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Help Contents
Contents

Quick Reference: Input/Recording

Using the Mouse for Note Input

Step Input from a MIDI Instrument

Realtime Recording

Quick Reference: Playback

Note Parameters

Part Settings

Instrument

Benders and Controllers

Transformations

Transpose

Tempo

Mixer

Quick Reference: Notation

Transcription Resolution

One Voice

Minimize Rests

Voice Assignments

Transpose

Graphic Symbols

Note Editing

Note Attributes

Note Spacing

Rests

Score Layout

Printing

The Ruler

Basics

Beat or Bar Division?

The File Menu

New

Open...

Save

Save as...

Export MIDI File...

Import MIDI File...

Export to Clipboard...

Print...

Print Setup...

Exit

The Edit Menu

Undo

Edit Menu Options: Notation

Edit Menu Options: Overview

Edit Menu Options: Controller

The Transform Menu: Notation

Basics

Transpose...

Quantize MIDI...

One Voice

Minimize Rests

Requantize Notation...

Clock Shift...

Key Velocity...

Rests

The Transform Menu: Overview

Basics

Change Key Signature...

Change Time Signature...

The Transform Menu: Controller

Options in the Controller Windows

The Screen Menu

What does the Screen Menu do?

How to use the Screen Menu

The Windows Menu

User 1, 2, 3, 4, 5, 6

Save User Config

New: Notation

New: Roll View (Melodic Staves)

New: Roll View (Drum Staves)

New: Tempo

New: Bender

New: Program Change

New: Other Controllers

New: Overview

New: Page View

Mixer...

Effects...

Instrument...

Line Setup...

Drum Setup...

The Options Menu

MIDI Settings...

Recording Mode...

Sync...

Communicating with the Outside World

MTC Synchronization using MME

Ports...

Initial Tempo...

Initial Time Signature...

Initial Key Signature...

Initial Clef...

Note Attributes...

Notation Mode...

Page Control...

Page Layout...

Save Drum Template...

Load Drum Template...

Application Fonts...

Controllers

Basic Functions

The Number of Bars in the Controller Window

Controller Types

Setting a Single Controller Event

Shortcuts for Setting Preset Values:

Editing a Single Controller Event

Editing Controllers Over a Range

Selecting a Range of Bars

Processing

The Toolbar

Basics

The Buttons

Shortcuts and Keyboard Commands

General

In the Overview Window

In the Roll View Window

In the Page View Window

On the Mixer

Troubleshooting

Basics

System Requirements

General Performance

Font Installation

Printing


Using the Mouse for Note Input

1.	Select an Initial Time Signature (from the Options menu).

2.	Select a subdivision of the current beat by pressing a key (1 - 9) on the numeric keypad (NUM LOCK must be on).

This procedure selects the smallest notevalue to be entered and is indicated on the ruler. The beat division can be changed anytime.

For a higher division than 9, press "0" on the numeric keypad to open the Ruler dialog box (note that you may also choose the bar as the basis for the subdivision):

3.	Select the Note tool by clicking the  on the toolbar.

4.	Move the pointer to the staff and position where you want the note(s) to start. The cursor on the ruler shows the current position.

5.	Click the left mouse button to enter the note. The cursor on the ruler shows the note's end position.

For accidentals, press one of these keys before releasing the mouse button:


 Step Input from a MIDI Instrument

1.	Enable MIDI IN by clicking the MIDI IN Enable button on the toolbar.

2.	Select an Initial Time Signature (from the Options menu).

3.	Select a subdivision of the current beat by pressing a key (1 - 9) on the numeric keypad (NUM LOCK must be on).

This procedure selects the smallest notevalue to be entered and is indicated on the ruler. The beat division can be changed anytime.

For a higher division than 9, press "0" on the numeric keypad to open the ruler dialog box (note that you may also choose the bar as the basis for the subdivision):

4.	Move the ruler to the staff and position where you want the note(s) to start.

5.	Press and release one or several notes on the MIDI instrument.

The cursor on the ruler advances automatically when a note or chord is released.

Related Topics:

Entering Notes Longer Than the Current Subdivision

Tied Notes

Voices


Entering Notes Longer Than the Current Subdivision

•	Step on the sustain pedal on your instrument before releasing the notes. Each step makes the notes one subdivision longer

or

•	Press the [right arrow] key before releasing the notes. Each press makes the notes one subdivision longer.


Tied Notes

Ties are automatic. If you want to tie two notes "manually", delete the second note and make the first note longer. The Roll View is ideal for this type of editing.

Note  The Transcribe button in the Roll view must be checked when you want the rhythmic notation to change.


Voices

To enter polyphonic music, open the Voice Control toolbox and assign a voice and a stem direction before entering notes.


Realtime Recording

Basic

Options


Basic

1.	Turn on the metronome by clicking the "Metronome" button in the toolbar.

2.	Move the ruler to the part and bar where you want to start recording.

3.	Click the "Record" button or press [r]. Recording will begin after a one bar Lead-in count.

4.	Stop recording by pressing [Spacebar], or by clicking the "Stop" button in the toolbar.


Quick Reference: Input/Recording - Realtime Recording - Options
Options

•	Select an Initial Time Signature (from the Options menu).

•	Select a subdivision of the current beat by pressing a key (1 - 9) on the numeric keypad (NUM LOCK must be on).

This procedure selects the smallest notevalue to be entered and is indicated on the ruler. The beat division can be changed anytime.

For a higher division than 9, press "0" on the numeric keypad to open the Ruler dialog box (note that you may also choose the bar as the basis for the subdivision):

•	Select a tempo by choosing "Initial Tempo..." from the Option menu.

•	To change the metronome settings, choose "MIDI Settings..." from the Options menu.

•	You can use a drum part instead of the metronome. Step input a drum pattern and copy the pattern if necessary.


Note Parameters

•	Attack Offset - Controls the timing of the note attack.

•	Release Offset - Controls the timing of the note release.

•	Key Velocity - Controls the loudness of a note.

For individual notes, these parameters can be adjusted in the Roll View.


Part Settings

When you play the score, the MIDI output is controlled by the various settings in the Overview window.


Quick Reference: Playback - Instrument
Instrument

The instrument selected for playback obviously changes the way the music sounds. To select an instrument, choose "Instrument..." from the Window menu, click the Instrument button in the toolbar or double-click an instrument name in the Inst column of the part list (in the Overview).


Benders and Controllers

These parameters affect pitch, channel volume, modulation, aftertouch etc. in the playback.

All types of controllers are edited in their respective controller windows.

To edit pitchbend, choose "New" from the Window menu and then "Bender" from the submenu.

All other controllers are edited in a general Controller window, where the desired controller is selected from a list box within the window. Open a Controller window by choosing "New" from the Window menu and then "Other Controllers" from the submenu.


Transformations

The following transformations affect MIDI playback:

Related Topics:

Quantize MIDI

Clock Shift

Key Velocity

Offset Quantize


Quick Reference: Playback - Transformations - Quantize MIDI
Quantize MIDI

Changes the timing of the notes.  If quantized 100% the music sounds exactly "as written".


Clock Shift

Moves the notes forward or backward in time during playback.


Key Velocity

Changes the dynamics of the notes.


Offset Quantize

Moves every even note in a beat a number of ticks to create a shuffle/swing feel.


Quick Reference: Playback - Transpose
Transpose

Your music can easily be transposed both in the Notation window and the Overview window.

Note  If you want to write a score with transposed parts, you can transpose the playback of those parts to the correct sounding pitch, with the transpose settings in the Overview window.


Tempo

Tempo can be set manually during playback by choosing "Initial Tempo... " from the Options menu and dragging the scrollbar to the right (faster) or to the left (slower).


Quick Reference: Playback - Mixer
Mixer

The Mixer settings affect playback and the settings (positions of faders and buttons) on the mixer are saved with the song and included when exported to a MIDI-file.

The movement of faders and buttons can also be recorded.


Transcription Resolution

Transcription resolution is set by pressing a key on the numeric keypad, representing the beat-subdivision.

The subdivision is indicated on the ruler:

For a higher division than 9, press "0".  The Ruler dialog box will appear:

Please note, that you may choose Bar or Beat as the basis of the subdivision.

Transcription resolution is involved in the following processes:

•	When music is recorded in realtime.

•	When music is recorded in steptime.

•	When a selected area is re-transcribed.

•	When Clock Shift processing is selected and the "New Notation" box is checked.

•	When notes are selected or edited in the Roll View and the "Transcribe" box is checked.


Quick Reference: Notation - One Voice
One Voice

The "One Voice" command affects the selected notes in Notation or the selected bars in Overview.


Quick Reference: Notation - Minimize Rests
Minimize Rests

The "Minimize Rest" command affects the selected notes in Notation or the selected bars in Overview.


Voice Assignments

Voice assignments in polyphony are done with the Voice Control tools available from the toolbar by pressing the [image] key.


Quick Reference: Notation - Transpose
Transpose

The "Transpose..." command in the Transform menu changes the notated pitches as well as accidentals in the selected bars. Transposition of playback only is done in the part list of the Overview.


Graphic Symbols

Use the Graphic Symbols tool in the toolbar to enter graphic symbols. As the name implies, the graphic symbols in the current release of MW2 has no MIDI playback functions assigned to them.

The transposing symbols (clefs, 8va etc.) transposes the written music showing the correct notation of the actual MIDI pitches following the clef.


Note Editing

Musicator offers a convenient way to copy and move groups of notes, using the mouse.

This function is known as "Drag & Drop" in many other Windows applications:

Related Topics:

Selecting Notes

Moving the Notes

Copying the Selected Notes

Options


Selecting Notes

Click the left mouse button and draw a box around the notes you want to select for copy or move.

•	The selected area will be inverted.

Note  If notes are placed far above or below the current staff, you might experience that the ruler "jumps" to the part over or under the one you intend to work on when you click the mouse button. To avoid this, press and hold [Shift] while pressing the mouse button.


Moving the Notes

•	Point to a notehead in the selected area.

•	Click and hold the left mouse button and move the notes to the new position. The horizontal position (beat, subdivision) is indicated by the cursor on the ruler.

•	Release the mouse button.

•	The notes in the group are re-transcribed.

Note  If you don't point to a notehead the notes will not be moved.


Copying the Selected Notes

•	Point to a notehead in the selected area.

•	Press and hold [Control], click and hold the left mouse button and move the notes to the new position.

•	Release the mouse button.


Quick Reference: Notation - Note Editing - Options
Options

•	If you want the intervals in the copied notes to be restricted to the pitches in the current tonality, press [t] (for Tonality) before releasing the mouse button.

The intervals will be adjusted by removing all accidentals in the copied notes.

This is practical when copying notes vertically, to create block harmony, as well as keeping a copied phrase within the current tonality. To set accidentals for the copied note(s) use these keys:

Note  If you don't press [t], the absolute intervals within the phrase are kept.


Note Attributes

Editing of note attributes is done with the help of Note Attributes toolbox. Open it by choosing "Note Attributes..." from the Options menu or by clicking the right mouse button.

It contains tools for:

•	Grace notes.

•	Stem direction.

•	Enharmonic Transforms.

•	Beam Grouping.


Note Spacing

Note spacing can be controlled in two ways:

1.	For global Notation display attributes set the spacing parameter by choosing "Notation Mode..." from the Options menu.

2.	Spacing can also be adjusted manually:

Click and hold on a subdivision line on the ruler, and drag slowly left or right.

The spacing between notes will change.

Note  This command redraws the whole screen and is quite demanding on your system's computation power. If you have a fast 486 system, it will perform smoothly. On a 386SX it will be quite slow.


Quick Reference: Notation - Rests
Rests

MW2 automatically generates the correct rests in the music, for each individual voice in the staff.

Multi-measure rests are also automatic. They will only appear in parts, never in the score. You can break up a large multi-measure rest into smaller units by inserting double-bar lines in the Notation window.

There are several tools available if you would like to manipulate the default rests and their placement:

Related Topics:

Moving Rests

Hide/Show Rests

User Defined Rests


Moving Rests

Rests can be moved freely within the bar:

1.	Select the rest or rests you want to move.

2.	Press and hold [r].

3.	Grab the selected area.

4.	Move the rest(s) to the desired position.

5.	Release the [r] key.

6.	Release the mouse button.


Hide/Show Rests

Rests can be hidden if you want to de-emphasize polyphony.

The Transform menu contains commands to hide rests and to show hidden rests. For more information about hiding/showing rests, see Error! Bookmark not defined.  or Error! Bookmark not defined.  .


User Defined Rests

Rests are also available as pure graphical symbols - having no effect on the MIDI musical structure.

These rests can be found in the User palette of the Graphic Symbols Master palette, and can be put anywhere in the music.


Score Layout

Page Layout

Distance between Staves

Clefs

Transposing


Page Layout

To adjust page layout parameters choose "Page Layout..." from the Options menu.

Margins, instrument name area length, separate size scaling for score and parts and titles and credits can be set using this command.


Distance between Staves

The distance between staves in the score are set using the  System Dimensions tool in the toolbar.


Clefs

Initial clefs are set by choosing "Initial Clef..." from the Options menu and the selecting the desired clef. Clefs can also be inserted anywhere in the score using the Graphic Symbols tool.


Transposing

Each  can be individually transposed by first selecting the whole part, in the Overview window and then choosing "Transpose..." from the Transform menu.


Quick Reference: Notation - Printing
Printing

Print Setup

Print


Print Setup

All printing in MW2 is based on the settings in the Windows Print setup.

Note  Print setup is global for the communication between Windows and the printer, and controls all print jobs from all applications.


Quick Reference: Notation - Printing - Print
Print

The score and individual parts can be printed out at the same time, in one unattended session. Both score and parts must be in the same page format for this feature to work. The selection is done in the Print Preparation dialog box.


The Ruler - Basics
Basics

The ruler in the Notation window, is an extremely helpful, visual tool, that makes note-entry and editing a breeze.

The ruler always spans one bar and will always show the current resolution. You can change the current resolution at any time using the numeric keypad:

These note values are based on a time signature of 4/4. The default value of the ruler is 4 (on the keypad) = 16th notes.

The current setting of the ruler will directly affect the resolution, both in step time and realtime recording.

You can change the resolution after the recording is done by first selecting some music and then choosing "Requantize Notation..." from the Transform menu.

In the Notation window, the ruler will move along during playback, showing you the current bar.


Beat or Bar Division?

If you press [0] - zero on the keypad, the Ruler dialog box appears. You can then type in a new resolution in the text field called "New Subdivision". The legal range is 1..16 for beat divisions and 1..64 for bar divisions.

Related Topics:

Based on: Beat

Based on: Bar


Based on: Beat

This is the default. See the example on the previous page. If you can't get the desired resolution with "Beat" selected, you probably will by choosing "Bar" instead.


Based on: Bar

If you choose this option, the bar will be divided by the value set in "New Subdivision". Here are a few examples:

•	A "New Subdivision" value of  1, results in this:

•	A "New Subdivision" value of  3, results in this:

•	A "New Subdivision" value of  6, results in this:

You can learn more about using the ruler in the User's Guide.


New

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Open...

Opens a Musicator file, with the extension .MCT

The .MCT file format is unique to Musicator, and can not be read/created by other applications.

MW2 can read .MCT formats from Musicator GS for Windows, Musicator GS for DOS, and Musicator 2.5 for DOS. If you have files that were created with Musicator for DOS versions 1 or 2, please contact your local distributor for assistance in converting them.

The MW2 for Windows file format can not be read by older releases of Musicator for DOS or Windows.


Save

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Save as...

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Export MIDI File...

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Import MIDI File...

When importing a MIDI file, MW2 transcribes the file while reading. Default resolution is 16th notes. The time signature(s) is read from the MIDI file.

Related Topics:

MIDI File Format 0

MIDI File Format 1


MIDI File Format 0

When importing a MIDI File format 0 each MIDI channel in the file is assigned to a part, i.e. MIDI channel 1 to the MW2 part directed to line 1, MIDI channel 2 to the MW2 part directed to line 2, MIDI channel 3 to the MW2 part directed to line 3 etc.


MIDI File Format 1

When importing a MIDI File format 1 each track in the file is assigned to a part, i.e. track 1 to the MW2 part directed to line 1, track 2 to the MW2 part directed to line 2, track 3 to the MW2 part directed to line 3 etc.

Note  If the MIDI file contains more than 35 tracks: 32 ordinary tracks plus tempo and SysEx A and B, track 36 and above will be ignored.

Like most MIDI performances, a MIDI file most likely will have to be edited for appearance when imported. Some MIDI files are strictly quantized and will look good directly when transcribed. Others might be harder to read.

Note  Using the powerful "One Voice" and "Minimize Rests" commands on the whole song will make most published MIDI files look good with minimal editing effort.


Export to Clipboard...

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Print...

Opens the Print Preparations dialog box. Use this dialog box to select which parts should be printed out, to turn bar numbering on or off and to set page numbering offsets.

Related Topics:

Select Parts

Page  Offset

Bar Numbers

Bar Number Offset

Score Options

Page Number Offset

Print


Select Parts

Click the check boxes next to the parts you want to print out.


Page  Offset

If you are printing a large work split into several files, you might want to continue page numbering after the last page in the preceding section.

The offset number will be the same as the number of pages printed in the preceding session.


Bar Numbers

•	Click the "None" button to turn bar numbering off.

•	Click the "Numbers only" button to display plain bar numbers.

•	Click the "Numbers with box" button to display bar numbers enclosed in a box.


Bar Number Offset

If you are printing a large work in several files, you might want to continue bar numbering after the last bar in the preceding section. The offset number will be the same as the number of bars printed in the preceding session.


Score Options

Click the "Print Score" button if you want to print out the full score along with the selected parts.


Page Number Offset

Same as the Page Offset for parts, except this is for the score.


The File Menu - Print... - Print
Print

Click this button to open a standard print dialog box.

Note  The Print dialog box is the same as in other applications with one exception: The print range unit is bars instead of pages. This affects both the score and the selected parts.


Print Setup...

Opens the standard Print Setup dialog box. All printing in MW2 is based on the settings in the Windows Print setup. Please refer to your Windows manual on how to use this dialog box.


Exit

Exits MW2 and returns to Windows.


Undo

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Edit Menu Options: Notation

In addition to normal Cut/Copy/Paste functions, MW2 also has mouse-controlled Cut/Copy/Paste functions. For more information, see Note Editing.

Related Topics:

Cut

Copy

Paste


The Edit Menu - Edit Menu Options: Notation - Cut
Cut

Cuts the currently selected notes and pastes it to MW2's internal clipboard.

Note  Only the data is cut, and the time-span they contain is replaced with rests. The underlying bar-structure is kept.


The Edit Menu - Edit Menu Options: Notation - Copy
Copy

Copies the currently selected notes and pastes it to MW2's internal clipboard.


The Edit Menu - Edit Menu Options: Notation - Paste
Paste

Pastes the notes from MW2's internal clipboard beginning at the cursor's current position.

Note  Musicator has several internal clipboards, one for each window where data can be Cut/Copy/Pasted. Cut/Copy and paste works only within the current window. Data cut from one window can not be pasted to a different window.

Example:  If you copy a range of bars in Overview it can not be pasted directly to a position selected in Notation, or a Controller window etc.

Data on MW2's clipboard can not be pasted to other applications. For transport of music data between applications see Import and Export MIDI file.


Edit Menu Options: Overview

Selecting Bars and Parts

Selecting all Bars in a Part

Selecting all Bars in several Parts

Cut

Copy

Paste Insert

Paste Merge

Paste Replace

Delete Bars in Part(s)

Delete Bars in Score

Insert Bars in Part(s)

Insert Bars in Score

Hide Part(s)

New Part

Delete Part(s)


Selecting Bars and Parts

To select a range of bars/parts, press the left mouse button and drag to cover the desired area. The selected area is inverted.


Selecting all Bars in a Part

To select all bars in a part, click on the name of that part.


Selecting all Bars in several Parts

To select all bars in several parts, [Shift]-[Click] on the names of the parts you want to select.


The Edit Menu - Edit Menu Options: Overview - Cut
Cut

Cuts the data (notes and controllers) in the currently selected bars and pastes it to MW2's internal clipboard. Please note, that only the data is cut: The bar it is cut from becomes empty bars (with rests). The underlying bar-structure is kept.


The Edit Menu - Edit Menu Options: Overview - Copy
Copy

Copies the data (notes and controllers) in the currently selected bars and pastes it to MW2's internal clipboard.


Paste Insert

The data (notes and controllers) and the bar(s) it reside in on the clipboard is inserted in the selected part(s): The bar(s) in all part(s) are moved toward the end to make room for the inserted bar(s).


Paste Merge

The bars and data on the clipboard are merged (mixed) with the existing bars and data from the selected bar: No bars are inserted.


Paste Replace

The bars and data on the clipboard replace the bars and data from the selected bar: The old data is erased.

Note  The Overview also features "Drag & Drop" editing. Please refer to the User's Guide for further information.


Delete Bars in Part(s)

The bars and the data in the selected bars are deleted. The remaining bars are moved forward.


Delete Bars in Score

The bars and the data in the selected bars are deleted in the score (all parts). The remaining bars are moved forward.


Insert Bars in Part(s)

The number of bars in the selected bar range are inserted. The remaining bars are moved backward.


Insert Bars in Score

The bars in the selected bar range are inserted in the score (all parts). The remaining bars are moved backward.


Hide Part(s)

Use this command to hide the currently selected part(s). The part(s) are returned to the "pool", where they are stored until needed. Hidden parts will still play back unless they are removed from all screen setups or muted before they are hidden.


New Part

Creates a new part in the Overview.


Delete Part(s)

Deletes the selected part(s) permanently from the current song.

Note  Caution is required since this command is not undoable.


Edit Menu Options: Controller

Cut

Copy

Paste


The Edit Menu - Edit Menu Options: Controller - Cut
Cut

Copies the data in the selected range to the clipboard.


The Edit Menu - Edit Menu Options: Controller - Copy
Copy

Cuts the data in the selected range to the clipboard.


The Edit Menu - Edit Menu Options: Controller - Paste
Paste

Pastes the data in the clipboard to the current position.

Related Topics:

To paste controller data:


To paste controller data:

1.	First lock the cursor to the desired position by clicking on that point on the ruler.

2.	Choose "Paste" from the Edit menu.

Clicking the ruler again releases the cursor.

Note  Controller data can be freely pasted between different types of Controllers. If you want to make Filter Cutoff changes to follow the Bender,  copy the Bender data and paste it to the GS Filter Cutoff Controller window.


The Transform Menu: Notation - Basics
Basics

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Transpose...

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Quantize MIDI...

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The Transform Menu: Notation - One Voice
One Voice

Removes excessive polyphony caused by late release of successive notes.

Before:

After:

Related Topics:

How to do it:


The Transform Menu: Notation - One Voice - How to do it:
How to do it:

1.	Select the area to be processed.

2.	Select "One Voice" from the Transform menu - or press the [image]  button on the toolbar.

This operation is local. Use the "One Voice" command when the Overview is active to change multiple bars/parts.

Note  The MIDI data is not affected, only the notation is changed.


The Transform Menu: Notation - Minimize Rests
Minimize Rests

Improves readability by transcribing notes followed by rests within a beat to a greater notevalue (= the note + the rest's time).

Before:

After:

Related Topics:

How to do it:


The Transform Menu: Notation - Minimize Rests - How to do it:
How to do it:

1.	Select the area to be processed.

2.	Choose "Minimize Rests" from the Transform menu - or press the  button on the toolbar.

This operation is local. Use the "Minimize Rests" command when the Overview is active to change multiple bars/parts.

Note  The MIDI data is not affected, only the notation is changed.


Requantize Notation...

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Clock Shift...

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Key Velocity...

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The Transform Menu: Notation - Rests
Rests

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The Transform Menu: Overview - Basics
Basics

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Change Key Signature...

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Change Time Signature...

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Options in the Controller Windows

Related Topics:

Drawing

Editing

Interpolate


Drawing

To draw controller data press the right mouse button and draw the graph freely.


Editing

To select a range within a Controller window click the left mouse button, drag and release. The selected area is inverted.

Now you can choose the different edit options from the Edit menu.


Interpolate

The "Interpolate" command generates smooth transitions between controller events:

Related Topics:

How to do it:


The Transform Menu: Controller - Interpolate - How to do it:
How to do it:

1.	Begin with inserting a start and end value (you can also insert values between the start and end values for more complex transitions).

Click in the controller window with the right mouse button while observing the position on the ruler and the value in the value field. The desired values will appear as vertical bars.

Note  To adjust a value precisely, press the [f] key, select the value to adjust with the [left arrow] and [right arrow] keys (the current value turns red) and use the [up arrow] and [down arrow] keys to adjust the value. Press [Shift]-[left] or [right arrow] keys to adjust the time position (the exact position is shown in the time fields).

Note  If you want to change more bars than can be shown in the window at the same time, click the "Bar Range select" button down to the right. A dialog box will appear, enabling you to specify a bar range.

2.	Select the area containing these values.

 3.	Choose "Interpolate..." from the Transform menu. The Interpolation dialog box will appear.

Type in a resolution value. The valid range is 1..7 (where 1 is course and 7 is fine resolution) for all controllers except pitchbend which (due to a higher resolution) has a valid range of 1..14. A typical value in this case would be 5 or 6, which is suitable in normal situations where the transition stretches from 1 to 3 bars.

4.	Click "OK" to close the dialog box and  see the result of the interpolation or click "Cancel" to exit without doing anything.


What does the Screen Menu do?

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How to use the Screen Menu

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User 1, 2, 3, 4, 5, 6

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Save User Config

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New: Notation

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New: Roll View (Melodic Staves)

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New: Roll View (Drum Staves)

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New: Tempo

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New: Bender

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New: Program Change

Program change events can be inserted by numbers within the song. These are set in a Controller window as a single event.


New: Other Controllers

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New: Overview

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New: Page View

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Mixer...

MW2 features a real-time mixer for control of Volume and Pan (which work on nearly all MIDI instruments) and Reverb send, Chorus send, and sound control parameters (which work on GS instruments) on each channel.

MW2 features a realtime mixer for control of volume and pan (which work on nearly all MIDI instruments), reverb send, chorus send and sound control parameters (which work on GS instruments) on each channel.

The sliders are moved with the mouse: point, click, hold, drag.

Clicking on the arrows above and under the slider will increment/decrement in steps of one.

The knobs are turned by pointing to the line on the knob then clicking, holding, and dragging around the knob. For finer control, drag the pointer in larger circle around the knob.

During realtime recording, mixer movements (fader, pan, chorus and reverb) will be recorded as well.

Existing settings of faders and the pan, chorus and reverb controllers will be reflected while playing/recording and the mixer buttons will move accordingly.

When you grab a fader or controller during playback or recording, your movements will override any existing settings in this part as long as you hold down the mouse button. If you are recording, your movements will be recorded. If you are playing back, your movements will be played, but will not be recorded.

The Vol, Pan, Eff 1 and Eff 2 fields in the Overview window and the corresponding controls in the mixer will update each other continously, always showing the current value. Normally you'll want to do the basic mixing in the Overview and then turn to the mixer when it's time for the final mix (which also includes recording mixer movement).

Note  The setting in the "Recording Mode..." dialog box (in the Options menu) is followed when recording mixer movements except for the "Merge" option. When the Merge option for recording is selected, mixer movements will be recorded in Replace mode.

Related Topics:

Master Volume


Master Volume

If you press and hold [Control] while moving a volume fader, you can fade the master volume up and down. This way you can insert a nice fade in/out or general volume level changes in your music.


Effects...

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Instrument...

Shows the available instruments (patches) in the selected synth/module. Selecting an instrument opens a list of the available sounds (also called "patches") in that instrument.

Clicking on a sound in the list sends a program change to the selected synth, calling up that sound to be played from the currently selected part.

Related Topics:

Adding Instrument Sound Lists


Adding Instrument Sound Lists

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Line Setup...

The Line Setup controls the following parameters:

Related Topics:

Bend Range

Portamento

Poly/Mono Status

GS Mute

Port

Channel


Bend Range

The range in semitones that the pitchbend will cover. The max. possible range for GS instruments is +/- 24 semitones (2 octaves).


Portamento

Enables portamento (glissando) between the notes. Allowed input is [y]es or [n]o (to portamento).

The portamento time (the sliding rate of the glissando) is set in the value field in the Other Controllers  Window.


Poly/Mono Status

Poly mode is the default and normal setting, allowing more than one note to be played at a time on the selected channel.

Mono mode allows only one note at a time to be played, useful for solo instrument sounds like trumpet, flute etc.


GS Mute

Disables the channel on GS instruments.

When using a GS sound module like CM-300/500 which has no control panel, muting channels on the GS instrument allows these channels to be transmitted to the other instruments in the setup.


Port

Select one of the four available ports by typing the corresponding letter: A, B, C or D. The number of ports available depends on what interface you're using. The port assignment can be viewed and changed by choosing "Ports..." from the Options menu.


The Windows Menu - Line Setup... - Channel
Channel

Displays the MIDI channel for each line/port combination. The range is 1...16. Try to keep a unique port/channel combination for each line. Merging of parts can be done by assigning them to the same line (in the Overview).


Drum Setup...

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MIDI Settings...

Use this dialog box to activate and define the metronome and other MIDI related options.

Related Topics:

Metronome

Activated

Lead-in count

Channel

Downbeat pitch

Downbeat velocity

Beat pitch

Beat velocity

Paging

GS Mode

MIDI Thru

System Ex

Re-channelizing

Performance


Metronome

The metronome in MW2 is a MIDI metronome. The built-in sound of some interfaces or the PC-speaker is not used.


Activated

Click this checkbox to turn on the metronome. This is the same as pressing the "Metronome" button on the toolbar. The metronome will now be heard both during recording and playback.


Lead-in count

Check this button to get a one bar Lead-in count before recording starts.


The Options Menu - MIDI Settings... - Channel
Channel

Any MIDI channel (1-16) can be set to receive the metronome signal.


Downbeat pitch

The note to be played on the downbeat.


Downbeat velocity

The velocity value (loudness) of the downbeat note.


Beat pitch

The note to be played on the beats.


Beat velocity

The velocity value (loudness) of the beat notes.


Paging

Turning the pages while playing the MIDI data can be turned off. For slow computers, this ensures that the turning of pages does not take up too much of the system's performance which might influence the timing of MIDI playback.

This depends on many parameters, such as CPU speed, amount of available memory, video performance, screen size, general system configuration, score size, density of notes and controllers and more.

If there are glitches in playback, turning paging off is the first thing to do to increase the available performance resources.


GS Mode

Checking this box sends a MIDI System Exclusive message that puts the instrument in GS Mode. When un-checked Musicator will not send out all the GS controller reset messages when a sequence is started.

This message is sent:

1.	If checked, when Musicator is loaded

2.	When the box is checked after being unchecked. If you connect a GS instrument to the computer when MW2 is already running, this insures that the instrument is set in GS mode.

Note  This will only work with Roland GS instruments.


MIDI Thru

When MIDI Thru is checked, the signals received form MIDI IN are transmitted to MIDI OUT.

If you are using a keyboard controller and a sound card/module MIDI Thru must be checked to hear what you are playing.

If you are using a keyboard instrument with an internal sound source you might want to do one of two things:

1.	Set the instrument to Local OFF (preferred).

2.	Set MIDI Thru in MW2 to OFF.

This prevents the instrument from doubling the notes played, receiving information both from MIDI IN and from its own keyboard, causing the number of available voices to be reduced.


System Ex

System Exclusive messages provide access to functions in synths and modules, otherwise hidden to the user. In MW2 you can view and edit these Sys Ex messages. Be careful! Sys Ex messages are powerful stuff and aimless experimenting could lead to unexpected results.

MW2 will send out Sys Ex messages whenever you load a song or after you have made changes in the Sys Ex editor and click the "OK" button.

Click the "Edit" button in the MIDI Settings dialog box to open the SysEx Edit window.

Check the "Include" box to decide whether Sys Ex should be sent or not (this will not erase any Sys Ex messages).

•	The edit field works like any other text field in Windows.

•	In the Output section you select to which port the Sys Ex messages should be sent. The choices are A, B, C or D.

•	Click the "Edit" button to access a local Edit menu.

•	Click "OK" when you are done editing or viewing Sys Ex.

•	Click "Cancel" to exit the dialog box without saving any changes.

•	Checking the "Include" box will tell MW2 to include the Sys Ex messages in the current file.

You can store different Sys Ex information, like patches, system setups etc. following these easy steps:

1.	Select the desired text in the Sys Ex window.

2.	Copy it to the clipboard

3.	Open a text-only program like the NotePad.

4.	Paste in the text from the clipboard.

5.	Save the text as a NotePad file.

Note  Read each of your synth's manuals. They usually contain comprehensive information about the Sys Ex messages available.


Re-channelizing

If you set your instrument's MIDI transmit channel to 1,

MW2 will automatically change both input and thru output channel according to the part settings.

If you move the ruler to a staff/part assigned to channel # 2,

MW2 will monitor, record and play back on channel # 2. No changes in transmit channel are necessary on your instrument.

Note  If your instrument transmits on a different channel, MW2 will record or step-enter on that channel, the part selection is not considered.

Note  If you record from a source transmitting on multiple MIDI channels (Multi Channel Recording), always place the ruler over the part using channel 1. If you don't, the MIDI data transmitted on Channel 1 will be re-channelized to whatever the channel of the part where the ruler were placed.


Performance

There are three settings:

•	Maximum musical resolution

•	Medium

•	Fastest graphics

If you select "Maximum musical resolution", the timing of events is given maximum priority. Musicator has a timing resolution of 480 ticks per. quarter note (ppq). Selecting "Faster graphics" releases more resources to graphic drawing at the expense of playback precision.

Note  This affects actual timing of playback and recording only. MW2's internal resolution is always 480 ticks pr quarter note.

•	Click "OK" to apply the settings you've chosen.

•	Click "Cancel" to exit without making any changes.


Recording Mode...

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Sync...

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Communicating with the Outside World

This section contains additional information about how MW2 communicates with different MIDI interfaces. Synchronizing MW2 to a tape recorder using SMPTE/MTC is quite easy and painless once the proper settings have been made. You should therefore read this chapter carefully in order to utilize the sync functions in MW2 fully.

Related Topics:

Compatibility

Using MW2 with Windows MME

To use MW2 with Roland S-MPU in Native Mode


Compatibility

MW2 can communicate with a MIDI interface in two different ways or "modes":

•	Through Windows MME (Multi Media Extension) using any MIDI interface with a Windows compatible driver.

•	With Rolands S-MPU interface in native mode (see below).

To work in either of the two "modes" mentioned above and thus handle the internal MIDI processing properly, MW2 will refer to a file called musimidi.dll.

Two other files: mw2midi.dll and mw2smpu.dll contains the actual information and must be copied into musimidi.dll. This can be done from the File Manager using a simple procedure.


Using MW2 with Windows MME

Note  MW2 is shipped with Windows MME support as the default configuration. You will only have to go through the procedures described below if:

a)  You are switching from the Roland S-MPU interface to a Windows MME compatible interface or...

b) You want to use the Roland S-MPU interface in native mode.

Please disregard the following if none of the conditions above are met.

1.	Make sure that MW2 is not running.

2.	Go to the Program Manager, open the File Manager application and locate the MW2 directory.

3.	Open the MW2 directory and select the mw2midi.dll  file from the file list on the right.

4.	Choose "Copy..." from the File menu. The Copy dialog box will appear.

5.	In the "To:" field type: musimidi.dll

6.	Click "OK" or press [Return] to close the dialog box.

The information in the mw2midi.dll file has now been copied into the musimidi.dll  file enabling MW2 to work with any MIDI interface with a Windows compatible driver.


To use MW2 with Roland S-MPU in Native Mode

1.	Make sure that MW2 is not running.

2.	Go to the Program Manager, open the File Manager application and locate the MW2 directory.

3.	Open the MW2 directory and select the mw2smpu.dll  file from the file list on the right.

4.	Choose "Copy..." from the File menu. The Copy dialog box will appear.

5.	In the "To:" field type: musimidi.dll

6.	Click "OK" or press [Return] to close the dialog box.

The information in the mw2smpu.dll file has now been copied into the musimidi.dll  file enabling MW2 to work with the Roland S-MPU interface in native mode.


MTC Synchronization using MME

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Ports...

Related Topics:

Output:

MIDI Sync In Port

MIDI Remote Port

Input:

MIDI Timecode Port(s)

MIDI Sync Out Port


Output:

Select the outputs you wish to use by choosing an interface port from the list boxes. Each menu lists the ports presented by the interface drivers currently installed in Windows.


MIDI Sync In Port

Select the port you will use to input MIDI sync. Only one port can receive MIDI sync at a time.


MIDI Remote Port

If this option is selected, MW2 will respond to incoming start/stop commands (if MW2 is not busy). You may choose to "listen" to port A, B or both.


Input:

Select which inputs you want to use by choosing an interface port  from the list boxes. Each menu lists the ports presented by the interface drivers currently installed in Windows.


MIDI Timecode Port(s)

Select from the list boxes which ports will be used to send and receive MIDI Time Code.


MIDI Sync Out Port

Select which port you will use to output MIDI sync.


Initial Tempo...

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Initial Time Signature...

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Initial Key Signature...

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Initial Clef...

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Note Attributes...

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Notation Mode...

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Page Control...

The settings in this dialog box control various aspects of the Page View. The "Page Control..." command is only available when the Page View is open.

Related Topics:

Zoom

Select:

Systems on Page:

Bars in System


Zoom

Click on the arrow button to open a list box with preset zoom factors. You can also type in a value between 20-400 (%).


Select:

Click on the arrow button to open a list box listing the available parts in the song. Click on "Score" to view the whole score or a part name to view it separately.


Systems on Page:

Click the "Add" button to add systems to a page.

Click the "Remove" button to remove systems from a page.


Bars in System

Enter how many bars a system should have in the "No. of bars pr. system" field.

You can select a range of bars by entering the range in the "From bar:" and "Up to bar:" fields or by selecting one or more systems in Page View.

Check the "Create empty bars" box to create new bars at the end of a song.

Click the "Apply" button to apply the changes to the selected range. Click "Apply to all" to apply the changes to the score.

Note  It's a good idea to start from the beginning of a song and then work through to the end if you need to change the "Bars in system" settings frequently.


Page Layout...

Instruments, margins, instrument name area length, separate size scaling for score and parts, titles and credits are set in this dialog box:

Related Topics:

Score Margins: Top

Score Margins: Left

Score Margins: Instrument Name Length

Score Margins: System Width

Measurement Unit

Part Margins: Left

Part Margins: Width

Part Margins: Top

Print Sizes

Names


Score Margins: Top

The distance between the top of the paper and the Title/Staves area.


Score Margins: Left

The distance between the left side of the paper and the Instrument Name/Staves area.


Score Margins: Instrument Name Length

The area where the instrument names are printed.


Score Margins: System Width

The width of the staff area. For printing in landscape mode a width of about 10" (25.4) cm is normal. For printing in portrait mode a width of about 6.5" (16.5) cm is normal. This setting also affects the system width in the Notation window.


Measurement Unit

The measurement unit can be switched between centimetres and  inches.


Part Margins: Left

The distance between the left side of the paper and the staff.


Part Margins: Width

The width of the staff area. For printing in landscape mode a width of about 10" (25.4) cm is normal. For printing in portrait mode a width of about 6.5" (16.5) cm is normal.


Part Margins: Top

The distance between the top of the paper and the Title/Staves area.


Print Sizes

Print sizes can be set individually for the score and the parts.

The settings can be between 20% and 400%.


Names

The Main Title, the Sub Title, Composer and Arranger all appear on top of the first score page and the first of the part pages only.

The Ref. title appears on the successive pages.

The instrument names are printed on all score pages and part pages.

The names in the fields can be up to 38 characters long.

All title fields are automatically centred on the page, but can be moved freely up and down by using the mouse in the Page View.

The part instrument name, composer and arranger fields can be freely moved by using the mouse in the Page View.

The fonts for the names and titles can be changed by choosing "Application Fonts..." from the Options menu.


Save Drum Template...

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Load Drum Template...

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Application Fonts...

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Basic Functions

Help is not available due to space considerations when fitting the Musicator 2.0 demo onto one diskette. For more info, see Edit Menu Options: Controller  .


The Number of Bars in the Controller Window

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Controller Types

Help is not available due to space considerations when fitting the Musicator 2.0 demo onto one diskette. For more info, see Edit Menu Options: Controller  .


Setting a Single Controller Event

Help is not available due to space considerations when fitting the Musicator 2.0 demo onto one diskette. For more info, see Edit Menu Options: Controller  .


Shortcuts for Setting Preset Values:

Help is not available due to space considerations when fitting the Musicator 2.0 demo onto one diskette. For more info, see Edit Menu Options: Controller  .


Editing a Single Controller Event

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Editing Controllers Over a Range

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Selecting a Range of Bars

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Processing

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The Toolbar - Basics
Basics

The toolbar provides quick mouse access to the functions most often used in MW2.


The Buttons

Current Bar/Time Display

MIDI IN Enable

Metronome On/Off

Punch In/Out

Transport

Mouse Tools

Voice Control Toolbox

Voice Assign Tools

The Graphic Symbols Tool

Chord Symbols

User

The System Dimensions Tool

Transcription Tools

Quantize MIDI

Mixer

Instrument


Current Bar/Time Display

The bar field shows the current bar and the time field shows the current time in hours, minutes, seconds, frames and bits.


MIDI IN Enable

Click this button to enable MIDI Input for step entry from a MIDI instrument.

Note  This button doesn't have to be on for realtime recording to work.


Metronome On/Off

Click this button to turn the metronome sound on or off. The metronome sound can be changed by choosing "MIDI Settings..." from the Options menu.


Punch In/Out

Click this button to activate punch in/out and open the Punch In/Out dialog box or to turn off the punch in/out function.

In this dialog box you can enter the exact start and end boundaries for the punch in/out area. A tick is 1/480 of a quarter beat.

Note  This dialog box can also be activated by highlighting an area in Overview while [Alt] is pressed. The settings in the dialog box will then reflect the highlighted area.


Transport

The transport buttons operate just like the buttons on a tape recorder. Please note the keyboard shortcuts.

"Play", starts playback from the current bar. [Spacebar]

"Stop"  [Spacebar]

"Go To Start" [Home]

"Go To End" [End]

"Record" [r]


Mouse Tools

From this palette you can choose different Mouse Tools for selecting, note entry and voice editing.

This is the Pointer Tool. Click on a part to change the active part.  Press the left mouse button and drag to select an area. The selected area is inverted. The selected area can be cut, copied or moved, as well as processed with the Transcription tools and the transform options.

This is the Note Entry tool. Pressing this button changes the pointer to a notehead in a wire cross to assist in aligning new notes with existing notes

Clicking on this button to select the Voice Control  tool and open the:


Voice Control Toolbox

Select voice 1, 2, 3, 4

Select stem direction of a voice: Up, Down, Variable, Reset

Note  When the Voice Control toolbox is open, step entry of notes will be assigned to the currently selected voice and stem direction.


Voice Assign Tools

Split between double system

Split between voice 1 & voice 2

Assign notes in "lasso" to the selected voice

Assign notes below line to the selected voice

1.	Draw dividing line with the mouse between notes to be assigned to new voices.

2.	Select voice number if necessary.

4.	Press the Voice Assign tool to apply the new voice assignment.

Clicking "Reset" resets all voice assignments in the current bar


The Graphic Symbols Tool

Clicking this button opens the Graphic symbols palette. A palette containing the various symbol groups is opened.

Selecting a symbol opens a subpalette with the symbols in that group.

Selecting a symbol changes the mouse pointer to the selected symbol which then can be clicked in place anywhere.

Related Topics:

Clefs and Ottavas

Repeat Markings

Repeat Endings

Barlines/Repeats

Alignment

Slurs

Text

Fonts

Writing Lyrics in MW2

Enhancements to the text function when writing lyrics


Clefs and Ottavas

Initial clefs are set by choosing "Initial Clef..." from the Options menu. Clefs from the Graphic symbol palette can also be inserted in a staff.

Note  When clefs are changed or inserted, the existing music on the staff is transposed.


Repeat Markings

The "jump" symbols (Dal Segno etc.) in row 3 from the top, are global.  They are not tied to a particular staff and will be printed on each part as well as the score.

Note  Always place global symbols on the 1st (upper) staff.

This can be done in any of the 6 screen setups.


Repeat Endings

When entering "Repeat Endings" this dialog box appears:

•	The bracket can be open or terminated.

•	Bracket length is set in bars.

•	The text in the field will appear in the score and all printed parts.


Barlines/Repeats

Bar lines are also global, but can be entered from any part.

Place the symbol cursor to the left of the existing bar line to set.


Alignment

Symbols are always connected to the musical position in the staff where they are placed.

If you change the horizontal dimensions by adding/removing bars in a system, the graphic symbols will move along with the music they are related to.


Slurs

The Slur tool is selected from the trills etc. section in row #6.

Slurs are drawn with the mouse - click and hold the left mouse button while drawing the slur.

MW2 then immediately scans the shape of the slur when you finish drawing, and smoothes the curve.


Text

Text can be written anywhere in the score. Click the "I" button to activate the text cursor, and click at the area where you want to begin to enter text.


Fonts

Clicking the "Fonts" button opens the Style Group Select dialog.

You can define a new style consisting of any font and size available in your Windows environment, and your choice of alignment.

Note  If you change a style, all text already typed with that style will be changed globally.


Writing Lyrics in MW2

The recommended way of writing lyrics in Musicator is as follows:

1.	Use Center-aligned text mode, selectable in the fonts dialog available by pushing the 'Fonts' button on the text graphical sub palette.

2.	Use the[Tab] key to jump to the next note to write the next syllable.

3.	 To continue an existing line first align the cursor vertically by placing it in the closest word on the line, then use Tab or another movement key ([PgDown],[PgUp], [arrow] keys) to get to next position.


Enhancements to the text function when writing lyrics

If a 'lyric' text object (word or syllable having center alignment) ends with a hyphen "-", this hypen will be displayed centered between the object it is a part of and the next object of the same type on the text line. This happens when the text is displayed normally, but not when one of the two involved objects are being written or edited.

The correct way to utilize this feature is to enter the text like this:

<syllable><hyphen><Tab><syllable><Tab> etc..

Example:

Christ-mas is com-ing

is entered like this:

<Christ><hyphen><Tab><mas><Tab><com><hyphen><Tab><ing>


Chord Symbols

Chord symbols can be entered anywhere with the Chord symbols tool. Pressing [Tab] jumps between beats. You can enter complicated chords like "Cm7-9/D#9add6".

Note  "#" and "b" placed adjacent to a letter are interpreted as attributes to the key, not to the following number: D#9 is interpreted as D sharp, not as an D with augmented 9. Use the + sign for augmented intervals.

Note  When transposing in Overview the chords are also transposed.


User

The User symbols group consists of these symbols:

They can be entered anywhere, but have no musical function related to MW2" musical knowledge and tools.

Note  MW2 relates to these symbols as pure graphics. They are intended to be used for rest cues, replacing rests in bars where phrases in another part could be notated as the rests in another part(s).

Accidentals can also be used for explicit notation, where a musician might be in doubt whether an accidental in a preceding bar is still valid or not.

Related Topics:

Deleting Symbols


Deleting Symbols

1.	Select the symbol with the mouse.

2.	Press [Delete].


The System Dimensions Tool

Clicking this button opens the tool for adjusting the space over, between and below staves.

Note  This setting determines the vertical  spacing between parts within the systems in the score. The distance between score systems and part systems in part print is set directly on the Page View.

Related Topics:

How to do it:


The Toolbar - The System Dimensions Tool - How to do it:
How to do it:

1.	Select active staff by clicking once.

2.	Grab the staff and move up/down to increase the space over the staff.

3.	Grab the lines under the system and move the line up/down to adjust the area below staff.

The cursor automatically changes to an Up/Down arrow when placed within an adjustable area.


Transcription Tools

Re-Transcribe

One Voice


Re-Transcribe

Clicking the "Re-Transcribe" button is the same as choosing "Requantize Notation..." from the Transform menu.

Clicking the "Minimize Rests" button is the same as choosing "Minimize Rests" from the Transform menu.


The Toolbar - Transcription Tools - One Voice
One Voice

Clicking the "One Voice" button is the same as choosing "One Voice" from the Transform menu.


The Toolbar - The Buttons - Quantize MIDI
Quantize MIDI

Quantize MIDI data of the selected notes by pressing the "Quantize MIDI" button (the same as choosing "Quantize MIDI..." from the Transform menu).


The Toolbar - The Buttons - Mixer
Mixer

Clicking this button opens the mixer. This is a shortcut for selecting the mixer from the Windows menu


The Toolbar - The Buttons - Instrument
Instrument

Clicking this button opens the Instrument window (the same as choosing "Instrument..." from the Window menu.


General

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In the Overview Window

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In the Roll View Window

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In the Page View Window

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On the Mixer

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Troubleshooting - Basics
Basics

As MW2 will be running on many different computers, with different MIDI interfaces, MIDI instruments and users, problems will occur.

The first thing to do is to check your documentation of the various products in use.

If no solution is found consult your dealer or distributor.

If you have a modem, there are many bulletin boards and networks where other users can be reached, like CompuServe, Genie, PAN etc.

A lot of knowledge and experience is gathered in these forums and turnaround is fast, usually within the next day.

Some general problems (and solutions) are discussed below.


System Requirements

MW2 requires a system running Windows 3.1 or higher.

Recommended amount of RAM is 4 Megabytes.

As with all Windows Applications, a fast CPU, a lot of RAM, a big screen with a graphic accelerator card etc. makes everything work smoother.


General Performance

If you have problems with playback during screen-redrawing there are several ways of fixing the problem, listed by price:

1.	Set the Performance parameter to 'Fastest graphics' in the MIDI setup menu (free,,).

2.	Turn Paging off (free....).

3.	Buy a graphic accelerator card.

4.	Buy a faster computer.

5.	Buy a faster computer and a graphic accelerator card.


Font Installation

MW2 comes with its own musical font in both TrueType and Adobe Type 1 (ATM) format.

If you already are using ATM and a PostScript printer, the Type 1 font is recommended.

See your ATM documentation for installation of Type 1 fonts.

If you are not using ATM, and do not have a PostScript printer, the TrueType font is required.

Installation of the font is done from the Windows Control Panel - Fonts, using the ADD command.

For more information see your Windows documentation.

Note  When installing a Type 1 font, you will have to restart Windows for the change to be noticed by ATM (in version 2.0 of ATM this is the case. Maybe this will change in later versions).

If you have enabled TrueType fonts, and only add the Musicator font to your existing repertoire, restarting Windows is not necessary (However, if TrueType is not enabled, Windows will prompt you for a restart when you enable it).


Troubleshooting - Printing
Printing

One thing to be aware of when printing both score and parts in one session, is that they have to be in the same page format and orientation.

The Printer Setup defines these settings and can not be overridden by MW2 during a print session.

If you want to print the score in landscape format and the parts in portrait, you will have to change Print Setup for the different formats, Then print the score in one session, parts in another.