Table of Contents

Klondike Games

Spider Games

Forty Thieves

Yukon Games

Spider Games

Easthaven Games

Canfield Games

Beleaguered Castle Games

Simple Games

Addition Games

Misc. Games

Mouse Control

Moving Stacks

Keboard Shortcuts


Foundation Piles

The foundation piles are used in most solitaire games. Typically the will follow these principles...

1.	When all the cards have been moved to the foundations the game is won.

2.	Once a card is moved to the foundation, it cannot be picked up again.

3.	Cards are accepted by the foundation piles in a predetermined order. Often they will start with an ace and be built up in suit one card at a time. In this example the ace of clubs would accept the two of clubs then the 3,4,5,6,7,8,9,10,J,Q,K of clubs.

4.	If the foundation pile is shaded the card shown (shaded) is the first card to be put in the pile.

Note: A shaded ace of diamonds can sometimes receive any ace. The right mouse may move aces to the wrong pile.

Back


Stock and Waste Pile

The stock and waste pile(s) is a group of cards. Usually the stock piles starts as a face down pile of cards. A space is shown to the right of the stock which represents the empty waste pile. When the mouse is clicked on the top face down card, a card(s) will be flipped up and onto the waste pile. The top card is usually available for play on tableau piles or for building up foundations. If the game allows, sometimes the waste pile will have two cards available for play. This represent the card in the hand and the card in the pile.

Back


Tableau Piles

The tableau consist of a number of piles. These are the piles in which the player has the opportunity to manipulate the order of the cards. Usually there is a specific order in which the cards can be placed on these piles. Usually by a specific rank order:

Down in Rank and/or

Up in Rank

Up or Down in Rank

And by one of these specific suit variations:

Same Suit ,

Opposite Color

Not the Same Suit or

Regardless of Suit

Back


Moving of Stacks

Some games will allow moving a group of cards. Usually there is a specific order in which the cards must follow in order to pick up the group. Usually by a specific rank order:

Down in Rank and/or

Up in Rank

Up or Down in Rank

And by one of these specific suit variations:

Same Suit ,

Opposite Color

Not the Same Suit or

Regardless of Suit

If spaces will accept cards, the program will calculate if you are allowed to pick up an out of order group. This will work in games like spider where normally if an 3 of clubs is on a 4 of hearts, you would have to move the 3 to a space to move the 4. If a space is available you may simply pick up the 4 and the 3 as a stack.

Back


Reserve Piles

A reserve is a spot or pile in which a card or cards may be removed from for building on other piles. In some games a reserve may accept a card if it is empty. A reserve pile does not allow building.

Back


Regardless of Suit
Suits are clubs, diamonds, hearts and spades Regardless of Suit would imply any suit can be played on any other suit.


Opposite Color
Suits are black or red. Club and spades are black. Diamonds and heart are red. Opposite Color implies only red card can be played on black cards or black cards can be played on red cards.


Not Same Suit
Suits are clubs, diamonds, hearts and spades. Any suit but its own would imply that a club cannot be played on a club, a diamond club cannot be played a diamond, a heart club cannot be played a heart, and a spade club cannot be played a spade.


Same Suit
Suits are clubs, diamonds, hearts and spades. Same suit would imply a club can only be played on a club, a diamond only on a diamond, a heart only on a heart, or a spade only on a spade.


Up in Rank
A Card built on another must be of a higher value. The increment is by one rank. (If not specified otherwise) (a four can be played on a three but it may not be played on a two) Ranks are A,2,3,4,5,6,7,8,9,10,J,Q,K.


Down in Rank
A Card built on another must be of a lower value or higher value . The increment is by one rank. (If not specified otherwise) (a four can be played on a five or a three, but it may not be played on a six) Ranks are K,Q,J,10,9,8,7,6,5,4,3,2,A


Up or Down in Rank
A Card built on another must be of a lower value. . The increment is by one rank. (If not specified otherwise) (a four can be played on a five but it may not be played on a six) Ranks are K,Q,J,10,9,8,7,6,5,4,3,2,A


Same Color
Suits are black or red. Club and spades are black. Diamonds and heart are red. Same Color implies only red card can be played on red cards or black cards can be played on black cards.


Mouse Control

The Right mouse button has several different uses. In the options menu, you may set the right button to perform different functions or to do nothing. If it is set to autoflip, it will flip card(s) in the Stock/Waste Pile.If it is set to automove, it will move cards to the Foundations. Automove will work differently depending if the cursor is currently over a pile or not. If it is over a pile only one card in the pile under the cursor will move to the foundations, otherwise cards in all piles will be moved until no other can be played. In some games care must be taken because sometimes the computer will play a card that you would prefer not to. This is especially true in games which use two decks and often there are two possible moves to make. In some games (Golf) the left button also is set to automove because only the one pile receives cards.

You may also (during play) press a or f on the keyboard for autoplay or flip stack.

Back


Keyboard

A - Automove cards. This works differently depending if the mouse pointer is currently over a pile or not. If it is over a pile only one card in the pile under the cursor will move to the foundations or another pile if it is a legal move. If it is not over a pile, cards in all piles will be moved to the foundation piles until no other can be played. In some games care must be taken because sometimes the computer will play a card that you would prefer not to. This is especially true in games which use two decks and often there are two possible moves to make. In some games (Golf) the left button also is set to automove because only the one pile receives cards.

F - Flip one down card up in the stock pile.

M - Turn menu bar off and on.

R - Redeal Game.

Back


Tutor Control

The tutor bar is a grey information bar at the bottom of the screen. It will tell you information about the game you are playing, like what characteristics the pile under the mouse has or why a move was illegal. When the mouse is over a pile it will also display the card count, u stands for up, d stands for down. When setting up the tutor bar (menu- Options - Tutor Control...) you may hide or show the bar. You may also set extras to...

Time: shows the current time

Score: shows information about the current score.

Back


Klondike Games

1 Card Deck

Agnes Sorel

Australian Patience

Bakers Dozen

Bakers Dozen 2

Blind Alleys

Chinaman

Demon Patience

Klondike

King Albert

Fascination

Good Measure

Good Measure 2

Martha

Needle

NorthWest Territory

Perseverance

Triangle

Thumb and Pouch

Scotch Patience

Scotch Patience

Single Rail

Seven Devils 1 deck

Son Of Fortune

Somerset

Spanish Patience

Whitehead

2 Card Decks

Batsford

Busy Aces

Colonel

Courtyard

Deuces

Double Klondike

Gargantua

Pink and Grey

Red and Black

Rouge et Noir

Seven Devils 2 deck

Square

Threes Company

Custom

Custom Klondike


Agnes Sorel

Decks: 1

Object: Place all cards onto the four Foundations

Foundations

Location and Count: 	One unshaded and three shaded cards at top of the screen.

First Card to Accept: 	One card has been dealt to the first foundation. The other three foundations will accept a card of equal rank.

Rules for Building: 	Up in Rank and Same Suit , Ace is built on a King

Tableau

Location and Count: 	Seven piles in center of the screen.

Rules for Building: 	Down in Rank and Opposite Color ,

Moving of Stacks: 	A stack of cards may be moved as a unit to another tableau pile or tableau space. The stack must follow the rules for building in order for it be moved.

If Empty will Accept: 	A card that precedes the card value of the foundations.

ADD TO PILES: 	When play comes to a standstill click on the ADD TO PILES button. A new row of cards will be added to the Tableau piles.

See Also

Easthaven Games

Klondike Games


Agnes Berauer
Agnes Bernauer

Decks: 1

Object: Place all cards onto the four Foundations

Foundations

Location and Count: 	One unshaded and three shaded cards at top of the screen.

First Card to Accept: 	One card has been dealt to the first foundation. The other three foundations will accept a card of equal rank.

Rules for Building: 	Up in Rank  and Same Suit , Ace is built on a King

Tableau

Location and Count: 	Seven piles in center of the screen.

Rules for Building: 	Down in Rank  and Opposite Color ,

Moving of Stacks: 	A stack of cards may be moved as a unit to another tableau pile or tableau space. The stack must follow the rules for building in order for it be moved.

If Empty will Accept: 	A card that precedes the card value of the foundations.

Stock/Waste Pile

Location and Count: 	One stock pile and 7 waste piles at bottom of the screen.

Stock Redeals: 	None.

Stock Flip Count: 	1 card to each waste pile each time.

Rules for Building: 	Top card of any waste pile may be played from the stock to the tableau or foundation piles.

If Empty will Accept: 	No Cards.

See Also

Klondike Games


Australian Patience

Decks: 1

Object: Place all cards onto the four Foundations

Foundations

Location and Count: 	Four shaded aces at top of the screen.

First Card to Accept: 	One of the four aces.

Rules for Building: 	Up in Rank and Same Suit ,

Tableau

Location and Count: 	Seven piles in center of the screen.

Rules for Building: 	Down in Rank and Same Suit .

Moving of Stacks: 	A stack of cards may be moved as a unit to another tableau pile or tableau space. The stack can be of any sequence.

If Empty will Accept: 	Only a King.

Stock/Waste Pile

Location and Count: 	One piles in the top left corner of the screen.

Stock Redeals: 	None.

Stock Flip Count: 	1 at a time.

Rules for Building: 	Top card may be played from the stock to the tableau or foundation piles.

If Empty will Accept: 	No Cards.

See Also

Klondike Games


Baker's Dozen

Decks: 1

Object: Place all cards onto the four Foundations

Foundations

Location and Count: 	Four shaded aces at right of the screen.

First Card to Accept: 	One of the four aces.

Rules for Building: 	Up in Rank  and Same Suit ,

Tableau

Location and Count: 	Twelve piles in center of the screen. At the beginning of the game all buried kings will be moved to the bottom of their pile. A king is deemed buried if it has a card of the same suit in the pile above it or if the king is at the top of the pile.

Rules for Building: 	Down in Rank  and Regardless of Suit ,

Moving of Stacks: 	Only the top card of the pile may be moved..

If Empty will Accept: 	No cards.

Stock/Waste Pile

Location and Count: 	No stock pile or reserve pile is used.

Tips: 	Make special use of the kings because spaces are of no use in this game. At the begining of the game look for any card which has a card of higher value and same suit on top of it. This is called a block or reversal. You must uncover these cards before the game can be won.

See Also

Bakers Dozen 2

Good Measure

Good Measure 2

Perseverance

Klondike Games


Baker's Dozen 2

Decks: 1

Object: Place all cards onto the four Foundations. This is a more simple version because all kings are moved to the bottom of their pile.

Foundations

Location and Count: 	Four shaded aces at right of the screen.

First Card to Accept: 	One of the four aces.

Rules for Building: 	Up in Rank  and Same Suit ,

Tableau

Location and Count: 	Twelve piles in center of the screen. At the beginning of the game all kings will be moved to the bottom of their pile

Rules for Building: 	Down in Rank  and Regardless of Suit ,

Moving of Stacks: 	Only the top card of the pile may be moved..

If Empty will Accept: 	No cards.

Stock/Waste Pile

Location and Count: 	No stock pile or reserve pile is used.

Tips: 	Make special use of the kings because spaces are of no use in this game. At the begining of the game look for any card which has a card of higher value and same suit on top of it. This is called a block or reversal. You must uncover these cards before the game can be won.

See Also

Bakers Dozen

Good Measure

Good Measure 2

Perseverance

Klondike Games


Batsford

Decks: 2

Object: 	Place all cards onto the eight Foundations

Foundations

Location and Count: 	Eight shaded aces at top of the screen.

First Card to Accept: 	One of the eight aces.

Rules for Building: 	Up in Rank  and Same Suit ,

Tableau

Location and Count: 	Nine piles in center of the screen.

Rules for Building: 	Down in Rank  and Opposite Color ,

Moving of Stacks: 	A stack of cards may be moved as a unit to another tableau pile or tableau space. The stack must follow the rules for building in order for it to be moved.

If Empty will Accept: 	Only a King.

Stock/Waste Pile

Location and Count: 	One piles in the top left corner of the screen.

Stock Redeals: 	None.

Stock Flip Count: 	1 at a time.

Rules for Building: 	Top card may be played from the stock to the tableau or foundation piles.

If Empty will Accept: 	No Cards.

The Reserve

Location and Count: 	Three piles at the bottom right of the screen.

Rules for Building: 	Each pile will hold one king only.

If Empty will Accept: 	Only a king.

See Also

Klondike Games

Double Klondike


Blind Alleys

Decks: 1

Object: Place all cards onto the four Foundations

Foundations

Location and Count: 	Four shaded aces at top of the screen.

First Card to Accept: 	One of the four aces.

Rules for Building: 	Up in Rank  and Same Suit ,

Tableau

Location and Count: 	Six piles in center of the screen.

Rules for Building: 	Down in Rank  and Opposite Color ,

Moving of Stacks: 	A stack of cards may be moved as a unit to another tableau pile or tableau space. The stack must follow the rules for building in order for it to be moved.

If Empty will Accept: 	Any card.

Stock/Waste Pile

Location and Count: 	One piles in the top left corner of the screen.

Stock Redeals: 	None.

Stock Flip Count: 	1 at a time.

Rules for Building: 	Top card may be played from the stock to the tableau or foundation piles.

If Empty will Accept: 	No Cards.

See Also

Yukon Games

Klondike Games


Busy Aces

Decks: 2

Object: Place all cards onto the eight Foundations

Foundations

Location and Count: 	Eight aces have been delt to the eight piles at top of the screen.

First Card to Accept: 	One of the twos of the same rank.

Rules for Building: 	Up in Rank  and Same Suit ,

Tableau

Location and Count: 	Twelve piles in center of the screen.

Rules for Building: 	Down in Rank  and Same Suit ,

Moving of Stacks: 	Only the top card of a tableau pile may be moved.

If Empty will Accept: 	Any Card.

Stock/Waste Pile

Location and Count: 	One piles in the top left corner of the screen.

Stock Redeals: 	None

Stock Flip Count: 	1 at a time.

Rules for Building: 	Top card  may be played from the stock to the tableau or foundation piles.

If Empty will Accept: 	No Cards.

See Also

Klondike Games

Courtyard

Deuces

Square


Chinaman

Decks: 1

Object: 	Place all cards onto the four Foundations

Foundations

Location and Count: 	Four shaded aces at top of the screen.

First Card to Accept: 	One of the four aces.

Rules for Building: 	Up in Rank  and Same Suit ,

Tableau

Location and Count: 	Seven piles in center of the screen.

Rules for Building: 	Down in Rank  and Opposite Color ,

Moving of Stacks: 	A stack of cards may be moved as a unit to another tableau pile or tableau space. The stack must follow the rules for building in order for it to be moved, however, all the face-up cards in the source pile must be moved as a unit.

If Empty will Accept: 	Only a King.

Stock/Waste Pile

Location and Count: 	One piles in the top left corner of the screen.

Stock Redeals: 	Unlimited.

Stock Flip Count: 	3 at a time.

Rules for Building: 	Top card may be played from the stock to the tableau or foundation piles.

If Empty will Accept: 	No Cards.

SEE ALSO...

Klondike Games


Colonel

Decks: 2

Object: Place all cards onto the eight Foundations

Foundations

Location and Count: 	Eight shaded aces at top of the screen.

First Card to Accept: 	One of the eight aces.

Rules for Building: 	Up in Rank  and Same Suit ,

Tableau

Location and Count: 	Twelve piles in center of the screen.

Rules for Building: 	Down in Rank  and Same Suit , the source pile may not be longer (have more cards) than the destination pile.

Moving of Stacks: 	Only the top card of a tableau pile may be moved.

If Empty will Accept: 	Any Card.

Stock/Waste Pile

Location and Count: 	One piles in the top left corner of the screen.

Stock Redeals: 	1

Stock Flip Count: 	1 at a time.

Rules for Building: 	Top card may be played from the stock to the tableau or foundation piles.

If Empty will Accept: 	No Cards.

See Also

Klondike Games

Busy Aces


Courtyard

Decks: 2

Object: Place all cards onto the eight Foundations

Foundations

Location and Count: 	Eight shaded aces at top of the screen.

First Card to Accept: 	One of the eight aces.

Rules for Building: 	Up in Rank  and Same Suit ,

Tableau

Location and Count: 	Twelve piles in center of the screen.

Rules for Building: 	Down in Rank  and Same Suit ,

Moving of Stacks: 	Only the top card of a tableau pile may be moved.

If Empty will Accept: 	Any Card.

Stock/Waste Pile

Location and Count: 	One piles in the top left corner of the screen.

Stock Redeals: 	1

Stock Flip Count: 	1 at a time.

Rules for Building: 	Top card may be played from the stock to the tableau or foundation piles.

If Empty will Accept: 	No Cards.

See Also

Klondike Games

Busy Aces


Demon Patience

Decks: 1

Object: 	Place all cards onto the four Foundations

foundations

Location and Count: 	Four shaded aces at top of the screen.

First Card to Accept: 	One of the four aces.

Rules for Building: 	Up in Rank  and Same Suit ,

Tableau

Location and Count: 	Seven piles in center of the screen.

Rules for Building: 	Down in Rank  and Opposite Color ,

Moving of Stacks: 	A stack of cards may be moved as a unit to another tableau pile or tableau space. The stack must follow the rules for building in order for it to be moved, however, all the face-up cards in the source pile must be moved as a unit.

If Empty will Accept: 	Only a King.

Stock/Waste Pile

Location and Count: 	One piles in the top left corner of the screen.

Stock Redeals: 	1.

Stock Flip Count:	1 at a time.

Rules for Building: 	Top card may be played from the stock to the tableau or foundation piles.

If Empty will Accept: 	No Cards.

SEE ALSO...

Klondike Games


Deuces

Decks: 2

Object: Place all cards onto the eight Foundations

Foundations

Location and Count: 	Eight twos at top of the screen.

First Card to Accept: 	A three of the same suit as the two.

Rules for Building: 	Up in Rank  and Same Suit , Ace follows King.

Tableau

Location and Count: 	Twele piles in center of the screen.

Rules for Building: 	Down in Rank  and Same Suit ,

Moving of Stacks: 	Only the top card of a tableau pile may be moved.

If Empty will Accept: 	Automatically from the stock pile.

Stock/Waste Pile

Location and Count: 	One piles in the top left corner of the screen.

Stock Redeals: 	1

Stock Flip Count: 	1 at a time.

Rules for Building: 	Top two cards (one in hand) may be played from the stock to the tableau or foundation piles.

If Empty will Accept: 	No Cards.

See Also

Klondike Games

Courtyard


Double Klondike

Decks: 2

Object: Place all cards onto the eight Foundations

Foundations

Location and Count: 	Eight shaded aces at top of the screen.

First Card to Accept: 	One of the eight aces.

Rules for Building: 	Up in Rank  and Same Suit ,

Tableau

Location and Count: 	Ten piles in center of the screen.

Rules for Building: 	Down in Rank  and Opposite Color ,

Moving of Stacks: 	A stack of cards may be moved as a unit to another tableau pile or tableau space. The stack must follow the rules for building in order for it to be moved.

If Empty will Accept: 	Only a King.

Stock/Waste Pile

Location and Count: 	One piles in the top left corner of the screen.

Stock Redeals: 	None

Stock Flip Count: 	1 at a time.

Rules for Building: 	Top card may be played from the stock to the tableau or foundation piles.

If Empty will Accept: 	No Cards.

See Also

Klondike Games

Gargantua


Fascination

Decks: 1

Object: 	Place all cards onto the four Foundations

Foundations

Location and Count: 	Four shaded aces at top of the screen.

First Card to Accept: 	One of the four aces.

Rules for Building: 	Up in Rank  and Same Suit ,

Tableau

Location and Count: 	Seven piles in center of the screen.

Rules for Building: 	Down in Rank  and Opposite Color ,

Moving of Stacks: 	A stack of cards may be moved as a unit to another tableau pile or tableau space. The stack must follow the rules for building in order for it to be moved.

If Empty will Accept: 	Only a King.

Stock/Waste Pile

Location and Count: 	One piles in the top left corner of the screen.

Stock Redeals: 	Unlimited.

Stock Flip Count: 	3 at a time.

Rules for Building: 	Top card may be played from the stock to the tableau or foundation piles.

If Empty will Accept: 	No Cards.

See Also

Klondike Games


Gargantua

Decks: 2

Object: 	Place all cards onto the eight Foundations

Foundations

Location and Count: 	Eight shaded aces at top of the screen.

First Card to Accept: 	One of the eight aces.

Rules for Building: 	Up in Rank  and Same Suit ,

Tableau

Location and Count: 	Nine piles in center of the screen.

Rules for Building: 	Down in Rank  and Opposite Color ,

Moving of Stacks: 	A stack of cards may be moved as a unit to another tableau pile or tableau space. The stack must follow the rules for building in order for it to be moved.

If Empty will Accept: 	Only a King.

Stock/Waste Pile

Location and Count: 	One piles in the top left corner of the screen.

Stock Redeals: 	1.

Stock Flip Count: 	1 at a time.

Rules for Building: 	Top card may be played from the stock to the tableau or foundation piles.

If Empty will Accept: 	No Cards.

See Also

Klondike Games

Double Klondike


Klondike 2D

Decks: 2

Object: 	Place all cards onto the eight Foundations

Foundations

Location and Count: 	Eight shaded aces at top of the screen.

First Card to Accept: 	One of the eight aces.

Rules for Building: 	Up in Rank  and Same Suit ,

Tableau

Location and Count: 	Nine piles in center of the screen.

Rules for Building: 	Down in Rank  and Opposite Color ,

Moving of Stacks: 	A stack of cards may be moved as a unit to another tableau pile or tableau space. The stack must follow the rules for building in order for it to be moved.

If Empty will Accept: 	Only a King.

Stock/Waste Pile

Location and Count: 	One piles in the top left corner of the screen.

Stock Redeals: 	1.

Stock Flip Count: 	1 at a time.

Rules for Building: 	Top card may be played from the stock to the tableau or foundation piles.

If Empty will Accept: 	No Cards.

See Also

Klondike Games

Double Klondike


Harp

Decks: 2

Object: 	Place all cards onto the eight Foundations

Foundations

Location and Count: 	Eight shaded aces at top of the screen.

First Card to Accept: 	One of the eight aces.

Rules for Building: 	Up in Rank  and Same Suit ,

Tableau

Location and Count: 	Nine piles in center of the screen.

Rules for Building: 	Down in Rank  and Opposite Color ,

Moving of Stacks: 	A stack of cards may be moved as a unit to another tableau pile or tableau space. The stack must have a king at the bottom for it to be able to move.

If Empty will Accept: 	Only a King.

Stock/Waste Pile

Location and Count: 	One piles in the top left corner of the screen.

Stock Redeals: 	1.

Stock Flip Count: 	1 at a time.

Rules for Building: 	Top card may be played from the stock to the tableau or foundation piles.

If Empty will Accept: 	No Cards.

See Also

Klondike Games

Double Klondike


Good Measure

Decks: 1

Object: Place all cards onto the four Foundations

Foundations

Location and Count: 	Two unshaded and two shaded aces at top of the screen.

First Card to Accept: 	One of the four aces.(Two aces are started at deal)

Rules for Building: 	Up in Rank  and Same Suit ,

Tableau

Location and Count: 	Ten piles in center of the screen. At the beginning of the game all buried kings will be moved to the bottom of their pile. A king is deemed buried if it has a card of the same suit in the pile above it or if the king is at the top of the pile.

Rules for Building: 	Down in Rank  and Regardless of Suit ,

Moving of Stacks: 	Only the top card of the pile may be moved..

If Empty will Accept: 	No cards.

Stock/Waste Pile

Location and Count: 	No stock pile or reserve pile is used.

Tips: 	Make special use of the kings because spaces are of no use in this game.

See Also

Bakers Dozen

Bakers Dozen 2

Good Measure 2

Perseverance

Klondike Games


Good Measure 2

Decks: 1

Object: Place all cards onto the four Foundations

Foundations

Location and Count: 	Two unshaded and two shaded aces at top of the screen.

First Card to Accept: 	One of the four aces.(Two aces are started at deal)

Rules for Building: 	Up in Rank  and Same Suit ,

Tableau

Location and Count: 	Twelve piles in center of the screen. At the beginning of the game all kings will be moved to the bottom of their pile

Rules for Building: 	Down in Rank  and Regardless of Suit ,

Moving of Stacks: 	Only the top card of the pile may be moved..

If Empty will Accept: 	No cards.

Stock/Waste Pile

Location and Count: 	No stock pile or reserve pile is used.

Tips: 	Make special use of the kings because spaces are of no use in this game.

See Also

Bakers Dozen

Bakers Dozen 2

Good Measure

Perseverance

Klondike Games


King Albert

Decks: 1

Object: 	Place all cards onto the four Foundations

Foundations

Location and Count: 	Four shaded aces at top of the screen.

First Card to Accept: 	One of the four aces.

Rules for Building: 	Up in Rank  and Same Suit ,

Tableau

Location and Count: 	Nine piles in center of the screen.

Rules for Building: 	Down in Rank  and Opposite Color ,

Moving of Stacks: 	Only the top card of the pile may be moved.

If Empty will Accept: 	Any card or stack of cards.

The Reserve

Location and Count: 	One pile of seven cards on the left side of the screen.

Rules for Building: 	Any card may be played from the reserve to the tableau or foundation piles.

If Empty will Accept: 	No Cards.

See Also

Klondike Games


Klondike

Decks: 1

Object: Place all cards onto the four Foundations

Foundations

Location and Count: 	Four shaded aces at top of the screen.

First Card to Accept: 	One of the four aces.

Rules for Building: 	Up in Rank  and Same Suit ,

Tableau

Location and Count: 	Seven piles in center of the screen.

Rules for Building: 	Down in Rank  and Opposite Color ,

Moving of Stacks: 	A stack of cards may be moved as a unit to another tableau pile or tableau space. The stack must follow the rules for building in order for it to be moved.

If Empty will Accept: 	Only a King.

Stock/Waste Pile

Location and Count: 	One piles in the top left corner of the screen.

Stock Redeals: 	None.

Stock Flip Count: 	1 at a time.

Rules for Building: 	Top card may be played from the stock to the tableau or foundation piles.

If Empty will Accept: 	No Cards.

See Also

Klondike Games

Other typical versions of klondike...

Chinaman

Demon Patience

Fascination

Triangle


Martha

Decks: 1

Object: Place all cards onto the four Foundations

Foundations

Location and Count: 	Four shaded aces at right of the screen.

First Card to Accept: 	One of the four aces.

Rules for Building: 	Up in Rank  and Same Suit ,

Tableau

Location and Count: 	Twelve piles in center of the screen alternating face up and face down.

Rules for Building: 	Down in Rank  and Opposite Color ,

Moving of Stacks: 	A stack of cards may be moved as a unit to another tableau pile or tableau space. The stack must follow the rules for building in order for it to be moved. The whole stack in sequence or top card only.

If Empty will Accept: 	Only one card at a time.

Stock/Waste Pile

Location and Count: 	No stock pile or reserve pile is used.

Tips: 	Make special use of the kings because they can only be moved to a space when a queen is not on top of them.

See Also

Bakers Dozen 2

Bakers Dozen

Klondike Games


Needle

Decks: 1

Object: 	Place all cards onto the four Foundations

Foundations

Location and Count: 	Four shaded aces at top of the screen.

First Card to Accept: 	One of the four aces.

Rules for Building: 	Up in Rank  and Same Suit ,

Tableau

Location and Count: 	Nine piles in center of the screen.

Rules for Building: 	Down in Rank  and Opposite Color ,

Moving of Stacks: 	Only the top card of the pile may be moved.

If Empty will Accept: 	Any card.

The Reserve

Location and Count: 	One pile of eight cards on the left side of the screen.

Rules for Building: 	Any card may be played from the tableau to the reserve but it will only hold a maximum of eighteen cards. Cards may be played from the top ofreserve to tableua or foundation piles.

If Empty will Accept: 	No Cards.

See Also

Klondike Games


Northwest Territory

Decks: 1

Object: 	Place all cards onto the four Foundations

Foundations

Location and Count: 	Four shaded aces at top of the screen.

First Card to Accept: 	One of the four aces.

Rules for Building: 	Up in Rank  and Same Suit ,

Tableau

Location and Count: 	Eight piles in center of the screen.

Rules for Building: 	Down in Rank  and Opposite Color ,

Moving of Stacks: 	A stack of cards may be moved as a unit to another tableau pile or tableau space. The stack must follow the rules for building in order for it to be moved.

If Empty will Accept: 	Only a King.

The Reserve

Location and Count: 	One column of face-up cards on the left side of the screen.

Rules for Building: 	Any card may be played from the reserve to the tableau or foundation piles.

If Empty will Accept: 	No Cards.

See Also

Klondike Games


Perseverance

Decks: 1

Object: Place all cards onto the four Foundations

Foundations

Location and Count: 	Four aces at top of the screen.

First Card to Accept: 	One of the four aces.(Two aces are started at deal)

Rules for Building: 	Up in Rank  and Same Suit ,

Tableau

Location and Count: 	Twelve piles in center of the screen.

Rules for Building: 	Down in Rank  and Same Suit ,

Moving of Stacks: 	Only the top card of the pile may be moved..

If Empty will Accept: 	No cards.

Stock/Waste Pile

Location and Count: 	No stock pile or reserve pile is used. 2 redeals are allowed.

Tips: 	Make special use of the kings because spaces are of no use in this game.

See Also

Bakers Dozen

Bakers Dozen 2

Good Measure

Good Measure 2

Klondike Games


Pink and Grey

Decks: 2

Object: 	Place all cards onto the eight foundations Note foundations are built up IN OPPOSITE COLOR!

Foundations

Location and Count: 	Eight shaded aces at top of the screen.

First Card to Accept: 	One of the eight aces.

Rules for Building: 	Up in Rank  and Opposite Color ,

Tableau

Location and Count: 	Eight piles in center of the screen.

Rules for Building: 	Down in Rank  and Opposite Color ,

Moving of Stacks: 	A stack of cards may be moved as a unit to another tableau pile or tableau space. The stack must follow the rules for building in order for it to be moved.

If Empty will Accept: 	Automatically from the stock pile.

Stock/Waste Pile

Location and Count: 	One piles in the top left corner of the screen.

Stock Redeals: 	None.

Stock Flip Count: 	1 at a time.

Rules for Building: 	Top card may be played from the stock to the tableau or foundation piles.

If Empty will Accept: 	No Cards.

See Also

Klondike Games

Red and Black


Red and Black

Decks: 2

Object: 	Place all cards onto the eight foundations Note foundations are built up IN OPPOSITE COLOR!

Foundations

Location and Count: 	Eight shaded aces at top of the screen.

First Card to Accept: 	One of the eight aces.

Rules for Building: 	Up in Rank  and Opposite Color ,

Tableau

Location and Count: 	Eight piles in center of the screen.

Rules for Building: 	Down in Rank  and Opposite Color ,

Moving of Stacks: 	Only the top card of a tableau pile may be moved.

If Empty will Accept: 	Automatically from the stock pile.

Stock/Waste Pile

Location and Count: 	One piles in the top left corner of the screen.

Stock Redeals: 	One.

Stock Flip Count: 	1 at a time.

Rules for Building: 	Top card may be played from the stock to the tableau or foundation piles.

If Empty will Accept: 	No Cards.

See Also

Klondike Games

Pink and Grey


Light and Shade

Decks: 2

Object: 	Place all cards onto the eight foundations Note foundations are built up IN OPPOSITE COLOR!

Foundations

Location and Count: 	Eight shaded aces at top of the screen.

First Card to Accept: 	One of the eight aces.

Rules for Building: 	Up in Rank  and Opposite Color ,

Tableau

Location and Count: 	Four piles in center of the screen.

Rules for Building: 	Down in Rank  and Opposite Color ,

Moving of Stacks: 	A stack of cards may be moved as a unit to another tableau pile or tableau space. The stack must follow the rules for building in order for it to be moved.

If Empty will Accept: 	Any Card

The Reserve

Location and Count: 	Four piles at the bottom of the screen.

Rules for Building: 	Any card may be played from the reserve to the foundations or tableau.

If Empty will Accept: 	Automatically from the stock pile.

Stock/Waste Pile

Location and Count: 	One piles in the top left corner of the screen.

Stock Redeals: 	None.

Stock Flip Count: 	1 at a time.

Rules for Building: 	Top card may be played from the stock to the tableau or foundation piles.

If Empty will Accept: 	No Cards.

See Also

Klondike Games

Pink and Grey


Rouge et Noir

Decks: 2

Object: 	Place all cards onto the eight foundations

Foundations

Location and Count: 	Four blank aces at top left of the screen.

First Card to Accept: 	One of the four aces of the same color shown.

Rules for Building: 	Up in Rank  and Same Color ,

Location and Count: 	Four blank kings at top right of the screen.

First Card to Accept: 	Will accept 13 cards in order (Down in Rank  and Opposite Color ) King down to Ace.

Rules for Building: 	No building

Tableau

Location and Count: 	Ten piles in center of the screen.

Rules for Building: 	Down in Rank  and Opposite Color ,

Moving of Stacks: 	A stack of cards may be moved as a unit to another tableau pile or tableau space. The stack must follow the rules for building in order for it to be moved.

If Empty will Accept: 	Automatically from the stock pile.

ADD TO PILES: 	When play comes to a standstill click on the ADD TO PILES button. A new row of cards will be added to the Tableau piles.

Tips: 	Build up the ace foundations with purpose.

See Also

Klondike Games


Scotch Patience

Decks: 1

Object: Place all cards onto the four Foundations

Foundations

Location and Count: 	Four shaded aces at right of the screen.

First Card to Accept: 	One of the four aces.

Rules for Building: 	Up in Rank  and Opposite Color ,,

Tableau

Location and Count: 	Eighteen piles in center of the screen.

Rules for Building: 	Down in Rank  and Regardless of Suit ,

Moving of Stacks: 	Only the top card of the pile may be moved..

If Empty will Accept: 	No cards.

Stock/Waste Pile

Location and Count: 	No stock pile or reserve pile is used.

Tips: 	Make special use of the kings because spaces are of no use in this game. Look for combinations of cards in the tableau which produce blocks.

See Also

Klondike Games


Seven Devils 1D

Decks: 1

Object: 	Place all cards onto the four Foundations

Foundations

Location and Count: 	Four shaded aces at top of the screen.

First Card to Accept: 	One of the four aces.

Rules for Building: 	Up in Rank  and Same Suit ,

Tableau

Location and Count: 	Seven piles in center of the screen.

Rules for Building: 	Down in Rank  and Opposite Color ,

Moving of Stacks: 	A stack of cards may be moved as a unit to another tableau pile or tableau space. The stack must follow the rules for building in order for it to be moved, however, all the face-up cards in the source pile must be moved as a unit.

If Empty will Accept: 	Only a King.

The Reserve

Location and Count: 	One column of 7 face-up cards on the right side of the screen.

Rules for Building: 	Any card may be played from the reserve to the foundation piles, but not the tableau.

If Empty will Accept: 	No Cards.

Stock/Waste Pile

Location and Count: 	One piles in the top left corner of the screen.

Stock Redeals: 	None.

Stock Flip Count: 	1 at a time.

Rules for Building: 	Top card may be played from the stock to the tableau or foundation piles.

If Empty will Accept: 	No Cards.

See Also

Klondike Games

Seven Devils 2 deck


Seven Devils 2D

Decks: 2

Object: 	Place all cards onto the eight Foundations

Foundations

Location and Count: 	Eight shaded aces at top of the screen.

First Card to Accept: 	One of the eight aces.

Rules for Building: 	Up in Rank  and Same Suit ,

Tableau

Location and Count: 	Seven piles in center of the screen.

Rules for Building: 	Down in Rank  and Opposite Color ,

Moving of Stacks: 	Only the top card of a tableau pile may be moved.

If Empty will Accept: 	Any Card.

The Reserve

Location and Count: 	One column of 7 face-up cards on the right side of the screen.

Rules for Building: 	Only the top card may be played from the reserve to a foundation pile, but it cannot be played to the tableau.

If Empty will Accept: 	No Cards.

Stock/Waste Pile

Location and Count: 	One piles in the top left corner of the screen.

Stock Redeals: 	None.

Stock Flip Count: 	1 at a time.

Rules for Building: 	Top card may be played from the stock to the tableau or foundation piles.

If Empty will Accept: 	No Cards.

See Also

Klondike Games

Seven Devils 1 deck


Single Rail

Decks: 1

Object: Place all cards onto the four Foundations

Foundations

Location and Count: 	Four shaded aces at top of the screen.

First Card to Accept: 	One of the four aces.

Rules for Building: 	Up in Rank  and Same Suit ,

Tableau

Location and Count: 	Four piles in center of the screen.

Rules for Building: 	Down in Rank  and Regardless of Suit ,

Moving of Stacks: 	A stack of cards may be moved as a unit to another tableau pile or tableau space. The stack must follow the rules for building in order for it to be moved.

If Empty will Accept: 	Any card.

Stock/Waste Pile

Location and Count: 	One piles in the top left corner of the screen.

Stock Redeals: 	None.

Stock Flip Count: 	1 at a time.

Rules for Building: 	Top card may be played from the stock to the tableau or foundation piles.

If Empty will Accept: 	No Cards.

See Also

Yukon Games

Klondike Games


Somerset

Decks: 1

Object: Place all cards onto the four Foundations

Foundations

Location and Count: 	Four shaded aces at top of the screen.

First Card to Accept: 	One of the four aces.

Rules for Building: 	Up in Rank  and Same Suit ,

Tableau

Location and Count: 	Ten piles in center of the screen.

Rules for Building: 	Down in Rank  and Opposite Color ,

Moving of Stacks: 	Only the top card of a stack may be moved.

If Empty will Accept: 	Any card.

Stock/Waste Pile

Location and Count: 	Not used.

See Also

Klondike Games


Son of Fortune

Decks: 1

Object: Place all cards onto the four Foundations

Foundations

Location and Count: 	Four shaded aces at right of the screen.

First Card to Accept: 	One of the four aces.

Rules for Building: 	Up in Rank  and Same Suit ,

Tableau

Location and Count: 	Twelve piles in center of the screen.

Rules for Building: 	Down in Rank  and Same Suit ,

Moving of Stacks: 	Only the top card of the pile may be moved.

If Empty will Accept: 	Automatically from the stock pile.

Stock/Waste Pile

Location and Count: 	One piles in the lower left corner of the screen.

Stock Redeals: 	None.

Stock Flip Count: 	1 at a time.

Rules for Building: 	Top card may be played from the stock to the tableau or foundation piles.

If Empty will Accept: 	No Cards.

See Also

Klondike Games


Spanish Patience

Decks: 1

Object: Place all cards onto the four Foundations

Foundations

Location and Count: 	Four shaded aces at right of the screen.

First Card to Accept: 	One of the four aces.

Rules for Building: 	Up in Rank  and Same Suit ,

Tableau

Location and Count: 	Twelve piles in center of the screen.

Rules for Building: 	Down in Rank  and Regardless of Suit ,

Moving of Stacks: 	Only the top card of the pile may be moved..

If Empty will Accept: 	Any card.

Stock/Waste Pile

Location and Count: 	No stock pile or reserve pile is used.

Tips: 	Make special use of the kings because spaces are of no use in this game.

See Also

Bakers Dozen 2

Bakers Dozen

Klondike Games


Square

Decks: 2

Object: Place all cards onto the eight Foundations

Foundations

Location and Count: 	Eight shaded twos at top of the screen.

First Card to Accept: 	One of the eight twos.

Rules for Building: 	Up in Rank  and Same Suit , Ace follows King.

Tableau

Location and Count: 	Twelve piles in center of the screen.

Rules for Building: 	Down in Rank  and Same Suit ,

Moving of Stacks: 	Only the top card of a tableau pile may be moved.

If Empty will Accept: 	Automatically from the stock pile.

Stock/Waste Pile

Location and Count: 	One piles in the top left corner of the screen.

Stock Redeals: 	1

Stock Flip Count: 	1 at a time.

Rules for Building: 	Top two cards (one in hand) may be played from the stock to the tableau or foundation piles.

If Empty will Accept: 	No Cards.

See Also

Klondike Games

Courtyard


Threes Company

Decks: 2

Object: Place all cards onto the eight Foundations

Foundations

Location and Count: 	Eight twos at top of the screen.

First Card to Accept: 	A three of the same suit as the two.

Rules for Building: 	Up in Rank  and Same Suit , Ace follows King.

Tableau

Location and Count: 	Eight piles in center of the screen.

Rules for Building: 	Down in Rank  and Same Suit ,

Moving of Stacks: 	A stack of cards may be moved as a unit to another tableau pile or tableau space. The stack must follow the rules for building in order for it to be moved.

If Empty will Accept: 	Any Card

Stock/Waste Pile

Location and Count: 	One piles in the top left corner of the screen.

Stock Redeals: 	1

Stock Flip Count: 	1 at a time.

Rules for Building: 	Top card may be played from the stock to the tableau or foundation piles.

If Empty will Accept: 	No Cards.

See Also

Klondike Games

Courtyard


Thumb and Pouch

Decks: 1

Object: 	Place all cards onto the four Foundations

Foundations

Location and Count: 	Four shaded aces at top of the screen.

First Card to Accept: 	One of the four aces.

Rules for Building: 	Up in Rank  and Same Suit ,

Tableau

Location and Count: 	Seven piles in center of the screen.

Rules for Building: 	Down in Rank  and Opposite Color ,

Moving of Stacks: 	A stack of cards may be moved as a unit to another tableau pile or tableau space. The stack must follow the rules for building in order for it to be moved.

If Empty will Accept: 	Any Card.

Stock/waste Pile

Location and Count: 	One piles in the top left corner of the screen.

Stock Redeals: 	Unlimited.

Stock Flip Count:	3 at a time.

Rules for Building: 	Top card may be played from the stock to the tableau or foundation piles.

If Empty will Accept: 	No Cards.

See Also

Klondike Games


Triangle

Decks: 1

Object: 	Place all cards onto the four Foundations

Foundations

Location and Count: 	Four shaded aces at top of the screen.

First Card to Accept: 	One of the four aces.

Rules for Building: 	Up in Rank  and Same Suit ,

Tableau

Location and Count: 	Seven piles in center of the screen.

Rules for Building: 	Down in Rank  and Opposite Color ,

Moving of Stacks: 	A stack of cards may be moved as a unit to another tableau pile or tableau space. The stack must follow the rules for building in order for it to be moved.

If Empty will Accept: 	Only a King.

Stock/Waste Pile

Location and Count: 	One piles in the top left corner of the screen.

Stock Redeals: 	Unlimited.

Stock Flip Count: 	 at a time.

Rules for Building: 	Top card may be played from the stock to the tableau or foundation piles.

If Empty will Accept: 	No Cards.

See Also...

Klondike Games


Twos Up

Decks: 2

Object: Place all cards onto the eight Foundations

Foundations

Location and Count: 	Eight twos at top of the screen.

First Card to Accept: 	A three of the same suit as the two.

Rules for Building: 	Up in Rank  and Same Suit , Ace follows King.

Tableau

Location and Count: 	Ten piles in center of the screen.

Rules for Building: 	Down in Rank  and Same Suit ,

Moving of Stacks: 	Only the top card of a tableau pile may be moved.

If Empty will Accept: 	Any Card.

Stock/Waste Pile

Location and Count: 	One piles in the top left corner of the screen.

Stock Redeals: 	1

Stock Flip Count: 	1 at a time.

Rules for Building: 	Top two cards (one in hand) may be played from the stock to the tableau or foundation piles.

If Empty will Accept: 	No Cards.

See Also

Klondike Games

Courtyard


Fives Up

Decks: 2

Object: Place all cards onto the eight Foundations

Foundations

Location and Count: 	Eight fives at the right and left of the screen.

First Card to Accept: 	The piles on the left accept a five and the piles on the right accept a four.

Rules for Building: 	Piles on the left: Up in Rank  and Same Suit ,

Piles on the right: Down in Rank  and Same Suit

Tableau

Location and Count: 	Six piles at the top of the screen.

Rules for Building: 	Piles on the left: Up in Rank  and Regardless of Suit ,

Piles on the right: Down in Rank  and Regardless of Suit

Moving of Stacks: 	A stack of cards may be moved as a unit to another tableau pile or tableau space. The stack must follow the rules for building in order for it to be moved.

If Empty will Accept: 	Any Card.

Stock/Waste Pile

Location and Count: 	One pile at the bottom of the screen.

Stock Redeals: 	Unlimited

Stock Flip Count: 	1 at a time.

If Empty will Accept: 	No Cards.

See Also

Klondike Games

Courtyard


Westcliff

Decks: 1

Object: 	Place all cards onto the four Foundations

Foundations

Location and Count: 	Four shaded aces at top of the screen.

First Card to Accept: 	One of the four aces.

Rules for Building: 	Up in Rank  and Same Suit ,

Tableau

Location and Count: 	Ten piles in center of the screen.

Rules for Building: 	Down in Rank  and Opposite Color ,

Moving of Stacks: 	A stack of cards may be moved as a unit to another tableau pile or tableau space. The stack must follow the rules for building in order for it to be moved.

If Empty will Accept: 	Any card or stack of cards.

Stock/Waste Pile

Location and Count: 	One piles in the top left corner of the screen.

Stock Redeals: 	None.

Stock Flip Count: 	1 at a time.

Rules for Building: 	Top card may be played from the stock to the tableau or foundation piles.

If Empty will Accept: 	No Cards.

SEE ALSO...

Klondike Games


Whitehead

Decks: 1

Object: 	Place all cards onto the four Foundations

Foundations

Location and Count: 	Four shaded aces at top of the screen.

First Card to Accept: 	One of the four aces.

Rules for Building: 	Up in Rank  and Same Suit ,

Tableau

Location and Count: 	Seven piles in center of the screen.

Rules for Building: 	Down in Rank  and Same Color ,

Moving of Stacks: 	A stack of cards may be moved as a unit to another tableau pile or tableau space. The stack must be Down in Rank  and Same Suit , in order for it to be moved.

If Empty will Accept: 	Any card or stack of cards.

Stock/Waste Pile

Location and Count: 	One piles in the top left corner of the screen.

Stock Redeals: 	None.

Stock Flip Count: 	1 at a time.

Rules for Building: 	Top card may be played from the stock to the tableau or foundation piles.

If Empty will Accept: 	No Cards.

SEE ALSO...

Klondike Games


Custom Klondike

Object: Place all cards onto the four Foundations

Card Decks: choose one deck or two decks

Foundations

Rules for Building: 	Up in Rank  and Same Suit ,

If start aces in foundations is checked.

Location and Count: 	Four shaded aces at top of the screen.

First Card to Accept: 	One of the four aces.

If start aces in foundations is not checked.

Location and Count: 	Four  aces at top of the screen.

First Card to Accept: 	A two of the same rank.

Tableau

Location and Count: 	Enter the Number of Tableau Piles and the number of face UP Cards and face Down Cards for each pile. If Increment Up Piles or Increment Down Piles is chosen, each pile has an extra Up or Down card added to the pile during the deal.

Rules for Building: 	Set the rules for building in the Stack Build Suit and Stack Build Value areas. See  Tableau for more information.

Moving of Stacks: 	Set rules in the Stack Move area. If Must move whole stack as unit is selected then you may not move partial stacks. Example if the Up cards in a pile are Q,J,10,9,8 then you could move the stack Q to 8 but you could not move the stack 10,9,8.

If Empty will Accept: 	As set in the Space Fill area.

Stock/Waste Pile

Location and Count: 	One piles in the top left corner of the screen.

Stock Redeals: 	As entered in the Stock Pile Redeals box..

Stock Flip Count: 	1 at a time or 3 at a time as set with Flip 3 stock cards

Rules for Building: 	Top card may be played from the stock to the tableau or foundation piles.

If Empty will Accept: 	No Cards.

See Also

Klondike Games


Spider Games

Siderette

Will o the Wisp

Spider

Spider 1

Spider 2

Spider 3

Spider 4

Spider 5

Custom Spider


Spider

Decks: 2

Object: 	Remove all the cards from play. They are removed from play by picking up a stack King down to Ace, thirteen cards in suit and in order.

FoundationsFOUNDATIONS

Location and Count: 	Not used.

Tableau

Location and Count: 	Ten piles in the center of the screen.

Rules for Building: 	Down in Rank  and Regardless of Suit ,

Moving of Stacks: 	A stack of cards may be moved as a unit to another tableau pile or tableau space. The stack must be continuous Down in Rank  and of the Same Suit  in order for it to be moved.

If Empty will Accept: 	Any card(s).

ADD TO PILES: 	When play comes to a standstill click on the ADD TO PILES button. A new row of cards will be added to the Tableau piles.

SEE ALSO...


Spiderette

Decks: 1

Object: 	Remove all the cards from play. They are removed from play by picking up a stack King down to Ace, thirteen cards in suit and in order.

FoundationsFOUNDATIONS

Location and Count: 	Not used.

Tableau

Location and Count: 	Seven piles in the center of the screen.

Rules for Building: 	Down in Rank  and Regardless of Suit ,

Moving of Stacks: 	A stack of cards may be moved as a unit to another tableau pile or tableau space. The stack must be continuous Down in Rank  and of the Same Suit  in order for it to be moved.

If Empty will Accept: 	Any card(s).

ADD TO PILES: 	When play comes to a standstill click on the ADD TO PILES button. A new row of cards will be added to the Tableau piles.

SEE ALSO...


Curds and Whey

Decks: 1

Object: 	Remove all the cards from play. They are removed from play by picking up a stack King down to Ace, thirteen cards in suit and in order.

FoundationsFOUNDATIONS

Location and Count: 	Not used.

Tableau

Location and Count: 	Thirteen piles in the center of the screen.

Rules for Building: 	Down in Rank  and Regardless of Suit , or cards of same rank.

Moving of Stacks: 	A stack of cards may be moved as a unit to another tableau pile or tableau space. The stack must be continuous Down in Rank  and of the Same Suit  or of same rank in order for it to be moved.

If Empty will Accept: 	Any card(s).

SEE ALSO...


Will 'o the Wisp

Decks: 1

Object: 	Remove all the cards from play. They are removed from play by picking up a stack King down to Ace, thirteen cards in suit and in order.

FoundationsFOUNDATIONS

Location and Count: 	Not used.

Tableau

Location and Count: 	Seven piles in the center of the screen.

Rules for Building: 	Down in Rank  and Regardless of Suit ,

Moving of Stacks: 	A stack of cards may be moved as a unit to another tableau pile or tableau space. The stack must be continuous Down in Rank  and of the Same Suit  in order for it to be moved.

If Empty will Accept: 	Any card(s).

ADD TO PILES: 	When play comes to a standstill click on the ADD TO PILES button. A new row of cards will be added to the Tableau piles.

SEE ALSO...

Spider Games


Spider 1

Decks: 2

Object: 	Remove all the cards from play. They are removed from play by picking up a stack King down to Ace, thirteen cards in suit and in order.

FoundationsFOUNDATIONS

Location and Count: 	Not used.

Tableau

Location and Count: 	Ten piles in the center of the screen.

Rules for Building: 	Down in Rank  and Regardless of Suit ,

Moving of Stacks: 	A stack of cards may be moved as a unit to another tableau pile or tableau space. The stack must be continuous Down in Rank  and of the Same Suit  in order for it to be moved.

If Empty will Accept: 	Any card(s).

ADD TO PILES: 	When play comes to a standstill click on the ADD TO PILES button. A new row of cards will be added to the Tableau piles.

SEE ALSO...


Spider 2

Decks: 2

Object: 	Remove all the cards from play. They are removed from play by picking up a stack King down to Ace, thirteen cards in suit and in order.

FoundationsFOUNDATIONS

Location and Count: 	Not used.

Tableau

Location and Count: 	Ten piles in the center of the screen.

Rules for Building: 	Down in Rank  and Regardless of Suit ,

Moving of Stacks: 	A stack of cards may be moved as a unit to another tableau pile or tableau space. The stack must be continuous Down in Rank  and of the Same Suit  in order for it to be moved.

If Empty will Accept: 	Any card(s).

ADD TO PILES: 	When play comes to a standstill click on the ADD TO PILES button. A new row of cards will be added to the Tableau piles.

SEE ALSO...


Spider 3

Decks: 2

Object: 	Remove all the cards from play. They are removed from play by picking up a stack King down to Ace, thirteen cards in suit and in order.

FoundationsFOUNDATIONS

Location and Count: 	Not used.

Tableau

Location and Count: 	Nine piles in the center of the screen.

Rules for Building: 	Down in Rank  and Regardless of Suit ,

Moving of Stacks: 	A stack of cards may be moved as a unit to another tableau pile or tableau space. The stack must be continuous Down in Rank  and of the Same Suit  in order for it to be moved.

If Empty will Accept: 	Any card(s).

ADD TO PILES: 	When play comes to a standstill click on the ADD TO PILES button. A new row of cards will be added to the Tableau piles.

SEE ALSO...


Spider 4

Decks: 2

Object: 	Remove all the cards from play. They are removed from play by picking up a stack King down to Ace, thirteen cards in suit and in order.

FoundationsFOUNDATIONS

Location and Count: 	Not used.

Tableau

Location and Count: 	Ten piles in the center of the screen.

Rules for Building: 	Down in Rank  and Regardless of Suit ,

Moving of Stacks: 	A stack of cards may be moved as a unit to another tableau pile or tableau space. The stack must be continuous Down in Rank  and of the Same Suit  in order for it to be moved.

If Empty will Accept: 	Any card(s).

ADD TO PILES: 	When play comes to a standstill click on the ADD TO PILES button. A new row of cards will be added to the Tableau piles.

SEE ALSO...


Spider 5

Decks: 2

Object: 	Remove all the cards from play. They are removed from play by picking up a stack King down to Ace, thirteen cards in suit and in order.

FoundationsFOUNDATIONS

Location and Count: 	Not used.

Tableau

Location and Count: 	Ten piles in the center of the screen.

Rules for Building: 	Down in Rank  and Regardless of Suit ,

Moving of Stacks: 	A stack of cards may be moved as a unit to another tableau pile or tableau space. The stack must be continuous Down in Rank  and of the Same Suit  in order for it to be moved.

If Empty will Accept: 	Any card(s).

ADD TO PILES: 	When play comes to a standstill click on the ADD TO PILES button. A new row of cards will be added to the Tableau piles.

SEE ALSO...


Custom Spider

Object: 	Remove all the cards from play. They are removed from play by picking up a stack King down to Ace, thirteen cards in suit and in order.

Card Decks: choose one deck or two decks

Foundations

Location and Count: 	Not used.

Tableau

Location and Count: 	Enter the Number of Tableau Piles and the number of face UP Cards and face Down Cards for each pile. If Increment Up Piles or Increment Down Piles is chosen, each pile has an extra Up or Down card added to the pile during the deal.

Rules for Building: 	Down in Rank  and Regardless of Suit .

Moving of Stacks: 	Set rules in the Stack Move area.

If Empty will Accept: 	Any card(s).

Add To Piles: 	When play comes to a standstill click on the ADD TO PILES button. A new row of cards will be added to the Tableau piles.


Forty Thieves Games

Block Forty

Congress

Corona

Diplomat

Double Rail

Forty Thieves

Giant

Indian

Josephine

Limited

Maria

Midshipman

Number Ten

Rank and File


Block Forty

Decks: 2

Object: Place all cards onto the Eight Foundations

Foundations

Location and Count: 	Eight shaded aces at top of the screen.

First Card to Accept: 	One of the four aces.

Rules for Building: 	Up in Rank  and Same Suit ,

Tableau

Location and Count: 	Twelve piles in center of the screen.

Rules for Building: 	Down in Rank  and Regardless of Suit ,

Moving of Stacks: 	A stack of cards may be moved as a unit to another tableau pile or tableau space. The stack must be continuous Down in Rank  and of the Same Suit  in order for it to be moved.

If Empty will Accept: 	Any card.

Stock/Waste Pile

Location and Count: 	One piles in the top left corner of the screen.

Stock Redeals: 	None.

Stock Flip Count: 	1 at a time.

Rules for Building: 	Top two cards (one in hand) may be played from the stock to the tableau or foundation piles.

If Empty will Accept: 	No Cards.

See Also

Blockade

Forty Thieves

Australian Patience

Blind Alleys

Single Rail


Congress

Decks: 2

Object: Place all cards onto the Eight Foundations

Foundations

Location and Count: 	Eight shaded aces at top of the screen.

First Card to Accept: 	One of the four aces.

Rules for Building: 	Up in Rank  and Same Suit ,

Tableau

Location and Count: 	Eight piles in center of the screen.

Rules for Building: 	Down in Rank  and Regardless of Suit ,

Moving of Stacks: 	Only the top card of a stack may be moved.

If Empty will Accept: 	Any card.

Stock/Waste Pile

Location and Count: 	One piles in the top left corner of the screen.

Stock Redeals: 	None.

Stock Flip Count: 	1 at a time.

Rules for Building: 	Top two cards (one in hand) may be played from the stock to the tableau or foundation piles.

If Empty will Accept: 	No Cards.

See Also

Forty Thieves

Australian Patience

Blind Alleys

Single Rail


Corona

Decks: 2

Object: Place all cards onto the Eight Foundations

Foundations

Location and Count: 	Eight shaded aces at top of the screen.

First Card to Accept: 	One of the four aces.

Rules for Building: 	Up in Rank  and Same Suit ,

Tableau

Location and Count: 	Twelve piles in center of the screen.

Rules for Building: 	Down in Rank  and Same Suit ,,

Moving of Stacks: 	Only the top card of a stack may be moved.

If Empty will Accept: 	From Stock/Waste pile only.

Stock/Waste Pile

Location and Count: 	One piles in the top left corner of the screen.

Stock Redeals: 	None.

Stock Flip Count: 	1 at a time.

Rules for Building: 	Top two cards (one in hand) may be played from the stock to the tableau or foundation piles.

If Empty will Accept: 	No Cards.

See Also

Forty Thieves

Australian Patience

Blind Alleys

Single Rail


Diplomat

Decks: 2

Object: Place all cards onto the Eight Foundations

Foundations

Location and Count: 	Eight shaded aces at top of the screen.

First Card to Accept: 	One of the four aces.

Rules for Building: 	Up in Rank  and Same Suit ,

Tableau

Location and Count: 	Eight piles in center of the screen.

Rules for Building: 	Down in Rank  and Regardless of Suit ,

Moving of Stacks: 	Only the top card of a stack may be moved.

If Empty will Accept: 	Any card.

Stock/Waste Pile

Location and Count: 	One piles in the top left corner of the screen.

Stock Redeals: 	None.

Stock Flip Count: 	1 at a time.

Rules for Building: 	Top two cards (one in hand) may be played from the stock to the tableau or foundation piles.

If Empty will Accept: 	No Cards.

See Also

Forty Thieves

Australian Patience

Blind Alleys

Single Rail


Double Rail

Decks: 2

Object: Place all cards onto the Eight Foundations

Foundations

Location and Count: 	Eight shaded aces at top of the screen.

First Card to Accept: 	One of the four aces.

Rules for Building: 	Up in Rank  and Same Suit ,

Tableau

Location and Count: 	Five piles in center of the screen.

Rules for Building: 	Down in Rank  and Regardless of Suit ,

Moving of Stacks: 	A stack of cards may be moved as a unit to another tableau pile or tableau space. The stack must be continuous Down in Rank  in order for it to be moved.

If Empty will Accept: 	Any card.

Stock/Waste Pile

Location and Count: 	One piles in the top left corner of the screen.

Stock Redeals: 	None.

Stock Flip Count: 	1 at a time.

Rules for Building: 	Top two cards (one in hand) may be played from the stock to the tableau or foundation piles.

If Empty will Accept: 	No Cards.

See Also

Forty Thieves

Australian Patience

Blind Alleys

Single Rail


Forty Thieves

Decks: 2

Object: Place all cards onto the Eight Foundations

Foundations

Location and Count: 	Eight shaded aces at top of the screen.

First Card to Accept: 	One of the four aces.

Rules for Building: 	Up in Rank  and Same Suit ,

Tableau

Location and Count: 	Ten piles in center of the screen.

Rules for Building: 	Down in Rank  and Same Suit ,,

Moving of Stacks: 	Only the top card of a stack may be moved.

If Empty will Accept: 	Any card.

Stock/Waste Pile

Location and Count: 	One piles in the top left corner of the screen.

Stock Redeals: 	None.

Stock Flip Count: 	1 at a time.

Rules for Building: 	Top two cards (one in hand) may be played from the stock to the tableau or foundation piles.

If Empty will Accept: 	No Cards.

See Also

Forty Thieves Type

Australian Patience

Blind Alleys

Single Rail


Giant

Decks: 2

Object: Place all cards onto the Eight Foundations

Foundations

Location and Count: 	Eight shaded aces at top of the screen.

First Card to Accept: 	One of the four aces.

Rules for Building: 	Up in Rank  and Same Suit ,

Tableau

Location and Count: 	Eight piles in center of the screen.

Rules for Building: 	Down in Rank  and Opposite Color ,

Moving of Stacks: 	A stack of cards may be moved as a unit to another tableau pile or tableau space. The stack must be continuous Down in Rank  and of the Opposite Color in order for it to be moved.

If Empty will Accept: 	Any card.

Stock/Waste Pile

Location and Count: 	One piles in the top left corner of the screen.

Stock Redeals: 	None.

Stock Flip Count: 	1 at a time.

Rules for Building: 	Top two cards (one in hand) may be played from the stock to the tableau or foundation piles.

If Empty will Accept: 	No Cards.

See Also

Forty Thieves

Australian Patience

Blind Alleys

Single Rail


Indian

Decks: 2

Object: Place all cards onto the Eight Foundations

Foundations

Location and Count: 	Eight shaded aces at top of the screen.

First Card to Accept: 	One of the four aces.

Rules for Building: 	Up in Rank  and Same Suit ,

Tableau

Location and Count: 	Ten piles in center of the screen.

Rules for Building: 	Down in Rank  and Not the Same Suit

Moving of Stacks: 	Only the top card of a stack may be moved.

If Empty will Accept: 	Any card.

Stock/Waste Pile

Location and Count: 	One piles in the top left corner of the screen.

Stock Redeals: 	None.

Stock Flip Count: 	1 at a time.

Rules for Building: 	Top two cards (one in hand) may be played from the stock to the tableau or foundation piles.

If Empty will Accept: 	No Cards.

See Also

Forty Thieves Type

Australian Patience

Blind Alleys

Single Rail


Josephine

Decks: 2

Object: Place all cards onto the Eight Foundations

Foundations

Location and Count: 	Eight shaded aces at top of the screen.

First Card to Accept: 	One of the four aces.

Rules for Building: 	Up in Rank  and Same Suit ,

Tableau

Location and Count: 	Ten piles in center of the screen.

Rules for Building: 	Down in Rank  and Same Suit ,

Moving of Stacks: 	A stack of cards may be moved as a unit to another tableau pile or tableau space. The stack must be continuous Down in Rank  and of the Same Suit  in order for it to be moved.

If Empty will Accept: 	Any card.

Stock/Waste Pile

Location and Count: 	One piles in the top left corner of the screen.

Stock Redeals: 	None.

Stock Flip Count: 	1 at a time.

Rules for Building: 	Top two cards (one in hand) may be played from the stock to the tableau or foundation piles.

If Empty will Accept: 	No Cards.

See Also

Forty Thieves

Australian Patience

Blind Alleys

Single Rail


Limited

Decks: 2

Object: Place all cards onto the Eight Foundations

Foundations

Location and Count: 	Eight shaded aces at top of the screen.

First Card to Accept: 	One of the four aces.

Rules for Building: 	Up in Rank  and Same Suit ,

Tableau

Location and Count: 	Twelve piles in center of the screen.

Rules for Building: 	Down in Rank  and Same Suit ,,

Moving of Stacks: 	Only the top card of a stack may be moved.

If Empty will Accept: 	From Stock/Waste pile only.

Stock/Waste Pile

Location and Count: 	One piles in the top left corner of the screen.

Stock Redeals: 	None.

Stock Flip Count: 	1 at a time.

Rules for Building: 	Top two cards (one in hand) may be played from the stock to the tableau or foundation piles.

If Empty will Accept: 	No Cards.

See Also

Forty Thieves

Australian Patience

Blind Alleys

Single Rail


Little Forty

Decks: 2

Object: Place all cards onto the Eight Foundations

Foundations

Location and Count: 	Eight shaded aces at top of the screen.

First Card to Accept: 	One of the four aces.

Rules for Building: 	Up in Rank  and Same Suit ,

Tableau

Location and Count: 	Ten piles in center of the screen.

Rules for Building: 	Down in Rank  and Regardless of Suit ,

Moving of Stacks: 	A stack of cards may be moved as a unit to another tableau pile or tableau space. The stack must be continuous Down in Rank  and of the Same Suit  in order for it to be moved.

If Empty will Accept: 	Any card.

Stock/Waste Pile

Location and Count: 	One piles in the top left corner of the screen.

Stock Redeals: 	Three.

Stock Flip Count: 	3 at a time.

Rules for Building: 	Top card may be played from the stock to the tableau or foundation piles.

If Empty will Accept: 	No Cards.

See Also

Forty Thieves

Australian Patience

Blind Alleys

Single Rail


Maria

Decks: 2

Object: Place all cards onto the Eight Foundations

Foundations

Location and Count: 	Eight shaded aces at top of the screen.

First Card to Accept: 	One of the four aces.

Rules for Building: 	Up in Rank  and Same Suit ,

Tableau

Location and Count: 	Nine piles in center of the screen.

Rules for Building: 	Down in Rank  and Opposite Color ,

Moving of Stacks: 	Only the top card of a stack may be moved.

If Empty will Accept: 	Any card.

Stock/Waste Pile

Location and Count: 	One piles in the top left corner of the screen.

Stock Redeals: 	None.

Stock Flip Count: 	1 at a time.

Rules for Building: 	Top two cards (one in hand) may be played from the stock to the tableau or foundation piles.

If Empty will Accept: 	No Cards.

See Also

Forty Thieves

Australian Patience

Blind Alleys

Single Rail


Midshipman

Decks: 2

Object: Place all cards onto the Eight Foundations

Foundations

Location and Count: 	Eight shaded aces at top of the screen.

First Card to Accept: 	One of the four aces.

Rules for Building: 	Up in Rank  and Same Suit ,

Tableau

Location and Count: 	Nine piles in center of the screen.

Rules for Building: 	Down in Rank  and Not the Same Suit

Moving of Stacks: 	Only the top card of a stack may be moved.

If Empty will Accept: 	Any card.

Stock/Waste Pile

Location and Count: 	One piles in the top left corner of the screen.

Stock Redeals: 	None.

Stock Flip Count: 	1 at a time.

Rules for Building: 	Top two cards (one in hand) may be played from the stock to the tableau or foundation piles.

If Empty will Accept: 	No Cards.

See Also

Forty Thieves Type

Australian Patience

Blind Alleys

Single Rail


Number Ten

Decks: 2

Object: Place all cards onto the Eight Foundations

Foundations

Location and Count: 	Eight shaded aces at top of the screen.

First Card to Accept: 	One of the four aces.

Rules for Building: 	Up in Rank  and Same Suit ,

Tableau

Location and Count: 	Ten piles in center of the screen.

Rules for Building: 	Down in Rank  and Opposite Color ,

Moving of Stacks: 	A stack of cards may be moved as a unit to another tableau pile or tableau space. The stack must be continuous Down in Rank  and of the Opposite Color in order for it to be moved.

If Empty will Accept: 	Any card.

Stock/Waste Pile

Location and Count: 	One piles in the top left corner of the screen.

Stock Redeals: 	None.

Stock Flip Count: 	1 at a time.

Rules for Building: 	Top two cards (one in hand) may be played from the stock to the tableau or foundation piles.

If Empty will Accept: 	No Cards.

See Also

Forty Thieves

Australian Patience

Blind Alleys

Single Rail


Rank and File

Decks: 2

Object: Place all cards onto the Eight Foundations

Foundations

Location and Count: 	Eight shaded aces at top of the screen.

First Card to Accept: 	One of the four aces.

Rules for Building: 	Up in Rank  and Same Suit ,

Tableau

Location and Count: 	Ten piles in center of the screen.

Rules for Building: 	Down in Rank  and Opposite Color ,

Moving of Stacks: 	A stack of cards may be moved as a unit to another tableau pile or tableau space. The stack must be continuous Down in Rank  and of the Opposite Color in order for it to be moved.

If Empty will Accept: 	Any card.

Stock/Waste Pile

Location and Count: 	One piles in the top left corner of the screen.

Stock Redeals: 	None.

Stock Flip Count: 	1 at a time.

Rules for Building: 	Top two cards (one in hand) may be played from the stock to the tableau or foundation piles.

If Empty will Accept: 	No Cards.

See Also

Forty Thieves

Australian Patience

Blind Alleys

Single Rail


Yukon Games

Yukon

Alaska

Russian Solitaire

Scorpion

Simple Simon


Yukon

Decks: 1

Object: 	Place all cards onto the four Foundations

Foundations

Location and Count: 	Four shaded aces at right of the screen.

First Card to Accept: 	One of the four aces.

Rules for Building: 	Up in Rank  and Same Suit ,

Tableau

Location and Count: 	Seven piles in center of the screen.

Rules for Building: 	Down in Rank  and Opposite Color ,

Moving of Stacks: 	A stack of cards may be moved as a unit to another tableau pile or tableau space. The stack does not need to follow the rules for building in order for it to be moved. Any face up card in the tableau may be played to another tableau pile, however all cards on top of it will be moved along with it.

If Empty will Accept: 	Any Card.

Tips: 	Try to turn over all the face down cards. Once all the cards are exposed, the game should be easy to win. Try not to play onto the foundations until the all the cards are exposed.

See Also

Yukon Games

Alaska

Russian Solitaire


Alaska

Decks: 1

Object: 	Place all cards onto the four Foundations

Foundations

Location and Count: 	Four shaded aces at right of the screen.

First Card to Accept: 	One of the four aces.

Rules for Building: 	Up in Rank  and Same Suit ,

Tableau

Location and Count: 	Seven piles in center of the screen.

Rules for Building: 	Up or Down in Rank  and Same Suit ,

Moving of Stacks: 	A stack of cards may be moved as a unit to another tableau pile or tableau space. The stack does not need to follow the rules for building in order for it to be moved. Any face up card in the tableau may be played to another tableau pile, however all cards on top of it will be moved along with it.

If Empty will Accept: 	King only, or stack with king on bottom.

Tips: 	Try to turn over all the face down cards. Once all the cards are exposed, the game should be easy to win. Try not to play onto the foundations until the all the cards are exposed.

See Also

Yukon Games

Russian Solitaire


Russian Solitaire

Decks: 1

Object: 	Place all cards onto the four Foundations

Foundations

Location and Count: 	Four shaded aces at right of the screen.

First Card to Accept: 	One of the four aces.

Rules for Building: 	Up in Rank  and Same Suit ,

Tableau

Location and Count: 	Seven piles in center of the screen.

Tips: 	Try to turn over all the face down cards. Once all the cards are exposed, the game should be easy to win. Try not to play onto the foundations until the all the cards are exposed.

See Also

Yukon Games

Alaska


Scorpion

Decks: 1

Object: 	Remove all the cards from play. They are removed from play by picking up a stack, King down to Ace, thirteen cards in suit and in order.

Foundations

Location and Count: 	Not used

Tableau

Location and Count: 	Seven piles in center of the screen.

Rules for Building: 	Down in Rank  and Same Suit ,

Moving of Stacks: 	A stack of cards may be moved as a unit to another tableau pile or tableau space. The stack does not need to follow the rules for building in order for it to be moved. Any face up card in the tableau may be played to another tableau pile, however all cards on top of it will be moved along with it.

If Empty will Accept: 	Only a King.

ADD TO PILES: 	When play comes to a standstill click on the ADD TO PILES button. A new row of cards will be added to the first three Tableau piles.

Tips: 	Try to turn over all the face down cards. Once all the cards are exposed, the game should be easier to win.

See Also

Yukon Games

Spider Games


Simple Simon

Decks: 1

Object: 	Remove all the cards from play. They are removed from play by picking up a stack, King down to Ace, thirteen cards in suit and in order.

Foundations

Location and Count: 	Not used

Tableau

Location and Count: 	Ten piles in center of the screen.

Rules for Building: 	Down in Rank  and Same Suit ,

Moving of Stacks: 	A stack of cards may be moved as a unit to another tableau pile or tableau space. The stack needs to follow the rules for building in order for it to be moved.

If Empty will Accept: 	Any Card.

See Also

Yukon Games

Spider Games


Double Scorpion

Decks: 2

Object: 	Remove all the cards from play. They are removed from play by picking up a stack, King down to Ace, thirteen cards in suit and in order.

Foundations

Location and Count: 	Not used

Tableau

Location and Count: 	Ten piles in center of the screen.

Rules for Building: 	Down in Rank  and Same Suit ,

Moving of Stacks: 	A stack of cards may be moved as a unit to another tableau pile or tableau space. The stack does not need to follow the rules for building in order for it to be moved. Any face up card in the tableau may be played to another tableau pile, however all cards on top of it will be moved along with it.

If Empty will Accept: 	Only a King.

ADD TO PILES: 	When play comes to a standstill click on the ADD TO PILES button. A new row of cards will be added to the first three Tableau piles.

Tips: 	Try to turn over all the face down cards. Once all the cards are exposed, the game should be easier to win.

See Also

Yukon Games

Spider Games


Easthaven Games

Aces UP

Easthaven

Castles in Spain

Double Aces UP

Blockade

Easthaven

Miss Milligan


Aces Up

Decks: 1

Object: 	Place all cards onto the four Foundations

Foundations

Location and Count: 	Four shaded aces at top of the screen.

First Card to Accept: 	One of the four aces.

Rules for Building: 	Up  in Rank  and Same Suit ,

Tableau

Location and Count: 	Seven piles in center of the screen.

Rules for Building: 	Down in Rank  and Opposite Color ,

Moving of Stacks: 	A stack of cards may be moved as a unit to another tableau pile or tableau space. The stack must follow the rules for building in order for it to be moved.

If Empty will Accept: 	Only a King.

ADD TO PILES: 	When play comes to a standstill click on the ADD TO PILES button. A new row of cards will be added to the Tableau piles.

See Also

Easthaven Games

Klondike Games


Blockade

Decks: 2

Object: Place all cards onto the Eight Foundations

Foundations

Location and Count: 	Eight shaded aces at top of the screen.

First Card to Accept: 	One of the four aces.

Rules for Building: 	Up in Rank  and Same Suit ,

Tableau

Location and Count: 	Twelve piles in center of the screen.

Rules for Building: 	Down in Rank  and Regardless of Suit ,

Moving of Stacks: 	A stack of cards may be moved as a unit to another tableau pile or tableau space. The stack must be continuous Down in Rank  and of the Same Suit  in order for it to be moved.

If Empty will Accept: 	Any card.

ADD TO PILES: 	When play comes to a standstill click on the ADD TO PILES button. A new row of cards will be added to the Tableau piles. If there is a space in the tableau, then the space will be filled from the stock. (all spaces need to be filled before a new row of cards can be added.)

See Also...

Block Forty

Easthaven games

Klondike games


Easthaven

Decks: 1

Object: 	Place all cards onto the four Foundations

Foundations

Location and Count: 	Four shaded aces at top of the screen.

First Card to Accept: 	One of the four aces.

Rules for Building:	Up  in Rank  and Same Suit ,

Tableau

Location and Count: 	Seven piles in center of the screen.

Rules for Building: 	Down in Rank  and Opposite Color ,

Moving of Stacks: 	A stack of cards may be moved as a unit to another tableau pile or tableau space. The stack must follow the rules for building in order for it to be moved.

If Empty will Accept: 	Any Cards.

ADD TO PILES: 	When play comes to a standstill click on the ADD TO PILES button. A new row of cards will be added to the Tableau piles.

See Also...

Easthaven games

Klondike games


Castles in Spain

Decks: 1

Object: 	Place all cards onto the four Foundations

Foundations

Location and Count: 	Four shaded aces at the right of the screen.

First Card to Accept: 	One of the four aces.

Rules for Building: 	Up in Rank  and Same Suit ,

Tableau

Location and Count: 	Ten piles in center of the screen. Pyramid layout

Rules for Building: 	Down in Rank  and Opposite Color ,

Moving of Stacks: 	A stack of cards may be moved as a unit to another tableau pile or tableau space. The stack must follow the rules for building in order for it to be moved.

If Empty will Accept: 	Any card or stack of cards.

Stock/Waste Pile

Location and Count: 	Not used.

SEE ALSO...

Klondike Games


Double Aces Up

Decks: 1

Object: 	Place all cards onto the eight Foundations

Foundations

Location and Count: 	Eight shaded aces at top of the screen.

First Card to Accept: 	One of the four aces.

Rules for Building: 	Up in Rank  and Same Suit ,

Tableau

Location and Count: 	Ten piles in center of the screen.

Rules for Building: 	Down in Rank  and Opposite Color ,

Moving of Stacks: 	A stack of cards may be moved as a unit to another tableau pile or tableau space. The stack must follow the rules for building in order for it to be moved.

If Empty will Accept: 	Only a King.

ADD TO PILES: 	When play comes to a standstill click on the ADD TO PILES button. A new row of cards will be added to the Tableau piles.

See Also

Easthaven Games

Klondike Games


Double Easthaven

Decks: 1

Object: 	Place all cards onto the eight Foundations

Foundations

Location and Count: 	Eight shaded aces at top of the screen.

First Card to Accept: 	One of the four aces.

Rules for Building:	Up  in Rank  and Same Suit ,

Tableau

Location and Count: 	Nine piles in center of the screen.

Rules for Building: 	Down in Rank  and Opposite Color ,

Moving of Stacks: 	A stack of cards may be moved as a unit to another tableau pile or tableau space. The stack must follow the rules for building in order for it to be moved.

If Empty will Accept: 	Only a King.

ADD TO PILES: 	When play comes to a standstill click on the ADD TO PILES button. A new row of cards will be added to the Tableau piles.

See Also...

Easthaven games

Klondike games


Miss Milligan

Decks: 2

Object: 	Place all cards onto the Eight Foundations

FoundationsFOUNDATIONS

Location and Count: 	Eight shaded aces at right of the screen.

First Card to Accept: 	One of the eight aces.

Rules for Building: 	Up  in Rank  and Same Suit ,

Tableau

Location and Count: 	Eight piles on the top left of the screen.

Rules for Building: 	Down in Rank  and Opposite Color ,

Moving of Stacks: 	A stack of cards may be moved as a unit to another tableau pile or tableau space. The stack must follow the rules for building in order for it to be moved.

If Empty will Accept: 	Only a King.

ADD TO PILES: 	When play comes to a standstill click on the ADD TO PILES button. A new row of cards will be added to the Tableau piles.

SEE ALSO...

Easthaven Games

Klondike Games


Canfield Games

Canfield

Cameleon

Rainbow

Storehouse

Duke

2D Canfield

2D Rainbow

2D Storehouse

2D Duke


Canfield

Decks: 1

Object: 	Place all cards onto the four Foundations

Foundations

Location and Count: 	One unshaded and three shaded cards at top of the screen.

First Card to Accept: 	One card has been dealt to the first foundation. The other three foundations will accept a card of equal rank.

Rules for Building: 	Up in Rank  and Same Suit , Ace is built on a King

Tableau

Location and Count: 	Four piles in center of the screen.

Rules for Building: 	Down in Rank  and Opposite Color ,

Moving of Stacks: 	A stack of cards may be moved as a unit to another tableau pile but not a tableau space. The stack must follow the rules for building in order for it to be moved. Only the top card or the whole stack may be moved. Tableau cards may not fill spaces in the tableau.

If Empty will Accept: 	automatically from the reserve. After the reserve is depleted it will accept any card from the stock but not from tableau piles.

The Reserve

Location and Count: 	One pile of 13 cards on the left side of the screen.

Rules for Building: 	Only the top card may be played from the reserve to a foundation or tableau.

If Empty will Accept: 	No Cards.

Stock/Waste Pile

Location and Count: 	One piles in the top left corner of the screen.

Stock Redeals: 	Unlimited.

Stock Flip Count: 	3 at a time.

Rules for Building: 	Top card may be played from the stock to the tableau or foundation piles.

If Empty will Accept: 	No Cards.

See Also

Canfield Games


Cameleon

Decks: 1

Object: 	Place all cards onto the four Foundations

Foundations

Location and Count: 	One unshaded and three shaded cards at top of the screen.

First Card to Accept: 	One card has been dealt to the first foundation. The other three foundations will accept a card of equal rank.

Rules for Building: 	Up in Rank  and Same Suit , Ace is built on a King

Tableau

Location and Count: 	Three piles in center of the screen.

Rules for Building: 	Down in Rank  and Regardless of Suit ,

Moving of Stacks: 	A stack of cards may be moved as a unit to another tableau pile but not a tableau space. The stack must follow the rules for building in order for it to be moved. Only the top card or the whole stack may be moved. Tableau cards may not fill spaces in the tableau.

If Empty will Accept: 	Automatically from the reserve. After the reserve is depleted it will accept any card from the stock but not from tableau piles.

The Reserve

Location and Count: 	One pile of 12 cards on the left side of the screen.

Rules for Building: 	Only the top card may be played from the reserve to a foundation or tableau.

If Empty will Accept: 	No Cards.

Stock/Waste Pile

Location and Count: 	One piles in the top left corner of the screen.

Stock Redeals: 	2.

Stock Flip Count: 	1 at a time.

Rules for Building: 	Top card may be played from the stock to the tableau or foundation piles.

If Empty will Accept: 	No Cards.

See Also

Canfield Games


Rainbow

Decks: 1

Object: 	Place all cards onto the four Foundations

Foundations

Location and Count: 	One unshaded and three shaded cards at top of the screen.

First Card to Accept: 	One card has been dealt to the first foundation. The other three foundations will accept a card of equal rank.

Rules for Building: 	Up in Rank  and Same Suit , Ace is built on a King

Tableau

Location and Count: 	Four piles in center of the screen.

Rules for Building: 	Down in Rank  and Regardless of Suit ,

Moving of Stacks: 	A stack of cards may be moved as a unit to another tableau pile but not a tableau space. The stack must follow the rules for building in order for it to be moved. Only the top card or the whole stack may be moved. Tableau cards may not fill spaces in the tableau.

If Empty will Accept: 	automatically from the stock. After the stock is depleted it will accept any card from the stock but not from tableau piles.

The Reserve

Location and Count: 	One pile of 13 cards on the left side of the screen.

Rules for Building: 	Only the top card may be played from the reserve to a foundation or tableau.

If Empty will Accept: 	No Cards.

Stock/Waste Pile

Location and Count: 	One piles in the top left corner of the screen.

Stock Redeals: 	None.

Stock Flip Count: 	1 at a time.

Rules for Building: 	Top card may be played from the stock to the tableau or foundation piles.

If Empty will Accept: 	No Cards.

See Also

Canfield Games


Storehouse

Decks: 1

Object: 	Place all cards onto the four Foundations

Foundations

Location and Count: 	One unshaded and three shaded cards at top of the screen.

First Card to Accept: 	One card has been dealt to the first foundation. The other three foundations will accept a card of equal rank.

Rules for Building: 	Up in Rank  and Same Suit , Ace is built on a King

Tableau

Location and Count: 	Four piles in center of the screen.

Rules for Building: 	Down in Rank  and Same Suit ,

Moving of Stacks: 	A stack of cards may be moved as a unit to another tableau pile but not a tableau space. The stack must follow the rules for building in order for it to be moved. Only the top card or the whole stack may be moved. Tableau cards may not fill spaces in the tableau.

If Empty will Accept: 	automatically from the reserve. After the reserve is depleted it will accept any card from the stock but not from tableau piles.

The Reserve

Location and Count: 	One pile of 13 cards on the left side of the screen.

Rules for Building: 	Only the top card may be played from the reserve to a foundation or tableau.

If Empty will Accept: 	No Cards.

Stock/Waste Pile

Location and Count: 	One piles in the top left corner of the screen.

Stock Redeals: 	2.

Stock Flip Count: 	1 at a time.

Rules for Building: 	Top card may be played from the stock to the tableau or foundation piles.

If Empty will Accept: 	No Cards.

See Also

Canfield Games


Duke

Decks: 1

Object: 	Place all cards onto the four Foundations

Foundations

Location and Count: 	One unshaded and three shaded cards at top of the screen.

First Card to Accept: 	One card has been dealt to the first foundation. The other three foundations will accept a card of equal rank.

Rules for Building: 	Up in Rank  and Same Suit , Ace is built on a King

Tableau

Location and Count: 	Four piles in center of the screen.

Rules for Building: 	Down in Rank  and Opposite Color ,

Moving of Stacks: 	A stack of cards may be moved as a unit to another tableau pile but not a tableau space. The stack must follow the rules for building in order for it to be moved. Only the top card or the whole stack may be moved. Tableau cards may not fill spaces in the tableau.

If Empty will Accept: 	From the reserve. After the reserve is depleted it will accept any card from the stock but not from tableau piles.

The Reserve

Location and Count: 	Four piles of 3 cards on the left side of the screen.

Rules for Building: 	Only the top card may be played from the reserve to a foundation or tableau.

If Empty will Accept: 	No Cards.

Stock/Waste Pile

Location and Count: 	One piles in the top left corner of the screen.

Stock Redeals: 	2.

Stock Flip Count: 	1 at a time.

Rules for Building: 	Top card may be played from the stock to the tableau or foundation piles.

If Empty will Accept: 	No Cards.

See Also

Canfield Games


2D Canfield

Decks: 2

Object: 	Place all cards onto the eight Foundations

Foundations

Location and Count: 	One unshaded and seven shaded cards at top of the screen.

First Card to Accept: 	One card has been dealt to the first foundation. The other seven foundations will accept a card of equal rank.

Rules for Building: 	Up in Rank  and Same Suit , Ace is built on a King

Tableau

Location and Count: 	Five piles in center of the screen.

Rules for Building: 	Down in Rank  and Opposite Color ,

Moving of Stacks: 	A stack of cards may be moved as a unit to another tableau pile but not a tableau space. The stack must follow the rules for building in order for it to be moved. Only the top card or the whole stack may be moved. Tableau cards may not fill spaces in the tableau.

If Empty will Accept: 	automatically from the reserve. After the reserve is depleted it will accept any card from the stock but not from tableau piles.

The Reserve

Location and Count: 	One pile of 13 cards on the left side of the screen.

Rules for Building: 	Only the top card may be played from the reserve to a foundation or tableau.

If Empty will Accept: 	No Cards.

Stock/Waste Pile

Location and Count: 	One piles in the lower left corner of the screen.

Stock Redeals: 	Unlimited.

Stock Flip Count: 	3 at a time.

Rules for Building: 	Top card may be played from the stock to the tableau or foundation piles.

If Empty will Accept: 	No Cards.

See Also

Canfield Games


2D Rainbow

Decks: 2

Object: 	Place all cards onto the eight Foundations

Foundations

Location and Count: 	One unshaded and seven shaded cards at top of the screen.

First Card to Accept: 	One card has been dealt to the first foundation. The other seven foundations will accept a card of equal rank.

Rules for Building: 	Up in Rank  and Same Suit , Ace is built on a King

Tableau

Location and Count: 	Five piles in right, center of the screen.

Rules for Building: 	Down in Rank  and Regardless of Suit ,

Moving of Stacks: 	A stack of cards may be moved as a unit to another tableau pile but not a tableau space. The stack must follow the rules for building in order for it to be moved. Only the top card or the whole stack may be moved. Tableau cards may not fill spaces in the tableau.

If Empty will Accept: 	automatically from the stock. After the stock is depleted it will accept any card from the stock but not from tableau piles.

The Reserve

Location and Count: 	One pile of 13 cards on the left side of the screen.

Rules for Building: 	Only the top card may be played from the reserve to a foundation or tableau.

If Empty will Accept: 	No Cards.

Stock/Waste Pile

Location and Count: 	One piles in the top left corner of the screen.

Stock Redeals: 	None.

Stock Flip Count: 	1 at a time.

Rules for Building: 	Top card may be played from the stock to the tableau or foundation piles.

If Empty will Accept: 	No Cards.

See Also

Canfield Games


2D Storehouse

Decks: 1

Object: 	Place all cards onto the eight Foundations

Foundations

Location and Count: 	One unshaded and seven shaded cards at top of the screen.

First Card to Accept: 	One card has been dealt to the first foundation. The other seven foundations will accept a card of equal rank.

Rules for Building: 	Up in Rank  and Same Suit , Ace is built on a King

Tableau

Location and Count: 	Five piles in center of the screen.

Rules for Building: 	Down in Rank  and Same Suit ,

Moving of Stacks: 	A stack of cards may be moved as a unit to another tableau pile but not a tableau space. The stack must follow the rules for building in order for it to be moved. Only the top card or the whole stack may be moved. Tableau cards may not fill spaces in the tableau.

If Empty will Accept: 	automatically from the reserve. After the reserve is depleted it will accept any card from the stock but not from tableau piles.

The Reserve

Location and Count: 	One pile of 13 cards on the left side of the screen.

Rules for Building: 	Only the top card may be played from the reserve to a foundation or tableau.

If Empty will Accept: 	No Cards.

Stock/Waste Pile

Location and Count: 	One piles in the top left corner of the screen.

Stock Redeals: 	2.

Stock Flip Count: 	1 at a time.

Rules for Building: 	Top card may be played from the stock to the tableau or foundation piles.

If Empty will Accept: 	No Cards.

See Also

Canfield Games


2D Duke

Decks: 1

Object: 	Place all cards onto the four Foundations

Foundations

Location and Count: 	One unshaded and three shaded cards at top of the screen.

First Card to Accept: 	One card has been dealt to the first foundation. The other three foundations will accept a card of equal rank.

Rules for Building: 	Up in Rank  and Same Suit , Ace is built on a King

Tableau

Location and Count: 	Four piles in center of the screen.

Rules for Building: 	Down in Rank  and Opposite Color ,

Moving of Stacks: 	A stack of cards may be moved as a unit to another tableau pile but not a tableau space. The stack must follow the rules for building in order for it to be moved. Only the top card or the whole stack may be moved. Tableau cards may not fill spaces in the tableau.

If Empty will Accept: 	From the reserve. After the reserve is depleted it will accept any card from the stock but not from tableau piles.

The Reserve

Location and Count: 	Four piles of 3 cards on the left side of the screen.

Rules for Building: 	Only the top card may be played from the reserve to a foundation or tableau.

If Empty will Accept: 	No Cards.

Stock/Waste Pile

Location and Count: 	One piles in the top left corner of the screen.

Stock Redeals: 	2.

Stock Flip Count: 	1 at a time.

Rules for Building: 	Top card may be played from the stock to the tableau or foundation piles.

If Empty will Accept: 	No Cards.

See Also

Canfield Games


Beleaguered Castle Games

Beleaguered Castle

Streets and Alleys

Citadel

Fortress

Chess Board

Diplomat


Beleaguered Castle

Decks: 1

Object: Place all cards onto the four Foundations

Foundations

Location and Count: 	Four aces in the middle of the screen.

First Card to Accept: 	A two of the same suit.

Rules for Building: 	Up in Rank  and Same Suit ,

Tableau

Location and Count: 	Eight piles, four wings at either side of the foundations.

Rules for Building: 	Down in Rank  and Regardless of Suit ,

Moving of Stacks: 	Only the top card of the pile may be moved..

If Empty will Accept: 	Any card.

Stock/Waste Pile

Location and Count: 	No stock pile or reserve pile is used.

Tips: 	Take a good look before you start. You need a space real bad!

See Also

Beleaguered Castle Games

Bakers Dozen

Bakers Dozen 2

Good Measure

Good Measure 2

Perseverance

Klondike Games


Streets and Alleys

Decks: 1

Object: Place all cards onto the four Foundations

Foundations

Location and Count: 	Four shaded aces in the middle of the screen.

First Card to Accept: 	One of the four aces.

Rules for Building: 	Up in Rank  and Same Suit ,

Tableau

Location and Count: 	Eight piles, four wings at either side of the foundations.

Rules for Building: 	Down in Rank  and Regardless of Suit ,

Moving of Stacks: 	Only the top card of the pile may be moved..

If Empty will Accept: 	Any card.

Stock/Waste Pile

Location and Count: 	No stock pile or reserve pile is used.

Tips: 	Take a good look before you start. You need a space real bad!

See Also

Beleaguered Castle Games

Bakers Dozen

Bakers Dozen 2

Good Measure

Good Measure 2

Perseverance

Klondike Games


Citadel

Decks: 1

Object: Place all cards onto the four Foundations

Foundations

Location and Count: 	Four piles in the middle of the screen.

First Card to Accept: 	During the deal, any cards which go on foundations are played. The next highest card is played on a foundation pile or a ace if it is empty.

Rules for Building: 	Up in Rank  and Same Suit ,

Tableau

Location and Count: 	Eight piles, four wings at either side of the foundations.

Rules for Building: 	Down in Rank  and Regardless of Suit ,

Moving of Stacks: 	Only the top card of the pile may be moved..

If Empty will Accept: 	Any card.

Stock/Waste Pile

Location and Count: 	No stock pile or reserve pile is used.

Tips: 	Take a good look before you start. You need a space real bad!

See Also

Beleaguered Castle Games

Bakers Dozen

Bakers Dozen 2

Good Measure

Good Measure 2

Perseverance

Klondike Games


Fortress

Decks: 1

Object: Place all cards onto the four Foundations

Foundations

Location and Count: 	Four shaded aces in the middle of the screen.

First Card to Accept: 	One of the four aces.

Rules for Building: 	Up in Rank  and Same Suit ,

Tableau

Location and Count: 	Ten piles, four wings at either side of the foundations.

Rules for Building: 	Down in Rank  or  Up in Rank  and Same Suit

Moving of Stacks: 	Only the top card of the pile may be moved..

If Empty will Accept: 	Any card.

Stock/Waste Pile

Location and Count: 	No stock pile or reserve pile is used.

Tips: 	Take a good look before you start. You need a space real bad! This is the easiest Beleaguered Castle type game

See Also

Beleaguered Castle Games

Bakers Dozen

Bakers Dozen 2

Good Measure

Good Measure 2

Perseverance

Klondike Games


Chess Board

Decks: 1

Object: Place all cards onto the four Foundations

Foundations

Location and Count: 	Four piles in the middle of the screen.

First Card to Accept: 	After the deal, there are thirteen cards displayed, one of each rank. Choose the card you wish to use for the foundations. Aces wrap to kings.

Rules for Building: 	Up in Rank  and Same Suit ,

Tableau

Location and Count: 	Eight piles, four wings at either side of the foundations.

Rules for Building: 	Down in Rank  and Regardless of Suit ,

Moving of Stacks: 	Only the top card of the pile may be moved. Kings are played on aces.

If Empty will Accept: 	Any card.

Stock/Waste Pile

Location and Count: 	No stock pile or reserve pile is used.

Tips: 	Take a good look before you start. You need a space real bad!

See Also

Beleaguered Castle Games

Bakers Dozen

Bakers Dozen 2

Good Measure

Good Measure 2

Perseverance

Klondike Games


Diplomat 2

Decks: 2

Object: Place all cards onto the eight Foundations

Foundations

Location and Count: 	Eight shaded aces in the middle of the screen.

First Card to Accept: 	One of the eight aces.

Rules for Building: 	Up in Rank  and Same Suit ,

Tableau

Location and Count: 	Eight piles, four wings at either side of the foundations.

Rules for Building: 	Down in Rank  and Regardless of Suit ,

Moving of Stacks: 	Only the top card of the pile may be moved..

If Empty will Accept: 	Any card.

Stock/Waste Pile

Location and Count: 	One piles in the top left corner of the screen.

Stock Redeals: 	2.

Stock Flip Count: 	1 at a time.

Rules for Building: 	Top card may be played from the stock to the tableau or foundation piles.

If Empty will Accept: 	No Cards.

Tips: 	Take a good look before you start. You need a space real bad!

See Also

Beleaguered Castle Games

Bakers Dozen

Bakers Dozen 2

Good Measure

Good Measure 2

Perseverance

Klondike Games


Simple Games

Golf

Black Hole

Pyramid Golf

Custom Golf

Golf 2

Auld Lang Syne

Tam o Shanter

Puss in the Corner

Sir Tommy

Bisley

Captive Queens

Fifteen Puzzle

Calculation

Betsy Ross

Cotradance

Sixes and Sevens


Black Hole

Decks: 1

Object: Place all cards onto the Waste Pile

Foundations

Location and Count: 	Not used.

Tableau

Location and Count: 	Seventeen piles at top of screen.

Rules for Building: 	All building is done on waste pile.

Moving of Stacks: 	Only the top card of the pile may be moved. Click on card to move with mouse.

If Empty will Accept: 	No card.

Stock/Waste Pile

Location and Count: 	1 ace of spades at bottom of screen.

Rules for Building: 	Up or Down in Rank  and Regardless of Suit   An ace may be played on a King and a King may be played on an Ace.

See Also


Golf

Decks: 1

Object: Place all cards onto the Waste Pile

Foundations

Location and Count: 	Not used.

Tableau

Location and Count: 	Seven piles in middle of screen.

Rules for Building: 	All building is done on waste pile.

Moving of Stacks: 	Only the top card of the pile may be moved. Click on card to move with mouse.

If Empty will Accept: 	No card.

Stock/Waste Pile

Location and Count: 	1 pile at bottom of screen.

Rules for Building: 	Up or Down in Rank  and Regardless of Suit   Only a two may be built on an ace, kings are dead.

See Also


Golf 2

Decks: 1

Object: Place all cards onto the Waste Pile

Foundations

Location and Count: 	Not used.

Tableau

Location and Count: 	Seven piles in middle of screen.

Rules for Building: 	All building is done on waste pile.

Moving of Stacks: 	Only the top card of the pile may be moved. Click on card to move with mouse.

If Empty will Accept: 	No card.

Stock/Waste Pile

Location and Count: 	1 pile at bottom of screen.

Rules for Building: 	Up or Down in Rank  and Regardless of Suit   Only a two may be built on an ace, unlike golf 1 in golf 2 the kings are not dead.

See Also


Pyramid Golf

Decks: 1

Object: Place all cards onto the Waste Pile

Foundations

Location and Count: 	Not used.

Tableau

Location and Count: 	Piles in the center of the screen.

Rules for Building: 	Piles entire bottom edge must be showing in order for it to be used. At the begining of the game only the bottom row of cards may be used.

Moving of Stacks: 	Only the top card of the pile may be moved. Click on card to move with mouse.

If Empty will Accept: 	No card.

Stock/Waste Pile

Location and Count: 	1 pile at bottom of screen.

Rules for Building: 	Up or Down in Rank  and Regardless of Suit   A king may be play on an ace. The kings are not dead.

See Also


Custom Golf

Decks: 1 or 2

Object: Place all cards onto the Waste Pile

Foundations

Location and Count: 	Not used.

Tableau

Location and Count: 	Enter the Number of Tableau Piles and the number of face UP Cards and face Down Cards for each pile.

Rules for Building: 	All building is done on waste pile.

Moving of Stacks: 	Only the top card of the pile may be moved. Click on card to move with mouse.

If Empty will Accept: 	No card.

Stock/Waste Pile

Location and Count: 	1 pile at bottom of screen.

Rules for Building: 	Up or Down in Rank  and in the suit which is selected with rules for building buttons. If Wrap Ace to King is seleceted, a king may be played on an ace and vise-versa. If king are dead is selected the after a king is play.

See Also


Auld Lang Syne

Decks: 1

Object: 	Place all cards onto the four Foundations

Foundations

Location and Count: 	Four aces on the top of the screen.

First Card to Accept: 	A two of the same suit.

Rules for Building: 	Up in Rank  and Same Suit ,

Tableau

Location and Count: 	Four piles in center of the screen.

Rules for Building: 	No building except on foundations

Moving of Stacks: 	One card at a time can be moved to the foundation.

If Empty will Accept: 	No cards

ADD TO PILES: 	When play comes to a standstill click on the ADD TO PILES button. A new row of cards will be added to the Tableau piles.

See Also


Tam 'o Shanter

Decks: 1

Object: 	Place all cards onto the four Foundations

Foundations

Location and Count: 	Four shaded aces at top of the screen.

First Card to Accept: 	One of the four aces.

Rules for Building: 	Up in Rank  and Same Suit ,

Tableau

Location and Count: 	Four piles in center of the screen.

Rules for Building: 	No building except on foundations

Moving of Stacks: 	One card at a time can be moved to the foundation.

If Empty will Accept: 	No cards

ADD TO PILES: 	When play comes to a standstill click on the ADD TO PILES button. A new row of cards will be added to the Tableau piles.

See Also


Puss in the Corner

Decks: 1

Object: 	Place all cards onto the four Foundations

Foundations

Location and Count: 	Four aces on the top of the screen.

First Card to Accept: 	A two of the same suit.

Rules for Building: 	Up in Rank  and Same Suit ,

Tableau

Location and Count: 	Four piles in center of the screen.

Rules for Building: 	Will accept any cards one at a time from the waste pile.

Moving of Stacks: 	One card at a time can be moved to the foundation.

If Empty will Accept: 	No cards

Stock/Waste Pile

Location and Count: 	1 pile at bottom of screen.

Stock Redeals: 	1

Stock Flip Count: 	Up cards only (no applicable)

Rules for Building: 	Top card may be played from the stock to the tableau or foundation piles.

If Empty will Accept: 	No Cards.

See Also


Sir Tommy

Decks: 1

Object: 	Place all cards onto the four Foundations

Foundations

Location and Count: 	Four aces on the top of the screen.

First Card to Accept: 	A two of the same suit.

Rules for Building: 	Up in Rank  and Same Suit ,

Tableau

Location and Count: 	Four piles in center of the screen.

Rules for Building: 	Will accept any cards one at a time from the waste pile.

Moving of Stacks: 	One card at a time can be moved to the foundation.

If Empty will Accept: 	No cards

Stock/Waste Pile

Location and Count: 	1 pile at bottom of screen.

Stock Redeals: 	0

Stock Flip Count: 	Up cards only (no applicable)

Rules for Building: 	Top card may be played from the stock to the tableau or foundation piles.

If Empty will Accept: 	No Cards.

See Also


Bisley

Decks: 1

Object: 	Place all cards onto the eight Foundations

Foundations

Location and Count: 	Four aces and four shaded kings on the right of the screen.

First Card to Accept: 	The aces accept a two of the same rank, the kings accept one of the four kings.

Rules for Building: 	aces: Up in Rank  and Same Suit , kings Down in Rank and Same Suit

Tableau

Location and Count: 	Thirteen piles in center of the screen.

Rules for Building: 	Up or Down in Rank  and Same Suit ,

Moving of Stacks: 	Only the top card may be moved to the foundation or tableau pile.

If Empty will Accept: 	No cards

Stock/Waste Pile

Location and Count: 	not used.

Tips: 	Spaces are of no use, build accordingly. Feel free to build on the foundations without risk.

See Also


Captive Queens

Decks: 1

Object: 	Place all cards onto the eight Foundations

Foundations

Location and Count: 	Four shaded fives and four shaded sixes in the center of the screen.

First Card to Accept: 	The fives accept a four of the same rank, the sixes accept a seven of the same rank

Rules for Building: 	sixes: Up in Rank  and Same Suit , fives Down in Rank and Same Suit

Tableau

Location and Count: 	Four shaded queens in center of the screen.

Rules for Building: 	will accept one queen,

Moving of Stacks: 	The queen may be moved to a foundation pile.

If Empty will Accept: 	A queen

Stock/Waste Pile

Location and Count: 	1 pile at top of screen.

Stock Redeals: 	1

Stock Flip Count: 	1 at a time

Rules for Building: 	Top card may be played from the stock to the tableau or foundation piles.

If Empty will Accept: 	No Cards.

See Also


Fifteen Puzzle

Decks: 1

Object: Arrange into thirteen piles each holding four cards of the same rank.

Foundations

Location and Count: 	Not used.

Tableau

Location and Count: 	15 piles in middle of screen. Two are empty

Rules for Building: 	Same rank: (a queen on a queen) Piles can only hold four cards.

Moving of Stacks: 	Only the top card of the pile may be moved.

If Empty will Accept: 	Any card.

Stock/Waste Pile

Location and Count: 	Not used.

See Also


Carpet

Decks: 1

Object: 	Place all cards onto the four Foundations

Foundations

Location and Count: 	Four aces to the left and right of the tableau.

First Card to Accept: 	A two of the same suit.

Rules for Building: 	Up in Rank  and Same Suit ,

Tableau

Location and Count: 	Twenty piles in center of the screen.

Rules for Building: 	No building.

Moving of Stacks: 	One card at a time can be moved to the foundation.

If Empty will Accept: 	Automatically from stock pile.

Stock/Waste Pile

Location and Count: 	1 pile at top of screen.

Stock Redeals: 	0

Stock Flip Count: 	1 at a time

Rules for Building: 	Top card may be played from the stock to foundation piles.

If Empty will Accept: 	No Cards.

See Also


Calculation

Decks: 1

Object: 	Place all cards onto the four Foundations

Foundations

Location and Count: 	The ace, two, three and four of clubs at the top of the screen.

First Card to Accept: 	two, four, six and eight respectively

Rules for Building: 	Up in Rank  and Regardless of Suit , The first stack is incremented by one, the second by two, the third by three and the last by four. as follows...

Left most pile:	A,2,3,4,5,6,7,8,9,T,J,Q,K

Second pile from left:	2,4,6,8,T,Q,A,3,5,7,9,J,K

Third from left:	3,6,9,Q,2,5,8,J,A,4,7,T,K

Right most pile:	4,8,Q,3,7,J,2,6,T,A,5,9,K

Tableau

Location and Count: 	Four empty piles in center of the screen.

Rules for Building: 	Will accept any cards one at a time from the waste pile.

Moving of Stacks: 	One card at a time can be moved to the foundation.

If Empty will Accept: 	Any card

Stock/Waste Pile

Location and Count: 	1 pile at bottom of screen.

Stock Redeals: 	0

Stock Flip Count: 	Up cards only (no applicable)

Rules for Building: 	Top card may be played from the stock to the tableau or foundation piles.

If Empty will Accept: 	No Cards.

See Also


Betsy Ross

Decks: 1

Object: 	Place all cards onto the four Foundations

Foundations

Location and Count: 	The ace, two, three and four of clubs at the top of the screen.

First Card to Accept: 	two, four, six and eight respectively

Rules for Building: 	Up in Rank  and Regardless of Suit , The first stack is incremented by one, the second by two, the third by three and the last by four. as follows...

Left most pile:	A,2,3,4,5,6,7,8,9,T,J,Q,K

Second pile from left:	2,4,6,8,T,Q,A,3,5,7,9,J,K

Third from left:	3,6,9,Q,2,5,8,J,A,4,7,T,K

Right most pile:	4,8,Q,3,7,J,2,6,T,A,5,9,K

Tableau

Location and Count: 	Four empty piles in center of the screen.

Rules for Building: 	Will accept any cards one at a time from the waste pile.

Moving of Stacks: 	One card at a time can be moved to the foundation.

If Empty will Accept: 	Any card

Stock/Waste Pile

Location and Count: 	1 pile at bottom of screen.

Stock Redeals: 	0

Stock Flip Count: 	1 at a time

Rules for Building: 	Top card may be played from the stock to the tableau or foundation piles.

If Empty will Accept: 	No Cards.

See Also


Contradance

Decks: 1

Object: 	Place all cards onto the eight Foundations

Foundations

Location and Count: 	Four fives and four sixes at the top of the screen.

First Card to Accept: 	The fives accept a four of the same rank, the sixes accept seven of the same rank.

Rules for Building: 	sixes: Up in Rank  and Same Suit , fives Down in Rank and Same Suit

Tableau

Location and Count: 	Not used

Stock/Waste Pile

Location and Count: 	1 pile at top of screen.

Stock Redeals: 	1

Stock Flip Count: 	1 at a time

Rules for Building: 	Top card may be played from the stock to the tableau or foundation piles.

If Empty will Accept: 	No Cards.

See Also


Sixes and Sevens

Decks: 2

Object: 	Place all cards onto the sixteen Foundations

Foundations

Location and Count: 	Eight sixes and Eight sevens at the top of the screen.

First Card to Accept: 	The sixes accept a five of the same rank, the sevens accept six of the same rank.

Rules for Building: 	sevens: Up in Rank  and Same Suit , sixes: Down in Rank and Same Suit

Tableau

Location and Count: 	Twelve piles to the right of the screen.

Rules for Building: 	Will accept one card only,

Moving of Stacks: 	The card may be moved to a foundation pile.

If Empty will Accept: 	Any card.

Stock/Waste Pile

Location and Count: 	1 pile at bottom of screen.

Stock Redeals: 	1

Stock Flip Count: 	1 at a time

Rules for Building: 	Top card may be played from the stock to the tableau or foundation piles.

If Empty will Accept: 	No Cards.

See Also


Addition Games

Fourteen Out

Doublets

Double Fourteens

Thirteen

Baroness

Block Eleven

Nestor

Vertical


Monte Carlo

Decks: 1

Object: 	Remove all cards from play

Foundations

Location and Count: 	Not used.

Tableau

Location and Count: 	Twenty-five piles in the center of the screen.

Rules for Building: 	Will accept a card from another pile that is next to it horizontally, vertically, or diagonally and of the same rank.

Moving of Stacks: 	If the card received and the top card of the pile are of the same rank, then both the cards are removed.

If Empty will Accept: 	No cards.

Stock/Waste Pile

Location and Count: 	After play come to a standstill, the press the add to piles button. Empty piles will be shifted upwards and extra cards will be added to the spaces that they create.

See Also


Fourteen Out

Decks: 1

Object: 	Remove all cards from play

Foundations

Location and Count: 	Not used.

Tableau

Location and Count: 	Twelve piles in the center of the screen.

Rules for Building: 	Will accept one card only,

Moving of Stacks: 	If the card received and the top card of the pile add up to fourteen, then both the cards are removed.

If Empty will Accept: 	Any card.

Stock/Waste Pile

Location and Count: 	Not used.

See Also


Doublets

Decks: 1

Object: 	Remove all cards from play

Foundations

Location and Count: 	Not used.

Tableau

Location and Count: 	Twelve piles in the center of the screen.

Rules for Building: 	Will accept one card only,

Moving of Stacks: 	If the card received and the top card of the pile are of the same rank, then both the cards are removed.

If Empty will Accept: 	One of the four cards in the reserve pile.

Stock/Waste Pile

Location and Count: 	Not used.

See Also


Nestor

Decks: 1

Object: 	Remove all cards from play

Foundations

Location and Count: 	Not used.

Tableau

Location and Count: 	Eight piles in the center of the screen. During deal no stack accepts two cards of the same rank.

Rules for Building: 	Will accept one card only,

Moving of Stacks: 	If the card received and the top card of the pile are of the same rank, then both the cards are removed.

If Empty will Accept: 	No cards.

Stock/Waste Pile

Location and Count: 	4 cards at bottom of screen.

Stock Redeals: 	None

Rules for Building: 	Top card may be played from the stock to the tableau piles.

If Empty will Accept: 	No Cards.

See Also

Vertical


Vertical

Decks: 1

Object: 	Remove all cards from play

Foundations

Location and Count: 	Not used.

Tableau

Location and Count: 	Seven piles in the center of the screen.

Rules for Building: 	Will accept one card only,

Moving of Stacks: 	If the card received and the top card of the pile are of the same rank, then both the cards are removed.

If Empty will Accept: 	No cards.

Stock/Waste Pile

Location and Count: 	Nine cards at bottom of screen.

Stock Redeals: 	None

Rules for Building: 	Top card may be played from the stock to the tableau piles.

If Empty will Accept: 	No Cards.

See Also

Nestor


Thirteen

Decks: 1

Object: 	Remove all cards from play

Foundations

Location and Count: 	Not used.

Tableau

Location and Count: 	Five piles in the center of the screen.

Rules for Building: 	Will accept one card only,

Moving of Stacks: 	If the card received and the top card of the pile add up to thirteen, then both the cards are removed. Kings removed separately

If Empty will Accept: 	Automatically from stock.

Stock/Waste Pile

Location and Count: 	Not used.

See Also


Thirteens

Decks: 1

Object: 	Remove all cards from play

Foundations

Location and Count: 	Not used.

Tableau

Location and Count: 	Eight piles in the center of the screen.

Rules for Building: 	Will accept one card only,

Moving of Stacks: 	If the card received and the top card of the pile add up to thirteen, then both the cards are removed. Kings removed separately

If Empty will Accept: 	Automatically from stock.

Stock/Waste Pile

Location and Count: 	Not used.

See Also


Pyramid

Decks: 1

Object: 	Remove all cards from play

Foundations

Location and Count: 	Not used.

Tableau

Location and Count: 	Piles in the center of the screen.

Rules for Building: 	Will accept one card only. Piles entire bottom edge must be showing in order for it to be used. At the begining of the game only the bottom row of cards may be used.

Moving of Stacks: 	If the card play and the card received add up to thirteen, then both the cards are removed from play. Kings removed separately

If Empty will Accept: 	No card.

Stock/Waste Pile

Location and Count: 	One piles in the top left corner of the screen.

Stock Redeals: 	None.

Stock Flip Count: 	1 at a time.

Rules for Building: 	Top card may be played from the stock to the tableau piles.

If Empty will Accept: 	No Cards.

See Also


Baroness

Decks: 1

Object: 	Remove all cards from play

Foundations

Location and Count: 	Not used.

Tableau

Location and Count: 	Five piles in the center of the screen.

Rules for Building: 	Will accept one card only,

Moving of Stacks: 	If the card received and the top card of the pile add up to thirteen, then both the cards are removed. Kings removed separately

If Empty will Accept: 	No cards.

ADD TO PILES: 	When play comes to a standstill click on the ADD TO PILES button. A new row of cards will be added to the Tableau piles.

See Also


Block Eleven

Decks: 1

Object: 	Remove all cards from the stock pile

After the deal all face cards are removed from foundation piles and placed in the bottom of the stock pile.

Foundations

Location and Count: 	Not used.

Tableau

Location and Count: 	Nine piles in the center of the screen.

Rules for Building: 	Will accept one card only,

Moving of Stacks: 	If the card received and the top card of the pile add up to eleven, then both the cards are removed and a card from the stock pile is added to both the source and destination pile.

If Empty will Accept: 	No cards.

Stock/Waste Pile

Location and Count: 	One pile, hidden from play area.

Stock Redeals: 	None.

Stock Flip Count: 	Not used.

Rules for Building: 	No building.

If Empty will Accept: 	No Cards.

See Also


Double Fourteens

Decks: 2

Object: 	Remove all cards from play

Foundations

Location and Count: 	Not used.

Tableau

Location and Count: 	Eighteen piles in the center of the screen.

Rules for Building: 	Will accept one card only,

Moving of Stacks: 	If the card received and the top card of the pile add up to fourteen, then both the cards are removed.

If Empty will Accept: 	Any card.

Stock/Waste Pile

Location and Count: 	Not used.

See Also


Misc games

Alhambra

Baker's Game

Blondes & Brunettes

Bristol

Canister

Clock

Colorado

Concentration

Doublets

Dutchess

Eagle Wing

Eight Off

Falling Star

Flower Garden

Four Seasons

Fortunes Favor

Free Cell

German Solitaire

Heads and Tails

La Belle Lucie

Osmosis

Peek

Seahaven Towers

Shamrock

Stalactites

Terrace

Trefoil

Windmill


Four Seasons

Decks: 1

Object: 	Place all cards onto the four Foundations

Foundations

Location and Count: 	One unshaded and three shaded cards in the four corners of the cross.

First Card to Accept: 	One card has been dealt to the first foundation. The other three foundations will accept a card of equal rank.

Rules for Building: 	Up in Rank  and Same Suit , Ace is built on a King

Tableau

Location and Count: 	Five piles forming a cross in center of the screen.

Rules for Building: 	Down in Rank  and Regardless of Suit , An ace is built on a king.

Moving of Stacks: 	Only the top card may be moved.

If Empty will Accept: 	Any Card.

Stock/Waste Pile

Location and Count: 	One piles in the top left corner of the screen.

Stock Redeals: 	One.

Stock Flip Count: 	1 at a time.

Rules for Building: 	Top card may be played from the stock to the tableau or foundation piles.

If Empty will Accept: 	No Cards.

See Also

Czarian


Czarian

Decks: 1

Object: 	Place all cards onto the four Foundations

Foundations

Location and Count: 	One unshaded and three shaded cards in the four corners of the cross.

First Card to Accept: 	One card has been dealt to the first foundation. The other three foundations will accept a card of equal rank.

Rules for Building: 	Up in Rank  and Same Suit , Ace is built on a King

Tableau

Location and Count: 	Five piles forming a cross in center of the screen.

Rules for Building: 	Down in Rank  and Regardless of Suit , An ace is built on a king.

Moving of Stacks: 	Only the top card may be moved.

If Empty will Accept: 	Any Card.

Stock/Waste Pile

Location and Count: 	One piles in the top left corner of the screen.

Stock Redeals: 	None.

Stock Flip Count: 	1 at a time.

Rules for Building: 	Top card may be played from the stock to the tableau or foundation piles.

If Empty will Accept: 	No Cards.

See Also

Canfield Games


Floretine

Decks: 1

Object: 	Place all cards onto the four Foundations

Foundations

Location and Count: 	One unshaded and three shaded cards in the four corners of the cross.

First Card to Accept: 	One card has been dealt to the first foundation. The other three foundations will accept a card of equal rank.

Rules for Building: 	Up in Rank  and Same Suit , Ace is built on a King

Tableau

Location and Count: 	Five piles forming a cross in center of the screen.

Rules for Building: 	Down in Rank  and Regardless of Suit , An ace is built on a king. The center pile may not be built on.

Moving of Stacks: 	Only the top card may be moved.

If Empty will Accept: 	Any Card.

Stock/Waste Pile

Location and Count: 	One piles in the top left corner of the screen.

Stock Redeals: 	None.

Stock Flip Count: 	1 at a time.

Rules for Building: 	Top card may be played from the stock to the tableau or foundation piles.

If Empty will Accept: 	No Cards.

See Also

Canfield Games


Simplicity

Decks: 1

Object: 	Place all cards onto the four Foundations

Foundations

Location and Count: 	One unshaded and three shaded cards in the four corners of the cross.

First Card to Accept: 	One card has been dealt to the first foundation. The other three foundations will accept a card of equal rank.

Rules for Building: 	Up in Rank  and Same Suit , Ace is built on a King

Tableau

Location and Count: 	Twelve piles in center of the screen.

Rules for Building: 	Down in Rank  and Opposite Color ,

Moving of Stacks: 	Only the top card may be moved.

If Empty will Accept: 	Any Card.

Stock/Waste Pile

Location and Count: 	One piles in the top left corner of the screen.

Stock Redeals: 	None.

Stock Flip Count: 	1 at a time.

Rules for Building: 	Top card may be played from the stock to the tableau or foundation piles.

If Empty will Accept: 	No Cards.

See Also

Four Seasons

Canfield Games


Windmill

Decks: 2

Object: 	Place all cards onto the four Foundations

Foundations

Location and Count: 	One Ace in the center of the cross and four shaded kings in the four corners of the cross.

Rules for Building:	The ace is built Up in Rank  and Regardless of Suit  until it holds 52 cards. The kings are built . Down in Rank and Same Suit , 13 cards each

Tableau

Location and Count: 	Eight piles forming a cross in center of the screen.

Rules for Building: 	Will only hold one card.

Moving of Stacks: 	Only the top card may be moved.

If Empty will Accept: 	Any Card.

Stock/Waste Pile

Location and Count: 	One piles in the top left corner of the screen.

Stock Redeals: 	None.

Stock Flip Count: 	1 at a time.

Rules for Building: 	Top card may be played from the stock to the tableau or foundation piles.

If Empty will Accept: 	No Cards.

Tips: 	build the ace up quickly, you have a lot of cards to play there.

See Also

Four Seasons

Canfield Games


Clock

Decks: 2

Object: 	Place all cards onto the eight Foundations

Foundations

Location and Count: 	Four aces and four kings on the right of the screen.

First Card to Accept: 	The aces accept a one of the four aces, the kings accept one of the four kings.

Rules for Building: 	aces: Up in Rank  and Same Suit , kings Down in Rank and Same Suit

Tableau

Location and Count: 	Twelve piles in center of the screen.

Rules for Building: 	No Building.

Moving of Stacks: 	Only the top card may be moved to the foundation or tableau pile.

If Empty will Accept: 	No cards

Arrangement Pile:	This game is different in that the tableau piles are named ace to queen, when the cards are being dealt, if a card of the same value is dealt to the same tableau pile it is transferred to the stock pile during the deal. This is shown to the player. A dotted box will be drawn around these piles as a reminder. During play, the stock pile is clicked, this will move the corresponding pile from the tableau to be arranged. Continue arranging piles until the stock is depleted and the is no play, or the game is won.

Stock/Waste Pile

Location and Count: 	1 pile. see above.

See Also


German Solitaire

Decks: 2

Object: 	Build 13 cards into each tableau pile.

Foundations

Location and Count: 	Not used.

Tableau

Location and Count: 	Eight Piles at top of screen.

Rules for Building: 	Up in Rank  and Regardless of Suit  An ace is played on a king. The stacks cannot have more than thirteen cards in each.

Moving of Stacks: 	The top card may be moved to other tableau pile.

If Empty will Accept: 	Any card.

Stock/Waste Pile

Location and Count: 	1 pile at bottom of screen.

Stock Redeals: 	0

Stock Flip Count: 	1 at a time

Rules for Building: 	Top card may be played from the stock to the tableau or foundation piles.

If Empty will Accept: 	No Cards.

See Also


Alhambra

Decks: 2

Object: 	Place all cards onto the eight Foundations

Foundations

Location and Count: 	Four aces and four kings on the top of the screen.

First Card to Accept: 	The aces accept one of the four aces, the kings accept one of the four kings.

Rules for Building: 	aces: Up in Rank  and Same Suit , kings Down in Rank and Same Suit

Tableau

Location and Count: 	Eight piles in center of the screen.

Rules for Building: 	No Building

Moving of Stacks: 	Only the top card may be moved to a foundation pile.

If Empty will Accept: 	No cards

Stock/Waste Pile

Location and Count: 	1 pile at right of screen.

Stock Redeals: 	0

Stock Flip Count: 	1 at a time

Rules for Building: 	Top card may be played from the stock to the tableau or foundation piles. Build. Up in Rank  or Down in Rank and of Same Suit

If Empty will Accept: 	No Cards.

See Also


Osmosis

Decks: 1

Object: 	Place all cards onto the four Foundations

Foundations

Location and Count: 	Four piles on the right of the screen. The three bottom piles are empty and the top pile has the first card delt to it.

Rules for Building: 	Foudation piles accept cards of the Same Suit , as long as the card of the same rank has been played on the pile above.

Example: If the first (top) pile was delt a 4 of clubs then it could receive any other clubs. The second pile would only accept any 4. The third would not accept a 4 until after a 4 had beed played in the second pile.

Tableau

Location and Count: 	Not used.

Stock/Waste Pile

Location and Count: 	1 pile at left of screen.

Stock Redeals: 	unlimited

Stock Flip Count: 	3 at a time

Rules for Building: 	Top card may be played from the stock to foundation piles.

If Empty will Accept: 	No Cards.

The Reserve

Location and Count: 	Four piles of 4 cards in the middle of the screen.

Rules for Building: 	Only the top card may be played from the reserve to a foundation.

If Empty will Accept: 	No Cards.

See Also

Peek


Peek

Decks: 1

Object: 	Place all cards onto the four Foundations

Foundations

Location and Count: 	Four piles on the right of the screen. The three bottom piles are empty and the top pile has the first card delt to it.

Rules for Building: 	Foudation piles accept cards of the Same Suit , as long as the card of the same rank has been played on the pile above.

Example: If the first (top) pile was delt a 4 of clubs then it could receive any other clubs. The second pile would only accept any 4. The third would not accept a 4 until after a 4 had beed played in the second pile.

Tableau

Location and Count: 	Not used.

Stock/Waste Pile

Location and Count: 	1 pile at left of screen.

Stock Redeals: 	unlimited

Stock Flip Count: 	3 at a time

Rules for Building: 	Top card may be played from the stock to foundation piles.

If Empty will Accept: 	No Cards.

The Reserve

Location and Count: 	Four piles of 4 cards in the middle of the screen.The reserve cards are all visable. This is why it is called peek.

Rules for Building: 	Only the top card may be played from the reserve to a foundation.

If Empty will Accept: 	No Cards.

See Also

Osmosis


Fanny

Decks: 2

Object: Place all cards onto the eight Foundations

Foundations

Location and Count: 	Eight aces in the middle of the screen.

First Card to Accept: 	A two of the same rank.

Rules for Building: 	Up in Rank  and Same Suit ,

Tableau

Location and Count: 	Five piles, empty at top of screen.

Rules for Building: 	Will hold any cards in any order.

Moving of Stacks: 	Only the top card of the pile may be moved..

If Empty will Accept: 	Any card.

Stock/Waste Pile

Location and Count: 	One piles in the top left corner of the screen.

Stock Redeals: 	None.

Stock Flip Count: 	1 at a time.

Rules for Building: 	Top card may be played from the stock to the tableau or foundation piles.

If Empty will Accept: 	No Cards.

The Reserve

Location and Count: 	One pile of 12 cards on the left side of the screen.

Rules for Building: 	Only the top card may be played from the reserve to a foundation but not the tableau.

If Empty will Accept: 	No Cards.

See Also


Frog

Decks: 2

Object: Place all cards onto the eight Foundations

Foundations

Location and Count: 	Eight aces in the middle of the screen.

First Card to Accept: 	A two of the same rank. During the deal any aces dealt to the reserve are played to the foundation.

Rules for Building: 	Up in Rank  and Same Suit ,

Tableau

Location and Count: 	Five piles, empty at top of screen.

Rules for Building: 	Will hold any cards in any order.

Moving of Stacks: 	Only the top card of the pile may be moved..

If Empty will Accept: 	Any card.

Stock/Waste Pile

Location and Count: 	One piles in the top left corner of the screen.

Stock Redeals: 	None.

Stock Flip Count: 	1 at a time.

Rules for Building: 	Top card may be played from the stock to the tableau or foundation piles.

If Empty will Accept: 	No Cards.

The Reserve

Location and Count: 	One pile of 12 cards on the left side of the screen.

Rules for Building: 	Only the top card may be played from the reserve to a foundation but not the tableau.

If Empty will Accept: 	No Cards.

See Also


Divorce

Decks: 2

Object: Place all cards onto the eight Foundations

Foundations

Location and Count: 	Four aces and four twos on the right of the screen.

Rules for Building: 	aces: Up in Rank  in increments of two (odd and even) and Opposite Color

Tableau

Location and Count: 	Four piles, empty at top of screen.

Rules for Building: 	Will hold any cards in any order.

Moving of Stacks: 	Only the top card of the pile may be moved..

If Empty will Accept: 	Any card.

Stock/Waste Pile

Location and Count: 	One piles in the top left corner of the screen.

Stock Redeals: 	None.

Stock Flip Count: 	1 at a time.

Rules for Building: 	Top card may be played from the stock to the tableau or foundation piles.

If Empty will Accept: 	No Cards.

The Reserve

Location and Count: 	One pile of 12 cards on the left side of the screen.

Rules for Building: 	Only the top card may be played from the reserve to a foundation but not the tableau.

If Empty will Accept: 	No Cards.

See Also


La Belle Lucie

Decks: 1

Object: Place all cards onto the four Foundations

Foundations

Location and Count: 	Four shaded aces on the right of the screen.

First Card to Accept: 	One of the four aces.

Rules for Building: 	Up in Rank  and Same Suit ,

Tableau

Location and Count: 	Eighteen piles, center, left of screen.

Rules for Building: 	:Down in Rank and Same Suit .

Moving of Stacks: 	Only the top card of the pile may be moved..

If Empty will Accept: 	Any card.

Tableau Redeals:	2 - when play comes to a standstill, reshuffle the deck by choosing the menu item reshuffle under the option window.

Stock/Waste Pile

Location and Count: 	Not Used.

See Also

House in the Wood

House on the Hill


House in the Wood

Decks: 2

Object: Place all cards onto the eight Foundations

Foundations

Location and Count: 	Eight shaded aces on the top of the screen.

First Card to Accept: 	One of the eight aces.

Rules for Building: 	Up in Rank  and Same Suit ,

Tableau

Location and Count: 	thirty-four fans of three cards and one fan of two cards.

Rules for Building: 	: Up or Down in Rank  and Same Suit ,.

Moving of Stacks: 	Only the top card of the pile may be moved..

If Empty will Accept: 	No card.

Tableau Redeals:	None.

Stock/Waste Pile

Location and Count: 	Not Used.

See Also

LaBelleLucie

House on the Hill


Fan

Decks: 1

Object: Place all cards onto the four Foundations

Foundations

Location and Count: 	Four shaded aces on the right of the screen.

First Card to Accept: 	One of the four aces.

Rules for Building: 	Up in Rank  and Same Suit ,

Tableau

Location and Count: 	Eighteen piles, center, left of screen.

Rules for Building: 	:Down in Rank and Same Suit .

Moving of Stacks: 	Only the top card of the pile may be moved..

If Empty will Accept: 	Only a King.

Stock/Waste Pile

Location and Count: 	Not Used.

See Also

House in the Wood

House on the Hill


House on the Hill

Decks: 2

Object: Place all cards onto the eight Foundations

Foundations

Location and Count: 	Four aces and four kings on the top of the screen.

First Card to Accept: 	The aces accept one of the four aces, the kings accept one of the four kings.

Rules for Building: 	aces: Up in Rank  and Same Suit , kings Down in Rank and Same Suit

Tableau

Location and Count: 	thirty-four fans of three cards and one fan of two cards.

Rules for Building: 	: Up or Down in Rank  and Same Suit ,.

Moving of Stacks: 	Only the top card of the pile may be moved..

If Empty will Accept: 	No card.

Tableau Redeals:	None.

Stock/Waste Pile

Location and Count: 	Not Used.

See Also

House in the Wood

LaBelleLucie


Twenty

Decks: 2

Object: Place all cards onto the eight Foundations

Foundations

Location and Count: 	Four aces and four kings on the top of the screen.

First Card to Accept: 	The aces accept one of the four aces, the kings accept one of the four kings.

Rules for Building: 	aces: Up in Rank  and Same Suit , kings Down in Rank and Same Suit

Tableau

Location and Count: 	Twenty piles in center of screen.

Rules for Building: 	No building.

Moving of Stacks: 	Only the top card of the pile may be moved..

If Empty will Accept: 	No card.

Tableau Redeals:	None.

Stock/Waste Pile

Location and Count: 	Not Used.

ADD TO PILES: 	When play comes to a standstill click on the ADD TO PILES button. A new row of cards will be added to the Tableau piles.

See Also


Trefoil

Decks: 1

Object: Place all cards onto the eight Foundations

Foundations

Location and Count: 	Four aces on the right of the screen.

First Card to Accept: 	A two of the same rank

Rules for Building: 	Up in Rank  and Same Suit ,

Tableau

Location and Count: 	Sixteen piles, center, left of screen.

Rules for Building: 	:Down in Rank and Same Suit .

Moving of Stacks: 	Only the top card of the pile may be moved..

If Empty will Accept: 	Any card.

Tableau Redeals:	4

Stock/Waste Pile

Location and Count: 	Not Used.

See Also


King's Audience

Decks: 2

Object: 	Place all cards onto the eight foundations

Foundations

Location and Count: 	Four shaded queens in the middle of the screen.

First Card to Accept: 	One of the queens aces of the same color shown. The King of the same suit must be somewhere on the screen in order for the queen to be played

Rules for Building: 	None after the queens, (the king will be played as well)

Location and Count: 	Four shaded jacks in the middle of the screen.

First Card to Accept: 	One of the jacks aces of the same color shown. The Ace of the same suit must be somewhere on the screen in order for the queen to be played

Rules for Building: 	:Down in Rank and Same Suit .

Tableau

Location and Count: 	Twelve piles around the foundations.

Rules for Building: 	Down in Rank  and Opposite Color ,

Moving of Stacks: 	No building.

If Empty will Accept: 	From the stock pile.

See Also


Shamrock

Decks: 1

Object: Place all cards onto the eight Foundations

Foundations

Location and Count: 	Four shaded aces on the right of the screen.

First Card to Accept: 	One of the four aces.

Rules for Building: 	Up in Rank  and Same Suit ,

Tableau

Location and Count: 	Eighteen piles, center, left of screen.

Rules for Building: 	:Down in Rank and Same Suit .

Moving of Stacks: 	Only the top card of the pile may be moved..

If Empty will Accept: 	Any card.

Tableau Redeals:	None, but after the deal, all kings are moved to the bottom of their piles.

Stock/Waste Pile

Location and Count: 	Not Used.

See Also


Interregnum

Decks: 2

Object: 	Place all cards onto the Eight Foundations

FoundationsFOUNDATIONS

Location and Count: 	Eight cards at top of the screen.

First Card to Accept: 	a card of the next higher rank.

Rules for Building: 	Up  in Rank  and Regardless of Suit , wrap ace on king until each foundation contains 13 cards.

Tableau

Location and Count: 	Eight piles on the top left of the screen.

Rules for Building: 	No building,

Moving of Stacks: 	Only the top card of the pile may be moved..

If Empty will Accept: 	No cards.

ADD TO PILES: 	When play comes to a standstill click on the ADD TO PILES button. A new row of cards will be added to the Tableau piles.

SEE ALSO...

Easthaven Games

Klondike Games


Bristol

Decks: 1

Object: Place all cards onto the eight Foundations

Foundations

Location and Count: 	Four shaded aces on the right of the screen.

First Card to Accept: 	One of the four aces.

Rules for Building: 	Up in Rank  and Same Suit ,

Tableau

Location and Count: 	Eight piles, at the top of the screen.

Rules for Building: 	:Down in Rank and Regardless of Suit .

Moving of Stacks: 	Only the top card of the pile may be moved..

If Empty will Accept: 	Any card.

Tableau Redeals:	None, but after the deal, all kings are moved to the bottom of their piles.

Stock/Waste Pile

Location and Count: 	One stock and three waste piles at bottom of screen.

Stock Redeals: 	None.

Stock Flip Count: 	1 to each waste pile.

Rules for Building: 	Top card may be played from the stock to the tableau or foundation piles.

If Empty will Accept: 	No Cards.

See Also


Strategy

Decks: 1

Object: Place all cards onto the four Foundations

Foundations

Location and Count: 	Four shaded aces at the top of the screen.

First Card to Accept: 	One of the four aces.

Rules for Building: 	Up in Rank  and Same Suit ,

Tableau

Location and Count: 	Eight piles, empty at top of screen.

Rules for Building: 	Will hold any cards in any order.

Moving of Stacks: 	Only the top card of the pile may be moved..

If Empty will Accept: 	Any card.

Stock/Waste Pile

Location and Count: 	One piles in the top left corner of the screen.

Stock Redeals: 	None.

Stock Flip Count: 	1 at a time.

Rules for Building: 	Top card may be played from the stock to the tableau or foundation piles.

If Empty will Accept: 	No Cards.

The Reserve

Location and Count: 	One pile of 12 cards on the left side of the screen.

Rules for Building: 	Only the top card may be played from the reserve to a foundation but not the tableau.

If Empty will Accept: 	No Cards.

See Also


Eagle Wing

Decks: 1

Object: 	Place all cards onto the four Foundations

Foundations

Location and Count: 	One unshaded and three shaded cards in the four corners of the cross.

First Card to Accept: 	One card has been dealt to the first foundation. The other three foundations will accept a card of equal rank.

Rules for Building: 	Up in Rank  and Same Suit , Ace is built on a King

Tableau

Location and Count: 	Eight piles in center (right and left) of the screen.

Rules for Building: 	Down in Rank  and Opposite Color , A tableau pile can not hold more than three cards.

Moving of Stacks: 	A stack of cards may be moved as a unit to another tableau pile or tableau space. The stack must follow the rules for building in order for it to be moved.

If Empty will Accept: 	Automatically from reserve. After the reserve is empty, it will receive any card.

Stock/Waste Pile

Location and Count: 	One piles in the top left corner of the screen.

Stock Redeals: 	Two.

Stock Flip Count: 	1 at a time.

Rules for Building: 	Top card may be played from the stock to the tableau or foundation piles.

If Empty will Accept: 	No Cards.

The Reserve

Location and Count: 	One pile of 13 cards in the center of the screen.

Rules for Building: 	No building is done on the reserve.

If Empty will Accept: 	No Cards.

See Also


Flower Garden

Decks: 1

Object: 	Place all cards onto the four Foundations

Foundations

Location and Count: 	Four shaded aces at top of the screen.

First Card to Accept: 	One of the four aces.

Rules for Building: 	Up in Rank  and Same Suit ,

Tableau

Location and Count: 	Six piles in center of the screen.

Rules for Building: 	Down in Rank  and Regardless of Suit ,

Moving of Stacks: 	Only the top card of the tableau piles are available for play on foudation or other tableau piles.

If Empty will Accept: 	Any Card

The Reserve

Location and Count: 	One column of face-up cards on the left side of the screen.

Rules for Building: 	Any card may be played from the reserve to the tableau or foundation piles.

If Empty will Accept: 	No Cards.

See Also

NW Territory

Klondike Games


Free Cell

Decks: 1

Object: 	Place all cards onto the four Foundations

Foundations

Location and Count: 	Four shaded aces at top of the screen.

First Card to Accept: 	One of the four aces.

Rules for Building: 	Up in Rank  and Same Suit ,

Tableau

Location and Count: 	Eight piles in center of the screen.

Rules for Building: 	Down in Rank  and Opposite Color ,

Moving of Stacks: 	A stack of cards may be moved as a unit to another tableau pile or tableau space. The stack must follow the rules for building in order for it to be moved.

If Empty will Accept: 	Only a King.

Stock/Waste Pile

Location and Count: 	Not used.

The Reserve

Location and Count: 	Four empty piles on the right of the screen.

Rules for Building: 	Each reserve pile will hold one card.

If Empty will Accept: 	Any One Cards.

SEE ALSO...

Seahaven Towers

Eight Off

Klondike Games


Seahaven Towers

Decks: 1

Object: 	Place all cards onto the four Foundations

Foundations

Location and Count: 	Four shaded aces at top of the screen.

First Card to Accept: 	One of the four aces.

Rules for Building: 	Up in Rank  and Same Suit ,

Tableau

Location and Count: 	Ten piles in center of the screen.

Rules for Building: 	Down in Rank  and Opposite Color ,

Moving of Stacks: 	Only the top card of the tableau piles are available for play on foudation or other tableau piles.

If Empty will Accept: 	Any card.

Stock/Waste Pile

Location and Count: 	Not used.

The Reserve

Location and Count: 	Four empty piles on the right of the screen.

Rules for Building: 	Each reserve pile will hold one card.

If Empty will Accept: 	Any One Cards.

SEE ALSO...

Klondike Games

Eight Off

Free Cell


Terrace

Decks: 2

Object: 	Place all cards onto the eight Foundations

Foundations

Location and Count: 	One unshaded and seven shaded cards at top of the screen.

First Card to Accept: 	A the begining of the game the reserve pile and the first four tableu piles are delt. The four cards in the tableau are drawn in the top right of the screen. Pick the card which you wish to build the foundation piles. This card will be dealt to the first foundation. The other seven foundations will accept a card of equal rank.

Rules for Building: 	Up in Rank  and Same Suit , Ace is built on a King

Tableau

Location and Count: 	Nine piles in center of the screen.

Rules for Building: 	Down in Rank  and Opposite Color ,

Moving of Stacks: 	A stack of cards may not be moved as a unit to another tableau.

If Empty will Accept: 	Any card except from the reserve.

The Reserve

Location and Count: 	One pile of 11 cards at the top of the screen.

Rules for Building: 	Only the top card may be played from the reserve to a foundation pile.

If Empty will Accept: 	No Cards.

Stock/Waste Pile

Location and Count: 	One piles in the top left corner of the screen.

Stock Redeals: 	none.

Stock Flip Count: 	1 at a time.

Rules for Building: 	Top card may be played from the stock to the tableau or foundation piles.

If Empty will Accept: 	No Cards.

See Also

Falling Star

Queen of Italy


Queen of Italy

Decks: 2

Object: 	Place all cards onto the eight Foundations

Foundations

Location and Count: 	One unshaded and seven shaded cards at top of the screen.

First Card to Accept: 	A the begining of the game the reserve pile and the first three tableu piles are delt. The three cards in the tableau are drawn in the top right of the screen. Pick the card which you wish to build the foundation piles. This card will be dealt to the first foundation. The other seven foundations will accept a card of equal rank.

Rules for Building: 	Up in Rank  and Same Suit , Ace is built on a King

Tableau

Location and Count: 	Nine piles in center of the screen.

Rules for Building: 	Down in Rank  and Opposite Color ,

Moving of Stacks: 	A stack of cards may not be moved as a unit to another tableau.

If Empty will Accept: 	Any card except from the reserve.

The Reserve

Location and Count: 	One pile of 11 cards at the top of the screen.

Rules for Building: 	Only the top card may be played from the reserve to a foundation pile.

If Empty will Accept: 	No Cards.

Stock/Waste Pile

Location and Count: 	One piles in the top left corner of the screen.

Stock Redeals: 	none.

Stock Flip Count: 	1 at a time.

Rules for Building: 	Top card may be played from the stock to the tableau or foundation piles.

If Empty will Accept: 	No Cards.

See Also

Falling Star


Falling Star

Decks: 2

Object: 	Place all cards onto the eight Foundations

Foundations

Location and Count: 	One unshaded and seven shaded cards at top of the screen.

First Card to Accept: 	One card has been dealt to the first foundation. The other seven foundations will accept a card of equal rank.

Rules for Building: 	Up in Rank  and Same Suit , Ace is built on a King

Tableau

Location and Count: 	Eight piles in center of the screen.

Rules for Building: 	Down in Rank  and Opposite Color ,

Moving of Stacks: 	A stack of cards may not be moved as a unit to another tableau.

If Empty will Accept: 	Any card except from the reserve.

The Reserve

Location and Count: 	One pile of 11 cards at the top of the screen.

Rules for Building: 	Only the top card may be played from the reserve to a foundation pile.

If Empty will Accept: 	No Cards.

Stock/Waste Pile

Location and Count: 	One piles in the top left corner of the screen.

Stock Redeals: 	none.

Stock Flip Count: 	1 at a time.

Rules for Building: 	Top card may be played from the stock to the tableau or foundation piles.

If Empty will Accept: 	No Cards.

See Also

Blondes & Brunettes


Penguin

Decks: 1

Object: 	Place all cards onto the four Foundations

Foundations

Location and Count: 	One shaded card and three unshaded cards at top of the screen.

First Card to Accept: 	The bottom card of the first tableau pile defines what cards will be used for the first card that the foundations will accept.

Rules for Building: 	Up in Rank  and Same Suit ,

Tableau

Location and Count: 	Seven piles in center of the screen.

Rules for Building: 	Down in Rank  and Same Suit ,

Moving of Stacks: 	A stack of cards may be moved as a unit to another tableau pile or tableau space. The stack must follow the rules for building in order for it to be moved.

If Empty will Accept: 	Only a card one rank lower then the foundation.

Stock/Waste Pile

Location and Count: 	Not used.

The Reserve

Location and Count: 	Seven empty piles at the bottom of the screen.

Rules for Building: 	Each reserve pile will hold one card.

If Empty will Accept: 	Any One Card.

SEE ALSO...

Seahaven Towers

Eight Off

Free Cell

Klondike Games


Blondes & Brunettes

Decks: 2

Object: 	Place all cards onto the eight Foundations

Foundations

Location and Count: 	One unshaded and seven shaded cards at top of the screen.

First Card to Accept: 	One card has been dealt to the first foundation. The other seven foundations will accept a card of equal rank.

Rules for Building: 	Up in Rank  and Same Suit , Ace is built on a King

Tableau

Location and Count: 	Nine piles in center of the screen.

Rules for Building: 	Down in Rank  and Opposite Color ,

Moving of Stacks: 	A stack of cards may not be moved as a unit to another tableau.

If Empty will Accept: 	Any card except from the reserve.

The Reserve

Location and Count: 	One pile of 10 cards at the top of the screen.

Rules for Building: 	Only the top card may be played from the reserve to a foundation pile.

If Empty will Accept: 	No Cards.

Stock/Waste Pile

Location and Count: 	One piles in the top left corner of the screen.

Stock Redeals: 	none.

Stock Flip Count: 	1 at a time.

Rules for Building: 	Top card may be played from the stock to the tableau or foundation piles.

If Empty will Accept: 	No Cards.

See Also

Falling Star


Royal Cotillion

Decks: 2

Object: 	Place all cards onto the eight Foundations

Foundations

Location and Count: 	Four shaded aces and four shaded twos at the center of the screen.

First Card to Accept: 	The aces will accept a three, The twos will accept a four.

Rules for Building: 	Up in Rank  and Same Suit , But by increments of two. (ace accpt odd cards, the twos accept even)

Tableau

Location and Count: 	Twelve piles at the right of the screen.

Rules for Building: 	No building except to foundation piles.

If Empty will Accept: 	Automatically from the stock.

The Reserve

Location and Count: 	Three pile at the right of the screen.

Rules for Building: 	No building except to foundation piles.

If Empty will Accept: 	No Cards.

Stock/Waste Pile

Location and Count: 	One piles in the bottom of the screen.

Stock Redeals: 	none.

Stock Flip Count: 	1 at a time.

Rules for Building: 	Top card may be played from the stock.

If Empty will Accept: 	No Cards.

See Also


Colorado

Decks: 1

Object: 	Place all cards onto the four Foundations

Foundations

Location and Count: 	Four shaded aces at top left of the screen.

First Card to Accept: 	One of the four aces of the same color shown.

Rules for Building: 	Up in Rank  and Same Color SameColor,

Location and Count: 	Four shaded kings at top right of the screen.

First Card to Accept: 	One of the four kings of the same color shown.

Rules for Building: 	Down in Rank and Same Color SameColor

Tableau

Location and Count: 	Twenty piles in center of the screen.

Rules for Building: 	Down in Rank  or Up in Rank  and Same Suit ,

Moving of Stacks: 	Only the top card of the tableau piles are available for play on foudation or other tableau piles.

If Empty will Accept: 	Automatically from stock pile. then any card.

Stock/Waste Pile

Location and Count: 	One piles in the top left corner of the screen.

Stock Redeals: 	Two.

Stock Flip Count: 	1 at a time.

Rules for Building: 	Top card may be played from the stock to the tableau or foundation piles.

If Empty will Accept: 	No Cards.

SEE ALSO...


Concentration

Decks: 1

Object: 	Remove all cards from play by finding pairs

Tableau

Location and Count: 	Fifty two cards in center of the screen.

Rules for Building: 	Find two cards of the same rank and they will be removed from play

Moving of Stacks: 	Only two cards will be exposed at any one time.

Stock/Waste Pile

Location and Count: 	Not used.

SEE ALSO...


Stalactites

Decks: 1

Object: 	Place all cards onto the four Foundations

Foundations

Location and Count: 	Four cards at top of the screen.

First Card to Accept: 	card card of higher rank.

Rules for Building: 	Up in Rank  and Same Suit ,

Tableau

Location and Count: 	Eight piles in center of the screen.

Rules for Building: 	Down in Rank  and Same Suit ,

Moving of Stacks: 	Only the top card of the tableau piles are available for play on foudation or other tableau piles.

If Empty will Accept: 	Only a King..

Stock/Waste Pile

Location and Count: 	Not used.

The Reserve

Location and Count: 	Eight empty piles at the top of the screen.

Rules for Building: 	Each reserve pile will hold one card.

If Empty will Accept: 	Any One Cards.

SEE ALSO...

Seahaven Towers

Free Cell

Klondike Games


Eight Off

Decks: 1

Object: 	Place all cards onto the four Foundations

Foundations

Location and Count: 	Four shaded aces at top of the screen.

First Card to Accept: 	One of the four aces.

Rules for Building: 	Up in Rank  and Same Suit ,

Tableau

Location and Count: 	Eight piles in center of the screen.

Rules for Building: 	Down in Rank  and Same Suit ,

Moving of Stacks: 	Only the top card of the tableau piles are available for play on foudation or other tableau piles.

If Empty will Accept: 	Only a King..

Stock/Waste Pile

Location and Count: 	Not used.

The Reserve

Location and Count: 	Eight empty piles at the top of the screen.

Rules for Building: 	Each reserve pile will hold one card.

If Empty will Accept: 	Any One Cards.

SEE ALSO...

Seahaven Towers

Free Cell

Klondike Games


Baker's Game

Decks: 1

Object: 	Place all cards onto the four Foundations

Foundations

Location and Count: 	Four shaded aces at top of the screen.

First Card to Accept: 	One of the four aces.

Rules for Building: 	Up in Rank  and Same Suit ,

Tableau

Location and Count: 	Eight piles in center of the screen.

Rules for Building: 	Down in Rank  and Same Suit ,

Moving of Stacks: 	Only the top card of the tableau piles are available for play on foudation or other tableau piles.

If Empty will Accept: 	Only a King..

Stock/Waste Pile

Location and Count: 	Not used.

The Reserve

Location and Count: 	Four empty piles at the top of the screen.

Rules for Building: 	Each reserve pile will hold one card.

If Empty will Accept: 	Any One Cards.

SEE ALSO...

Eight Off

Seahaven Towers

Free Cell

Klondike Games


Heads and Tails

Decks: 2

Object: 	Place all cards onto the eight Foundations

Foundations

Location and Count: 	Four shaded aces at left of the screen and four shaded kings at right of the screen.

First Card to Accept: 	One of the four aces or four kings.

Rules for Building: 	Aces: Up in Rank  and Same Suit ,

Kings: Down in Rank  and Same Suit

Tableau

Location and Count: 	Eighteen piles at top and bottom of the screen.

Rules for Building: 	Down in Rank  and Same Suit , or: Up in Rank  and Same Suit

Moving of Stacks: 	Only the top card may be moved.

If Empty will Accept: 	Automatically from stock pile.

Stock/Waste Pile

Location and Count: 	Not shown on the screen.

Stock Redeals: 	None.

See Also


Fortune's Favour

Decks: 1

Object: 	Place all cards onto the four Foundations

Foundations

Location and Count: 	Four shaded aces at right of the screen.

First Card to Accept: 	One of the four aces.

Rules for Building: 	Up in Rank  and Same Suit ,

Tableau

Location and Count: 	Twelve piles in center of the screen.

Rules for Building: 	Down in Rank  and Same Suit ,

Moving of Stacks: 	Only the top card may be moved.

If Empty will Accept: 	Automatically from stock pile.

Stock/Waste Pile

Location and Count: 	One piles in the top left corner of the screen.

Stock Redeals: 	None.

Stock Flip Count: 	1 at a time.

Rules for Building: 	Top card may be played from the stock to the tableau or foundation piles.

If Empty will Accept: 	No Cards.

See Also


Dutchess

Decks: 1

Object: Place all cards onto the four Foundations

Foundations

Location and Count: 	Four piles in the middle of the screen.

First Card to Accept: 	After the deal, there are four cards displayed, one of each rank. These cards are the same as the top cards or the four reserve piles. Choose the card you wish to use for the foundations. Aces wrap to kings.

Rules for Building: 	Up in Rank  and Same Suit ,

Tableau

Location and Count: 	Four piles at the bottom of screen.

Rules for Building: 	Down in Rank  and Opposite Color ,

Moving of Stacks: 	Only the top card of the pile may be moved. Kings are played on aces.

If Empty will Accept: 	Any card.

The Reserve

Location and Count: 	Four empty piles at the top of the screen.

Rules for Building: 	No building on reserve piles.

Moving of Stacks: 	Only the top card of the pile may be moved to a foundation or tableau.

If Empty will Accept: 	No cards.

Stock/Waste Pile

Location and Count: 	One piles in the top left corner of the screen.

Stock Redeals: 	One.

Stock Flip Count: 	1 at a time.

Rules for Building: 	Top card may be played from the stock to the tableau or foundation piles.

If Empty will Accept: 	No Cards.

See Also


Canister

Decks: 1

Object: Place all cards onto the four Foundations

Foundations

Location and Count: 	Four shaded aces at right of the screen.

First Card to Accept: 	One of the four aces.

Rules for Building: 	Up in Rank  and Same Suit ,

Tableau

Location and Count: 	Eight piles in center of the screen.

Rules for Building: 	Down in Rank  and Regardless of Suit ,

Moving of Stacks: 	A stack of cards may be moved as a unit to another tableau pile. The stack must follow the rules for building in order for it to be moved.

If Empty will Accept: 	Any card(s).

Stock/Waste Pile

Location and Count: 	No stock pile or reserve pile is used.

See Also

Yukon Games


Poker Solitaire

Decks: 1

Object: Place all cards into the tableau to make the highest poker hands in both the columns and the rows

Foundations

Location and Count: 	Not Used.

Tableau

Location and Count: 	Twenty five piles in center of the screen.

Rules for Building: 	will only accept one card.

Moving of Stacks: 	Once a card is played to a stack, it may not be moved (undo is also disabled).

If Empty will Accept: 	One card

Stock/Waste Pile

Location and Count: 	One piles in the left side of the screen.

Stock Redeals: 	None.

Stock Flip Count: 	Not used.

Rules for Building: 	Cards from the stock are picked up and played to any empty tableau pile.

If Empty will Accept: 	No Cards.

Straight Flush: 	30

4 of a Kind: 	16

Straight: 	12

Full House: 	10

3 of a Kind: 	6

2 pair: 	3

2 of a Kind: 	1

See Also


Quilt

Decks: 2

Object: Place all cards onto the eight Foundations

Foundations

Location and Count: 	Four aces and four kings on the right of the screen.

First Card to Accept: 	The aces accept one of the four aces, the kings accept one of the four kings.

Rules for Building: 	aces: Up in Rank  and Same Suit , kings Down in Rank and Same Suit

Tableau

Location and Count: 	One Pile in center of screen.

Rules for Building: 	No building.

Moving of Cards: 	If the short (narrow) edge of a card is exposed then a card may be picked up. At the start of a game, the four cards that project of each side of the square can be picked up. As these cards are removed from the quilt more cards become available.

If Empty will Accept: 	No cards.

Stock/Waste Pile

Location and Count: 	One piles in the top left corner of the screen.

Stock Redeals: 	One.

Stock Flip Count: 	1 at a time.

Rules for Building: 	Top card may be played from the stock to the tableau or foundation piles.

If Empty will Accept: 	No Cards.

See Also


Cat's Cradle

Decks: 1

Object: 	Build all 52 cards into the tableau.

After the deal all face cards are removed from foundation piles and placed in the bottom of the stock pile.

Foundations

Location and Count: 	Not used.

Tableau

Location and Count: 	Sixteen piles in the center of the screen.

Rules for Building: 	Down in Rank  and Opposite Color , the source and destination piles must both lie in the same column, row or diagonal. The source and destination do not, however, need to be adjacent.

Moving of Stacks: 	Only one card at a time may be moved.

If Empty will Accept: 	No cards.

Stock/Waste Pile

Location and Count: 	One pile, hidden from play area.

Stock Redeals: 	None.

Stock Flip Count: 	Not used.

Rules for Building: 	No building.

If Empty will Accept: 	No Cards.

See Also


Grandfathers Clock

Decks: 2

Object: Place all cards onto the twelve Foundations

Foundations

Location and Count: 	twelve cards resembling a clock face.

First Card to Accept: 	not applicable.

Rules for Building: 	 Up in Rank  and Same Suit

Tableau

Location and Count: 	Eight piles in lower part of the screen.

Rules for Building: 	Down in Rank  and Regardless of Suit ,

Moving of Stacks: 	Only the top card of the tableau piles are available for play on foudation or other tableau piles.

If Empty will Accept: 	Any Card

Stock/Waste Pile

Location and Count: 	Not Used.

See Also