Need For Eat v1.5

Copyright (C) 2001 Alawar Entertainment. All Rights Reserved.

Copyright (C) 2001 Another Day. All Rights Reserved.

CONTENTS
 Introduction to the Game
 Game
 Gamelevers
 Interface description
 Keyboard shortcuts
 Hardware requirements
 Copyright and license
 Contact us

1.Introduction to the Game:

Full of glee and gleed this very game ôNeed for Eatö is a cool blend containing both the ancient play ôPythonö and the ulterrmodern one û ôUnreal Tournamentö.

Is it out of your capacity to purchase two, three and four computers for having multiplayer regime. DonÆt be upset. No need to do any more. ItÆs enough to have only one to play the multiplayer game with great pleasure.

ôNeed for Eatö is unique opportunity to have a battle at this game with friends of yours, and what is more: with one, two or even three of them simultaniously. Do get! With only one computer!

Both you, your kids and friends arround are going to be granted with real ocean of positive emotions while playing.

There are two game regimes and 54 levels connected up. Further the new ones will be found by you on our Web site. Perhaps, sometimes being alone is to your liking . Well, weÆve got both multiplayer and single regimes. You are unable even to imagine so many tricks you are going to face when having come into this game. May be you want to know an information pertaining to graphic here. Be sure, itÆs of a high quality. Then, what would you say of 16 bits graphics; joy-stick support and marvelous and fascinating soundtrack so that you could be led into your own inner world. Outwardly û you live or even exist just as a limited and ordinary person, but inwardly - you get a real warrior.

Some info more: whatever background you want to have here, thatÆs for your choice.

The graphic can be designed to your own taste by the virtue of 16 wall versions.

2.Game:

What is the sense and point of this game; what are the basic regimes.

2.1. General information on Game.

You can play the game by operating a python (whatever colour you want you get in multiplayer regime with the aid of very convinient in operative keyboard and joy-stick as well, whereas in a single regime itÆs onle yellow one can be obtainable to you.) While python is roaming upon the play field you should look after it so that it go round all all the hurdles along its moving. But not without amusement and pleasure for it: it should gulp rabbits down. After all, itÆs more interesting than the famous ôtamagochiö: a python gets shorter and shorter up to death if not fed in time or when collided with any hurdle there. On the other hand, with every new rabbit belted a python becomes longer.

2.2. Single Game

In this regime the player has to surmount all the levels in each and every regime to be a real winner. As gradually surmounting different levels new ones will get accessible for zealous player.

2.3. Multiplayer.

You get into the game with friends of yours, otherwise play alone with pythons operated by the computer.

2.4. Need for Eat Game Regime

ThatÆs regime when the particular number of rabbits is to be eaten so that the player could be a winner.

2.5. Domination Game Regime.

ThatÆs a regime when some particular number of points must be accumulated by the player to conquer the enimy.

There are some grey buttons here. In the case a python gets in the center of them, then these buttons aquire a colour that of this particular python. The point is to have maximum number of buttons tinged with your pythonÆs colour upon the playboard as long as possible. It results one point per second for every button tinged with your colour.

3.Gamelevers:

Enumeration and descriptive list on the hurdles, bonus system and the Game information boards.

3.1.

The bases from which the pythons are to appear.

 Moving blades that can cut the pythons while closing.

The Sliding Walls are meant for barring the way of a python.

Repainting cross Blocks are meant for colouring a pythonÆs eyes so that a python could crawl through the stained tubes.

Stained Tubes.

Nipple allows a python to have one-way traffic.

Tube Teleports.

Upon these blocks a python slows its pace

Upon these blocks a python quickens its pace.

An insurmountable barrier for a python.

Domination Regime Buttons.

3.2. Bonus System.

 Bomb, if having captured then it transfers a rabbit to another spot.

 Flash - temporarily accelerates a python

 Stop û decelerates all the pythons but yours.

 Teeth - If you utilize this very trick then you get able to shorten the strange python or even slay it by biting its head off. When teeth are picked up by a python then it gets big eyes.

 ItÆs `a rabbit who is the main goal of the game. It should be swallowed.

3.3 Infromational Board

 Main board. It reflects the colour of a python , its place and number of points scored by the player.

 This board is for Need for Eat regime: it is to show how many rabbits must be swallowed to be a winner.

 This board is for Domination Regime. ItÆs to show how many points must be scored to be a winner.

 This board shows you the moment when blades and sliding walls open and shut.

4.Interface description.

The total menu rule

NEXT button û going to the next page

BACK button - going to the previous page .

4.1. Game

Single Game for surmounting all the levels.

4.1.1. Select Player.

Utilizing this kind of menu youÆve got a possibility to choose the name for the player. If you come into the game for the first time , there is no your name here yet. So press the NEW button and introduce your own name, whereas the DEL button is to extract the chosen name from the list.

4.1.2. Select Game Mode.

Here you have an opportunity to make your choice what regime you prefer amongst two offered here otherwise you have a possibility to choose the Tutorial regime.

4.1.3. Select Level.

In this menu you can select some particular level you are going to play on. You should click one of tiny bright (accessible) level screenshots and thereafter click the PLAY button. As a result the game starts.

4.2. Multiplayer.

In warm company of your friends you play, otherwise it gets training and mastering with rivals created by the computer.

4.2.1. Multiplayer Options.

You should fix here the number of rivals, their colour and who is intended (either man or computer) to lead each of them.

As well here you should set a limit to the game when you become already a winner. ( For each kind of regime there is its own objective: for NfE regime û the quantity of rabbits; for Domination - the number of points.)

Additionally you can set time limitation to the game.

4.2.2. Select Game Mode.

You should select one of two regimes offered in this game.

4.2.3. Select Level.

In the menu you can select the level you are going to play on. Firstly, you should click one of the tiny level screenshots, then there will be reflected those game levels only with the number of players fixed by you beforehand. So click the PLAY button and the game starts.

4.3. Sound.

Regulation of loudness for both music and sound effects.

4.4. Controls.

Choice of an operative regime.

In the menu you can see four coloured pictures of the pythons with white triangles around each of them. To alter the operative regime you should click one of the white triangles which are meant for reflecting the directions of the pythonsÆ movements, and then press the key required by you in this case either on the keyboard or upon the joy-stick.

4.5. Scores.

There are the best participants listed here.

4.6. Exit.

Via it you can withdraw from the game.

5.Keyboard shortcuts

ESC Compact game menu

F1 Assistance

F2 Background change

F3 Wall change

F4 Soundtrack change

F5 Turning on| off the music

F6 Turning on| off the sound effects.

TAB Displaying and concealing the places.

PAUSE Pause in the game

Alt+Enter change-over from fullscreen to windowed mode.

6.HARDWARE REQUIREMENTS

Minimum:

Target OS:
  Windows 95, Windows 98, Windows 2000
Software drivers:
  DirectX 6.1 or higher
Memory:
  16 Mb
CPU:
  Pentium 166
Sound and Video:

Recomended:

Target OS:
  Windows 95, Windows 98, Windows 2000
Software drivers:
  DirectX 7.0 or higher
Memory:
  32 Mb
CPU:
  Pentium 233
Sound and Video:
  Sound card;

7.COPYRIGHT AND LICENSE
See "license.html" or "license.txt" file.

8.CONTACT US
On any questions concerning the use of Need For Eat, feel free to contact us.
mailto:support@alawar.com;

 

Alawar Entertainment
Tel.: 7+(3832)-330547
E-mail: support@alawar.com
WWW: http://www.alawar.com/
Game URL: http://www.alawar.com/games/nfe