Version: 103
shadinggroup {
	shadinggroup {
		Count 1
		Shaders 6 {
			ambient_wheel.shadert 1 va_whl_sedan_01.tex 
			ambient_shadow.shadert 1 vp_shadow_ambient.tex 
			default.shadert 1 va_civic_share.tex 
			ambient_body.shadert 1 va_civic_share.tex 
			lit_textured_damage_noHDR.shadert 1 va_undercar_1.tex 
			ambient_emissive_brakelight.shadert 2 va_civic_share.tex __envmap__ 
		}
	}
}
lodgroup {
	mesh {
		high 6 whl0_H.mesh 3 whl1_H.mesh 4 whl2_H.mesh 5 whl3_H.mesh 6 vroot_civic_sh_LOD_Body_H.mesh 0 shadow_L.mesh 7 15.000000
		med 5 whl0_M.mesh 3 whl1_M.mesh 4 whl2_M.mesh 5 whl3_M.mesh 6 vroot_civic_sh_LOD_Body_M.mesh 0 30.000000
		low 5 whl0_L.mesh 3 whl1_L.mesh 4 whl2_L.mesh 5 whl3_L.mesh 6 vroot_civic_sh_LOD_Body_L.mesh 0 9999.000000
		vlow none 9999.000000 
		center 0.008039 -0.000049 0.129929
		radius 2.550105
	}
}
bound {
	bound bound.bnd
}
skel {
	skel va_civic_sh.skel
}
bonetag {
	whl_l0	3
	whl_r0	4
	whl_l1	5
	whl_r1	6
	drop_shadow	7
	glow_headlight0	9
	glow_headlight1	10
	glow_brakelight0	11
	glow_brakelight1	12
	glow_side0	13
	glow_side1	14
	glow_side2	15
	glow_side3	16
	glow_taillight0	17
	glow_taillight1	18
}
