V I S I P H O N E

Sociable Media Group
MIT Media Lab

Judith Donath
Karrie Karahalios
Fernanda Viégas

Copyright ©
1999 MIT Media Lab

 

 

 


VisiPhone is a communication object that opens a graphical as
well as an audio portal through space. It is designed to provide a
continuous, ubiquitous connection between people in different
places. Through this experimental medium, we are exploring the
social and aesthetic aspects of visualizations of sound.





 
   
 

Using an audio-only speaker phone to provide a continuous,
long-term connection has several drawbacks: in a noisy
environment, it is difficult to know whether one's voice has
carried or to know to pay attention to new voices emerging from
the phone; long periods of silence make it easy to forget the
device, which then takes on the unwanted quality of unobtrusive
surveillance.

By making the audio visible, VisiPhone turns the speakerphone
into a portal between spaces: the existence of the connection is
recognizable even in moments of silence and the dynamics and
inflections of the conversation are made salient by the expressive
power of the abstract visualization. VisiPhone's graphics do not
portray the technical aspects of sound (as do, for example, the
audio renderings seen in sound-mixing boards); its purpose is
rather to enhance awareness.

 




speaker A





speaker B

 




speaker A





speaker B



 



both speakers


 
 

VisiPhone displays two parallel visualizations, one derived from
the local sound reaching the device (input audio) and the other
from the sound emanating from it (output audio). We are
experimenting with several designs for the visualizations. For
example, one basic design depicts filtered frequency with hue,
creating bursts of color when someone is speaking. With this
display, one is able to see at a glance if someone is speaking at
the other end and can tell if one's own voice has carried over the
ambient noise to audibly reach the listeners at the other end.


VisiPhone displays both the real-time audio and a brief history
of the conversation. The real-time rendering takes place on the
top portion of the dome while the history graphics slowly travel to
the bottom of the dome through a rotating spiral path. The colors
of the history graphics fade out as they approach the bottom part
of the dome, enhancing the notion of evolving time.
 
 

 
 
VisiPhone's display is a translucent dome sitting on a pedestal.
The graphics are projected into the dome from below. The dome
shape makes it an interface in the round: one can view it from
any side. This is essential for an object meant to create a
connection between two inhabited, real-world spaces in which
people move about. The design of the dome itself is also a key
element in this multimodal interface and its size, location, and
appearance influence its use and its ability to portray the sense
of awareness and continuous connection in the space. Our goal
is to create an aesthetic object that enables users to perceive
conversational patterns that are present but not obvious in
traditional communication interfaces.






 
 


alternative podium display for VisiPhone