PRODUCT NAME
Reunion
BRIEF DESCRIPTION
Civilization and empire building game set in space.
RELEASED BY
Grandslam
COPY PROTECTION
Manual
Hard Drive Installable
MACHINE USED FOR TESTING
Amiga 4000/40 w/wb3.0
2 MB chip / 12 MB fast
Seagate 130 MB HD, Conner 320 MB HD
AIR 880k external drive
REVIEW
In the Beginning...
I love space sagas. Not that politically-correct garbage like the new
Star Trek shows, where we've managed to solve all our problems with peace
and love and old-fashioned American capitalism. I love the stories of
vast empires, of cataclysmic battles, and of great leaders. I love Star
Wars and Gundam. That's how Reunion caught my eye. It promised to go
beyond simple military conflict (a la Wing Commander), and deal with
exploration, trade, colonization, and an important long-term goal. It
looked fantastic. I had no doubt in my mind that it would be a fantastic
adventure in interstellar space.
Here's the story. Earth was experiencing a period of great peace. The
United Nations had successfully quelled all war, and as the world turned
to peace, people looked upward. (At this point it starts to sound like
ST:TNG or SeaQuest bullshit.... It gets better, read on.) Humanity's next
step was obviously to the stars. Exploration vessels were sent out to map
the cosmos and find other worlds on which humanity might live. Finally,
two suitable planets were discovered, and two great colony ships were sent
forth to claim them. One ship disappeared mysteriously and was presumed
lost. The other ship encountered an errant field of asteroids and was
severely damaged. The occupants escaped to the surface of their new home,
without the advanced technology which lay on board the ship. Earth,
unfortunately, was in no position to help. In the meantime, you see,
people there became strangely hostile, and many wars ravaged the planet.
Oops.
All of this happened centuries ago. New Earth has crawled back from
the primitive level which was forced upon it, and a great civilization has
sprung forth. You are, of course, the dictator of New Earth, and it's
your job to find out what the heck happened to the old one. Not a small
task.
At First Sight
The game starts showing you standing over a holographic projection
table. This is your command room, and it is from here that you issue your
orders to the forces of New Earth. A row of buttons on top and a set of
"hot zones" on the screen allow you to access the other menus and displays
through which you control your civilization. Initially you are alone, but
in order to get anything accomplished you need to hire a set of advisors:
a builder, a pilot, a warrior, and a scientist. You can choose from three
different candidates for each position, a cheap and unskilled one, one
with moderate skills and cost, and an expensive but powerful one. These
advisors don't really offer much advice, but are needed in order to build
structures, conduct research, pilot ships, and fight wars. Once you have
procured them they will huddle about you, looking like the generals in
Powermonger.
Here's my first quip, your advisors are stupid. Very stupid. You can
send them to the university, and they still come back stupid. This
becomes apparent when you have a conversation with them. These
"conversations" take place through a menu system of possible questions and
commands. Most of them are useless. For example, if you ask them how
they are they will either tell you that they have everything that they
need, or they complain that they want more money. There is NO WAY to give
them more money! Once you've paid their price they become your permanent
slaves, no salary is needed, or possible for that matter. The only cost
they incur is when you pay their tuition when you send them to the
university. You can also ask them what you should do next. They NEVER
EVER give ANY useful information. They only tell you to research stuff
that you haven't already (duh), or they tell you everything's fine. The
whole conversation aspect of the game is pointless and wasted.
If you feel the need to relax, there's a pub next door. You won't be
doing much there. The few people there you can talk to have very little
to say, and will sometimes repeat the same thing until the end of the
game. After a while a spy will show up, whom you can hire to give you
information on other races' colonies and fortifications. A pirate shows
up later, and you can send him on a few preset missions for small amounts
of ore or weapons. At one point in the game the bar becomes incredibly
useful, allowing you to halt hostilities with an entire race of aliens.
Unfortunately the place is so damn boring you probably won't go there
often enough to notice.
Where Does the Fire Station Go?
The first display you'll probably access is the land display. This is
a Sim City-esque view of your colony, showing rivers, trees, sand dunes,
etc., as well as your buildings. You need to erect structures to give
your colonies various abilities, and your citizens will periodically
demand public works (We demand a stadium! Sound familiar?). Basic needs
such as food or shelter must be supplied. Mines must be built to supply
the raw materials needed to build spacecraft and weapons. New Earth's
settlement comes well supplied with basic facilities, but will need
upgrading periodically to cope with your expanding population. New
colonies must be built from scratch.
Once again, you are hit with a sense of pointlessness (just like the
C= buyout! -Josh). It doesn't matter WHERE you build your buildings,
it never effects how your colony functions. The map only serves to
limit the number of buildings you can have, which becomes really
aggravating when you're forced to fit buildings in like a jigsaw puzzle.
This is supposed to be the surface of a PLANET for crissakes! What kind
of planet has only 25 square kilometers of surface area??? You should be
able to build ROADS and BRIDGES and CITIES! Unfortunately Reunion's
surface display is little more than a fancy means of limiting your
colonies to ridiculously small levels.
Subliminal Learning?
Once you've built New Earth up enough to support space exploration, you
need to research the technology for it. This is done by listening to
compact discs. I am not kidding. Research consists of going to the
research screen, pushing a CD into a player, and watching a nifty
frequency analyzer display. If only real research were like this. After
listening to the CD, a vector display of what you just researched pops up
on your holographic projector (this is its only use). This looks cool but
does not really add much to the game.
The annoying thing about Reunion's R&D system is that you CANNOT
research new technologies until the computer decides you can. Many
technologies can't even be developed by you, but must be obtained
elsewhere. Sorry, if I can develop spacecraft on my own I DAMN WELL can
develop something as primitive as a tank!
Keep Our Jobs at Home!
Now we hop over to the building screen, where you can see the same
nifty vector graphic as well as a bitmapped image of the product.
Building stuff is simply a matter of clicking on a purchase button and
selecting how many you want. The amount you can build is limited by the
amount of money (from taxing you citizens) and raw materials you have.
Sometimes a support system must be built for you to build the item. A
space station, for instance, must be built before you can build a cruiser,
and each station can build only one cruiser at a time. It takes time to
build each item, so don't expect stuff to just appear.
It is here that you hit one of the stupidest oversights in the game.
You can build things only on New Earth. No matter how advanced your
colonies are, even if they have a HIGHER level of technology than your
home world, they can't construct so much as a miner droid! They just
can't! This means that in order to build a defense force for other
colonies YOU HAVE TO BUILD IT AT HOME AND THEN SHIP IT ALL OVER! This is
too much of a pain in the ass. I just left my colonies undefended.
Mapping the Armada
So, we've built our spaceships; now let's sally forth into the cosmos!
You first must organize your ships together into groups. You can access a
screen which displays all of your groups together, from which you can
select the individual group you want to work with. There are four kinds
of groups that you can create - Satellite, Cargo, Combat and Defense.
Once you've created the necessary type of group you can add your ships to
it.
Reunion gives you a limited number of groups, spread over two pages.
One page is dedicated to planetary defense forces, while the other is for
all other groups. As I mentioned before, building defense forces requires
a LOT of work and patience. They don't even appear to be required
(discussed below). Yet Reunion makes 50% of the available group slots
DEDICATED to defense forces! You can't put anything else in them! No one
would possibly EVER need that many groups of them! Furthermore, there is
apparently NO WAY to disband a group once it's been created. If all the
ships are removed or destroyed, the "group" is sent back to New Earth.
The name of the group (which you can't change) sits empty in the slot it
occupies. You can't get rid of it. Fortunately, Reunion gives you
plenty of slots to work with; I didn't even use half of them. It's still
annoying to leave all those empty groups sitting around.
Having grouped your ships together, it's time to hop in the cockpit!
This gives you a view of the stars, if you're in space, or of the planet
you're on when you've landed. It's pretty. It's useless. I would never
ever use this screen were it not for the fact that it's the only place
where you can command your ships to take off or land. Every other order
can be issued from the starmap.
The starmap is a pretty display of the star system or planetary system
that you've currently selected. It looks really similar to the map
display in the multistage Psygnosis shoot-em-up Awesome. At its main
level it shows an entire star system, with all known planets shown. Other
known star systems can be selected from a menu on the right. Clicking on
a planet zooms in to show the planet, any known moons, and any known
fleets of spacecraft in the system. Most functions concerning ships, such
as moving them, combat, etc. can be accessed from the menu here. This is
also the only way to access a planetary view of another planet. If you
hit the button in the command center you get only New Earth, nothing else.
The starmap is probably the most polished of Reunion's features. It works
well and allows most functions needed during the game to be executed.
It's no more complex than any of the other displays, but this type of
display calls for simplicity rather than complexity.
Sending out your ships once they are built is relatively painless.
Launch them from the cockpit, then tell them where to go. If you watch
from the cockpit you can see a nifty starfield. Once you've reached
another world you can drop satellites to explore and determine the mineral
content and inhabitability of the world. Mineral worlds can have robotic
mining stations installed, while habitable planets can have new colonies
erected. It's even possible to build a mining station before the
inhabitability report comes in, and then build the colony later.
True to form, Reunion just doesn't go deep enough here. Mining
stations are next to worthless as they can't be upgraded and can store
only a tiny amount of ore. I soon abandoned them in favor of constructing
colonies, which can still have mines as well as storage centers to hold
the ore. While it's possible to make use of the added output of the
mining stations, it requires a massive effort to collect the ore. Ship
after ship must be sent in to pick up the small amount generated because
if the stores get full, production stops. It's too much work.
Not Alone
Not long after your first ship is sent out, you'll encounter your first
alien race. They live within your OWN STAR SYSTEM. For some reason you
haven't detected them until now. Oh, well. Anyway, they're a nice
folk. They give you all sorts of interesting technology that you wouldn't
be able to get otherwise. Your meetings with them take place in a small
room where you can ask and answer questions. This is the only interaction
(aside from the bar) that you can have with aliens. The only trade in the
game is available here. You can't even contact the aliens, they have to
contact you. If you wanna talk, tough beans. You can even send a ship
laden with useful ore and equipment to an alien world and LAND on it, but
to no avail. You can't trade and they won't even talk to you. You can
even land on a HOSTILE planet, no attempt being made to attack your
juicy, undefended cargo ship.
They will, however, destroy your satellites. Even if the race is
friendly, normal satellites will be destroyed when deployed. Only spy
satellites and spy ships can be deployed over alien worlds. Not that
they're very useful, mind you. When you drop a satellite over a
supposedly densely populated alien world, the images that come back are of
a BARREN SURFACE! NO BUILDINGS OR ACTIVITY! I guess all aliens must live
underground or something.
Just Fight, OK?
Not all aliens want to be your friends, and of course the only real way
to deal with them is by blowing the crap out of 'em. For that you need a
navy, an army, and weapons to arm the two. How you group them depends on
whether the force is to be offensive or defensive. I got through the game
with only one defensive force, stationed at New Earth. The aliens either
didn't know or didn't care about my fat, juicy, undefended colonies just
waiting to be invaded. All of their assault attempts were on New Earth.
Aliens are dumb.
Therefore you'll probably be building only offensive forces. These are
similar to your peacetime groups, except they have slots for both warships
and ground forces. The ships are to take out opposing navies and the
tanks and jets are for mopping up on the surface. Naturally you have to
take out the enemy spacecraft first. (It should be mentioned that you can
actually land on enemy planets with a full complement of tanks, troop
carriers, jets and warships, without the enemy so much as throwing a
pebble at you...Aliens won't fire first around their own planets.)
Space combat is simple, noninteractive, but cool. It's probably the
prettiest part of the game. After you give the order to attack, a radar
display showing your ships and the enemy's ships pops up, and the battle
ensues. This is kind of like watching the space battles in Macross or
Gundam from far away, with little specs of light exchanging little
blossoms of fire. In the lower right corner of the screen a series of
animations plays during the battle. These are reminiscent of the final
battle in Return of the Jedi, and look real cool. They don't actually
MEAN anything, mind you, they're just eye candy. Only the radar gives
meaningful information. It would be nice to be able to issue orders and
strategies during the battle, but the only option you have is to retreat.
I usually didn't; the animations are so cool that I didn't care if I lost,
I just watched them until the end. All in all, the whole affair basically
amounts to sending out your boys and telling them to "wing it."
Ground Combat is different. Before combat begins you are asked to
organize you troops into divisions, deciding between concentrated strength
and firepower or greater flexibility in movement. Combat takes place on a
single screen of terrain, where you can issue orders to individual
divsions. It all happens so fast that you can't really do much but tell
them to go ahead and shoot, and it doesn't pay to have lots of them
because you could never issue orders to them all. Once all the
defenders are taken out the planet's yours.... And you get a colony there
whether you want it or not. Invading is real expensive, not because of
the cost of warfare, but because you're required to build a whole damn new
colony every time you win.
Summing Up
I really wanted to like Reunion. Honest. It's very pretty, even on
the ECS version, the music is fantastic (you have two user-selectable
tunes
to choose from), and the whole concept of a civilization attempting to
discover what became of its progenitors is absolutely fantastic.
Unfortunately, its flaws are much to great for me to recommend that
someone plunk down money for it.
For one thing, it's way too linear. You can't do ANYTHING out of the
proscribed order. You discover each star system in a certain order, go to
war in a certain order, and are at the mercy of events which you aren't
allowed to change even if you could. For example, soon after you meet the
nearby benevolent aliens, they tell you that an enemy race is coming and
that they need your help. They give you plans for a simple space fighter
and ask that you send as many as you can build to help them. You have
enough time to build about THREE before the aliens attack. If you send
them out you're greeted by an armada of over 500 ships (far larger than
ANYTHING ELSE in the game!) which neatly destroys your little force, kills
all your buddies, and generally gives you a bad time. Once your buddies
are dead, the armada disappears as mysteriously as it came. The force
guarding the alien HOME WORLD isn't even a fifth as big! The whole thing
screams plot device. As an experiment I cheated by editing the data files
to give me a massive fleet, big enough to take out the alien menace. I
sent it out, and after a long, protracted, battle, managed to defeat the
invaders. No sooner had I done this than I was told of how the friendly
aliens' base was destroyed by the armada which I HAD JUST OBLITERATED!
This defied all logic and really pissed me off.
But what really kills Reunion is that is just isn't deep enough. It
shows wonderful potential in its colony building and exploration
sequences, but they just don't have enough complexity to make them
worthwhile. Why offer me the ability to lay out my bases when the layout
makes no difference? Why let me have defense forces when I can build only
equipment at my home base? Why have trading ships when I can't even
trade? The whole game is an exercise in astonishment giving way to
dissapointment. A lot of talent clearly went into the basic design of
this game, but hampered by its linearity, shallow gameplay, and incredibly
stupid ending, I have to say that it was wasted.
OVERALL
Sound: Excellent
Graphics: Excellent
Gameplay: Poor
Lastability: Once you win it you'll never play it again.
Value: Below average
Overall: Below average
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