1) 
He’ll remember that.
2) 
She’ll remember that.
3) 
They will remember that.
4) 
Silence is a valid option.
5) 
You have a limited amount of time to make a choice.
6) 
Inspect the evidence at the crime scene.
7) 
Items tagged with ^imageScale:0.8^<ui_notification_evidencePOI.d3dtx:-18> can be “linked” to related items to theorize a connection.
8) 
Find additional related evidence.
9) 
This game series adapts to the choices you make.
The story is tailored by how you play.
11) 
This action will impact your gameplay experience.
12) 
Your choices have influenced this moment.
13) 
Connect Scorch Mark evidence to the Exploded Remains to craft your theory.
14) 
A bonding moment
15) 
Rude to Alfred, he’ll remember that.
16) 
That’s going to leave a mark.
17) 
Not all connected items will reveal valid theories.  Break these links to reset them.
18) 
Drag to move.
21) 
Drag to move.
19) 
To move use^imageScale:0.95^<ui_notification_keyboardAndMouseWasd.d3dtx:-20>
20) 
To move use <ui_notification_analogStickLeft.d3dtx:-20>
22) 
Use the mouse to look around.
23) 
To look around use <ui_notification_analogStickRight.d3dtx:-20>.
24) 
Disagree with Alfred
25) 
That was close!
26) 
Harvey will remember that.
31) 
Harvey will remember that.
27) 
Press <ui_notification_facebuttonDown.d3dtx:-20> and <ui_notification_controllerTriggerRight.d3dtx:-20> to use your Finishing Blow!
28) 
Use <ui_notification_analogStickRight.d3dtx:-20> to move into the circle, then press the displayed button to attack.
29) 
Press <ui_notification_facebuttonDown.d3dtx:-20> and move <ui_notification_analogStickLeft.d3dtx:-20> simultaneously.
30) 
Fill bars to earn an Expert Move.
32) 
Falcone will remember that.
33) 
Gotham will hear of this.
34) 
You let Vicki stay.
35) 
Vicki will remember that.
36) 
You let Harvey off the hook.
37) 
Alfred will remember that.
38) 
Gordon will remember that.
39) 
The Codex has been updated!
40) 
Retrieve the Data Drive
41) 
Use the Codex to Look Up Info on the Cat Burglar
42) 
Analyze the Data Drive at Batcomputer
43) 
Oswald will remember that.
44) 
Oswald noted your callousness.
45) 
Oswald noticed your kindness.
46) 
Falcone noticed that.
48) 
Use<ui_notification_keyboardAndMouseWasd.d3dtx:-15>to find the bullet, then Click to extract it.
49) 
Drag left or right to find the bullet, then tap to extract it.
50) 
Use <ui_notification_analogStickLeft.d3dtx:-20> to find the bullet, then <ui_notification_faceButtonDown.d3dtx:-20> to extract it.
51) 
Fill up the Bat Symbol by completing Expert moves to earn a Finishing Blow!
52) 
Reconstruct what happened here by discovering which pieces of evidence best link together to tell the story.
53) 
Continue linking related evidence to reconstruct the crime.
54) 
Link thugs to objects in the environment to plan your takedowns.
55) 
You cannot make a connection until at least 2 linkable items have been discovered.
56) 
Unlink items that dont seem to have a strong connection.
57) 
These two items aren’t a match.  Break this link and look for a more direct connection.
58) 
To rotate the hologram use <ui_notification_analogStickLeft.d3dtx:-15>
59) 
To rotate the hologram use <ui_notification_keyboardAndMouseWasd.d3dtx:-15>
60) 
Drag to rotate the hologram.
61) 
Oz
62) 
Bruce
63) 
Alfred
64) 
UPDATED
65) 
Oswald noticed that.
66) 
Lieutenant Gordon noted your violence.
67) 
Lieutenant Gordon noted your nonviolent approach.
68) 
SELECT
69) 
DECRYPTING DEVICE
70) 
Use the arrows buttons to Select and Rotate the pieces.
71) 
Use the arrows buttons to Select and Rotate the pieces.
72) 
<ui_batComputer_legendDpadUpDown.d3dtx:-12>Select <ui_batComputer_legendDpadLeftRight.d3dtx:-12>Rotate
73) 
Locate the sniper nest
74) 
DECRYPTING DATA...
75) 
COMPLETE
76) 
Selina is going to remember that.
77) 
^color:#cbd6db^^font:GameplayBodyMedium^A Telltale story by
^^ZACK KELLER
^^CHRIS HOCKABOUT
78) 
^color:#cbd6db^^font:GameplayBodyMedium^Episode Directed by
^^KENT MUDLE
79) 
^color:#cbd6db^^font:GameplayBodyMedium^Art Direction
^^MARTIN McDONALD
80) 
^color:#cbd6db^^font:GameplayBodyMedium^Characters
^^DAVEED KAPLAN
81) 
^color:#cbd6db^^font:GameplayBodyMedium^Environments
^^CHRISTIAN DE LOS SANTOS
82) 
^color:#cbd6db^^font:GameplayBodyMedium^Animation
^^MICHAEL TJOSVOLD
83) 
^color:#cbd6db^^font:GameplayBodyMedium^Choreography
^^MATTHEW LEACH
84) 
^color:#cbd6db^^font:GameplayBodyMedium^Programming
^^TULLEY RAFFERTY
^color:#cbd6db^^font:GameplayBodyMedium^Music by
^^JARED EMERSON-JOHNSON
85) 
^color:#cbd6db^^font:GameplayBodyMedium^Music by
^^JARED EMERSON-JOHNSON
86) 
Tap screen to update Codex.
87) 
Press <ui_notification_keyboardAndMouseE.d3dtx:-20> to update Codex.
88) 
Press <ui_notification_facebuttonDown:-20> to update Codex.
89) 
Drag to open the doors.
90) 
Use <ui_notification_analogStickLeft.d3dtx:-20> to open the doors
91) 
Use <ui_notification_keyboardAndMouseW.d3dtx:-20> to open the doors
92) 
Use Bat-Tech to reveal trace evidence of phosphorus.
93) 
HARD DRIVE ENCRYPTED
94) 
Maneuver the drone around the outside of the Skyline club to scan for Falcone’s location.
95) 
Press <ui_notification_keyboardAndMouseA.d3dtx:-20> and <ui_notification_keyboardAndMouseD:-20> to use your Finishing Blow!
96) 
Press both prompts simultaneously to use your Finishing Blow!
97) 
Your guests will remember that.
98) 
Press both prompts simultaneously.
99) 
Press <ui_notification_keyboardAndMouseShift.d3dtx:-20> and <ui_notification_keyboardAndMouseE.d3dtx:-20> simultaneously.
100) 
Gotham Media Feed
101) 
Swipe Up and Down to scroll.
102) 
Use ^imageScale:0.8^<ui_batComputer_legendMouseW.d3dtx:-15> and ^imageScale:0.8^<ui_batComputer_legendMouseS.d3dtx:-15> to scroll.
103) 
Use ^imageScale:0.8^<ui_batComputer_legendDpadUpDown.d3dtx:-15> or ^imageScale:0.8^<ui_batComputer_legendLeftStick.d3dtx:-15> to scroll.
104) 
<<id:377679995>><<:377679995>><<id
City Hall, 8:32 PM
105) 
^glyphScale:1.25^City Hall
^glyphScale:.6^8:32 PM
106) 
^glyphScale:1.25^Cobblepot Park 
^glyphScale:.6^6:06 AM
107) 
^glyphScale:1.25^Cafe Triste
^glyphScale:.6^5:23 PM
108) 
^glyphScale:1.25^Eastside Docks
^glyphScale:.6^6:44 PM
109) 
^glyphScale:1.25^Skyline Club
^glyphScale:.6^9:19 PM
110) 
Right Click to exit.
111) 
^imageScale:0.5^<ui_notification_faceButtonRight.d3dtx:-15> to exit.
112) 
Harvey took notice.
113) 
Harvey noticed.
114) 
He took notice.
115) 
He noticed that.
116) 
Alfred noticed that.
117) 
Use <ui_notification_mouseLeftClick.d3dtx:-20> to move into the circle, then press to attack.
118) 
Tap the dot to attack.
