Spells represent magical and/or miraculous abilities which players can learn and use to their advantage in the game. In the world of T4C, spells are divided into two main categories: mage spells and priest spells. Mage spells are based on Intellect whereas priest spells are based on Wisdom. Unlike skills, which can be used as often as you want, spells require magic points (also called mana by some people). Some potions (such as the Potion of Mana) and skills (such as Meditate) allow you to restore your mana.
Most spells have attribute and level requirements. These vary depending on the spells and the NPC who teaches them. Since there are no set values to these requirements, you must learn what they are by asking NPCs about them. Also, spells require that you spend Skill Points to learn them. If you do not have skill points left, you cannot learn spells. Lastly, you should be aware that some spells have pre-requisite spells, that is, spells that you must have already learned before you can learn this new one. Most mentors will tell you about this when you ask to be taught a new spell that you can't learn.
Once you have found an NPC that is willing to teach you a spell, a dialog box will appear:
Click on the spell you want to learn (assuming you are offered more than one), then click on the Learn button (to the right, above the yellow +/- buttons). If you do not have enough skill points or gold pieces, you will not be allowed to learn the spell. Otherwise, you have learned the spell. Unlike skills, spells cannot be improved.
Note: The Macro button does not work on this screen, nor do the + or - buttons.
In order to first use a spell, you must open your spellbook (Ctrl-P), then click on the spell of your choice using your mouse button or the up/down arrows on your keyboard. You must then click on Cast if you are ready to cast, or Cancel if you have made a mistake.
Note: The Macro button does not work on this screen.
Exhaustion
Spells also have additional limitations that skills do not have: they cause exhaustion. There are three types of exhaustion: mental, physical and movement. Mental Exhaustion prevents your character from casting spells. Physical Exhaustion prevents you from physically attacking an opponent. Movement Exhaustion prevents you from moving. Exhaustion lasts for a variable period of time depending on the spell and the exhaustion type.
Spells are described using the elements below. We list a few sample spells at the end of this section.
Mana Cost
Casting a spell costs a certain number of magic (or mana) points. When you have no more magic points (MPs), you need to wait before you
Attack Type
Attacks can be physical or mental. If they are physical, then physical protection (such as armor) applies against the damage taken. If they are mental, then physical protection doesn't apply.
Target Type
Spells can be aimed at different targets: anything, any object, any living creature, any NPC, any PC, any location, or self. Those target types are self-explanatory.
Duration
Spells last only for a limited amount of time. Many are instantaneous (no duration), while some others can last for up to a few minutes. Durations are noted instantaneous (0 seconds), short (1-30 seconds), medium (30 seconds-2 minutes) or long (2 minutes and up).
Element
Some spells are based on one of the Four Elements (Earth, Air, Water and Fire) and Two Natures ("Light" and "Dark"). Some monsters are more or less vulnerable to certain elements, so knowing which spell to use against which monster is important.
Spell Name Pre-Requisite Mana WIS INT Level Barrier 10 24 59 21 Call Lightning Lightning Bolt 7 41 42 26 Chain Lightning Call Lightning 7 45 46 30 Clear Thought 21 28 74 28 Curse 5 16 74 20 Drain Life Lesser Drain 6 16 83 23 Dust Devil 2 21 21 6 Earthen Strength 30 43 29 23 Earthquake Shatter 11 71 43 47 Electric Shield Chain Lightning 24 64 65 49 Fire Bolt Flaming Arrow 6 16 80 22 Fire Dart 1 15 21 2 Fire Shield Flame Wave 22 16 156 48 Fireball Fire Bolt 7 16 94 27 Flame Wave Fireball 10 16 133 40 Flaming Arrow Fire Dart 3 15 44 10 Freeze Ice Shard 5 24 57 20 Glacier Ice Ball 13 40 130 55 Greater Drain Drain Life 10 16 136 41 Heal Critical Heal Serious 7 55 17 27 Heal Light 2 19 15 3 Heal Serious Heal Light 4 34 16 13 Healing Heal Critical 13 96 18 55 Ice Ball Ice Bolt 11 35 110 45 Ice Bolt Ice Shard 6 26 68 25 Ice Shard 3 19 34 9 Lesser Drain 3 15 50 12 Light 10 15 18 2 Lightning Bolt Dust Devil 4 30 30 15 Mana Shield Protection+Barrier 14 16 100 29 Nimbleness 11 59 60 44 Poison 2 18 30 7 Poison Arrow Poison 5 23 51 17 Protection 9 27 15 8 Rain of Fire Flame Wave 12 17 171 53 Resist Fire Mana Shield 10 34 105 43 Resist Ice Mana Shield 11 16 150 46 Sanctuary Mana Shield 120 91 18 52 Shatter Stone Shard 5 41 16 18 Stone Shard 2 21 15 4 Stone Skin Protection 45 59 37 37 Tranquility Heal Critical 45 71 17 38 Turn Undead 5 43 16 19 Vortex of Air Chain Lightning 10 55 56 40 Word of Recall 100 36 36 21