Spells

What Are Spells?

Spells represent magical and/or miraculous abilities which players can learn and use to their advantage in the game. In the world of T4C, spells are divided into two main categories: mage spells and priest spells. Mage spells are based on Intellect whereas priest spells are based on Wisdom. Unlike skills, which can be used as often as you want, spells require magic points (also called mana by some people). Some potions (such as the Potion of Mana) and skills (such as Meditate) allow you to restore your mana.

Learning Spells

Most spells have attribute and level requirements. These vary depending on the spells and the NPC who teaches them. Since there are no set values to these requirements, you must learn what they are by asking NPCs about them. Also, spells require that you spend Skill Points to learn them. If you do not have skill points left, you cannot learn spells. Lastly, you should be aware that some spells have pre-requisite spells, that is, spells that you must have already learned before you can learn this new one. Most mentors will tell you about this when you ask to be taught a new spell that you can't learn.

Once you have found an NPC that is willing to teach you a spell, a dialog box will appear:

Click on the spell you want to learn (assuming you are offered more than one), then click on the Learn button (to the right, above the yellow +/- buttons). If you do not have enough skill points or gold pieces, you will not be allowed to learn the spell. Otherwise, you have learned the spell. Unlike skills, spells cannot be improved.

Note: The Macro button does not work on this screen, nor do the + or - buttons.

Using Spells

In order to first use a spell, you must open your spellbook (Ctrl-P), then click on the spell of your choice using your mouse button or the up/down arrows on your keyboard. You must then click on Cast if you are ready to cast, or Cancel if you have made a mistake.

Note: The Macro button does not work on this screen.

Exhaustion

Spells also have additional limitations that skills do not have: they cause exhaustion. There are three types of exhaustion: mental, physical and movement. Mental Exhaustion prevents your character from casting spells. Physical Exhaustion prevents you from physically attacking an opponent. Movement Exhaustion prevents you from moving. Exhaustion lasts for a variable period of time depending on the spell and the exhaustion type.

Spells Descriptions

Spells are described using the elements below. We list a few sample spells at the end of this section.

Mana Cost

Casting a spell costs a certain number of magic (or mana) points. When you have no more magic points (MPs), you need to wait before you

Attack Type

Attacks can be physical or mental. If they are physical, then physical protection (such as armor) applies against the damage taken. If they are mental, then physical protection doesn't apply.

Target Type

Spells can be aimed at different targets: anything, any object, any living creature, any NPC, any PC, any location, or self. Those target types are self-explanatory.

Duration

Spells last only for a limited amount of time. Many are instantaneous (no duration), while some others can last for up to a few minutes. Durations are noted instantaneous (0 seconds), short (1-30 seconds), medium (30 seconds-2 minutes) or long (2 minutes and up).

Element

Some spells are based on one of the Four Elements (Earth, Air, Water and Fire) and Two Natures ("Light" and "Dark"). Some monsters are more or less vulnerable to certain elements, so knowing which spell to use against which monster is important.

Spells Listing

Spell Name Pre-Requisite

Mana

WIS

INT

Level
Barrier

10

24

59

21
Call Lightning Lightning Bolt

7

41

42

26
Chain Lightning Call Lightning

7

45

46

30
Clear Thought

21

28

74

28
Curse

5

16

74

20
Drain Life Lesser Drain

6

16

83

23
Dust Devil

2

21

21

6
Earthen Strength

30

43

29

23
Earthquake Shatter

11

71

43

47
Electric Shield Chain Lightning

24

64

65

49
Fire Bolt Flaming Arrow

6

16

80

22
Fire Dart

1

15

21

2
Fire Shield Flame Wave

22

16

156

48
Fireball Fire Bolt

7

16

94

27
Flame Wave Fireball

10

16

133

40
Flaming Arrow Fire Dart

3

15

44

10
Freeze Ice Shard

5

24

57

20
Glacier Ice Ball

13

40

130

55
Greater Drain Drain Life

10

16

136

41
Heal Critical Heal Serious

7

55

17

27
Heal Light

2

19

15

3
Heal Serious Heal Light

4

34

16

13
Healing Heal Critical

13

96

18

55
Ice Ball Ice Bolt

11

35

110

45
Ice Bolt Ice Shard

6

26

68

25
Ice Shard

3

19

34

9
Lesser Drain

3

15

50

12
Light

10

15

18

2
Lightning Bolt Dust Devil

4

30

30

15
Mana Shield Protection+Barrier

14

16

100

29
Nimbleness

11

59

60

44
Poison

2

18

30

7
Poison Arrow Poison

5

23

51

17
Protection

9

27

15

8
Rain of Fire Flame Wave

12

17

171

53
Resist Fire Mana Shield

10

34

105

43
Resist Ice Mana Shield

11

16

150

46
Sanctuary Mana Shield

120

91

18

52
Shatter Stone Shard

5

41

16

18
Stone Shard

2

21

15

4
Stone Skin Protection

45

59

37

37
Tranquility Heal Critical

45

71

17

38
Turn Undead

5

43

16

19
Vortex of Air Chain Lightning

10

55

56

40
Word of Recall

100

36

36

21