Feature
Detail
Nudge
When nudge is selected on the feature board the nudge buttons below the reels start to flash.
You may move the reels in any order you choose in either direction by clicking on the appropriate button. Each time you click on a nudge button 1 feature point is removed from the accumulator, the appropriate reel is moved in the selected direction and a win check is performed.
If you move the reels into a win position the win is awarded, the nudge feature is cancelled and the feature accumulator is emptied. You should take care to move the reels in such a manner as to get the best possible win with the points available by avoiding smaller wins.
If the feature accumulator becomes empty and you have not made a winning line the nudge feature is cancelled. If at any time during the nudge you press the start button the nudge feature is cancelled and any remaining feature points in the accumulator are removed.
Gamble
In approx 9 out of every 10 nudges the gamble feature will be activated. When this happens the gamble light is illuminated and the win, lose lights are
flashed. To gamble (you don't have to) you should tap in the graffiti area.
If the win light is illuminated when you tap the graffiti area an additional feature point is added to the accumulator (up to a max of 12), if the lose light is illuminated then all feature points are lost and the nudge is reset.
NOTE … You do not have to gamble, if you do then check how many points you need for a good win and just gamble until you get them. Try to tap the screen gently and from a small distance, you are more likely to win and less likely to damage you PDA. Don’t try to anticipate the win, the best tactic is to wait for the light to illuminate.
Add
This is a useful feature. Because the average feature score tends to be between 3 and 5 it can often be difficult to win on a nudge unless you resort to gambling your feature points. When the add feature is lit all points in the feature accumulator are carried over to the next roll.
Natural win multipliers
When you win without using a nudge it is called a natural win. Because these are rare compared to nudge wins the game rewards them with the multiplier features. This can turn a small win such as a single cherry (10 credits) into a reasonable win (20/50 credits). The maximum win of 100 (red, green, blue 7s) becomes a massive 200/500
credits (or 1500 if 3 credits were used).
Hold
Hold is of considerable help when you have, for example, the same fruit in the second and third reels, but not the first reel. When hold is available the hold button flashes below each reel. You may activate the hold by tapping the hold button below the reel you wish to hold. When a reel is held the button is on until the next roll. You may cancel a hold on a given reel by tapping the hold button again.
Auto lose
Little can be said about this other than to try and avoid it. You will have 25 credits removed from your total. This will only happen if you have at least 30 credits remaining i.e. you cannot lose the game or go negative because of this feature. This does not effect your score.
Feature Notes
You should remember the following…
1. The hold feature will not activate on a natural win, if after rolling again the feature is still on hold (the feature board did not move or cycled round to the next hold) then hold will become available again.
2. The nudge feature will not active on a natural win, if after rolling again the feature is still on nudge (the feature board cycled round to the next nudge) then nudge will become available again.
3. Any win line will cause the nudge feature to stop.
4. Losing a gamble will empty the feature accumulator and cancel a nudge.