this controls the scaling applied to components at the Start/End of the Effect. Fragments that began nearer the bomb will grow faster. A scale value of 100% means the fragments do not change size
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· | Alpha: this controls the fading applied to components at the Start/End of the Effect. A value of 100% means the alpha value of the fragments remains unchanged. A value of 0% means the fragments will fade out completely
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· | Color: this specifies the color Transform for the components at the Start/End of the Effect. The component color is calculated by taking the percentage of the selected color and adding the complementary percentage of the original color. For example, if the given percentage is 30%, the result will be 30% of the selected color mixed with 70% of the original color. A value of 0% means no change in color
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· | Rotation: this controls the amount of rotation applied to components as they move away from the bomb. The X and Y axis of the fragments are rotated independently (resulting in skewing) unless Uniform is checked. A rotation value of zero means the fragments will not be rotated
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