//--------------------------------------
//--- CHILD OF LIGHT DLC2 localization common file
//
// File: localization_common.isg.ckd
// Author: tomsolo
// Revision: 0.00001
// Purpose: Life is Running
//--------------------------------------
BigEndian();
byte    header[16]                  <hidden=true>;                                      //  Set any field to true, if dont need.

struct  LOCALIZATION (int i){
    local  int count                <hidden=false>;                                     //  Set Show local variables if need this.
    count = i+1;
    int64   hash                    <hidden=true, /*bgcolor=0xFFBF00,*/format=hex>;     //  Yeah, this is not hash :)
    int     stringLength            <hidden=false, bgcolor=0x00FF7F, name="Length">;    //  Length of the localised string. 
    char    content[stringLength]   <bgcolor=0x7280FA, name="String">;                  //! Non-ascii chars need two bytes ! 
    //!  UTF8 editing! 
    //1. Please set Tools -> Options -> Files Interfaces -> Hex editor -> Charachter Set to UTF8!
    //2. Before Editing add exact byte length of your localized text and cut(DEL) or add extra bytes! (CTRL+SHIFT+I)
};

local  int i                        <hidden= true>;

for( i = 0; i < 120; i++ )
    {
        if (i < 9){
            LOCALIZATION loc(i)     <open=true>;
        } 
        if (i == 9){
            byte pad[8]             <hidden=true>;                                      //SOMETHING EXTRA
            LOCALIZATION loc(i)     <open=true>;
        } 
        if (i > 9){
            LOCALIZATION loc(i)     <open=true>;
        }            
}
//EOF-----------------------------------

