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Contents
imPRESSion Lite - Help

Basics

Tools

View Documents

Work with Layers

Draw Objects

Select Objects

Move,Copy and Delete Objects

Work with Pages

Work with Clipboard

Shape Objects

Edit Objects

Fill Objects

Outline Objects

Work with Colors

Transform Objects

Work with Text

Arrange Objects

Work with Bitmaps

Create Special Effects

Print Documents

Import and Export

Changing Preferences

Customize


Basics

Creating a new document

Opening a document

Saving a document

Working with multiple documents

Undoing operations

Repeating an action

Using the toolbar


Tools

Pick Tool

Shape Tool

Rectangle Tool

Ellipse Tool

Pencil Tool

Special Object Tool

Artistic Text Tool

Paragraph Text Tool

Zoom In

Zoom Out

Show Page

Zoom to all objects

Actual Size

Zoom to selected objects

Outline Tool

Fill Tool

Select Page


View Documents

Overview

Magnifying the view

Reducing the view

Viewing the printable page

Viewing all objects in the drawing window

Zooming in on selected objects

Viewing the document in actual size


Work with Layers

Adding a new layer

Changing a layer name

Deleting layers

Changing the active layer

View multiple layers

Changing the order of the layers

Locking a layer

Making a layer visible or invisible

Making a layer printable or unprintable

Coloring of the layers

Copying an object to another layer


Draw Objects

Drawing rectangles and squares

Drawing ellipses and circles

Drawing lines

Drawing irregular polygons

Freehand drawing

Drawing in Bezier mode

Drawing regular polygons

Drawing spirals

Drawing stars

Drawing rounded stars

Drawing concave stars

Drawing bubble stars

Drawing triple stars


Select Objects

Selecting an object

Selecting multiple objects

Selecting grouped objects

Deselecting objects

Selecting the previous/next object

Selecting objects with certain attributes


Move Copy and Delete Objects
Move,Copy and Delete Objects

Moving objects using the Transform Tools palette

Moving an object using the mouse

Moving objects in increments (nudging)

Copying an object using the Duplicate command

Multiplying objects with the Step And Repeat command

Using the Clipboard to copy an object

Deleting objects


Work with Pages

Setting the page layout

Inserting pages

Deleting pages

Viewing facing pages

Selecting the active page

Using master pages

Showing or hiding master page objects

Setting up page numbering

Page numbers of the previous and next frame

Arranging the pages of the document


Work with Clipboard

Copying an object on the Clipboard

Pasting the contents of the Clipboard into a document

Special paste from the Clipboard

Creating OLE objects

Editing OLE objects


Shape Objects

Shaping curve objects

Selecting nodes or segments on a curve object

Adding nodes to a curve object

Aligning nodes

Deleting nodes

Breaking a curve object at a node

Changing a segment to curve or line

Joining nodes

Making a node smooth, cusped or symmetrical

Moving nodes and control points with the Control palette

Scaling parts of a curve

Rotating parts of a curve

Smoothening cusp nodes

Changing the cusp of a node

Tilting a part of a curve

Scaling of a control point

Rotating control points

Rounding the corners of a rectangle or square

Creating arcs and pie wedges

Rounding off the corners of regular polygons

Editing stars with the Shape tool

Editing spirals with the Shape tool

Editing rounded stars with the Shape tool

Editing concave stars with the Shape tool

Editing bubble stars with the Shape tool

Editing triple stars with the Shape tool

Editing text frames with the Shape tool

Cropping bitmaps with the Shape tool

Editing bitmaps with the Shape tool


Edit Objects

Edit Objects Overview

Editing lines

Editing rectangles

Editing ellipses

Editing bitmaps

Editing artistic text

Editing paragraph text frame

Editing regular polygons

Editing spirals

Editing stars

Editing rounded stars

Editing concave stars

Editing bubble stars

Editing triple stars


Fill Objects

Choosing a uniform fill color

Making an object transparent

Filling objects with fountain fill

Creating multicolored fountain fills

Using fountain fill presets

Selecting two-color fill patterns

Creating two-color fill patterns

Choosing a color bitmap fill pattern

Choosing vector patterns

Setting special options of vector patterns

Creating vector patterns

Choosing a PostScript texture

Using fill styles

Working with fill styles in a document

Editing fill styles

Using Pen-Fill Tools to fill objects

Copying an object's fill

Applying halftone screens


Outline Objects

Choosing a line thickness

Choosing an outline color

Removing an object's outline

Choosing a pen pattern

Editing pen pattern

Choosing the pen shape

Choosing a line ending/arrowhead

Creating and editing line endings/arrowheads

Using pen styles

Working with pen styles in a document

Editing pen styles

Copying an object's outline

Setting the outline color and thickness with Pen-Fill Tools

Setting the outline pattern with Pen-Fill Tools

Setting arrowheads/line ending shapes with Pen-Fill Tools


Work with Colors

Creating process colors in any color model

Choosing the tint of a color

Using color palettes

Creating and editing color palettes

Using the Function dialog box


Transform Objects

Scaling an object with the mouse

Scaling an object using the Transform Tools

Changing the size of an object with Transform Tools

Changing the frame of an object with Transform Tools

Rotating objects using the mouse

Rotating objects using the Transform Tools

Tilting objects with the mouse

Tilting objects using the Transform Tools

Wrapping an object to an elliptical arc using the mouse

Wrapping an object to an elliptical arc using the Transform Tools

Wrapping an object to a Bezier curve using the mouse

Wrapping an object to a Bezier curve using the Transform Tools


Work with Text

Adding artistic text

Adding paragraph text and text frame

Importing text

Creating and using character filters when importing a text

Linking a new text frame to the current frame

Shaping artistic text

Shaping paragraph text farme

Wrap text around graphics

Editing text on screen

Editing text in the Text dialog box

Using the Control palette to format text

Changing font attributes

Changing special font attributes

Changing paragraph attributes

Adding, moving, or deleting tab stops

Adding bullets to Paragraph text

Creating Drop Caps

Changing special paragraph attributes

Kerning text

Using Text Tools

Working with font styles

Managing a document's font styles

Editing font styles

Working with kerning styles

Managing a document's kerning styles

Editing kerning styles

Working with paragraph styles

Managing a document's paragraph styles

Editing paragraph styles

Managing a document's hyphenation and justification styles

Editing hyphenation and justification styles

Using Text Manager

Autoflow text

Apply text filters

Find and change text attributes

Adding Symbols

Fit Text To Path

Convert artistic text to curves

Copying font attributes


Arrange Objects

Displaying and hiding the grid

Setting grid parameters

Aligning objects to the grid

Creating, deleting and positioning guidelines

Aligning objects to a guideline

Creating guides from objects

Aligning objects to an object

Aligning objects to page

Aligning objects to a path

Grouping and ungrouping objects

Combining objects

Welding objects

Intersecting Objects

Trimming Objects


Work with Bitmaps

Importing Bitmaps

Cropping bitmaps with the Shape tool

Editing bitmaps with the Shape tool

Editing bitmap objects

Coloring the black-and-white bitmaps

Managing bitmaps with the Picture Usage command

Saving bitmaps

Coloring the grayscale bitmaps

Mirror and Invert Bitmaps

Apply the Curves filter

Apply the Levels filter

Editing Color Balance of bitmaps

Editing Contrast and Brightness of bitmaps

Removing the applied filters from Bitmaps


Create Special Effects

Copy an effect from another object

Clear an effect

Editing an object's special effect

Adding perspective to objects

Rotate Objects in 3D

Envelope Objects

Blending Objects

Extruding objects

Lathing Objects

The Spiral Distortion Effect

The Pinch Distortion Effect

The Spherize Distortion Effect

The Ripple Distortion Effect

The Rect To Polar Distortion Effect

The Star Wrap Distortion Effect

The Concentric Ripple Distortion Effect

The Bubble Wrap Distortion Effect

The Ripple Wrap Distortion Effect


Print Documents

Printing documents

Using the Print dialog box

Tiling documents

Using print styles


Import and Export

Importing graphics

Importing text

Exporting graphics

Exporting graphics to a bitmap format


Changing Preferences

General Preferences

Update Tools

Startup Preferences

Mouse Preferences

Roll-Ups Preferences

Page Preferences

Unit Preferences

Toolbar Preferences

Bitmap Preferences


Customize

Using the Shape Manager

Working with Libraries

Using the Presets Tools

Recording presets

Editing the Keyboard Layout

Creating and Editing user tools and toolbars

Editing icons


Creating a new document

In imPRESSion you can edit several documents at once. The program will not create a new document at startup.

To create a new document:

•	Choose New from the File menu or press the Ctrl-N shortcut key.

•	The new documents will be created from the default.pdt template.

If you want to create a document from another template:

•	Choose the New From Template command of the File menu.

•	Type the template name in the displayed dialog box.

•	Click OK.

•	A new document will be created from the selected template.

See Also

Opening a document

Saving a document

Working with multiple documents

Setting the page layout

Inserting pages

Using master pages

Setting up page numbering


Opening a document

To open a document:

•	Choose the Open command of the File menu or press the Ctrl-O shortcut key.

•	Type the file name in the displayed dialog box.

•	imPRESSion saves with every document a preview that shows the file contents. You can display this preview in the sample box on the right side of the dialog box.

•	Enable the Preview option to display the preview.

•	Click OK after selecting the file you want to open.

•	You can also open recently saved files by choosing them from the list at the bottom of the File menu.

See Also

Saving a document

Working with multiple documents

Printing documents


Saving a document

To save the edited document:

•	Choose the Save command of the File menu.

•	If you want to save a new document, a dialog box appears where you can give the document a filename.

•	On the right side of the dialog box you can choose the kind of preview that will be saved with the document.

•	Enable the Preview option if you want to create a preview.

•	Choose the preview's color depth from the Colors list.

•	Choose the preview size from the Size list.

•	Click OK.

You can also save the edited document in a new file.

•	Choose the Save As command from the File menu.

•	The same dialog box appears as when you are saving a new document.

•	Choose a new filename for the document.

•	Click OK.

See Also

Creating a new document

Opening a document

Working with multiple documents


Working with multiple documents

In imPRESSion you can open several documents at once.

•	When you open a document with the Open command, the active document will not be closed.

•	The document selected with the Open command will be displayed in a new window.

•	To close a document, choose Close from the File menu or press the Ctrl-F4 shortcut key.

•	If you have not previously saved changes to the document, imPRESSion asks if you want to save the document before closing it.

You can use the first four commands of the Window menu to arrange on the screen the windows of the open documents.

•	With the Tile command you can arrange the document windows side by side without overlapping.

•	With the Cascade command you can arrange the windows to make all the title bars visible.

•	With the Arrange Icons command you can align the icons of the minimized document windows.

•	The Close All command will close all the open documents. If you have not previously saved changes to one of the documents, imPRESSion asks if you want to save the document before closing it.

See Also

Creating a new document

Opening a document

Saving a document


Undoing operations

If you have chosen the wrong command or if you do not like the way you modified the object, you have the possibility to reverse the last few actions. For this, choose Undo from the Edit menu. The Undo Levels setting in the Preferences dialog box determines how many consecutive actions you can undo.

With the Redo command of the Edit menu you can restore the changes you removed with the Undo command.

See Also

Repeating an action


Repeating an action

The last performed action can be repeated with the Repeat command of the Edit menu. For instance, if you rotated an object, you can repeat the rotation on other objects with the Repeat command.

The last action can also be repeated by pressing the Ctrl-R shortcut key.

See Also

Undoing operations


Using the toolbar

From the toolbar placed below the menu bar on the top of the imPRESSion window you can choose the most frequently used commands. If the toolbar is not shown on the screen, choose the Toolba command of the View menu.

To choose a command, click the corresponding button on the toolbar. If you place the cursor over a toolbar button, the status line will display the help information about that button.


Pick Tool

With the Pick tool you can select objects or groups of objects. After selecting them, you can change the selected objects with the commands chosen from the menus or from the toolbox.

The Pick tool can also be used to move and scale objects. When you select an object, a highlighting box with eight sizing handles appears around the object.

See Also

Selecting an object

Selecting multiple objects

Selecting grouped objects

Deselecting objects

Moving an object using the mouse

Moving objects in increments (nudging)

Deleting objects


Shape Tool

The function of the Shape tool depends on the type of the selected object. You can edit the object's parameters or the shape of curves.

In case of bitmaps, the Shape tool has two functions. If you click the bitmap with the Shape tool, you can change the shape containing the bitmap.
If you hold the Ctrl key down as you select the bitmap with the Shape tool, you can edit the parameters of the bitmap object.

See Also

Shaping curve objects

Rounding the corners of a rectangle or square

Creating arcs and pie wedges

Rounding off the corners of regular polygons

Editing stars with the Shape tool

Editing spirals with the Shape tool

Editing rounded stars with the Shape tool

Editing concave stars with the Shape tool

Editing bubble stars with the Shape tool

Editing triple stars with the Shape tool

Editing text frames with the Shape tool

Cropping bitmaps with the Shape tool

Editing bitmaps with the Shape tool

Shaping artistic text


Rectangle Tool

With the Rectangle tool you can draw rectangles and squares. While you draw, the status line displays the size of the rectangle or square.

The objects drawn with the Rectangle tool will be created with the fill set in the Default fill style and the outline set in the Default outline style. Press the Space key to toggle between the Rectangle tool and the previously selected tool.

See Also

Drawing rectangles and squares

Rounding the corners of a rectangle or square

Editing rectangles


Ellipse Tool

With the Ellipse tool you can draw ellipses and circles. While you draw, the status line displays the size of the ellipse or circle.

The objects drawn with the Ellipse tool will be created with the fill set in the Default fill style and the outline set in the Default outline style. Press the Space key to toggle between the Ellipse tool and the previously selected tool.

See Also

Drawing ellipses and circles

Creating arcs and pie wedges

Editing ellipses


Pencil Tool

You can use the Pencil tool to draw lines and curves. Hold down the mouse button on the Pencil tool and choose the drawing mode from the flyout menu.

The following drawing modes can be chosen with the Pencil tool:

Drawing straight lines. In this mode you can draw individual line objects.

Drawing polygons. In this mode you can draw an object composed of linked straight lines.

Drawing curves in freehand mode. In this mode you can draw objects composed of curve segments as you draw with a pencil on a sheet of paper.

Drawing curves in Bezier mode. In this mode you can draw objects composed of curve segments. When you draw a curve in Bezier mode, you have to set the nodes and the control points using the mouse.

See Also

Shape Tool

Drawing lines

Drawing irregular polygons

Freehand drawing

Drawing in Bezier mode

Shaping curve objects


Special Object Tool

With this tool you can choose to draw special objects. Hold down the mouse button on the Special Object tool button and choose the object type from the flyout menu.

The drawing of the following objects can be selected from the Special Object tool:

Drawing bubble stars.

Drawing concave stars.

Drawing regular polygons.

Drawing rounded stars.

Drawing spirals.

Drawing stars.

Drawing triple stars.

The objects drawn with the Special Object tool will be created with the fill set in the Default fill style and the outline set in the Default outline style. Press the Space key to toggle between the selected special object tool and the previously selected tool.

See Also

Drawing regular polygons

Drawing spirals

Drawing stars

Drawing rounded stars

Drawing concave stars

Drawing bubble stars

Drawing triple stars


Artistic Text Tool

With the Artistic Text tool you can create and edit artistic text objects.

To create an artistic text:

•	Click the point where you want to place the text on the page.

•	Enter the text.

•	The new artistic text will be created with the font attributes set in the Default font style.

To edit an artistic text, select the artistic text with the Artistic Text tool. If you applied a special effect or rotation to the artistic text, you cannot edit it with the Artistic Text tool. In this case choose the Edit Text command of the Edit menu to edit the artistic text.

See Also

Adding artistic text

Editing text on screen

Using the Control palette to format text

Editing artistic text


Paragraph Text Tool

With the Paragraph Text tool you can create and edit text frames and paragraph texts.

To create a text frame:

•	Click the point where you want the top left corner of the text frame.

•	Hold down the mouse button and drag the text frame.

•	Release the mouse button when the text frame is the size you want.

•	You can type the text in the new text frame.

•	The paragraph text will be created with the font attributes set in the Default font style and the paragraph attributes set in the Default paragraph style.

To edit a paragraph text, select the text frame with the Paragraph Text tool. If you have rotated the text frame, you cannot edit the text in the frame with the Paragraph Text tool. In this case use the Edit Text command of the Edit menu to edit the paragraph text.

See Also

Adding paragraph text and text frame

Importing text

Linking a new text frame to the current frame

Editing text frames with the Shape tool

Editing paragraph text frame


Zoom In

With the Zoom In tool you can magnify a part of the drawing.

To zoom in on a part of a drawing:

•	Draw a frame with the Zoom In tool around the part you want magnified.

•	If you click once with the Zoom In tool, the document will appear in the largest possible magnification.

•	Press the F2 key to select the Zoom In tool.

See Also

Magnifying the view


Zoom Out

Returns to the previous view of the document.

If you magnify a part of the document with the Zoom In tool, you can return to the initial situation with the Zoom Out tool.

See Also

Reducing the view


Show Page

Shows the printable page.

If you click the Show Page button, the document's printable page will be displayed in the largest possible size that fits entirely in the drawing window.

See Also

Viewing the printable page


Zoom to all objects

Showing all the objects of the document. If you click this button, the document will be displayed in the largest possible size while all the objects are visible.

See Also

Viewing all objects in the drawing window


Actual Size

Shows the document at its actual size.

If you click this button, the document will be displayed at the same size at which it will print. As the monitor's resolution is not always exact, the measurements on the printout will not always coincide with the sizes measured on the screen.

See Also

Viewing the document in actual size


Zoom to selected objects

Zooming in on the selected objects.

If you click this button, the selected objects will be displayed in the largest possible size that still fits in the drawing window.

See Also

Zooming in on selected objects


Outline Tool

With the Outline tool you can open a menu containing the commands used for editing outline attributes. The outline attributes set with the Outline tool will be applied to the selected objects. The color and thickness of the outline can also be set with presets. If a monochrome bitmap is selected, you can change the bitmap's foreground color with the Outline tool. The outline color and thickness of the selected object are displayed in the status line.

The following commands can be selected from the Outline tool flyout menu:

Opens the Pen-Fill roll-up. In this roll-up you can set the color and thickness of the outline, as well as the line style and the line endings or arrowheads.

Edits the outline color of the selected object. If you choose this button, the color manager dialog box appears in which you can edit the outline color of the selected objects.

Opens the Line Thickness dialog box. In this dialog box you can edit the outline's thickness, the shape of the line's corners and ends, as well as the pen shape.

Opens the Pen Pattern dialog box. In this dialog box you can set the pattern of the selected object's outline. You can edit the pen patterns and you can create new ones.

Opens the Pen Arrow dialog box. In this dialog box you can choose the arrowheads that will appear at the line ends. You can edit arrowheads and you can create new ones.

Removing the selected objects' outline. The outline of the selected objects can also be removed by clicking with the right mouse button the [image] button on the top of the color palette.

The line thickness. With these buttons you can change the line thickness of the selected objects. You can choose a thickness of 0 (hairline), 2, 4, 8, 16, 20 and 24 points.

Changing the outline color to white, black or different shades of gray. The gray shades are given by 10% increments.

See Also

Choosing a line thickness

Choosing an outline color

Removing an object's outline

Choosing a pen pattern

Choosing the pen shape

Choosing a line ending/arrowhead

Using pen styles

Setting the outline color and thickness with Pen-Fill Tools

Setting the outline pattern with Pen-Fill Tools

Setting arrowheads/line ending shapes with Pen-Fill Tools


Fill Tool

With the Fill tool you can open a menu containing the commands used for editing fill attributes. The fill attributes set with the Fill tool will be applied to the selected objects. If a monochrome bitmap is selected, you can change the bitmap's background color with the Fill tool. The selected object's fill color and the fill color's name are displayed in the status line.

The following commands can be selected from the Fill tool flyout menu:

Opens the Pen-Fill roll-up. You can also set the fill color from this roll-up.

Opens the color manager dialog box. With this command you can apply solid fill to the selected objects. Select in the dialog box the color you want, then click OK.

Opens the Fountain Fill dialog box. In this dialog box you can edit fountain fills.

Opens the Bitmap Fill dialog box. In this dialog box you can edit two-color bitmap fills.

Opens the Color Bitmap Fill dialog box. In this dialog box you can use color bitmaps to create fills.

Opens the Pattern Fill dialog box. In this dialog box you can edit two-color pattern fills.

Opens the PostScript Fill dialog box. In this dialog box you can edit PostScript fills.

Opens the Vector Fill dialog box. In this dialog box you can use vector graphics to create fill patterns.

Removing the selected objects' fill. The fill of the selected objects can also be removed by clicking with the left mouse button the [image] button on the top of the color palette.

Changing the fill color to white, black or different shades of gray. The gray shades are given by 10% increments.

See Also

Choosing a uniform fill color

Making an object transparent

Filling objects with fountain fill

Selecting two-color fill patterns

Choosing a color bitmap fill pattern

Choosing vector patterns

Choosing a PostScript texture

Using fill styles

Using Pen-Fill Tools to fill objects


Select Page

You can choose the active page in the numeric entry box at the bottom of the toolbox.

•	Type in the box the number of the page you want to view.

•	Press the Enter key.

•	The page specified in the toolbox will appear on the screen.

With the Page button you can choose to view the master pages.

•	If the text on the button is "Page", the normal pages of the document are visible.

•	If you click the button, the button text changes to "Master" and the document's master page(s) will be visible.

•	Click the button again to return to normal pages.

See Also

Selecting the active page

Using master pages

Viewing facing pages

Setting the page layout

Inserting pages

Deleting pages


Documents View
View Documents

imPRESSion provides three ways to view your documents on the screen:

•	Color editable preview

•	Wireframe editable view

•	Full-screen preview

The Color editable preview is an editable view which presents the document as it will look when printed. Wireframe view is an editable view which can save time on screen redrawing. Wireframe view displays the document in outline form, no fill is shown. In the Full-screen preview mode you cannot edit your objects, it only presents the full-color image of the objects, as they will look when printed.

You can switch between the Color editable preview and the Wireframe view by choosing Preview Mode from the View menu. When this command is selected, the Color editable preview mode is enabled.

The shortcut key for switching between the Color editable preview and Wireframe view is Shift-F9.

The Color editable preview is the default view of imPRESSion. You'll see all fills (except PostScript textures), outline attributes and text attributes. The Color editable preview presents approximately the same image as you will obtain on the printout.

Wireframe view only shows the text and the determining curves of the objects. As the fill attributes are not drawn in this view, you can select objects only by clicking on their outline curves with the left mouse button.

The Full-screen preview of the document is enabled by selecting Show Image from the View menu. In a multi-page document you can move between pages by pressing the Page Up, Page Down keys.

Shortcut key for the Show Image command: F9.

imPRESSion also provides an option to redraw the screen. In case the program does not redraw the screen correctly after a change, the screen can be redrawn by selecting Redraw Screen form the View menu.

Shortcut key for the Redraw Screen command: Ctrl-W.

imPRESSion offers you the possibility to hide bitmaps. Hiding complicated bitmaps can reasonably speed up the work by increasing the redraw speed of the screen. To hide or display bitmaps on the screen choose Show Bitmaps from the View menu.

See Also

Viewing facing pages

Selecting the active page

Showing or hiding master page objects

Making a layer visible or invisible

Making a layer printable or unprintable

Coloring of the layers


Magnifying the view

If you wish to view or edit just a small part of your document, the [image] Zoom In tool lets you magnify the part of your document you are interested in.

•	Click on the magnifying glass icon in the toolbox.

•	Position the magnifying glass cursor at the top left corner of the area you want to magnify.

•	Press and hold the left mouse button, then drag down and to the right to enclose the area you wish to magnify.

•	The [image]  Zoom In tool will indicate the selected area with a rectangular marquee box.

•	Release the mouse button.

imPRESSion will now redraw the screen with the magnified image of the selected area. Repeat the above steps if needed to further magnify the image. An image can be magnified up to six times its actual size.


Reducing the view

The image size can be reduced through the  [image] Zoom Out icon in the toolbox.

•	If you have previously magnified a part of the image, this will return you to the normal view.

•	If no magnifying has been performed previously, the whole image will be reduced in size, revealing hidden parts of the drawing surface.

You can go on reducing the view until the whole drawing surface outside the page is shown.


Viewing the printable page

imPRESSion shows the printable page as a rectangle with drop shadow.
If you select the [image] Page tool in the toolbox the program will reduce the image in order to fit the whole printable page into the document window. This is the default image size.


Viewing all objects in the drawing window

Sometimes you may need to view all objects of the drawing in the largest possible size. For this, the view will be sized to fit all objects into the document window.
For viewing all objects, choose the [image] icon in the toolbox.


Zooming in on selected objects

Similarly to viewing all objects, imPRESSion provides the possibility to view only the selected objects. In this case the image will be magnified so that the selected objects would fill the document window.
Choose the [image] icon in the toolbox to view selected objects.


Viewing the document in actual size

If you click on the [image] icon in the toolbix, imPRESSion will display the document at its actual size. That is, 1 cm on the screen will correspond to 1 cm on the printout. In some cases, through an error due to the inaccuracy of the monitor or the Windows device driver, the image will not appear in the right size.


Adding a new layer

You can create any number of layers in a document.

•	Choose Layer Manager from the Arrange menu to create layers. With this command you may create several layers at a time.

•	Type the name of the new layer in the Layer Name box, then click on the New button. The new layer will appear in the Layers list. The new layer is created with default settings.

•	If the new layer is created, click OK.

See Also

Changing a layer name

Deleting layers

View multiple layers

Changing the active layer


Changing a layer name

The layer names can be modified freely with one condition: two layers of the same document cannot have the same layer name.

To change a layer name:

•	Choose Layer Manager from the Arrange menu. This command allows you to change the names of several layers at a time.

•	Select the layer from the Layers list.

•	Enter the new layer name in the Layer Name box.

•	After entering the new layer name, click the Rename button. The new name of the layer will appear in the Layers list.

•	Click OK after changing the layer names.

See Also

Changing the active layer

Changing the order of the layers

Coloring of the layers


Deleting layers

Layers can be deleted with any objects on them.

•	Choose Layer Manager from the Arrange menu or double-click in Layer Tools on the name of the layer you wish to delete.

•	Select from the Layers list the name of the layer you wish to delete and click on the Delete button.

•	Several layers can be deleted at the same time, but a document must have at least one layer.

•	Click OK after deleting the layers.


Changing the active layer

Every object created in a document will be placed on the active layer. The active layer can be changed any time.

•	Choose Layer Tools from the Arrange menu to change the active layer.

•	Choose from the roll-up the layer you want to draw on.

See Also

View multiple layers

Adding a new layer

Copying an object to another layer


View multiple layers

It is possible to display several layers at the same time. Objects can only be created and modified on the active layer. If you wish to modify the objects on another layer, select the layer in the Layer Tools.
In Layer Tools you can specify whether you want to view the active layer alone or all the layers together.

•	If the Single Layer button is selected, only the active layer will be displayed.

•	If you deselect the Single Layer button, all layers will become visible, but only the objects on the active layer can be edited.

See Also

Adding a new layer

Coloring of the layers

Making a layer visible or invisible

Making a layer printable or unprintable


Changing the order of the layers

The order of the layers determines the order in which the objects on the layers are displayed and printed.

•	Choose Layer Manager from the Arrange menu to change the layer order. The layer order coincides with the order in the Layers list.

•	Select from the list the layer you want to move in the display order.

•	The Forward One button moves up the layer one position in the list.

•	The Back One button moves the layer down one position.

•	The To Front button puts the layer on the top of the display order.

•	The To Back button puts the layer on the last position in the sequence.

See Also

Making a layer visible or invisible

Making a layer printable or unprintable


Locking a layer

Locking a layer will prevent the changing of the objects on the layer.

•	Choose Layer Manager from the Arrange menu to lock a layer.

•	Select from the Layers list the layer you want to lock.

•	Select the Locked button to lock the layer.

•	Deselect the Locked button to allow modification of the layer contents.

•	Click OK

See Also

Adding a new layer

View multiple layers

Changing the active layer


Making a layer visible or invisible

A layer can be visible or invisible on the screen. This does not influence the printing of the layer.

•	Choose Layer Manager from the Arrange menu to change the visibility of the layer.

•	Select the layer from the Layers list.

•	If the Visible button is selected, the layer will be visible. If the button is deselected, the layer will be invisible on the screen.

See Also

Making a layer printable or unprintable

Changing the order of the layers

Deleting layers

Adding a new layer


Making a layer printable or unprintable.

Each layer can be made printable or unprintable.

•	Choose Layer Manager from the Arrange menu to set the printing of the layers.

•	Select the layer from the Layers list.

•	If the Printable button is selected, the layer will be printable. If the button is deselected, the layer will not be printed.

See Also

Making a layer visible or invisible

Changing the order of the layers

Deleting layers

Adding a new layer


Coloring of the layers

The objects on different layers can easily be distinguished if the document is viewed in Wireframe mode. In this case the objects are displayed without fill, only with a thin outline.
Through the Layer Manager command from the Arrange menu you can set the color of these outlines for each layer separately.

•	Select the layer from the Layers list.

•	The color of the layer can be modified with the Layer Color button.

•	Click this button and choose the color from the displayed palette.

•	Repeat the procedure for each layer.

See Also

View multiple layers

Changing the active layer

Adding a new layer


Copying an object to another layer

•	Select the objects you want to copy on another layer.

•	Choose Copy To Layer from the Edit menu.

•	Select from the Layers list the layer on which you want to copy the objects.

•	Enter in the Horizontal Offset and Vertical Offset boxes the values by which the duplicates will be shifted.

•	Click OK.

See Also

Adding a new layer

Changing the active layer

View multiple layers


Drawing rectangles and squares

You can draw rectangles and squares with the [image] Rectangle tool in the ToolBox.

•	Click on the Rectangle tool to draw rectangles.

•	Move the cursor to the position where you want one corner of the rectangle.

•	Click and drag the mouse.

•	When the rectangle reaches the desired shape and size, release the mouse button.

•	If you hold down the Shift key as you drag, the rectangle will be drawn from the center.

•	To draw a square, hold down the Ctrl key as you drag.

•	If you hold down both the Shift and Ctrl keys, the square will be drawn from the center.

You can change the size of the rectangle and round off the corners with the [image] Shape tool or the Control palette.

See Also

Rounding the corners of a rectangle or square

Editing rectangles


Drawing ellipses and circles

Ellipses and circles can be drawn with the [image] Ellipse tool in the ToolBox.

•	Click on the Ellipse tool to draw an ellipse.

•	Move the cursor to the position where you want one corner of the ellipse frame.

•	Click and drag the mouse.

•	When the ellipse reaches the desired shape and size, release the mouse button.

•	If you hold down the Shift key as you drag, the ellipse will be drawn from the center.

•	To draw a circle, hold down the Ctrl key as you drag.

•	If you hold down both the Shift and Ctrl keys, the circle will be drawn from the center.

You can create arches from the ellipse with the [image] Shape tool or the Control palette.

See Also

Creating arcs and pie wedges

Editing ellipses


Drawing lines

Lines can be drawn with the [image] Line tool in the ToolBox.

•	Click on the Line tool in the Freehand flyout menu of the ToolBox.

•	Move the cursor to the position where you want the line to start.

•	Click and drag the mouse to the position where you want the line to end.

•	Release the mouse button.

•	If you hold down the Shift key as you drag, the center of the line will be fixed.

•	If you hold down the Ctrl key as you drag, the angular offset of the line will change by 15 degree increments. This angle can be changed by choosing Preferences from the Special menu and entering the desired value in the Constrain Angle box.

•	The length and angular offset of the line can be changed from the Control palette.

See Also

Editing lines


Drawing irregular polygons

Connected lines and polygons can be drawn with the [image] Polygon tool in the ToolBox.

•	Click on the Polygon tool in the Freehand flyout menu of the ToolBox.

•	Move the cursor to the position where you want the first line to start.

•	Click and drag the mouse to the position where you want the line to end.

•	Release the mouse button.

•	If you hold down the Ctrl key as you drag, the angular offset of the line will change by 15 degree increments. This angle can be changed by choosing Preferences from the Special menu and entering the desired value in the Constrain Angle box.

•	If you press the mouse button again, you can draw another line connected to the previous.

•	The attributes of the lines you have drawn can be changed with the [image] Shape tool.

See Also

Shaping curve objects


Freehand drawing

In Freehand mode you can use the mouse as a pencil for drawing. When drawing is finished, a curve is obtained.

•	Choose the [image] Pencil tool from the Freehand flyout menu of the ToolBox.

•	Click and drag the mouse to draw the curve.

•	Release the mouse button when you finished drawing.

•	Now imPRESSion will create the curve. This curve will be an approximation of the curve drawn with the mouse. The accuracy of the curve can be entered in the FreeHand Trace field of the Preferences command in the Special menu.

•	The curve can be modified with the [image] Shape tool.

See Also

Shaping curve objects


Drawing in Bezier mode

In Bezier mode you can draw curves by indicating the nodes of the curves and their control points.

•	Choose the [image] Bezier tool from the Freehand flyout menu of the ToolBox.

•	Move the cursor to the position where you want the curve to start.

•	Press and hold down the mouse button and move the cursor. The first node of the curve appears.

•	Move the cursor to set the control point for that node. The curve will be drawn in this direction.

•	When the control point is in the right position, release the mouse button.

•	Holding down the Ctrl key as you position the control points forces them to move in 15 degree increments. This angle can be changed by choosing Preferences from the Special menu and entering the desired value in the Constrain Angle box.

•	Move the cursor where you want the curve segment to end.

•	Press and hold the mouse button and move the cursor. This way the second node is created and connected to the first.

•	Drag to indicate the control point of the second node.

•	When the control point is in the right position, release the mouse button.

•	Repeat this procedure to create several connected curves.

•	The curve can be modified with the [image] Shape tool.

See Also

Shaping curve objects


Drawing regular polygons

imPRESSion gives you the possibility to draw regular polygons. The sides of a regular polygon have equal length and you can draw polygons with any number of sides. The minimal number of sides is three.

•	Choose the [image] Polygon tool from the Special Objects flyout menu of the ToolBox.

•	Move the cursor to the position of the polygon's center.

•	Click and drag the mouse.

•	When the polygon reaches the desired size and rotational position, release the mouse button.

•	If you hold down the Ctrl key as you drag, the rotation of the polygon will be constrained to 15 degree increments. This angle can be changed by choosing Preferences from the Special menu and entering the desired value in the Constrain Angle box.

The number of sides of the regular polygon can be modified while drawing with the + and - keys of the numeric keypad.

•	If you press the + key, the number of sides will increase by 1.

•	By pressing the - key the number of sides is decreased by 1.

•	The initial number of sides coincides with the number of sides of the previously drawn regular polygon.

The number of sides of a regular polygon can be changed and its corners can be rounded off with the [image] Shape tool or the Control palette.

See Also

Rounding off the corners of regular polygons

Editing regular polygons


Drawing spirals

imPRESSion also provides a tool for the drawing of spirals.

•	Choose the [image] Spiral tool from the Special Objects flyout menu of the ToolBox.

•	Move the cursor to where you want the center of the spiral.

•	Click and drag the mouse.

•	When the spiral reaches the desired size and rotational position, release the mouse button.

•	If you hold down the Ctrl key as you drag, the rotation of the spiral will be constrained to 15 degree increments. This angle can be changed by choosing Preferences from the Special menu and entering the desired value in the Constrain Angle box.

The density of the spiral can be changed while drawing with the + and - keys of the numeric keypad.

•	If you press the + key, the density of the spiral will increase by 90 degrees.

•	By pressing the - key the density is decreased by 90 degrees.

•	The initial density of the spiral coincides with the density of the previously drawn spiral.

The density and the rotational position of a spiral can be changed with the  [image] Shape tool or the Control palette.

See Also

Editing spirals with the Shape tool

Editing spirals


Drawing stars

imPRESSion gives you the possibility to draw stars.

•	Choose the [image] Star tool from the Special Objects flyout menu of the ToolBox.

•	Move the cursor to the position of the star's center.

•	Click and drag the mouse.

•	The size and rotational position of the star are determined by the cursor movements.

•	When the star reaches the desired size and rotational position, release the mouse button.

•	If you hold down the Ctrl key as you drag, the rotation of the star will be constrained to 15 degree increments. This angle can be changed by choosing Preferences from the Special menu and entering the desired value in the Constrain Angle box.

•	The pointedness of the star can be modified by holding down the Shift key. If you hold down the Shift key as you drag, only the points of the star will move, the inner nodes will not.

The number of points of the star can be modified while drawing with the + and - keys of the numeric keypad.

•	If you press the + key, the number of points will increase by 1.

•	By pressing the - key the number of points is decreased by 1.

•	A star must have at least three points. The initial number of points coincides with the number of points of the previously drawn star.

The shape of the star can be changed afterwards with the [image] Shape tool or the Control palette.

See Also

Editing stars with the Shape tool

Editing stars


Drawing rounded stars

imPRESSion gives you the possibility to draw rounded stars.

•	Choose the [image] Rounded Star tool from the Special Objects flyout menu of the ToolBox.

•	Move the cursor to the position of the star's center.

•	Click and drag the mouse.

•	The size and rotational position of the rounded star are determined by the cursor movements.

•	When the star reaches the desired size and rotational position, release the mouse button.

•	If you hold down the Ctrl key as you drag, the rotation of the star will be constrained to 15 degree increments. This angle can be changed by choosing Preferences from the Special menu and entering the desired value in the Constrain Angle box.

•	The pointedness of the star can be modified by holding down the Shift key. If you hold down the Shift key as you drag, the curve of the sides will change along with the size of the rounded star.

The number of points of the rounded star can be modified while drawing with the + and - keys of the numeric keypad.

•	If you press the + key, the number of points will increase by 1.

•	By pressing the - key the number of points is decreased by 1.

•	A rounded star must have at least three points. The initial number of points coincides with the number of points of the previously drawn rounded star.

The star can be modified afterwards with the [image] Shape tool or the Control palette.

See Also

Editing rounded stars with the Shape tool

Editing rounded stars


Drawing concave stars

imPRESSion gives you the possibility to draw concave stars.

•	Choose the [image] Concave Star tool from the Special Objects flyout menu of the ToolBox.

•	Move the cursor to the position of the star's center.

•	Click and drag the mouse.

•	The size and rotational position of the concave star are determined by the cursor movements.

•	When the star reaches the desired size and rotational position, release the mouse button.

•	If you hold down the Ctrl key as you drag, the rotation of the star will be constrained to 15 degree increments. This angle can be changed by choosing Preferences from the Special menu and entering the desired value in the Constrain Angle box.

•	The curve of the star sides can be modified as you draw by holding down the Shift key. If you hold down the Shift key as you drag, the curve of the sides will change along with the size of the concave star.

The number of points of the concave star can be modified while drawing with the + and - keys of the numeric keypad.

•	If you press the + key, the number of points will increase by 1.

•	By pressing the - key the number of points is decreased by 1.

•	A concave star must have at least three points. The initial number of points coincides with the number of points of the previously drawn concave star.

The concave star can be modified afterwards with the [image] Shape tool or the Control palette.

See Also

Editing concave stars with the Shape tool

Editing concave stars


Drawing bubble stars

imPRESSion gives you the possibility to draw bubble stars.

•	Choose the [image] Bubble Star tool from the Special Objects flyout menu of the ToolBox.

•	Move the cursor to the position of the star's center.

•	Click and drag the mouse.

•	The size and rotational position of the bubble star are determined by the cursor movements.

•	When the star reaches the desired size and rotational position, release the mouse button.

•	If you hold down the Ctrl key as you drag, the rotation of the star will be constrained to 15 degree increments. This angle can be changed by choosing Preferences from the Special menu and entering the desired value in the Constrain Angle box.

•	The shape of the points can be modified as you draw by holding down the Shift key. If you hold down the Shift key as you drag, the shape of the bubbles will change along with the size of the bubble star.

The number of points of the bubble star can be modified while drawing with the + and - keys of the numeric keypad.

•	If you press the + key, the number of points will increase by 1.

•	By pressing the - key the number of points is decreased by 1.

•	A bubble star must have at least three points. The initial number of points coincides with the number of points of the previously drawn bubble star.

The bubble star can be modified afterwards with the [image] Shape tool or the Control palette.

See Also

Editing bubble stars with the Shape tool

Editing bubble stars


Drawing triple stars

imPRESSion gives you the possibility to draw triple stars. The nodes of a triple star are situated at three different distance levels from the center.

•	Choose the  [image] Triple Star tool from the Special Objects flyout menu of the ToolBox.

•	Move the cursor to the position of the star's center.

•	Click and drag the mouse.

•	The size and rotational position of the triple star are determined by the cursor movements.

•	When the star reaches the desired size and rotational position, release the mouse button.

•	If you hold down the Ctrl key as you drag, the rotation of the star will be constrained to 15 degree increments. This angle can be changed by choosing Preferences from the Special menu and entering the desired value in the Constrain Angle box.

•	The pointedness of the small and large points of the triple star can be modified as you by holding down the Shift key. If you hold down the Shift key as you drag, the size of the points will change along with the size of the triple star.

The number of points of the triple star can be modified as you draw with the + and - keys of the numeric keypad.

•	If you press the + key, the number of points will increase by 1.

•	By pressing the - key the number of points is decreased by 1.

•	A triple star must have at least three points. The initial number of points coincides with the number of points of the previously drawn triple star.

The star can be modified afterwards with the  [image] Shape tool or the Control palette.

See Also

Editing triple stars with the Shape tool

Editing triple stars


Selecting an object

An object can be selected with the [image] Pick tool of the ToolBox.

•	In Wireframe view or for an unfilled object, click on the outline of the object.

•	In Color editable preview mode, a filled object can be selected by clicking anywhere inside the object.

•	When an object is selected, eight sizing handles appear at the corners and midpoints of an otherwise invisible rectangle, called the highlighting box.

An object can also be selected by dragging a marquee box around the object.

•	Hold down the left mouse button and drag the mouse until the marquee box (a rectangle with a black outline) encloses the object.

•	Release the mouse button and the object is selected.

See Also

Moving an object using the mouse

Scaling an object with the mouse

Copying an object on the Clipboard

Deleting objects

Copying an object using the Duplicate command

Multiplying objects with the Step And Repeat command

Using the Clipboard to copy an object


Selecting multiple objects

Selecting more than one object lets you apply the same commands, transformations or attributes to them. When you select multiple objects, a single highlighting box enclosing them all appears.

To select multiple objects:

•	Select the [image] Pick tool.

•	Hold down the Shift key and click on the objects one after the other.

•	In Wireframe view and for unfilled objects, click on the objects' outline.

•	For filled objects in Color editable preview, click anywhere inside the objects.

Multiple selection can be performed with a marquee box as well.

•	Hold down the left mouse button and drag the mouse until the marquee box (a rectangle with a black outline) encloses the objects.

•	Release the mouse button and the objects are selected.

To select all objects, choose Select All from the Edit menu or press the shortcut key Ctrl-A.

See Also

Moving an object using the mouse

Scaling an object with the mouse

Copying an object on the Clipboard

Grouping and ungrouping objects

Combining objects


Selecting grouped objects

Selecting a single object in a group selects the entire group. When you select a group, the eight sizing handles of the highlighting box will appear around the group.

To select a group of objects:

•	Select the [image] Pick tool.

•	Click on one of the objects of the group.

•	In Wireframe view and for unfilled objects, click on the object's outline.

•	For filled objects in Color editable preview, click anywhere inside the object.

To select a group of objects with a marquee box:

•	Hold down the left mouse button and drag the mouse until the marquee box (a rectangle with a black outline) encloses the group.

•	Release the mouse button and the group is selected.

See Also

Moving an object using the mouse

Scaling an object with the mouse

Grouping and ungrouping objects


Deselecting objects

Use the Shift key to deselect one or more objects from several selected objects.

To deselect an object:

•	Hold down the Shift key and click on the object.

•	In Wireframe view and for unfilled objects, click on the object's outline.

•	For filled objects in Color editable preview, click anywhere inside the object.

•	To deselect all objects, click any open space in the drawing window or press the Esc key.


Selecting the previous next object
Selecting the previous/next object

If a document contains a great number of objects, it becomes difficult to select objects by clicking on them. When this happens, you can select the object before or after the selected object.

To select the previous/next object:

•	Select the [image] Pick tool.

•	Press the Tab key to select the next object.

•	Press the Shift and Tab keys for the previous object.

•	Repeat until the desired object is selected.


Selecting objects with certain attributes

In imPRESSion you can select objects that have certain values for some attributes.

For searching objects according to attributes:

•	Choose Object Selector from the View menu.

•	Enter in the roll-up the object attributes you want to search on.

•	After entering the attributes click on the Apply button.

•	Through the Object Selector roll-up you can search objects according to properties, fill, outline, type, the applied transformations or special effects.


Moving objects using the Transform Tools palette

The Transform Tools allows you to move objects a specific distance from the current position, move objects to an exact location, and move a copy of an object leaving the original on its place.

Moving objects a specified distance:

•	Select the objects you want to move.

•	Choose Transform Tools from the Effects menu.

•	Click the [image] icon in the roll-up.

•	Enable the Relative option.

•	Specify the distance you want to move the object by entering the horizontal offset in the H and the vertical offset in the V box.

•	The nine anchor points on the bottom left side of the palette allow you to move the object its full width or height in the specified direction. For instance, clicking the right center anchor point would cause the object to move to the right by the distance of its width.

•	If you want to move a copy of the object rather than the object itself, click Apply to Duplicate.

•	If you want to move the original, click Apply.

Moving an object to an exact location:

•	Select the objects you want to move.

•	Choose Transform Tools from the Effects menu.

•	Click the  [image] icon in the roll-up.

•	Disable the Relative option.

•	Enter in the H box the horizontal, in the V box the vertical coordinates of the location to which you want to move the object.

•	Specify with the nine anchor points on the bottom left side of the roll-up which point of the object should be placed on the point specified in the H and V boxes. If you click the anchor point in the middle, the center of the object will be placed on the specified point.

•	If you want to move a copy of the object rather than the object itself, click Apply to Duplicate.

•	BulletIf you want to move the original, click Apply.

See Also

Moving an object using the mouse

Moving objects in increments (nudging)

Aligning objects to the grid

Aligning objects to a guideline

Aligning objects to an object

Aligning objects to page

Aligning objects to a path


Moving an object using the mouse

•	Select the objects you want to move with the mouse.

•	Press and hold the left mouse button on one of the selected objects.

•	Drag the object to the location you want.

•	The status line shows the distance you moved the object.

•	If you want to move a copy of the object, click the right mouse button while dragging. In this case the message "Leave Original" will be displayed in the status line.

•	Holding down the Ctrl key will constrain the objects' movement to horizontal or vertical. In this case the objects will move horizontally or vertically.

See Also

Moving objects using the Transform Tools palette

Moving objects in increments (nudging)

Aligning objects to the grid

Aligning objects to a guideline

Aligning objects to an object

Aligning objects to page

Aligning objects to a path


Moving objects in increments
Moving objects in increments (nudging)

Use the arrow keys to move objects by a specified amount. The default amount is 0.1 mm, which can be changed in the Nudge box of the Preferences dialog box.

To move objects in increments:

•	Select the object(s) you want to move.

•	Press one of the Up, Down, Left or Right arrow keys to move the object(s) up, down, left or right with the specified amount.

See Also

Moving objects using the Transform Tools palette

Moving an object using the mouse


Copying an object using the Duplicate command

The Duplicate command of the Edit menu makes a copy of the selected objects and offsets it slightly from the original.

•	Select the object(s) you want to duplicate.

•	Choose Duplicate from the Edit menu or press the shortcut key Ctrl-D.

The offset amount used by the Duplicate command can be specified in the Place Duplicates box of the Preferences dialog box.

See Also

Multiplying objects with the Step And Repeat command

Using the Clipboard to copy an object


Multiplying objects with the Step And Repeat command

The Step And Repeat command of the Edit menu allows you to make any number of copies of the selected objects. The copies will be organized in rows and columns as in a table. The original object will be in the first column of the first row.

•	Choose Step And Repeat from the Edit menu to multiply objects.

•	Specify the number of rows and columns in the displayed dialog box.

•	Enter the horizontal and vertical spacing of the objects in the Horizontal Space and Vertical Space boxes.

•	Click OK.

•	The program will create as many copies of the original object as necessary to fill the specified number of rows and columns.

The Object Manager command of the Special menu can also be used for the multiplication of objects.

•	Click the [image] icon in the roll-up.

•	Specify the number of rows and columns in the Columns and Lines boxes.

•	Enter the horizontal and vertical spacing of the objects in the Horizontal Space and Vertical Space boxes.

•	Click Apply.

See Also

Copying an object using the Duplicate command

Using the Clipboard to copy an object


Using the Clipboard to copy an object

Objects can be copies with the help of the Clipboard as well. Through the Clipboard an object can also be copied into a different document.

•	Select the objects you want to copy through the Clipboard.

•	Choose Copy from the Edit menu.

The contents of the Clipboard can be inserted into the document using the Paste command of the Edit menu. The objects copied through the Clipboard will maintain their original attributes.

See Also

Copying an object using the Duplicate command

Multiplying objects with the Step And Repeat command


Deleting objects

The objects can be deleted with the Delete command of the Edit menu.

•	Select the objects you want to delete.

•	Choose Delete from the Edit menu or press the Delete key.

•	The selected objects will be deleted.

The deleted objects can only be retrieved by choosing the Undo command from the Edit menu immediately after deleting them.

See Also

Undoing operations

Selecting the previous/next object


Setting the page layout

In imPRESSion you can set any kind of page layout.

To set the page layout:

•	Choose Page Setup from the Style menu.

•	Set the desired page layout in the dialog box.

•	Click OK.

The maximum page length is 150 cm. In case of multi-page documents you can set the program to show facing pages.
In the Page Setup dialog box you can also set the page color. This can be useful if you are printing on colored paper.

See Also

Viewing facing pages

Creating a new document

Autoflow text

Printing documents

Tiling documents


Inserting pages

imPRESSion gives you the possibility to create multi-page documents. The maximum page number is 50.

•	Choose Insert Page from the Style menu to insert new pages into the document.

•	Enter the number of pages you want to add in the Insert box.

•	Specify whether you want the new pages inserted before or after the current page.

•	You can also specify other than the current page as the page before or after which the new pages will be inserted.

•	Type in the boxes beside the Before and After buttons the page number before or after which you want the new pages to be inserted.

•	Click OK.

See Also

Deleting pages

Viewing facing pages

Selecting the active page

Setting up page numbering


Deleting pages

To delete pages from a multi-page document:

•	Choose Remove Page from the Style menu.

•	The Remove box will show the current page number.

•	If you only want to remove the current page, click OK.

•	If you want to remove a page other than the current one, enter the page number in the Remove box.

•	If you want to remove a range of pages, select the Thru Page button.

•	Enter the number of the first page in the Remove box and the number of the last page in the Thru Page box. The specified pages and all the pages between them will be removed.

•	Click OK after entering the page numbers.

•	The objects on a removed page will be deleted together with the page.

See Also

Inserting pages

Setting up page numbering

Selecting the active page


Viewing facing pages

You can display two consecutive pages on screen at the same time. Working with this view allows you to draw objects that lie partially on both pages at once.

To view facing pages:

•	Choose Page Setup from the Style menu.

•	Click the Facing Page button in the Display field.

•	Select Left First or Right First, depending on whether you want to begin the document on the left or right page.

•	Click OK.

See Also

Setting the page layout

Inserting pages

Selecting the active page

Using master pages

Autoflow text


Selecting the active page

In imPRESSion there are several possibilities to select the active page.

The most simple way is to move between pages:

•	Press the PageUp key to move to the previous page.

•	Press PageDown to move to the next page.

With the Go To Page command from the Style menu you can move to any page you like.

•	Choose this command and enter the page number in the Go To Page box.

•	Click OK.

•	The display will show the specified page.

You can specify the active page in the box on the bottom of the ToolBox. This works similarly to the Go To Page command.

•	Type in the box on the bottom of the ToolBox the page number you want to view.

•	Press Enter.

•	The selected page will be displayed.

Another possibility is the Page Selector command of the View menu. The Page Selector roll-up allows you to jump to any page without entering the page number.

•	Click on the icon of the desired page number in the roll-up.

•	If the document contains a great number of pages, you can scroll the pages with the two scroll buttons on the sides of the roll-up.

See Also

Select Page

Inserting pages

Deleting pages

Using master pages


Using master pages

imPRESSion gives you the possibility to use up to two master pages.

•	If only one page of the document is visible at a time, you can only use one master page.

•	If two pages are visible at the same time, you can have two master pages.

The objects on the master pages will appear on every page of the document. With the help of the master pages you can set up automatic page numbering and autoflow.

•	Click the Page button at the bottom of the ToolBox to view the master pages.

•	In Page Selector the master pages are available through the icons labeled with L and R or M.

See Also

Showing or hiding master page objects

Setting up page numbering

Autoflow text

Setting the page layout


Showing or hiding master page objects

You can specify for each page whether the objects of the master page are visible or hidden.

•	The visibility of the master page objects can be determined for the active page through the Display Master Items of the Style menu.

•	The Display Master Guides of the Style menu sets the visibility of the master page's guidelines.

•	The Copy Master Guides command of the Style menu allows you to copy the master guidelines to the active page.

See Also

Using master pages

Creating, deleting and positioning guidelines

Setting up page numbering

Paragraph Text Tool


Setting up page numbering

With the help of the master pages you can add automatic page numbering to your document.

•	Create a text frame on the master page and type in it the text you want to have beside the page number.

•	Press Ctrl-Shift-3 to insert the page number in the text.

•	The page number is a special character which will show the current page number on each page.

•	The style of the page numbering can be set with the Page Numbering command of the Style menu.

•	The page numbering can be made with Arabic numerals, letters or Roman numerals.

•	You can use different styles of page numbering for different pages of the same document.

See Also

Page numbers of the previous and next frame

Using master pages

Selecting the active page


Page numbers of the previous and next frame

In a paragraph text you can insert special characters that show the page number of the frame previous or next to the current frame. This option is useful when you work with linked frames in a multi-page document.

•	Press Ctrl-Shift-2 to insert the page number of the previous frame. This is a special character that will show the number of the page which contains the previous frame.

•	Press Ctrl-Shift-4 to insert the page number of the next frame. This is a special character that will show the number of the page which contains the next frame.

See Also

Setting up page numbering

Importing text

Linking a new text frame to the current frame


Arranging the pages of the document

In imPRESSion the pages of the document can be rearranged in any order.

•	Choose Page Manager from the Special menu to arrange the pages of the document.

•	With the Page Manager roll-up you can rearrange the pages of the active document, you can add new pages or remove pages from the document.

•	The pages appear in the roll-up as numbered symbols.

•	Click on the appropriate symbol to select a page.

•	You can select several pages at the same time by holding down the Shift or Ctrl keys.

If you want to move pages:

•	Click on one of the selected pages.

•	Drag the cursor in the symbol field to the position where you want to move the pages.

•	Drag the cursor in the symbol field to the position where you want to move the pages.

•	While the cursor is moving, a small rectangle will indicate the position where the pages will be moved.

•	When the cursor is in the right position, release the mouse button.

•	The selected pages will be inserted between the pages indicated by the cursor.

•	The numbering of the symbols will show the order in which the pages will appear.

•	If the desired order is achieved, click on the Apply button.

•	The pages of the document will be rearranged according to the specifications in the roll-up.

If you want to add new pages to the document:

•	Select the page after which you want to add the new pages.

•	Click on the Insert button. A new page appears.

•	The new pages' symbols will be marked with N.

•	You can add any number of new pages after any page in the palette.

•	When you finished inserting new pages, click on the Apply button.

•	The new pages will appear in the document as well, on the specified places.

If you want to delete a page:

•	Select the page you want to remove.

•	Click on the Delete button.

•	The symbols of the deleted pages will be dashed.

•	Use the Undelete button to cancel the deletion of the selected pages.

•	When you finished selecting the pages to be removed, click on the Apply button.

•	The marked pages will be deleted from the document.

See Also

Setting the page layout

Inserting pages

Deleting pages

Viewing facing pages


Copying an object on the Clipboard

The objects can be copied or moved to the Windows Clipboard. From there you can copy the objects created in imPRESSion into other applications or other documents.
When using the Clipboard, imPRESSion creates OLE objects. Therefore, every application able to work with OLE objects will recognize imPRESSion objects as well.

To copy objects on the Clipboard:

•	Select the objects you want to copy.

•	Choose Copy from the Edit menu or press the shortcut key Ctrl-Insert.

•	A copy of the selected objects will be put on the Clipboard.

If you want to move the objects to the Clipboard:

•	Choose Cut from the Edit menu or press the shortcut key Ctrl-Delete.

•	The selected objects will be cut from the document and put on the Clipboard.

From the Clipboard the objects can be pasted into other applications or in another imPRESSion document.

See Also

Pasting the contents of the Clipboard into a document

Using the Clipboard to copy an object

Multiplying objects with the Step And Repeat command

Copying an object using the Duplicate command


Pasting the contents of the Clipboard into a document

The contents of the Clipboard can be copied into the document with the Paste command of the Edit menu or with the shortcut key Shift-Insert. The objects will be inserted on the active layer of the active page.

•	If the objects on the Clipboard have been created in imPRESSion, they will be pasted in their original size and position.

•	If the Clipboard contents were created with an other application, it will be pasted into the document as an OLE object. Use the source application to edit OLE objects.

See Also

Copying an object on the Clipboard

Using the Clipboard to copy an object

Multiplying objects with the Step And Repeat command

Copying an object using the Duplicate command


Special paste from the Clipboard

The OLE objects from the Clipboard can also be pasted into imPRESSion documents as normal objects.

•	Choose Paste Special from the Edit menu. A dialog box will be opened.

•	Select from the As list how the Clipboard contents will be pasted into the document.

•	Click Ok.

See Also

Pasting the contents of the Clipboard into a document

Copying an object on the Clipboard


Creating OLE objects

You can insert into your imPRESSion document any type of OLE objects. The OLE objects can be created from a file or with the source application.

•	Choose Insert Object from the Edit menu to create an OLE object.

•	If you choose the Create New button, the OLE object can be created with any source application. In this case select from the Object Type list the appropriate source application.

•	If you choose Create From, the OLE object will be created from a file.

•	Click on the Browse button to find the file containing the object.

•	Click OK.

•	The program will create the new OLE object.

If you chose Create New, the source application necessary to create the object will be started.

See Also

Special paste from the Clipboard

Pasting the contents of the Clipboard into a document


Editing OLE objects

The OLE objects inserted in the document can be edited with their source application.

•	Select the OLE object you want to edit.

•	Choose Edit "Object name" from the Edit menu or double-click the object.

•	The object's source application will start.

•	Perform the necessary changes on the object.

•	Choose Update or Exit from the File menu of the source application.

•	The changes on the object will appear in the imPRESSion document.


Shaping curve objects

You can change the shape of a curve object by moving the nodes and control points of the curve, or the segments that make up the curve. The nodes and control points determine the shape of the curve. Up to two control points are assigned to each node. If two straight lines meet in a node, the respective node does not have control points.

The Control palette can be used when shaping curve objects as well. In the Control palette you can specify the type and exact location of the nodes and the position of the control points.

•	Use the [image] Shape tool to select the object you want to edit.

•	In order to move a node of the curve, click on the node you want to move.

•	When a node is selected, its control points are also displayed.

•	Hold down the left mouse button and drag the mouse.

•	The node and the two curve segments starting from the node will follow the cursor movement.

You can move several nodes at the same time.

•	Select the nodes you want to move by holding down the Shift key while clicking on the nodes.

•	If several nodes are selected, the control points of these nodes will not be visible.

To move a control point:

•	Select the node to which the control point is assigned.

•	The control points will become visible.

•	Hold down the left mouse button on one of the control points and drag the cursor.

•	The control point will follow the cursor movement, changing the shape of the curve.

Holding down the Ctrl key will constrain the control point's movement to horizontal or vertical. In this case the control point will only move horizontally or vertically.

See Also

Selecting nodes or segments on a curve object

Adding nodes to a curve object

Aligning nodes

Deleting nodes

Breaking a curve object at a node

Changing a segment to curve or line

Joining nodes

Making a node smooth, cusped or symmetrical

Moving nodes and control points with the Control palette

Scaling parts of a curve

Rotating parts of a curve

Smoothening cusp nodes

Changing the cusp of a node

Tilting a part of a curve

Scaling of a control point

Rotating control points


Selecting nodes or segments on a curve object

Use the [image] Shape tool to select nodes or segments on a curve object. You can only select nodes on the same curve.

•	Click on the node to select it.

•	To select multiple nodes, hold down the Shift key and click on the nodes you want to select.

•	To deselect a selected node, hold down the Shift key and click on the node.

•	Click any free space of the drawing window to deselect all nodes.

•	To select a curve segment, click anywhere on the segment. A black point will appear on the selected segment.

If a node is selected, you can change the type and position of the node in the Control palette.

See Also

Shaping curve objects

Adding nodes to a curve object

Aligning nodes

Deleting nodes


Adding nodes to a curve object

When you are shaping a curve object, adding new nodes will allow you a more precise control of the shape.

•	Click on the point of the curve where you want to add a new node.

•	Press the + key on the numeric keypad or click the [image] button in the Control palette.

•	If a node was selected, the new node will be placed at the center of the associated curve segment.

•	If a curve segment was selected, the new node will be placed in the point where you have clicked to select the segment.

To add several new nodes at the same time:

•	Select the nodes beside which you want to add the new ones.

•	Press the + key on the numeric keypad or click the [image] button in the Control palette.

•	A new node will be added at the centers of all the segments associated to the selected nodes.

See Also

Selecting nodes or segments on a curve object

Shaping curve objects

Breaking a curve object at a node


Aligning nodes

Through the fitting of two curves you can align horizontally and vertically two nodes and their respective control points. For instance, if you want to overlap some parts of two curve objects so that the objects would fit together precisely, the easiest way to resolve it is by aligning nodes on the objects.
To do this you must first combine the objects with the Combine command in the Arrange menu. After you align the nodes, the objects can be separated with the Break Apart command of the Arrange menu.

To align nodes:

•	Select the curve object with the [image] Shape tool

•	Select the node you want to adjust.

•	Hold down the Shift key and click on the node you want to align with.

•	Click the  [image] icon in the Control palette.

•	Enter the required options in the dialog box.

•	If you want horizontal alignment of the nodes, click Align Horizontal.

•	For vertical alignment click Align Vertical.

•	If you want to align the control points as well, click Align Control Points.

•	If you want to fit the shape of the two curves, all three options have to be enabled.

•	Click OK.

•	Repeat the procedure until the corresponding curve segments fit.

See Also

Selecting nodes or segments on a curve object

Shaping curve objects

Making a node smooth, cusped or symmetrical


Deleting nodes

Deleting unnecessary nodes helps to simplify complex curve objects.

•	Select the node you want to delete.

•	Press Delete on the keyboard or the - key on the numeric keypad, or click [image] in the Control palette.

•	The selected node will be deleted.

•	If you want to delete several nodes, hold down the Shift key and select the nodes by clicking them.

See Also

Shaping curve objects

Selecting nodes or segments on a curve object

Joining nodes


Breaking a curve object at a node

You can turn a curve object that forms a closed path into an open one by breaking the path at any point. You can also break an open path into one or more subpaths.

To break a curve object:

•	Click the object with the [image] Shape tool.

•	Select the node where you want to break the curve.

•	To break the curve at several nodes at once, select the nodes by holding down the Shift key and clicking on them.

•	Press / key on the numeric keypad or click the [image] icon in the Control palette.

•	The curve will break in the selected nodes.

•	Two superimposed nodes appear at each break, these two nodes can be moved separately.

See Also

Shaping curve objects

Selecting nodes or segments on a curve object

Adding nodes to a curve object


Changing a segment to curve or line

You can change a curve segment into a line segment and vice-versa.

To change a segment to curve or line:

•	Click the object with the [image] Shape tool.

•	Select the segment or the associated node.

•	To change several segments at once, select them or their associated nodes by holding down the Shift key and clicking on them.

•	Click on the [image] icon in the Control palette to change the segment(s) into line(s).

•	Click on the [image] icon to change the segment(s) into curve(s).

•	If you changed a straight line segment into a curve, the control points will appear at the two ends of the selected segment.

See Also

Shaping curve objects

Selecting nodes or segments on a curve object

Making a node smooth, cusped or symmetrical


Joining nodes

You can close an open path by joining its two end nodes. Separate subpaths of an object can be transformed into one subpath by joining their end nodes. Only end nodes can be joined.

To join two nodes:

•	Click on the object with the [image] Shape tool.

•	Select the two nodes you want to join by holding down the Shift key and clicking on them.

•	Click the [image] icon in the Control palette.

•	The two nodes will be joined to one.

See Also

Shaping curve objects

Selecting nodes or segments on a curve object

Deleting nodes

Breaking a curve object at a node


Making a node smooth
Making a node smooth, cusped or symmetrical

In imPRESSion there are three types of nodes. The type of a node determines how the shape of the curve changes in the node when you move the control points.

•	In cusp nodes the two control points can be moved independently. The curve is allowed to bend sharply.

•	In smooth nodes the two control points and the node are aligned. The curve will bend smoothly in these nodes.

•	In symmetrical nodes the two control points are aligned with the node and are always at the same distance form the node.

To change the type of a node:

•	Click the object with the  [image] Shape tool.

•	Select the node you want to change.

•	You can change the type or several nodes at once if you select several nodes by holding down the Shift key and clicking on the nodes.

•	Click the appropriate button in the Control palette:

•	the [image] button for cusp nodes,

•	the [image] button for smooth nodes,

•	the [image] button for symmetrical nodes.

See Also

Shaping curve objects

Selecting nodes or segments on a curve object

Changing a segment to curve or line


Moving nodes and control points with the Control palette

Using the Control palette allows you to determine the exact location of nodes and control points. When a node is selected, the Control palette shows the coordinates of the node and of the two control points.

The node coordinates can be edited in the X and Y boxes.

•	Type in the new coordinates.

•	The units of measurement can be selected from the list in the top right corner of the Control palette.

•	Press Enter to change the position of the node.

The coordinates of the two control points can be edited in the X1 and Y1, respectively the X2 and Y2 boxes. The coordinates of the control points are relative coordinates related to the node.

To change the coordinates of the control points:

•	Type in the new coordinates.

•	The units of measurement can be selected from the list in the top right corner of the Control palette.

•	Press Enter.

•	For example: if you type 20 into the X1 and Y1 boxes, the first control point will be at 20 mm distance horizontally and 20 mm distance vertically from the node.

The position of the nodes and control points can also be given in polar coordinates.

•	Click the D/A button in the Control palette.

•	The coordinates appear in angle and distance.

•	The polar coordinate of a node is specified relative to the previous node. You have to specify in this case the distance of the node from the previous node and the angular offset of the line determined by the two nodes.

•	The polar coordinates of the control points are related to the associated node.

•	Specify the distance of the control point from the node and the angular offset of the line determined by the node and the control point.

See Also

Shaping curve objects

Selecting nodes or segments on a curve object

Aligning nodes


Scaling parts of a curve

You can select portions of a curve object and scale them without altering the rest of the curve.

To scale parts of a curve:

•	Select the curve with the [image] Shape tool.

•	Select the nodes along the curve you want to scale.

•	Click on the Node Filters button in the Control palette.

•	Choose Scale Nodes from the menu.

•	A dialog box appears in which you can enter the horizontal and vertical scaling of the selected curve part.

•	Type in the X Scale box the horizontal, in the Y Scale box the vertical scaling values.

•	Click Preview to view the result. You will see the scaled curve in the Preview field.

•	Click OK.

•	The selected part of the curve will be scaled according to the specified values.

See Also

Shaping curve objects

Selecting nodes or segments on a curve object

Scaling of a control point


Rotating parts of a curve

You can rotate portions of a curve object without altering the rest of the curve.

To rotate parts of a curve:

•	Select the curve with the [image] Shape tool.

•	Select the nodes along the curve you want to rotate.

•	Click on the Node Filters button in the Control palette.

•	Choose Rotate Nodes from the menu.

•	A dialog box appears in which you can enter the rotation angle for the selected curve part.

•	Type in the Angle box the rotation angle.

•	Click Preview to view the result. You will see the rotated curve in the Preview field.

•	Click OK.

•	The selected part of the curve will be rotated according to the specified value.

See Also

Shaping curve objects

Selecting nodes or segments on a curve object

Rotating control points


Smoothening cusp nodes

The cusp nodes on a curve can be smoothened without changing the node type. In contrast to smooth nodes, in this case the control points associated to the node will move proportionally.

To smoothen cusp nodes:

•	Click on the object with the [image] Shape tool.

•	Select the nodes you want to smoothen.

•	Click on the Node Filters button in the Control palette.

•	Choose Smooth Nodes from the menu.

See Also

Shaping curve objects

Selecting nodes or segments on a curve object

Changing a segment to curve or line

Making a node smooth, cusped or symmetrical


Changing the cusp of a node

The pointedness of the cusp nodes of the curve can be changed by setting the angle formed by the two control points and the node to a certain value. In case of sharper cusps this angle is acute, for smoother nodes it is larger.

To change the cusp of an object:

•	Click the object with the [image] Shape tool.

•	Select the nodes you want to change.

•	Click on the Node Filters button in the Control palette.

•	Choose Cusp Nodes from the menu.

•	A dialog box appears in which you can set the cusp of the selected nodes and the rotation of the control points.

•	Enter in the Angle box the angle formed by the control points and the node.

•	If you want to rotate the control points around the node, type in the Rotation box the rotation angle.

•	Click Preview to view the result. You will see the modified curve in the Preview field.

•	Click OK.

See Also

Shaping curve objects

Selecting nodes or segments on a curve object

Changing a segment to curve or line

Making a node smooth, cusped or symmetrical


Tilting a part of a curve

You can tilt portions of a curve object without altering the rest of the curve.

To tilt parts of a curve:

•	Select the curve with the [image] Shape tool.

•	Select the nodes along the curve you want to tilt.

•	Click on the Node Filters button in the Control palette.

•	Choose Tilt Nodes from the menu.

•	A dialog box appears in which you can enter the tilt for the selected curve part.

•	Type in the Tilt X box the horizontal tilt, in the Tilt Y box the vertical tilt values.

•	Click Preview to view the result. You will see the tilted curve in the Preview field.

•	Click OK.

See Also

Shaping curve objects

Selecting nodes or segments on a curve object


Scaling of a control point

The distance of the control points from the nodes can be changed by scaling as well. In this case the nodes will not be moved, only the control points and the curve segment associated to the node.

To scale control points:

•	Click the object with the [image] Shape tool.

•	Select the nodes that contain the control points you want to scale.

•	Click on the Node Filters button in the Control palette.

•	Choose Scale Controls from the menu.

•	A dialog box appears in which you can enter the horizontal and vertical positions for the selected node's control points.

•	Type in the X Scale box the horizontal scale, in the Y Scale box the vertical scale values.

•	Click Preview to view the result. You will see the scaled curve in the Preview field.

•	Click OK.

See Also

Shaping curve objects

Selecting nodes or segments on a curve object

Scaling parts of a curve


Rotating control points

You can rotate the control points around the nodes, without moving the nodes.

To rotate control points curve:

•	Select the curve with the [image] Shape tool.

•	Select the nodes that contain the control points you want to rotate.

•	Click on the Node Filters button in the Control palette.

•	Choose Rotate Controls from the menu.

•	A dialog box appears in which you can enter the rotation angle for the selected control points.

•	Type in the Angle box the rotation angle.

•	Click Preview to view the result. You will see the rotated curve in the Preview field.

•	Click OK.

See Also

Shaping curve objects

Selecting nodes or segments on a curve object

Rotating parts of a curve


Rounding the corners of a rectangle or square

You can use the [image] Shape tool to round off the corners of a rectangle or square.

•	Click the rectangle or square with the [image] Shape tool.

•	Hold down the left mouse button on one of the corner nodes of the rectangle or square and move the cursor.

•	With the cursor movement you indicate the amount of rounding.

•	The horizontal and vertical rounding are independent. Therefore, ellipse curves will appear at the corners of the rectangle or square  in the rounding process.

•	If you want to round off the corners with circle curves, hold down the Ctrl key while dragging. This applies to disproportionately scaled rectangles as well.

•	Release the mouse button when the corners are shaped the way you want.

•	The amount of rounding is displayed in the Control palette.

See Also

Drawing rectangles and squares

Editing rectangles


Creating arcs and pie wedges

You can use the [image] Shape tool to turn an ellipse into an arc or pie wedge.

•	Click the ellipse with the [image] Shape tool.

•	A single node appears on the right side of the ellipse.

•	Press and hold down the left mouse button on the node and drag the cursor around the center of the ellipse.

•	If you move the cursor inside the ellipse, you create a pie wedge.

•	Release the mouse button when you obtained the shape you want.

•	Holding down the Ctrl key as you drag the arc or pie wedge constrains the movement to 15-degree increments. To change the increment value, choose Preferences from the Special menu and type in the Constrain Angle box the desired value.

•	The Control palette shows the start angle and the end angle of the arc or pie wedge.

See Also

Drawing ellipses and circles

Editing ellipses


Rounding off the corners of regular polygons

Use the [image] Shape tool to round off the corners of regular polygons.

•	Click the regular polygon with the [image] Shape tool.

•	Nodes appear in the corners of the polygon.

•	Click on one of the nodes and drag the cursor.

•	Move the cursor towards the center of the polygon to round off the corners.

•	Release the mouse button when the corners have the shape you want.

You can also change the side number of the polygon while you shape it.

•	Press the + button on the numeric keypad to increase the number of sides.

•	Press - on the numeric keyboard to decrease the number of sides.

The Control palette shows the number of sides and the amount of rounding.

See Also

Drawing regular polygons

Editing regular polygons


Editing stars with the Shape tool

You can change the shape of a star with the  [image] Shape tool.

•	Click the star object with the  [image] Shape tool.

•	The nodes of the star appear. With these nodes you can change the size and tilt of the star points.

•	Click an internal node and drag the cursor

•	The internal nodes of the star will move closer to the center of the star or away from it. The external nodes do not change their position, therefore the size of the points will change.

•	Press the + key on the numeric keypad to increase the number of points on the star.

•	Press the - key on the numeric keypad to decrease the number of points.

•	Release the mouse button when the star has the shape you want.

To tilt the points of the star:

•	Hold down the Shift button and drag one of the internal nodes around the center of the star.

•	The internal nodes will be rotated around the star's center.

•	The distance of the internal nodes from the star's center will not change.

•	Release the mouse button when the star has the shape you want.

See Also

Drawing stars

Editing stars


Editing spirals with the Shape tool

You can use the  [image] Shape tool to change the number of turns on a spiral.

•	Click the spiral with the  [image] Shape tool.

•	Two nodes appear on the inner and outer ends of the spiral. With these nodes you can change the starting angle and the end angle of the spiral.

To change the end angle of the spiral:

•	Click the outer node.

•	Drag the cursor around the center of the spiral.

•	The outer node will follow the cursor movement without changing its distance from the center.

•	Release the mouse button when the end angle of the spiral has the value you want.

To change the starting angle of the spiral:

•	Click the inner node.

•	Drag the cursor around the center of the spiral.

•	Release the mouse button when the starting angle of the spiral has the value you want.

The starting and end angles of the spiral are shown in the Control palette.

See Also

Drawing spirals

Editing spirals


Editing rounded stars with the Shape tool

You can use the [image] Shape tool to change the shape of a rounded star as well.

•	Click the rounded star object with the [image] Shape tool.

•	The nodes of the star appear.

•	There are three groups of nodes, determined by their distance from the star's center. The outer nodes cannot be moved with the Shape tool. The inner nodes can be used to change the length and the tilt of the star's points. With the middle nodes you can change the thickness, the curve and the shape of the star's points.

•	To change the curve of the points, hold down the Shift key and drag one of the middle nodes.

•	To change the thickness of the points, hold down the Ctrl key and move one of the middle nodes.

•	Release the mouse button when the star has the shape you want.

To edit the length and tilt of the star nodes:

•	Click an internal node and drag the cursor.

•	If the Shift key is not pressed, the distance of the inner nodes from the center of the star will change.

•	If you hold down the Shift key and drag the cursor around the star's center, the inner nodes of the star will turn around the star's center.

•	Release the mouse button when the size and the tilt of the star's points are as you want them.

To change the thickness, the curve and the shape of the star's points:

•	Click one of the middle nodes and drag the cursor.

•	If the Shift and Ctrl keys are not pressed, the cursor movement will change the shape of the points.

•	If you move the cursor towards the center of the star, the points will be thicker near the star's center.

•	If you move the cursor outwards from the center, the points will become thicker near the edges.

The properties of the rounded star are displayed in the Control palette.

See Also

Drawing rounded stars

Editing rounded stars


Editing concave stars with the Shape tool

You can use the [image] Shape tool to change the shape of a concave star as well.

•	Click the concave star object with the [image] Shape tool.

•	The nodes appear on the points of the star.

•	With these nodes you can change the size and tilt of the star points.

To scale the star's points:

•	Click a node and drag the cursor.

•	The size of the star's points will change according to the cursor movement.

•	Release the mouse button when the points of the star have the size you want.

To tilt the points of the star:

•	Hold down the Shift button and click one of the nodes.

•	Drag the cursor around the center of the star.

•	The points of the star will be rotated around the center and the tilt of the points will change.

•	Release the mouse button when the star has the shape you want.

The Control palette shows the properties of the edited concave star.

See Also

Drawing concave stars

Editing concave stars


Editing bubble stars with the Shape tool

You can use the [image] Shape tool to change the shape of a bubble star as well.

•	Click the bubble star object with the [image] Shape tool.

•	The nodes of the star appear.

•	With these nodes you can change the size and tilt of the star's points.

To scale the star's points:

•	Click a node and drag the cursor.

•	The size of the star's points will change according to the cursor movement.

•	Release the mouse button when the points of the star have the size you want.

To tilt the points of the star:

•	Hold down the Shift button and click one of the nodes.

•	Drag the cursor around the center of the star.

•	The points of the star will be rotated around the center and the tilt of the points will change.

•	Release the mouse button when the star has the shape you want.

The Control palette shows the properties of the edited bubble star.

See Also

Drawing bubble stars

Editing bubble stars


Editing triple stars with the Shape tool

You can use the [image] Shape tool to change the shape of a triple star as well.

•	Click the triple star object with the [image] Shape tool.

•	The nodes of the star appear.

•	There are three groups of nodes, determined by their distance from the star's center.

•	The outer nodes cannot be moved with the Shape tool.

•	The middle nodes can be used to change the size and the tilt of the star's shorter points.

•	With the inner nodes you can change the thickness, the length and the tilt of the star's shorter and longer points.

To change the length and tilt of the shorter points:

•	Click a middle node and drag the cursor.

•	If the Shift key is not pressed, the size of the shorter points will change.

•	If you hold down the Shift key and drag the cursor around the star's center, the middle nodes of the star will turn around the star's center.

•	Release the mouse button when the size and the tilt of the star's shorter points are as you want them.

To change the thickness, the curve and the shape of the star's points:

•	Click one of the inner nodes and drag the cursor.

•	If the Shift and Ctrl keys are not pressed, the cursor movement will change the shape of the points.

•	If you move the cursor towards the center of the star, the points will be longer.

•	If you move the cursor outwards from the center, the points will become shorter.

•	To change the tilt of the points, hold down the Shift button and drag one of the inner nodes.

•	To change the thickness of the points, hold down the Ctrl key and move one of the inner nodes.

•	Release the mouse button when the star's points have the thickness, tilt and shape you want.

The properties of the triple star are displayed in the Control palette.

See Also

Drawing triple stars

Editing triple stars


Editing text frames with the Shape tool

In imPRESSion a frame containing paragraph text can have any shape. The text in the frame will always be rearranged to follow the shape of the frame.
The shape of the frame can be changed with the  [image] Shape tool similarly to curve objects.

•	Click the text frame with the [image] Shape tool.

•	The nodes appear on the frame outline.

•	These nodes can be edited as the nodes of curve objects.

•	When you change the shape of the frame, the text in the frame will be rearranged automatically to follow the frame's new shape.

See Also

Editing paragraph text frame

Shaping curve objects

Selecting nodes or segments on a curve object

Adding paragraph text and text frame

Linking a new text frame to the current frame


Cropping bitmaps with the Shape tool

Use the [image] Shape tool to shape an object containing a bitmap. You can only see the part of the bitmap that is inside the object. The object containing a bitmap can be shaped similarly to curve objects.

•	Click the bitmap with the [image] Shape tool.

•	The object containing the bitmap and its nodes appear.

•	These nodes can be edited as the nodes of the curve objects.

•	When you change the shape of the frame, the bitmap will be automatically cropped in the new frame.

See Also

Editing bitmaps with the Shape tool

Editing bitmaps

Importing Bitmaps


Editing bitmaps with the Shape tool

You can change the size and position of a bitmap with the  [image] Shape tool. You can also change the size of a bitmap by scaling the object, but in this case the size of the object will change as well. If you change the size of the bitmap with the Shape tool, the size of the form will not change.

•	Hold down the Ctrl key and click the bitmap with the  [image] Shape tool.

•	A rectangle of the bitmap's size appears with eight sizing handles.

•	To move the bitmap, click anywhere inside the rectangle and drag.

•	The rectangle will follow the cursor movements.

•	Holding down the Ctrl key as you drag will constrain the movement to horizontal or vertical.

•	Release the mouse button when the bitmap is in the right position.

•	The bitmap will move to the specified location.

To scale the bitmap:

•	Click on one of the eight sizing handles and drag the cursor.

•	The size of the rectangle will change with the cursor movement.

•	If you hold down the Shift key as you drag, the rectangle will be scaled from its center.

•	If you clicked a sizing handle on the corner of the rectangle, the bitmap will not be scaled proportionally.

•	If you want to scale the bitmap proportionally, hold down the Ctrl key as you drag.

•	If you hold down the Tab key as you scale, the bitmap will be scaled by increments of 100%. The increment value can be changed with the Preferences command of the Special menu by typing the new value in the Snap Scale box.

•	Release the mouse button when the bitmap reaches the size you want.

The Control palette shows the properties of the selected bitmap.

See Also

Cropping bitmaps with the Shape tool

Editing bitmaps

Importing Bitmaps


Edit Objects Overview

In imPRESSion the objects can be edited with discrete values as well. Unlike editing with the mouse, with discrete editing you can set the objects' properties to exact values.

There are two ways to edit objects in imPRESSion:

•	When you select an object, the Control palette will display the properties of the corresponding object type. The Control palette can be used to edit the selected object. Type in the Control palette the values you want and press Enter. The selected object will be displayed with the specified parameter values.

•	Another possibility to edit an object is the Edit Object command of the Edit menu. This command is available only if an object is selected. If you choose Edit Object from the Edit menu, the program will display a dialog box corresponding to the selected object's type, in which you can edit the object's properties. After entering the appropriate values, click OK. The selected object will appear with the new parameter values.

The Edit Object command can also be chosen by double-clicking the selected object.
The Control palette does not always allow you to edit all the properties. In case of objects that have a great number of parameters, the Control palette only shows the most important ones. In this case choose the Edit Object command to edit all parameters.
If the selected object has no properties of its own (e.g. group, curve) or if several objects are selected at once, the Edit Object command is not available. In this case you can edit the size and position of the selected object(s) in the Control palette.


Editing lines

In imPRESSion the line objects can only be edited with the Control palette or the Edit Object command. You cannot edit line objects with the Shape tool.
If you want to edit a line with the Shape tool, convert it to curve with the Convert To Curves command of the Arrange menu.

Choose the Edit Object command from the Edit menu or use the Control palette to edit line objects.

•	X Center/X and Y Center/Y: the coordinates of the line's center.

•	Long/L: the length of the line.

•	Angle/A: the angular offset of the line.

•	Click OK or press Enter.

See Also

Drawing lines


Editing rectangles

Choose Edit Object from the Edit menu or use the Control palette to edit the selected rectangle.

•	X Center/X and Y Center/Y: the coordinates of the rectangle's center.

•	Width/W: the rectangle's width.

•	Height/H: the rectangle's height.

•	X Corner and Y Corner: the horizontal and vertical rounding off of the rectangle's corners.

•	Click OK or press Enter.

See Also

Rounding the corners of a rectangle or square

Drawing rectangles and squares


Editing ellipses

Choose Edit Object from the Edit menu or use the Control palette to edit the selected ellipse.

•	X Center/X and Y Center/Y: the coordinates of the ellipse's center.

•	Width/W: the ellipse's width.

•	Height/H: the ellipse's height.

•	Start Angle/Start: the starting angle of the ellipse arc or pie wedge.

•	End Angle/End: the end angle of the ellipse arc or pie wedge.

•	Close Ellipse/Close: if this option is enabled, you can draw pie wedges. If the button is disabled, you can draw arcs.

•	Click OK or press Enter.

See Also

Creating arcs and pie wedges

Drawing ellipses and circles


Editing bitmaps

Choose Edit Object from the Edit menu or use the Control palette to edit the properties of the bitmap object.

•	X Offset/X Offs and Y Offset/Y Offs: the horizontal and vertical offset values relative to the bitmap's center.

•	X Scale and Y Scale: the horizontal and vertical scaling values relative to the object's size.

•	Rotate: the angular offset of the bitmap. You can rotate the bitmap by rotating the object, as well. But then the object's outline will also be rotated. If you rotate the bitmap by this value, only the bitmap will be rotated, the object will not change its position.

•	XRes and YRes: the horizontal and vertical resolution of the bitmap. Enter resolution values in pixels/inch. With these values you can scale the bitmap to obtain a certain resolution.

•	AutoScan Rotation: automatic rotation. If this option is selected, the bitmap will be rotated along with the object's rotation. If the option is disabled, only the object outline will be rotated without rotating the bitmap.

•	Fit To Frame/Fit: This button allows you to choose how to calculate the bitmap's size. If the button is selected, the bitmap's size depends on the size of the object that contains the bitmap. In this case, when the object is scaled, the bitmap will be scaled as well. If the button is released, the bitmap's size does not depend on the object's size. The bitmap will not be scaled along with the object.

•	Screen Info: the use of an individual PostScript screen. If this option is disabled, the bitmap will be printed with the default PostScript screen. If the option is enabled, the bitmap will be printed with the PostScipt screen specified with the PostScript Screen button.

•	PostScript Screen: the PostScript screen used to print the bitmap. If you click this button, the PostScript Options dialog box appears, from where you can select the PostScript screen that will be used to print the bitmap.

See Also

Cropping bitmaps with the Shape tool

Editing bitmaps with the Shape tool

Importing Bitmaps


Editing artistic text

Choose Edit Object from the Edit menu or use the Control palette to edit the artistic text parameters. In the dialog box you can only specify the position of the text. In the Control palette you can also set the formatting attributes for the text.

•	Horizontal/X: horizontal position of the text's starting point.

•	Vertical/Y: vertical position of the text's starting point.

In the Control palette you can also set the following attributes:

•	Form the list in the center of the Control palette you can choose the font type for the artistic text.

•	You can set the font size for the artistic text in the box next to the font list.

•	With the buttons under the list box you can set the following attributes:

•	 Normal font style.

•	 Bold font style.

•	 Italic font style.

•	 Left alignment of the artistic text.

•	 Centered alignment of the artistic text.

•	 Right alignment of the artistic text.

•	 Justified alignment of the artistic text.

See Also

Adding artistic text

Editing text on screen

Editing text in the Text dialog box

Changing font attributes

Using the Control palette to format text

Using Text Tools


Editing paragraph text frame

Choose Edit Object from the Edit menu or use the Control palette to edit the parameters of a paragraph text frame. The vertical alignment of the text frame is has to be chosen differently in the dialog box and the Control palette. In the dialog box you can select the vertical alignment from a list. In the Control palette the vertical alignment can be selected from a pop-up menu.

•	Left/L: the spacing between the left side of the frame and the left side of the text.

•	Top/T: the spacing between the top of the frame and the top of the text.

•	Right/R: the spacing between the right side of the frame and the right side of the text.

•	Bottom/B: the spacing between the bottom of the frame and the bottom of the text.

•	Columns: the number of columns in the frame.

•	Gutter: the spacing between columns.

•	Alignment: the vertical alignment of the text. This option can be set from a menu in the Control palette or from a list in the dialog box.
If you choose Top, Center or Bottom from the list, the text will be aligned vertically to the top, the center, respectively the bottom of the frame.
If you choose Justify, if the text does not end in the selected frame or column, it will fill out the frame or column vertically. In the last frame/column, where the text ends, Justify is ineffective.
Justify Last resembles to Justify, but the line spacing in the last column will be set to match the previous columns.
Force Justify stretches the text vertically in the last frame as well.

•	Balance Columns: balancing the contents of the columns. You can select this option from the Alignment menu of the Control palette. If this option is enabled and the frame contains several columns, each of the columns will contain the same number of lines.

See Also

Editing text frames with the Shape tool

Adding paragraph text and text frame

Importing text

Linking a new text frame to the current frame


Editing regular polygons

Choose Edit Object from the Edit menu or use the Control palette to edit regular polygons.

•	X Center/X and Y Center/Y: the coordinates of the polygon's center.

•	Radius: the polygon's radius. It is the distance between the polygon's center and one of the corners.

•	Rotation: the angular offset of the polygon.

•	Corner: amount of rounding of the corners (corner radius).

•	Face Number: the number of sides of the polygon.

•	Set As Default: Setting the default values. This button only appears in the dialog box. If you click this button, the next polygons you draw will have the number of sides specified in the dialog box.

See Also

Rounding off the corners of regular polygons

Drawing regular polygons


Editing spirals

Choose Edit Object from the Edit menu or use the Control palette to edit spirals.

•	X Center/X and Y Center/Y: the coordinates of the spiral's center.

•	Radius: the spiral's radius. It is the distance between the spiral's center and its end point.

•	Rotation: the angular offset of the spiral.

•	Start: The starting angle of the spiral. The spiral will start from this angular offset.

•	End: The end angle of the spiral. The spiral will end at this angular offset.

•	Set As Default: Setting the default values. This button only appears in the dialog box. If you click this button, the next spirals you draw will have as end angle the value specified in the dialog box.

See Also

Editing spirals with the Shape tool

Drawing spirals


Editing stars

Choose Edit Object from the Edit menu or use the Control palette to edit stars.

•	X Center/X and Y Center/Y: the coordinates of the star's center.

•	Radius: the star's radius. It is the distance between the star's center and one of the points.

•	Rotation: the angular offset of the star.

•	Inside: the distance of the inner nodes from the star's center. Enter this value as percents of the star radius.

•	Offset: angular offset of the inner nodes. The inner nodes will be rotated with this angle around the star's center. With this value you can set the tilt of the star's points.

•	Point Number: the number of points of the star.

•	Set As Default: Setting the default values. This button only appears in the dialog box. If you click this button, the next stars you draw will start with the point number and inner radius set in the dialog box.

See Also

Editing stars with the Shape tool

Drawing stars


Editing rounded stars

Choose Edit Object from the Edit menu or use the Control palette to edit rounded stars.

•	X Center and Y Center: the coordinates of the rounded star's center.

•	Radius: the rounded star's radius. It is the distance between the star's center and one of the points.

•	Point Number: the number of points of the star.

•	Inside 1: the distance of the middle nodes from the star's center. The middle nodes determine the shape of the points. Enter this value as percents of the star radius.

•	Inside 2: the distance of the inner nodes from the star's center. Enter this value as percents of the star radius.

•	Offset 1: angular offset of the middle nodes. With this value you can set the curve of the star's points.

•	Offset 2: angular offset of the inner nodes. The inner nodes will be rotated with this angle around the star's center. With this value you can set the tilt of the star's points.

•	Distribute: the distribution of the middle points that determine the shape of the star's points. This value represents the angle between the center of the star and two neighboring middle nodes. With this parameter you can set the thickness of the star's points.

•	Set As Default: Setting the default values. This button only appears in the dialog box. If you click this button, the next rounded stars you draw will start with the point number, inner radius and middle node distribution values set in the dialog box.

See Also

Editing rounded stars with the Shape tool

Drawing rounded stars


Editing concave stars

Choose Edit Object from the Edit menu or use the Control palette to edit concave stars.

•	X Center and Y Center: the coordinates of the concave star's center.

•	Radius: the concave star's radius. It is the distance between the star's center and one of the points.

•	Rotation: the angular offset of the concave star.

•	Inside: the distance between the star's center and the virtual nodes that determine the size of the points. This value is given in percents of the star radius and is usually greater than 100%. These nodes only become visible if you convert the star to curves.

•	Offset: the tilt of the points. The virtual nodes that determine the curve of the points will be rotated with this angle around the star's center.

•	Point Number: the number of points of the star.

•	Set As Default: Setting the default values. This button only appears in the dialog box. If you click this button, the next concave star you draw will start with the point number and point shape set in the dialog box.

See Also

Editing concave stars with the Shape tool

Drawing concave stars


Editing bubble stars

Choose Edit Object from the Edit menu or use the Control palette to edit bubble stars.

•	X Center and Y Center: the coordinates of the bubble star's center.

•	Radius: the bubble star's radius. It is the distance between the star's center and one of the points.

•	Rotation: the angular offset of the bubble star.

•	Inside: the distance between the star's center and the virtual nodes that determine the size of the points. This value is given in percents of the star radius and is usually greater than 100%. These nodes only become visible if you convert the star to curves.

•	Offset: the tilt of the points. The virtual nodes that determine the curve of the points will be rotated with this angle around the star's center.

•	Point Number: the number of points of the star.

•	Set As Default: Setting the default values. This button only appears in the dialog box. If you click this button, the next bubble stars you draw will start with the point number and point shape set in the dialog box.

See Also

Editing bubble stars with the Shape tool

Drawing bubble stars


Editing triple stars

Choose Edit Object from the Edit menu or use the Control palette to edit triple stars.

•	X Center and Y Center: the coordinates of the triple star's center.

•	Radius: the triple star's radius. It is the distance between the star's center and one of the large points.

•	Rotation: the angular offset of the triple star.

•	Point Number: the number of large points of the triple star.

•	Inside 1: the distance of the shorter points from the star's center. Enter this value as percents of the star radius.

•	Inside 2: the distance of the inner nodes from the star's center. Enter this value as percents of the star radius.

•	Offset 1: angular offset of the inner nodes. With this value you can set the tilt of the star's shorter and larger points.

•	Offset 2: angular offset of the middle nodes. With this value you can set the tilt of the star's shorter points.

•	Distribute: the ratio of the shorter and larger points' thickness. This value represents the angle between the center of the star and two neighboring inner nodes.

•	Set As Default: Setting the default values. This button only appears in the dialog box. If you click this button, the next triple stars you draw will have as starting attributes the values of Point Number, Inside 1, Inside 2 and Distribute set in the dialog box.

See Also

Editing triple stars with the Shape tool

Drawing triple stars


Choosing a uniform fill color

From the [image] Fill tool flyout you can fill objects with black, white and nine shades of gray. To fill objects with a uniform color you can use the on-screen Color Palette or the Solid Fill dialog box.

•	Select the object you want to fill.

•	Choose the [image] Fill tool.

•	Click on the icons representing black, white or a shade of gray. The shades vary in increments of 10% from 10% to 90%.

•	To apply fill from the on-screen Color Palette, click the color you want with the left mouse button. You can scroll the palette with the buttons on the top and bottom of the palette.

To fill an object from the Solid Fill dialog box:

•	Click the [image] icon in the [image] Fill tool flyout.

•	Click the Show Colors By Name if you want the color names displayed. The Search option lets you find a color by its name.

•	Type in the Search field the color name. The color will be automatically selected from the color list.

•	You can set the shade of the selected color with the Tint parameter.

•	If you want to mix a color from components, select the mixing area you prefer from the Model list.

•	Enter the color components in the boxes that appear in the center of the dialog box according to the selected mixing area.

•	The color can also be set in the box under the Model list.

•	Click OK when the color is selected.

See Also

Fill Tool

Making an object transparent

Using fill styles

Using Pen-Fill Tools to fill objects

Copying an object's fill

Applying halftone screens

Creating process colors in any color model

Choosing the tint of a color

Using color palettes

Creating and editing color palettes


Making an object transparent

You can remove an object's fill to make the object transparent.

To remove an object's fill:

•	Select the object.

•	Choose the [image] icon from the  [image] Fill tool flyout.

•	Or click the  [image] button on the top of the Color palette

See Also

Choosing a uniform fill color

Fill Tool


Filling objects with fountain fill

With Fountain fill you can create transitions among several colors. The fountain fill can be selected from the [image] Fill tool flyout or from the Pen-Fill Tool.

Select the object you want to fill.

•	Select the object you want to fill.

•	Choose the [image] icon from the [image] Fill tool flyout.

•	Select the fountain fill shape from the Model list.

•	Specify in the Entries field the colors of the fountain fill and their position.

•	To select a color of the fountain fill, click the triangle under the color.

•	To change the color, click the Color button and select the color you want from the palette.

In the Fountain Fill dialog box you can set the following parameters:

•	Entries: in this field you can edit the colors of the fountain fill and their position.

•	Pos: the selected color's position in the fountain fill.

•	Color: with this button you can change the selected color.

•	Model: the fountain fill's shape. The shapes you create will also appear in this list. imPRESSion offers you more than 150 fountain fill shapes and you can create your own custom shapes.

•	Type: the type of transition between the selected color and the next one. The transitions are usually uniform in fountain fills, but you can set any color area and for any color area, a function controlling the color transition.

•	Setup: The transition function for the selected color and the next color in the fountain fill. You can create a function according to the color area to control the color transition.

•	Angle: the angular offset of the fountain fill. The angular offset can also be set in the box under the fountain fill preview.

•	Width and Height: the width and height ratios of the fountain fill. The ratios of the fountain fill can be changed here. For instance, the Ellipse fountain fill can be either a circle or an ellipse.

•	X and Y: the coordinates of the fountain fill's center related to the center of the object. The values represent percents of the object's size.

•	MidPoint: the type of transition between the selected color and the next one in the fountain fill. Use these values for simple fountain fills. If you want to create a more complex fountain fill, use the Type list and the Setup button.

•	Scale With Image: scaling the fountain fill image along with the object. If this button is selected and you scale the object, the size of the fountain fill will change as well.

•	Rotate With Image: rotating the fountain fill along with the object. If this button is selected and you rotate the object, the fountain fill will be rotated as well.

See Also

Creating process colors in any color model

Choosing the tint of a color

Using color palettes

Creating and editing color palettes

Creating multicolored fountain fills

Using fountain fill presets

Fill Tool

Applying halftone screens

Using the Function dialog box


Creating multicolored fountain fills

You can add several intermediate colors to a fountain fill. The fountain fill will create a transition across the specified colors.

To add intermediate colors:

•	Click the first or last color in the Entries field.

•	Drag the cursor to where you want the new color placed.

•	Release the mouse button when the cursor is in the right place.

•	The position of the intermediate colors can also be changed afterwards.

•	Enter the attributes for the new color.

The new fountain fill can be saved to be used later for other objects as well.

See Also

Creating process colors in any color model

Choosing the tint of a color

Using color palettes

Creating and editing color palettes

Filling objects with fountain fill

Using fountain fill presets


Using fountain fill presets

The created fountain fills can be saved into fountain fill presets for later use. The fountain fill presets are available through the Presets box on the Fountain Fill dialog box. The fountain fill presets can be organized in groups. You can save several presets in the same group.

To create a new preset:

•	Edit the fountain fill you want to save.

•	Type the group name into the Name box.

•	Click Save.

•	If you entered a new group name, a dialog box appears in which you can enter the file name for the new group.

•	Type the file name in the box and click OK.

To delete a fountain fill preset:

•	Select from the Category list the group from which you want to delete an object.

•	Select the preset from the Name list.

•	Click Delete.

If you copied a file containing a new preset group into the CUSTOM/GRADIENT directory, click the Reload button. This way the new group will also appear in the list.

See Also

Filling objects with fountain fill

Shaping curve objects


Selecting two color fill patterns
Selecting two-color fill patterns

You can fill an object with a pattern composed of repeating bitmap images. imPRESSion supplies a collection of such black and white bitmap patterns to which you can add two colors. You can also create your own patterns from imported bitmaps or with the pattern editor.

•	Select the object you want to fill.

•	Click the [image] icon in the [image] Fill tool flyout.

•	Select a pattern from the list.

•	Set the two colors of the pattern with the Background and Foreground buttons.

•	Set the width and height of a pattern tile in the Tile Size box.

•	Set the start of the pattern with the Tile Offset box. With the Row/Column Offset box you can offset alternating rows or columns of tiles.

•	The pattern tiles will be shifted by the ratio set in the box under the Row and Column buttons. If you click the Row button, the pattern will be shifted horizontally. If you click the Column button, the pattern will be shifted vertically.

•	If you want to store the created pattern in the list, click the Add button.

•	The Edit button allows you to edit a bitmap.

•	With the Delete button you can delete the selected pattern from the list.

•	With the Import button you can import a bitmap from a file to create a pattern.

•	With the Scale With Image button you can set the scaling of the pattern. If the option is enabled, the pattern size will change as you scale the object. If the option is disabled, the pattern will not be scaled along with the object.

•	When the pattern is ready, click OK.

See Also

Creating two-color fill patterns

Fill Tool

Applying halftone screens


Creating two color fill patterns
Creating two-color fill patterns

In the Bitmap Fill dialog box you can create new two-color fill patterns.

•	If you have already drawn the appropriate bitmap with another program, click Import and enter the file name of the bitmap.

•	If you want to edit a new pattern with the pattern editor, click Edit.

The pattern can be edited with the left and right mouse buttons.

•	If you press the left mouse button, you can draw with the foreground color.

•	If you press the right mouse button, you can draw with the background color.

The Size box shows the size of the bitmap.
To change the bitmap size:

•	Click the Change Size button.

•	Enter the new size.

•	Click OK.

•	The pattern editor will be tiled according to the bitmap size.

If  you finished drawing the pattern, click OK. If you want to keep the new pattern for later use as well, save it in the list of the Bitmap Fill dialog box. Click Add to save the pattern you edited.

See Also

Fill Tool

Creating two-color fill patterns


Choosing a color bitmap fill pattern

The objects can also be filled with a color bitmap fill pattern.

•	Select the object you want to fill.

•	Select the [image] icon from the [image] Fill tool flyout.

•	Select a pattern from the list.

•	Set the width and height of a pattern tile in the Tile Size box.

•	Set the start of the pattern with the Tile Offset box.

•	With the Row/Column Offset box you can offset alternating rows or columns of tiles.

•	The pattern tiles will be shifted by the ratio set in the box under the Row and Column buttons. If you click the Row button, the pattern will be shifted horizontally. If you click the Column button, the pattern will be shifted vertically.

•	If you want to store the created pattern in the list, click the Add button.

•	With the Delete button you can delete the selected pattern from the list.

•	With the Import button you can import a bitmap from a file to create a pattern.

•	With the Scale With Image button you can set the scaling of the pattern. If the option is enabled, the pattern size will change as you scale the object. If the option is disabled, the pattern will not be scaled along with the object.

•	When the pattern is ready, click OK.

See Also

Fill Tool

Applying halftone screens


Choosing vector patterns

The objects can also be filled with a color vector pattern. The vector patterns appear on the screen as bitmaps, but they are printed as vector graphics, giving high-quality results at any resolution.

•	Select the object you want to fill.

•	Click the [image] icon in the [image] Fill tool flyout.

•	Select a pattern from the list.

•	Set the width and height of the pattern tile in the Tile Size box.

•	Set the start of the pattern with the Tile Offset box.

•	With the Row/Column Offset box you can offset alternating rows or columns of tiles.

•	The pattern tiles will be shifted by the ratio set in the box under the Row and Column buttons. If you click the Row button, the pattern will be shifted horizontally. If you click the Column button, the pattern will be shifted vertically.

•	If you want to store the created pattern in the list, click the Add button.

•	With the Delete button you can delete the selected pattern from the list.

•	With the Scale With Image button you can set the scaling of the pattern. If the option is enabled, the pattern size will change as you scale the object. If the option is disabled, the pattern will not be scaled along with the object.

•	When the pattern is ready, click OK.

See Also

Setting special options of vector patterns

Creating vector patterns

Fill Tool


Setting special options of vector patterns

The vector patterns are created from imPRESSion objects. The vector patterns are stored in separate files. When you apply a vector pattern, a bitmap of the pattern appears on the screen.

To edit the special parameters of the vector pattern:

•	Click the Options button in the Vector Fill dialog box.

•	In the preview field of the dialog box you can view the edited pattern.

•	Bounding Box: with this you can set the rectangle that determines the visible part of the pattern. The vector pattern is made from a PDR file and this rectangle determines which part of the graphic will appear in the object.

•	Update: with this button you can ask the program to recalculate the bitmap showing the vector pattern. If you have made some changes in the dialog box, click the Update button.

•	Preview Size: the width and height in pixels of the bitmap showing the vector pattern.

•	Max Size: the maximum memory space available for the vector pattern. This value is used when printing the pattern. When you are printing the pattern on a non-PostScript printer, a bitmap of the pattern will be created with a resolution equal to the printer resolution. The value set in this box will give the maximum size of the bitmap.

•	Background: background color for the vector pattern. The free spaces of the pattern will be filled with this color.

See Also

Choosing vector patterns

Creating vector patterns


Creating vector patterns

In imPRESSion you can create vector patterns from any object or group of objects.

To create a vector pattern:

•	Draw the objects that will make up the pattern.

•	Select the objects and choose the [image] from the [image] Fill tool.

•	Click the vector pattern fill button from the buttons on the left side of the dialog box.

•	A file manager dialog box appears.

•	Enter the file name of the vector pattern.

•	Click OK.

•	The Vector Fill Options dialog box appears in which you can set the special parameters of the vector pattern.

•	Set the values according to your needs and click OK.

See Also

Choosing vector patterns

Setting special options of vector patterns


Choosing a PostScript texture

PostScript textures are fill patterns described in the PostScript programming language. PostScript fills can only be printed on PostScript printers.

•	Select the object you want to fill.

•	Click the [image] icon from the [image] Fill tool flyout.

•	From the Type list select the type of PostScript pattern. Every type has its own options.

•	Set the necessary options.

•	Click OK.

If you use frequently a certain PostScript fill, store it in the Presets list. This way you store the fill type as well as the parameter settings.

To create a preset:

•	Enter the preset's name in the Presets box.

•	Click the Save button.

If you click the button beside the text box, a list appears from which you can select a stored preset. Click Delete to delete the selected preset.

See Also

Fill Tool


Using fill styles

The fill of an object can also be specified with fill styles.

To use fill styles:

•	Click the [image] button of the Pen-Fill roll-up.

•	Select the object you want to fill.

•	Select the style you want from the list and click Apply.

•	Click Delete to delete the selected style.

•	If you want to edit a style, double-click on the style name. The Edit Fill Style dialog box appears. Perform the necessary changes and click OK.

To create a new fill style:

•	Select the object with the fill you want to store as a fill style.

•	Click the Save button in the roll-up.

•	Enter the new style name in the name box.

•	Click OK.

•	The new style appears in the list.

See Also

Working with fill styles in a document

Editing fill styles

Fill Tool


Working with fill styles in a document

The fill styles are saved together with the document. To create, edit and delete fill styles, choose Define Fill Style from the Styles menu. When you draw an object, it will be filled with the fill specified by the Default style. If you change the fill pattern of the Default fill style, the new fill will be used for new objects.

You can set the following options in the dialog box:

•	Fill Styles: the list of the document's fill styles. From this list you can select the fill style you want to edit. The preview field will show the contents of the style.

•	New: defining a new fill style. Click New to create new styles. Set the fill you want and the style name. Click OK. The new style appears in the Fill Styles list.

•	Delete: deleting the selected fill style. To delete a style, select the style from the Fill Styles list and click Delete. Enter the style that will replace the deleted style. Click OK.

•	Edit: editing the selected fill style. Select from the list the style you want to edit and click Edit, or double-click the style name. The Edit Fill Style dialog box appears. Set the new attributes for the style and click OK.

•	Duplicate: copying the selected fill style. Select from the list the fill style you want to copy and click Duplicate. Enter a new fill style name and fill attribute in the Edit Fill Style dialog box. Click OK. The new style appears in the list.

•	Append: loading fill styles from other documents. If you want to use styles edited in another document, click Append. In the displayed file manager dialog box enter the file name and click OK. The fill styles of the selected document will be loaded into the

See Also

Using fill styles

Editing fill styles


Editing fill styles

The fill styles can be edited in the Edit Fill Style dialog box. To edit a fill style, double-click the style name in the Pen-Fill roll-up or click Edit in the Define Fill Styles dialog box.

When editing a fill style you have to set the following options:

•	Style Name: the name of the style. You cannot have two styles with the same name.

•	Based On: the fill style that the currently edited style is based on.

•	Type: the type of fill style. In this list box you find a list of the fill styles used in imPRESSion. Select the style you want.

•	Edit: editing the fill style. A dialog box appears according to the type of fill style in which you can set the fill for the style.

See Also

Using fill styles

Working with fill styles in a document


Using Pen Fill Tools to fill objects
Using Pen-Fill Tools to fill objects

With Pen-Fill Tools you can set the fill and outline attributes of the selected objects.

•	To open Pen-Fill Tools, click the [image] icon in the [image] Fill tool flyout.

•	With the buttons on the box's left side you can choose the fill type.

•	The contents of the roll-up depend on the chosen fill type.

•	Select a fill type and set the options.

•	Click Apply to apply the fill.

See Also

Fill Tool

Choosing a uniform fill color

Filling objects with fountain fill

Selecting two-color fill patterns

Choosing a color bitmap fill pattern

Choosing vector patterns

Choosing a PostScript texture

Applying halftone screens


Copying an object fill
Copying an object's fill

You can copy the fill of an object to other objects.

•	Select the objects whose fill you want to change.

•	Choose the Copy Style From command of the Edit menu.

•	Click the Fill Style button to copy the fill.

•	Click OK.

•	Click the object whose fill you want to copy.


Applying halftone screens

When you set the fill and outline attributes of objects, you can apply PostScript halftone screens to them. PostScript halftone screens are effective only if you print your document on a PostScript printer.

To set halftone screen options:

•	Click PostScript Options in the fill dialog box.

•	A new dialog box appears in which you can set the PostScript halftone screen.

•	Select the screen type from the Type list.

•	Set the screen frequency in the Frequency box.

•	Set the angular offset of the halftone screen in the Angle box.

•	Click OK.


Choosing a line thickness

You can set the line thickness directly from the [image] Outline tool flyout menu, from the Line Thickness dialog box or from Pen Fill Tools.

•	Select the object you want to outline.

•	Choose the line thickness you want from the [image] Outline tool flyout menu.

•	The choices of thickness in the Outline tool are: hairline, 2, 4, 8, 16, 20 and 24 points.

To choose a line thickness from the dialog box:

•	Click the [image] icon in the [image] Outline tool flyout menu.

•	Type a line thickness in the Thickness box.

•	Click OK.

See Also

Choosing the pen shape

Copying an object's outline

Setting the outline color and thickness with Pen-Fill Tools

Outline Tool


Choosing an outline color

From the [image] Outline tool flyout menu you can set the outline color to black, white or nine shades of gray. To set a color outline, use the on-screen color palette or the Outline Color dialog box.

•	Select the object you want to outline.

•	Select the [image] Outline tool.

•	Click the buttons representing the black, white or gray outlines. The shades vary in increments of 10%, from 10% to 90%.

To apply an outline color from the color palette:

•	Click on the color with the right mouse button.

•	You can scroll the palette with the scroll buttons on the top and bottom of the palette.

To select a color from the Outline Color dialog box, click the [image] icon in the [image] Outline tool flyout menu.

See Also

Setting the outline color and thickness with Pen-Fill Tools

Copying an object's outline

Creating process colors in any color model

Choosing the tint of a color

Using color palettes

Creating and editing color palettes

Outline Tool


Removing an object outline
Removing an object's outline

To remove an object's outline, select the object.

•	Click the [image] icon in the [image] Outline tool flyout menu.

•	The object's outline will be removed.

You can also remove an object's outline from the on-screen color palette. To do this, click the [image] button on the top of the palette with the right mouse button.

See Also

Outline Tool


Choosing a pen pattern

You can set the pattern of an object's outline from the Pen Pattern dialog box or from Pen-Fill Tools.

•	Select the object you want to outline.

•	Click the [image] icon in the [image] Outline tool flyout menu.

•	Choose a line style from the list in the dialog box.

•	The selected line style can be edited by pressing the Edit button.

•	To create a new line style, click Add.

•	With the Delete button you can delete the selected line style.

•	Click OK.

See Also

Editing pen pattern

Setting the outline pattern with Pen-Fill Tools

Outline Tool


Editing pen pattern

•	Click the Edit button in the Pen Pattern dialog box to edit a line style. The Edit Pen Pattern dialog box appears.

•	In the preview box you can view the edited line style.

•	Type in the Dot Number box the line pattern's number of elements. Every element of the style consists of a black section and an empty section. This pattern will be repeated when you draw a line.

•	In the Editing box you can specify which part of the pattern you want to edit.

•	In the Dot Length box you can enter the length of the black section.

•	Set the free space length in the Space Length box.

•	The length has to be specified relatively to the line thickness. For instance, if the length of the black section is 1, this will equal the line thickness.

•	When the pattern is ready, click OK.

See Also

Choosing a pen pattern

Setting the outline pattern with Pen-Fill Tools


Choosing the pen shape

In the Line Thickness dialog box you can also alter the pen shape.

•	Select the object whose outline you want to change.

•	Select the [image] icon from the [image] Outline tool flyout menu

•	The pen shape can be edited in the Calligraphy box. Click the left mouse button on the sample field and drag the cursor. The angular offset and the size ratios of the pen will change with the mouse movement. Release the mouse button when the pen has the right shape

•	In the Stretch box you can enter the sizing ration for the pen.

•	The Angle box contains the angular offset of the pen shape.

•	Click OK when the right pen shape is obtained.

See Also

Choosing a line thickness

Copying an object's outline

Setting the outline color and thickness with Pen-Fill Tools

Outline Tool


Choosing a line arrowhead
Choosing a line ending/arrowhead

You can apply different line endings/arrowheads to the ends of an open path. You also have the possibility to create new line endings/arrowheads that can be applied to the ends of an open path.

To set line endings/arrowheads:

•	Click the [image] button in the [image] Outline tool flyout menu.

•	Set the two line endings in the dialog boxes.

•	The Start box shows the arrowhead for the start of the path.

•	The End box shows the arrowhead for the end of the path.

•	With the None button you can remove line endings/arrowheads from the curve.

•	The Swap button swaps the two line endings/arrowheads.

•	The Delete button allows you to delete the selected line endings/arrowheads from the list.

•	With the Edit button you can edit the selected line ending/arrowhead.

•	When you applied the right line endings/arrowheads, click OK.

See Also

Creating and editing line endings/arrowheads

Setting arrowheads/line ending shapes with Pen-Fill Tools

Copying an object's outline

Outline Tool


Creating and editing line arrowheads
Creating and editing line endings/arrowheads

To create line endings/arrowheads, draw the object you want to use as line ending.

•	Select the object and choose the Create Arrow command of the Style menu.

•	The Arrowhead Edit dialog box appears in which you can set the line endings.

•	Click OK when the line ending/arrowhead you want is ready.

In the Arrowhead Edit dialog box you can set the following parameters:

•	To move the arrowhead, click on it and drag. When the arrowhead is in the right position, release the mouse button.

•	With the eight sizing handles you see in the sample box you can scale arrowheads. Click on a sizing handle and drag the cursor. If you want to scale proportionally, hold down the Ctrl key as you drag. When the arrowhead has the right shape, click OK.

•	Rotate: rotating the arrowhead with a certain angular offset. Enter the angular offset for the rotation and click OK.

•	Resize: stretching the arrowhead by the specified ratios. Set the horizontal and vertical sizing ratios and click OK.

•	Center X and Center Y: centers the arrowhead horizontally and vertically.

•	Reflect X and Reflect Y: mirrors the arrowhead horizontally and vertically.

•	Offset X and Offset Y: the arrowhead's position. Type in these boxes the arrowhead's horizontal and vertical offset as relative values of the end of the path.

See Also

Choosing a line ending/arrowhead

Setting arrowheads/line ending shapes with Pen-Fill Tools

Shaping curve objects


Using pen styles

The outline of an object can also be specified with pen styles. All the pen attributes are stored in a pen style.

To use pen styles:

•	Click the [image] button of the Pen-Fill roll-up.

•	Select the object you want to outline.

•	Select the style you want from the list and click Apply.

To create a new pen style:

•	Select the object with the pen you want to store as a pen style.

•	Click the Save button in the roll-up.

•	Enter the new style name in the name box.

•	Click OK.

•	The new style appears in the list.

•	Click Delete to delete the selected style

If you want to edit a style:

•	Double-click on the style name. The Edit Pen Style dialog box appears.

•	Perform the necessary changes.

•	Click OK.

See Also

Working with pen styles in a document

Editing pen styles

Choosing a line thickness

Choosing an outline color

Choosing a pen pattern

Choosing a line ending/arrowhead

Outline Tool


Working with pen styles in a document

The pen styles are saved together with the document. To create, edit and delete pen styles choose Define Pen Styles from the Styles menu.
When you draw an object, it will be outlined with the pen specified by the Default style. If you change the pen pattern of the Default pen style, the new pen will be used for new objects.

You can set the following options in the dialog box:

•	Pen Styles: A list of the document's pen styles. From this list you can select the pen style you want to edit. The sample field will show the contents of the style.

•	New: used to define a new pen style. Click New to create new styles. Enter the necessary outline settings and the style name. Click OK. The new style appears in the Pen Styles list

•	Delete: deleting the selected style. To delete a style, select the style from the Pen Styles list and click Delete. Enter the style that will replace the deleted style. Click OK.

•	Edit: editing the selected style. Select from the list the style you want to edit and click Edit, or double-click the style name. The Edit Pen Style dialog box appears. Set the new attributes for the style and click OK.

•	Duplicate: copying the selected pen style. Select from the list the pen style you want to copy and click Duplicate. Enter a new pen style name and pen attributes in the Edit Pen Style dialog box. Click OK. The new style appears in the list.

•	Append: loading pen styles from other documents. If you want to use styles edited in another documents, click Append. In the displayed file manager dialog box enter the file name and click OK. The pen styles of the selected document will be loaded into the current document.

See Also

Using pen styles

Editing pen styles

Choosing a line thickness

Choosing an outline color

Choosing a pen pattern

Choosing a line ending/arrowhead


Editing pen styles

The pen styles can be edited in the Edit Pen Style dialog box.

To edit a pen style:

•	Double-click the style name in the Pen-Fill roll-up.

•	Or click Edit in the Define Pen Styles dialog box.

When editing a pen style you have to set the following options:

•	Style Name: the name of the style. You cannot have two styles with the same name.

•	Based On: the pen style that the currently edited style is based on. The pen style will inherit from the base style all the options you do not alter.

•	Change: in the Change box you can choose which attribute of the object's outline will change when the edited style is applied. If you disable a button, the related attribute will not change when the style is applied.

•	Color: sets the outline color. To change the outline color, click this button and enter the new color.

•	Thickness: the outline thickness and the pen shape. If you click this button, the Line Thickness dialog box appears and you can set the outline thickness, the pen shape and other attributes.

•	Pattern: the outline pattern. When you click this button, the Pen Pattern dialog box appears and you can set the outline pattern.

•	Arrow: arrowheads/line ending shapes. When you click this button, the Pen Arrow dialog box appears and you can choose the arrowheads/line endings.

•	When the pen style is ready, click OK.

See Also

Using pen styles

Working with pen styles in a document

Choosing a line thickness

Choosing an outline color

Choosing a pen pattern

Choosing a line ending/arrowhead


Copying an object outline
Copying an object's outline

You can copy the outline of an object to other objects.

•	Select the objects whose outline you want to change.

•	Choose the Copy Style From command of the Edit menu.

•	Click the Outline Color button to copy the outline color.

•	Click the Outline Pen button to copy other outline attributes.

•	Click OK.

•	Click the object whose outline you want to copy to the selected objects.

See Also

Choosing a line thickness

Choosing an outline color

Choosing a pen pattern

Choosing a line ending/arrowhead


Setting the outline color and thickness
Setting the outline color and thickness with Pen-Fill Tools

You can set the outline color and thickness from the Pen-Fill Tools as well.

•	Click the [image] icon in the [image] Outline tool flyout menu.

•	Select the object whose outline you want to change.

•	To set the outline color, click the Color button and choose the color you want from the list.

•	You can type the outline thickness in the box under the Color button.

•	If you click the Behind Fill button, the outline will be placed behind the fill.

•	If you click the Windows Pen button, you can create simple outlines. In this case the pen shape has no effect on the outline. If you want to use pen shape, click the Windows Pen button again to disable the option.

•	If you press the Thickness button, the Line Thickness dialog box appears in which you can set the line thickness and other outline attributes.

•	Click Apply.

See Also

Choosing a line thickness

Choosing an outline color

Choosing the pen shape

Outline Tool


Setting the outline pattern with Tools
Setting the outline pattern with Pen-Fill Tools

The outline pattern can also be edited with the Pen-Fill Tools.

•	Click the [image] icon in the [image] Outline tool flyout menu.

•	Choose the [image] icon from the roll-up.

•	Select the object whose outline you want to change.

•	Choose the pattern you want from the roll-up.

•	With the Edit button you can edit the selected pattern.

•	Click Apply.

See Also

Choosing a pen pattern

Editing pen pattern

Outline Tool


Setting line ending shapes with Tools
Setting arrowheads/line ending shapes with Pen-Fill Tools

Line ending shapes can be set with the Pen-Fill Tools as well.

•	Click the [image] icon in the [image] Outline tool flyout menu.

•	Choose the [image] icon from the roll-up.

•	Select the object whose outline you want to change.

•	Choose the arrowheads you want from the roll-up.

•	If you click the Arrow button, the Pen Arrow dialog box will appear.

•	Click Apply.

See Also

Choosing a line ending/arrowhead

Creating and editing line endings/arrowheads

Outline Tool


Creating process colors in any color model

You can create your own process colors with the color manager dialog box and use them to fill and outline objects, as well as in other imPRESSion operations. You have several possibilities to create a color. You can choose the color from a color palette or you can define the color by setting its components in the color model you want.

To edit the composition of a color in a color model:

•	Choose the color model you want from the Model list.

•	This list contains the color models available in imPRESSion.

•	The boxes in the center of the dialog box can be used to edit the color components according to the selected color model.

•	For instance, if you choose the RGB color model, you can edit the red, green and blue components of the color.

•	You can also use the mouse to define the color in the sample box under the Model list.

•	The contents of this sample box depend on the chosen color model.

•	Use the mouse to drag the nodes representing the color components to the position you want.

•	The Current sample box displays the old color.

•	The New box shows the color whose components you are editing.

•	Click OK when you obtained the color you want.

See Also

Choosing the tint of a color

Using color palettes

Creating and editing color palettes

Choosing a uniform fill color

Choosing an outline color


Choosing the tint of a color

In the color manager dialog box you can choose any tint of a color. This is useful especially if you want to set the tint of a Spot color.

To choose the tint of the color:

•	Select the color first.

•	You can set the tint of the color in the Tint box.

•	Type in the box the color tint percentage.

•	Click OK.

See Also

Creating process colors in any color model

Using color palettes

Creating and editing color palettes

Choosing a uniform fill color

Choosing an outline color


Using color palettes

Colors can also be selected from color palettes. You can use the color palette on the left side of the screen to add fill and outline to objects. The on-screen color palette can be chosen from the Color Palette submenu of the View menu.

In the color manager dialog box, the color palette is placed on the left side of the dialog box.

•	Choose the color palette you want from the Palette list.

•	The palette contents can be scrolled with the scroll bar next to the palette.

•	To select a color, click the color you want with the left mouse button.

•	If you enable the Show Colors by Name option, the color names will also be displayed in the palette.

•	If you want to choose a color by name, type the color name in the Search For box.

•	The color will be automatically selected in the palette.

•	Click OK after selecting the color you want.

See Also

Creating process colors in any color model

Choosing the tint of a color

Creating and editing color palettes

Choosing a uniform fill color

Choosing an outline color


Creating and editing color palettes

The color manager dialog box allows you to edit color palettes and to create new color palettes.

•	Select from the Palette list the palette you want to edit.

•	The palette editing commands are available through the right mouse button.

•	Click the palette with the right mouse button.

•	Choose the command you want from the displayed menu.

The following commands can be used to edit a color palette:

•	Add: Adding a new color to the palette. Set in the dialog box the new color's components. Use the boxes in the center and on the right side of the dialog box. Type the new color's name in the Color Name box. Click the palette with the right mouse button and choose the Add command. The new color will be inserted in the palette after the selected color.

•	Delete: Deleting a color from the palette. Select the color you want to delete from the palette. Click the palette with the right mouse button and choose the Delete command. The selected color will be deleted.

•	Replace: Replacing the selected color. Set the components of the new color and type its name in the Color Name box. Click the palette with the right mouse button and choose the Replace command. The selected color will be replaced with the color set in the dialog box.

•	Open: Opening a new palette. If you want to use a palette that does not appear in the Palette list, choose the Open command. Type the color palette's file name in the displayed dialog box. Click OK. The palette stored in the selected file will be displayed in the color manager dialog box.

•	Save: Saving the palette. If you have made changes on a palette, choose the Save command. The changed palette will be saved. If you quit the dialog box or select another palette without saving first, the changes will be lost.

•	Save As: Saving the palette in a new file. If you want to create a new palette, choose the Save As command. Type the file name for the palette in the displayed dialog box. If you want the program to identify the palette automatically and include it in the Palette list, the file must be saved in the CUSTOM\PALETTES\ subdirectory. After entering the file name, click OK. Choose the Options command to change the palette name.

•	Options: Editing the name of the color palette.

If you have created a new palette:

•	Choose the Options command.

•	A dialog box appears in which you have to set the name by which the palette will be identified in the program.

•	Set the identification name of the palette in the ID Name box. This name will be stored in the document with the colors chosen from this palette. This name is used for the identification of the colors from different palettes.

•	Type the palette name in the Palette Name box. This name will appear in the Palette list of the color manager dialog box.

•	In the Menu Name box you can set the menu name for the palette.

•	Do not use the same names for different palettes.

•	Click OK when you finished choosing the palette names.

See Also

Creating process colors in any color model

Choosing the tint of a color

Using color palettes

Choosing a uniform fill color

Choosing an outline color


Using the Function dialog box

You can use the Function dialog box for the following actions:

•	When you are editing fountain fills, you can use it to modify the color transition with a function of your choice. Choose a nonlinear color model from the Type list in the Fountain Fill dialog box, then click Setup.

•	When you are editing a blend special effect, use it to determine the shape, color and position of the intermediate objects with a function. Click the Transfer Function button in the Blend roll-up.

•	When you apply a Curves filter, select a bitmap and choose the Curves command from the Bitmap Effects submenu of the Special menu.

You can edit the function using the mouse in the sample box on the left side of the dialog box. With the buttons on the left of the sample box you can choose the editing method for the function.

The following methods are available:

Moving the function. Click the function with the left mouse button and drag it to the position you want.

Editing the function with freehand drawing. Click the left mouse button in the function sample box and draw the function. The function will be drawn in freehand mode.

Drawing straight line segments in the function.

Creating a step-like function. Set in the Number box the number of steps you want in the function. With the nodes placed on the function you can edit the size of the steps. You have to use this kind of functions to obtain a Posterize effect when applying a Curves filter.

Editing the function with straight lines.

Editing a gamma function. This function cannot be modified using the mouse. Set the function's parameter in the Gamma box. If you enable Invert Gamma, you can edit an inverted gamma function.

Editing the function with curves. Click the function with the left mouse button. A new node appears on the function. If you drag this node, the function's shape will follow the node's movement. You can add several nodes to the function. The program will calculate the segments between these nodes with spline interpolation.

The following general options are available in the Function dialog box:

•	Channel: Choose from this list the option for which you want to edit the function. If you choose Common, the function will be applied to all the options. The contents of the list depend on the type of action for which you edit the function.

•	Reset: Resetting the function to a straight line.

•	Use Common: Using the Common function. This button is not always available. For instance, when you are editing the transfer function of a blend special effect and the selection of the Channel list is not Common, with the Use Common button you can determine whether the common function will influence the edited option or not.

•	Presets: From this list you can create presets from the edited functions. If you want to use a function several times, store it in a preset. To create a preset, enter a preset name and click Save. Type the file name for the function in the displayed dialog box. Click OK.
When you want to use a preset function, select it from the list. Choose from the list next to the Use button the part of the function you want to use. If you choose All from the list, all the functions stored in the preset will be loaded. After selecting the corresponding function of the preset, click the Use button. The selected function will be displayed in the dialog box.
You can delete the selected preset with the Delete button.

See Also

Filling objects with fountain fill

Mirror and Invert Bitmaps

Blending Objects


Scaling an object with the mouse

•	Select the object you want to scale.

•	Click one of the eight sizing handles around the object with the left mouse button.

•	Hold down the mouse button and drag the cursor.

•	As the cursor moves, a black rectangle will appear, showing the new size of the object.

•	The status line shows the sizing ratios and the object size.

•	If you want to scale the object proportionally, click one of the corner handles and hold down the Ctrl key as you drag.

•	If you hold down the Shift key while dragging, the center of the object will not move.

•	To scale the object in 100%-increments, hold down the Tab key while dragging.

•	To size a copy of the object while leaving the original behind, tap the right mouse button while you stretch and scale. The status line will display the message "Leave Original."

•	Release the mouse button when the object is the size you want.

See Also

Selecting an object

Selecting multiple objects

Selecting grouped objects

Scaling an object using the Transform Tools

Changing the size of an object with Transform Tools

Changing the frame of an object with Transform Tools


Scaling an object using the Transform Tools

You can change the size of an object with the Transform Tools as well. To open the Transform Tools, choose Transform Tools from the Effects menu or click the [image] icon on the toolbar.

•	Select the object.

•	Click the [image] icon in the roll-up.

•	Enter the horizontal scaling ratio in the H and vertical scaling ratio in the V box.

•	Click Apply.

•	With the nine anchor points on the roll-up you can choose which point of the object will be fixed when scaling the object.

•	If the object has been scaled before, in the H and V boxes you can change the scaling ratios of the previous scaling.

•	If you want to scale the object by new values, click the Add New button.

•	If you want to scale a copy of the object while leaving the original behind, click the Apply To Duplicate button.

See Also

Selecting an object

Selecting multiple objects

Selecting grouped objects

Scaling an object with the mouse

Changing the size of an object with Transform Tools

Changing the frame of an object with Transform Tools


Changing the size of an object with Transform Tools

You can set the size of an object to specific values in the Transform Tools as well. To open the Transform Tools roll-up, choose Transform Tools from the Effects menu or click the [image] icon on the toolbar.

•	Select the object.

•	Click the [image] icon in the roll-up.

•	Enter the desired width in the H and height in the V box.

•	With the nine anchor points on the roll-up you can choose which point of the object will be fixed when sizing the object.

•	When you finished setting the width and height, click Apply.

•	If you want to create a copy of the object and change the size of the copy, click the Apply To Duplicate button.

See Also

Selecting an object

Selecting multiple objects

Selecting grouped objects

Scaling an object with the mouse

Scaling an object using the Transform Tools

Changing the frame of an object with Transform Tools


Changing the frame of an object with Transform Tools

You can change an object's frame with the Transform Tools roll-up as well. To open the Transform Tools roll-up, choose Transform Tools from the Effects menu or click the [image] icon on the toolbar.

•	Select the object.

•	Click the [image] icon in the roll-up.

•	Enter the coordinates of the frame in the Left, Top, Right and Bottom boxes.

•	Click Apply.

•	If you want to create a copy of the object, click the Apply To Duplicate button.

The object's frame can also be edited with the Edit Frame command of the Edit menu.

See Also

Selecting an object

Selecting multiple objects

Selecting grouped objects

Scaling an object with the mouse

Scaling an object using the Transform Tools

Changing the size of an object with Transform Tools


Rotating objects using the mouse

To rotate an object using the mouse:

•	Select the object and press the 1 key.

•	If the Transform Tools roll-up is on screen, choose the [image] icon from the roll-up and click the Edit button.

•	Click with the left mouse button a handle in one of the object's corners.

•	Hold down the mouse button and drag the cursor.

•	The rectangle representing the object will rotate in the direction indicated by the cursor movement.

•	The status line shows the rotation angle.

•	Release the mouse button when the object is rotated in the right position.

•	If the Auto Apply button of the Transform Tools roll-up is not selected, click Apply.

•	The center of rotation can be changed by moving the circular handle in the center of the object.

•	Holding down the Ctrl key while dragging forces the object to rotate in 15-degree increments. To specify a different angle, choose Preferences from the Special menu and type a different value in the Constrain Angle box.

See Also

Selecting an object

Selecting multiple objects

Selecting grouped objects

Rotating objects using the Transform Tools


Rotating objects using the Transform Tools

The objects can also be rotated to a specific angle. You can set the rotation angle in the Transform Tools roll-up. To open the Transform Tools roll-up, choose Transform Tools from the Effects menu or click the [image] icon on the toolbar.

•	Select the object.

•	Click the [image] icon in the roll-up.

•	Type the rotation angle in the Angle box.

•	Click Apply.

•	To rotate a copy of the object, click Apply To Duplicate.

•	In the X and Y boxes you can set the center of rotation.

•	If the Relative option is enabled, the rotation center is given as relative coordinates to the object's center. Otherwise the rotation coordinates are absolute coordinates.

•	With the nine anchor points under the X and Y boxes you can set the rotation center to different points of the object.

•	If you selected an object that has been rotated before, you can change the rotation of the object from the roll-up.

•	If you want to rotate the object to a new angle, click the Add New button.

•	If you click the Edit button, you can rotate the object using the mouse.

•	If the Auto Apply option is enabled, the rotation with the mouse will be automatically applied to the object. Otherwise click the Apply button to apply the rotation to the object.

See Also

Selecting an object

Selecting multiple objects

Selecting grouped objects

Rotating objects using the mouse


Tilting objects with the mouse

To tilt an object with the mouse:

•	Select the object and press the 2 key.

•	If the Transform Tools roll-up is on screen, choose the [image] icon from the roll-up and click the Edit button.

•	Click with the left mouse button a handle on one side of the object.

•	Hold down the mouse button and drag the cursor.

•	The rectangle representing the object will tilt in the direction indicated by the cursor movement.

•	Release the mouse button when the object is tilted as you want.

•	If the Auto Apply button of the Transform Tools roll-up is not selected, click Apply.

See Also

Selecting an object

Selecting multiple objects

Selecting grouped objects

Tilting objects using the Transform Tools


Tilting objects using the Transform Tools

The objects can also be tilted by a specific amount. You can set the percentage by which you want to tilt the object in the Transform Tools roll-up. To open the Transform Tools roll-up, choose Transform Tools from the Effects menu or click the [image] icon on the ToolBar.

•	Select the object.

•	Click the [image] icon in the roll-up.

•	Type the horizontal and vertical tilting percentage in the H and V boxes.

•	Click Apply.

•	If you want to tilt a copy of the object, click Apply To Duplicate.

•	If you selected an object that has been tilted before, you can change the tilting percentage of the object from the roll-up.

•	If you want to tilt the object by new amounts, click the Add New button.

•	If you click the Edit button, you can tilt the object using the mouse.

•	If the Auto Apply option is enabled, the tilting performed with the mouse will be automatically applied to the object. Otherwise click the Apply button to apply the tilt to the object.

See Also

Selecting an object

Selecting multiple objects

Selecting grouped objects

Tilting objects with the mouse


Wrapping an object to an elliptical arc using the mouse

You can wrap objects to an elliptical arc.

•	Select the objects and press the 3 key.

•	If the Transform Tools roll-up is on screen, choose the [image] icon from the roll-up and click the Edit button.

•	Click with the left mouse button a handle on a side of the object.

•	Hold down the mouse button and drag the cursor.

•	The object will bend in the direction indicated by the cursor movement.

•	Release the mouse button when the object has the shape you want.

•	If the Auto Apply button of the Transform Tools roll-up is not selected, click Apply.

See Also

Selecting an object

Selecting multiple objects

Selecting grouped objects

Wrapping an object to an elliptical arc using the Transform Tools


Wrapping an object to an elliptical arc using the Transform Tool
Wrapping an object to an elliptical arc using the Transform Tools

You can also wrap the objects to an elliptical arc from the Transform Tools roll-up. To open the Transform Tools roll-up, choose Transform Tools from the Effects menu or click the [image] icon on the ToolBar.

•	Select the object.

•	Click the [image] icon in the roll-up.

•	Type the horizontal and vertical bending percentage in the H and V boxes.

•	Click Apply.

•	If you want to bend a copy of the object, click Apply To Duplicate.

•	If you selected an object that has been bent before, you can change the bending of the object from the roll-up.

•	If you want to bend the object by new amounts, click the Add New button.

•	If you click the Edit button, you can bend the object using the mouse.

•	If the Auto Apply option is enabled, the bending with the mouse will be automatically applied to the object. Otherwise click the Apply button to bend the object.

See Also

Selecting an object

Selecting multiple objects

Selecting grouped objects

Wrapping an object to an elliptical arc using the mouse


Wrapping an object to a Bezier curve using the mouse

You can wrap objects to a Bezier curve.

•	Select the objects and press the 4 key.

•	If the Transform Tools roll-up is on screen, choose the [image] icon from the roll-up and click the Edit button.

•	Click with the left mouse button a handle on one side of the object.

•	Hold down the mouse button and drag the cursor.

•	The object will bend in the direction indicated by the cursor movement.

•	Release the mouse button when the object has the shape you want.

•	If the Auto Apply button of the Transform Tools roll-up is not selected, click Apply.

See Also

Selecting an object

Selecting multiple objects

Selecting grouped objects

Wrapping an object to a Bezier curve using the Transform Tools


Wrapping an object to a Bezier curve using the Transform Tools

You can also wrap objects to a Bezier curve from the Transform Tools roll-up. To open the Transform Tools roll-up, choose Transform Tools from the Effects menu or click the [image] icon on the toolbar.

•	Select the object.

•	Click the [image] icon in the roll-up.

•	Type the horizontal and vertical bending percentage in the Horz and Vert boxes.

•	Click Apply.

•	If you want to bend a copy of the object, click Apply To Duplicate.

•	If you selected an object that has been bent before, you can change the bending of the object from the roll-up.

•	If you want to bend the object by new amounts, click the Add New button.

•	If you click the Edit button, you can bend the object using the mouse.

•	If the Auto Apply option is enabled, the bending with the mouse will be automatically applied to the object. Otherwise click the Apply button to bend the object.

See Also

Selecting an object

Selecting multiple objects

Selecting grouped objects

Wrapping an object to a Bezier curve using the mouse


Adding artistic text

The artistic text is an object that contains text. You can apply to the artistic text special effects from the Effects menu and you can fit the artistic text to a path. An artistic text cannot be longer 255 characters including space and line-break characters.

To add artistic text:

•	Select the [image] Text tool.

•	Click with the left mouse button on the point where you want your text to begin.

•	Type the text.

•	You can use Text Tools and the Control palette to format your text while you are editing it.

See Also

Artistic Text Tool

Shaping artistic text

Editing text on screen

Editing text in the Text dialog box

Using the Control palette to format text

Changing font attributes

Kerning text

Using Text Tools

Fit Text To Path

Convert artistic text to curves

Copying font attributes


Adding paragraph text and text frame

The work with paragraph text is similar to the DTP applications. In imPRESSion you can use all the text editing and processing operations known from DTP applications.
A paragraph text is organized in frames and the frames are automatically linked. If you change the size of a frame, the text will be automatically rearranged.

To create a text frame:

•	Select the [image] Paragraph tool.

•	Click with the left mouse button on the point where you want the top left corner of the frame.

•	Hold down the mouse button and drag the cursor.

•	When the frame is the right size, release the mouse button.

•	Type the text.

•	You can use the Text Tools, the Control Palette and the Text menu commands to format the text while you are editing it.

See Also

Paragraph Text Tool

Importing text

Linking a new text frame to the current frame

Editing text frames with the Shape tool

Editing paragraph text frame

Wrap text around graphics

Editing text on screen

Editing text in the Text dialog box

Using the Control palette to format text

Changing font attributes

Changing paragraph attributes

Using Text Tools

Using Text Manager

Find and change text attributes

Setting up page numbering

Page numbers of the previous and next frame


Importing text

If the text you want to insert in your document is already stored in a format imPRESSion supports:

•	Choose Import from the File menu.

•	Enter the text's file format and the file name.

•	Click OK.

A dialog box appears whose contents depend on the imported text's file format. In the dialog box you can specify how the text will be formatted.

•	Select from the Font and Paragraph lists the font and paragraph styles for the text.

•	If you want to import the text with automatic text flow, enable the Autoflow option. In this case additional pages and frames will be created to hold all the text.

•	If the Autoflow option is disabled, you have to create the text frame yourself. In this case only one frame will be prepared to hold the imported text.

•	In the Left Frame box you can set the position and size of the text frame. If two pages of the document are visible at the same time, set the size and position of the left page frame in the Left Frame and the size and position of the right page frame in the Right Frame box.

•	If the Master Frames option is enabled, the auto text flow will not use the frame size specified in the dialog box, but the size of the corresponding frames created on the master pages. For this, create the adequate text frames on the master pages and name the frames with the Object Properties command of the Edit menu. Type this name in the box beside the Master Frames button.

•	If the Remove Line Ends option is enabled, from the consecutive empty lines every second line will be removed when imported.

•	If the imported text has been edited with a DOS application, click the DOS Text File button.

•	In the Character Filter box you can apply a character filter when you import the text. This is useful when the special character codes in the text do not correspond to the Windows codes.

•	With the Frame button you can change the attributes of the frame created by the Import command.

•	Click OK when all the settings are right.

•	If the Autoflow option is enabled, the text will be fitted into the document automatically.

•	Otherwise you have to create the frames yourself. To do this, click with the left mouse button on the point where you want the top left corner of the frame. Hold down the mouse button and drag the cursor. Release the mouse button when the frame is the right size. The imported text will be placed in the frame.

See Also

Creating and using character filters when importing a text

Adding paragraph text and text frame

Linking a new text frame to the current frame

Editing text frames with the Shape tool

Editing paragraph text frame

Wrap text around graphics

Editing text on screen

Editing text in the Text dialog box

Using the Control palette to format text

Changing font attributes

Changing paragraph attributes

Using Text Tools

Using Text Manager

Find and change text attributes


Creating and using character filters when importing a text

You can use character filters when you import a text. With a character filter you can replace certain characters of the text with other characters. If you import a text whose special character codes do not correspond to the codes used in Windows, the character filter can replace these characters with the characters having the right codes.

•	If the character filter exists already, select it from the list in the Character Filter box.

•	If you choose "None," no filter will be applied when importing the text.

•	If you want to create a new filter, click Create.

•	Click Edit to edit the selected character filter.

•	If you want to modify a copy of the filter, click Duplicate.

•	When creating a new filter, you have to enter a file name under which you want to store the filter. imPRESSion stores all the character filters in separate files.

•	If you want to delete a filter, just delete the corresponding file.

When you edit a character filter or create a new one, the Character Filter dialog box appears. In this dialog box you can specify the character pairs used in the character filter.

•	Enter the filter's name in the Name box.

•	The character pairs used by the filter are listed under the Name box.

•	If you want to change a character pair, select it from the list.

•	Type in the Character box the character you want replaced.

•	Type in the Change To box the character that will replace the former.

•	You can type the character codes in the number boxes beside the text boxes.

•	To add a new pair to the list, click Add.

•	If you want to replace a character pair in the list, click Replace.

•	Click Delete to remove the selected pair from the list.

•	Click Delete All to delete all the character pairs in the list.

•	Click OK when you finish editing the character filter.

See Also

Importing text


Linking a new text frame to the current frame

The paragraph text is fitted into text frames that are linked together. If the paragraph text does not fit into a frame, you can link a new frame to it in which the text will continue. The linked text frames can be placed on separate pages as well.

If you want to link a new frame to a certain text frame:

•	Select the frame.

•	If there is a frame linked to it or if the text ends in the frame, a square appears at the bottom of the frame.

•	If no frame is linked to the selected frame, a triangle appears at the bottom of the frame.

•	Click the triangle at the bottom of the frame.

•	Click with the left mouse button the point where you want the new frame's top left corner.

•	Hold down the mouse button and drag the cursor.

•	When the frame is the right size, release the mouse button.

•	The text will continue in the new frame.

•	If the text ended in the previous frame, the new frame will be empty, but it will be linked to the previous one. This means that if you shrink the first frame so that the text will not fit into it, the text will flow into the new frame.

See Also

Paragraph Text Tool

Adding paragraph text and text frame

Autoflow text

Setting the page layout

Inserting pages

Setting up page numbering

Page numbers of the previous and next frame


Shaping artistic text

With the [image] Shape tool you can move the characters of the artistic text and you can change their attributes.

•	Select the artistic text with the [image] Shape tool.

•	Nodes appear at the bottom left corner of the characters. With these nodes you can select individual characters by clicking their nodes.

•	You can select several characters by holding down the Shift key and clicking the characters' nodes.

•	Another way to select several characters at once is to hold down the mouse button and drag a marquee box around the characters' nodes.

•	To deselect a character, hold down the Shift key and click the character's node.

•	To move the selected characters, click on the node of a selected character.

•	Hold down the mouse button and drag the mouse.

•	The selected characters will follow the cursor movement.

•	Release the mouse button when the characters are in the right place.

•	Holding down the Ctrl key while dragging constrains the movement to horizontal or vertical direction.

•	Changing the font attributes of the selected character can be done as in case of text editing.

•	The Control palette, the [image] Outline tool and the [image] Fill tool can also be used to change the fill and the outline of the selected characters.

See Also

Shape Tool

Adding artistic text

Using the Control palette to format text

Changing font attributes

Choosing a uniform fill color


Wrap text around graphics

In imPRESSion you can choose for any object how the text will be wrapped around it. When a text reaches an object with such an option, the text will be wrapped around the object. The text can follow the shape of any object that has a wrapping option chosen.

•	Select the object whose Text Wrap options you want to change.

•	Choose Text Wrap from the Text menu.

•	Set the distance of the text from the object in the Left, Top, Right and Bottom boxes.

•	Select with the appropriate button the wrapping option for the object.

•	Click Ok.

You can choose from the following options:

The text will not be wrapped around the object. The object will be placed behind the text or it will cover the text.

The text will stop when it reaches the object. In this case there will not be any text in the part of the frame beside and under the object.

The text will jump the object. The part of the frame beside the object will remain empty.

The text will be wrapped around the object in rectangular shape. The text will go around the object's bounding box.

The text will sweep round the object on the outside. The text will follow the outer shape of the object.

The text will be wrapped around the object. The text will follow the shape of the object and will fill the holes of the object as well.

See Also

Adding paragraph text and text frame

Importing text

Shaping curve objects


Editing text on screen

You can edit the text directly on the screen if it was not rotated and if no special effects or transformations have been applied to the text.

•	Paragraph text can be edited on screen unless it has been rotated.

•	To edit an artistic text, click the object with the [image] Text tool.

•	To edit paragraph text, click the text frame with the [image] Paragraph tool.

•	Place the cursor to the part of the text you want to edit.

•	Use the following procedures to edit a text:

Moving the text cursor:	Click the left mouse button where you want the cursor or move the cursor with the arrow keys on your keyboard.
Home:	Moves the cursor to the start of the line.
End:	Moves the cursor to the end of the line.
Ctrl-Home:	Moves the cursor to the beginning of the text.
Ctrl-End:	Moves the cursor to the end of the text.
Selecting an amount of text:	Hold down the mouse button and drag the cursor over the text you want to select. Hold down the Shift key and use the arrow keys.
Selecting the whole text:	Press the Ctrl+A shortcut key or choose Select All from the Edit menu.
Deleting part of the text:	Press the Delete or BackSpace key to delete one character. If an amount of text is selected, the selected text will be deleted.
Inserting text:	Move the cursor to the right position and start typing.
Starting new paragraph/line:	Press Enter.
Inserting soft line-break:	Press Shift-Enter. The soft line-break will not end a paragraph. It starts a new line in the same paragraph. Soft line-break can only be inserted in paragraph text.
Copying text to the Clipboard:	Select the text and press Ctrl-Insert or choose Copy from the Edit menu.
Cutting a text to the Clipboard:	Select the text and press Ctrl-Delete or choose Cut from the Edit menu.
Inserting text from the Clipboard:	Press Shift-Insert or choose Paste from the Edit menu.

You also have the following possibilities to select parts of a paragraph text:

Selecting a word:	Move the cursor on the word and double-click.
Selecting a line:	Triple-click anywhere on the line.
Selecting a paragraph:	Click four times anywhere on the paragraph.
Selecting the whole text:	Click five times on the text.

See Also

Using the Control palette to format text

Editing text in the Text dialog box

Changing font attributes

Changing paragraph attributes

Kerning text

Using Text Tools

Working with font styles

Working with kerning styles

Working with paragraph styles

Managing a document's hyphenation and justification styles

Using Text Manager

Find and change text attributes

Adding Symbols


Editing text in the Text dialog box

If you cannot edit the text on the screen, use the text editor dialog box.

•	Select the text.

•	Choose Edit Text from the Edit menu.

•	In the dialog box the same editing options are available as in case of on-screen editing.

•	In the Font box on the top of the dialog box you can set the text formatting attributes.

•	The formatting options that appear in the Font box are different for artistic and paragraph text.

•	With the buttons on the bottom of the dialog box you can set the character and paragraph attributes.

•	Click OK when you finished editing the text.

See Also

Editing text on screen

Changing font attributes

Changing paragraph attributes

Using the Control palette to format text


Using the Control palette to format text

You can use the Control palette to format text during editing. In text editing mode the Control palette contains the options for text formatting. The Control palette shows different options for artistic and paragraph text.

•	From the list in the top left corner of the palette you can select the font style for the selected text.

•	In the box beside the list you can enter the font size.

•	In the C box you can change the character spacing of the selected text.

•	The W box allows you to change the word spacing of the selected text.

•	The L box contains the line spacing. If you set 0 line spacing when editing paragraph text, the line spacing will be calculated automatically.

•	In the V box you can set the distance of the selected text from the baseline.

In the following you find a description of the Control palette buttons. These buttons appear when you are editing paragraph text, some of them appear for the editing of artistic text.

Changes the selected text to normal font style.

Changes the selected text to bold font style.

Changes the selected text to italic font style.

Left alignment of the paragraph.

Centered alignment of the paragraph.

Right alignment of the paragraph.

Justified alignment of the paragraph.

Justified alignment of the paragraph, the justifying being applied to the last line as well.

Applies single underline format to the selected text.

Applies double underline format to the selected text.

Applies single underline format to the words of the selected text.

Applies double underline format to the words of the selected text.

Applies single overline format to the selected text.

Applies double overline format to the selected text.

Applies single overline format to the words of the selected text.

Applies double overline format to the words of the selected text.

Applies single strikethrough format to the selected text.

Applies double strikethrough format to the selected text.

Applies single strikethrough format to the words of the selected text.

Applies double strikethrough format to the words of the selected text.

Turns the selected text into subscript.

Turns the selected text into superscript.

See Also

Changing font attributes

Changing special font attributes

Changing paragraph attributes


Changing font attributes

You can change the character style of the selected text with the Font Attributes command of the Text menu.

•	Select the text.

•	The text can be artistic as well as paragraph text.

•	You can also change the character style by selecting it with the [image] Pick tool, or the [image] Shape Tool.

•	Choose Font Attributes from the Text menu.

In the Font Attributes dialog box you can set the following attributes:

•	Font: From this list you can select the typeface you want.

•	Symbol: If this option is disabled, the Font list contains the typefaces used for text formatting. If the option is enabled, the list will contain the symbol typefaces.

•	Size: sets the font size.

•	Scale: sets the horizontal scaling of the characters.

•	Case: applies character formatting effects.

•	Style: sets the font style. It can be normal, bold, italic or bold-italic.

•	Alignment: sets the text alignment. This option is available for artistic text only. This setting is not effective in paragraph text. The alignment of a paragraph text can be set with the Paragraph command.

•	Script: creating subscripts and superscripts.

•	Underline: underlines the selected text or its words with the chosen line style.

•	Overline: draws a line of the selected style over the selected text or its words.

•	Strikeout: draws a line of the selected style through the selected text or its words.

•	Char: sets the character spacing as percentage of the font size.

•	Word: sets the spacing between words, as percentage of the "space" character in the selected font.

•	Line: sets the spacing between lines, as percentage of the font size. This option is available for artistic text only. This setting is not effective in paragraph text. The line spacing of a paragraph text can be set with the Paragraph command.

See Also

Changing special font attributes

Working with font styles

Using Text Tools

Editing text on screen

Editing text in the Text dialog box

Find and change text attributes


Changing special font attributes

When editing the formatting attributes for the character style, you can specify the format of Small Caps, subscripts, superscripts and of the different lines.

•	Select the text.

•	Choose Font Attributes from the Text menu.

•	Click the Set Script button in the dialog box.

You can set the following special formatting options:

•	Caps: the size of the Small Caps text relative to normal font size.

•	SubScript: The size of the subscript text relative to normal font size.

•	SuperScript: The size of the superscript text relative to normal font size.

•	SubScript X and SubScript Y: the position of the subscript text relative to the baseline.

•	SuperScript X and SuperScript Y: the position of the superscript text relative to the baseline.

With the Underline, Overline and Strikeout buttons you can choose the thickness and the position of the lines used for underline, overline and strikeout styles. You can set the following options:

•	Pos: the position of the line relative to the baseline.

•	Single Thick: the thickness of a single line.

•	Double Thick: the thickness of the double line.

•	Double Space: the line spacing in case of double lines.

See Also

Changing font attributes


Changing paragraph attributes

The paragraph formatting attributes can be edited with the Paragraph command of the Text menu.

The following options allow you to set simple paragraph attributes:

•	First Line: the first line left indent (the distance of the first line from the frame's left side).

•	Rest Of Lines: the other lines' left indent (their distance from the frame's left side).

•	Right Indent: the distance between the frame's right side and the text.

•	Default Tab: the default size of the Tab character. If there are no Tab settings, a space of this size will appear in the text when pressing the Tab key.

•	Space Before: The distance between the selected paragraph and the previous one.

•	Space After: The spacing between the selected paragraph and the next one.

•	Add Space Before: It regulates the use of Space Before at the paragraphs that begin at the top of the frame. If the option is disabled, there will be no spacing before the first paragraph. If the option is enabled, the spacing will be applied for the first paragraph of the frame as well.

•	Line Space: the size of non-automatic line spacing.

•	AutoLine: the line spacing calculation method. If the option is enabled, the line spacing will be calculated automatically according to the ratio set in the box beside the button. If the option is disabled, the line spacing will be the value set in the Line Space box, independently of the font size.

•	Alignment: the paragraph alignment.

•	H&J: the hyphenation and alignment style used to format the paragraph.

See Also

Adding, moving, or deleting tab stops

Adding bullets to Paragraph text

Creating Drop Caps

Changing special paragraph attributes

Using the Control palette to format text

Using Text Tools

Working with paragraph styles

Find and change text attributes


Adding moving or deleting tab stops
Adding, moving and deleting tab stops

You can set tab stop positions for the paragraph text.

•	Select the paragraph you want to format.

•	Choose Paragraph from the Text menu.

•	In the Tabs box you can set the tab stop positions.

•	If you want to change a tab stop position, click the tab stop with the left mouse button. The tab stop will be selected.

•	To delete a tab stop, move the tab stop sign outside the ruler.

You can set the following options for the selected tab stop:

•	Position: the position of the tab stop.

•	Align: the alignment of the tab stop.

•	Fill: the character used to fill the space created by inserting a Tab character.

•	Align On: if you choose Align On from the Align list, in this box you can choose the character on which the tab stop will be aligned.

See Also

Changing paragraph attributes

Adding bullets to Paragraph text

Creating Drop Caps

Changing special paragraph attributes

Using the Control palette to format text

Using Text Tools

Working with paragraph styles

Find and change text attributes


Adding bullets to Paragraph text

The bullet is a symbol placed at the beginning of the first line in a paragraph.

To add a bullet:

•	Choose Paragraph from the Text menu.

•	Select the Bullet button.

•	Click Edit Bullet.

You can set the following options for a bullet:

•	Font: From this list you can select the typeface for the bullet.

•	Symbol: If this option is enabled, the list will contain symbol typefaces. If the option is disabled, you can select the bullet from the typefaces used for text formatting.

•	Style: the style of the selected character. It can be normal, bold, italic or bold-italic.

•	Symbol #: the symbol number. It specifies, which character of the font will be used as bullet. You can also select the character from the list below the box.

•	Size: the bullet size.

•	Scale: horizontal scaling of the bullet character.

•	Space: the spacing between the bullet and the first line of the paragraph.

•	Indent: the spacing between the bullet and the left side of the frame.

•	Has Indent: If this option is enabled, all the lines of the paragraph will be indented by the bullet size and the value given in the Space box. Otherwise only the first line will be indented.

•	X Offset: the horizontal offset of the bullet.

•	Y Offset: the vertical offset of the bullet relative to the baseline.

•	Angle: the rotation angle of the bullet.

See Also

Changing paragraph attributes

Adding, moving, or deleting tab stops

Creating Drop Caps

Changing special paragraph attributes

Using the Control palette to format text

Using Text Tools

Working with paragraph styles

Find and change text attributes


Creating Drop Caps

In paragraph text you can create large initials, also called drop caps.

To create a drop cap:

•	Select the paragraph.

•	Choose Paragraph from the Text menu.

•	Enable the Drop Caps option.

In the box below the button you can specify the drop cap options:

•	Char Count: In this box you can set the number of characters in the drop cap. This number of characters of the first line will be comprised in the large initial.

•	Line Count: it specifies how many lines will the dropped initial occupy. The height of the capital will be equal to the total height of these rows.

•	Start At Line: the first line of the text following the large initial. Set in this box, the number of the line in which the text will begin after the initial.

•	Scale Char: the scaling of the initial.


Changing special paragraph attributes

With the special paragraph formatting options you can choose how to handle widow and orphan rows, column breaks and page breaks. Select the paragraph and choose Paragraph from the Text menu.

You can set the following special formatting options:

•	Column Break: the method of handling column breaks.

•	Page Break: the method of handling page breaks.

•	Orphan Control: the method of handling orphan rows.

•	Widow Control: the method of handling widow rows.

•	Keep With Next: if this option is enabled, the selected paragraph will be placed in the same frame with the next paragraph.

•	Vertical Align: Vertical alignment of the paragraph in case you apply vertical alignment to the text in the frame. If you choose Keep Spaces, the line spacing within the paragraph will not change. If you choose Don't Care, the line spacing will change according to the alignment type. If you choose Only This, only the line spacing of the paragraphs with this setting will change. If you choose Only First, the line spacing will change only in the first paragraph that has this setting.


Kerning text

You can move, rotate and scale the characters of artistic and paragraph texts. This scaling will not influence the paragraph formatting, so be aware that if you scale a character by great amounts, these characters may overlap. Select the text and choose Kerning from the Text menu.

In the dialog box you can set the following options:

•	Rotation: the rotation of the characters in the selected text. The characters will be rotated individually.

•	X Offset: horizontal offset of the selected text.

•	Y Offset: vertical offset of the selected text relative to the baseline.

•	X Stretch: horizontal stretching of the selected text.

•	Y Stretch: vertical stretching of the selected text.

See Also

Using Text Tools

Using the Control palette to format text

Shaping artistic text

Working with kerning styles


Using Text Tools

You can change the formatting attributes for artistic and paragraph text with the Text Tools as well. To open the Text Tools roll-up, choose Text Tools from the Text menu. From Text Tools you can also use Font, Paragraph and Kerning styles. You can access different formatting styles with the buttons on the top of the Text Tools roll-up.

The list of font styles. In this list you can see the font styles of the active document. To apply a style, select the text and choose the appropriate style from the list. Click Apply.

The list of kerning styles. This list contains the kerning styles of the active document.

The list of paragraph styles. This list contains the paragraph styles of the active document.

With this button you can edit the most frequently used font attributes. Here you can edit the font type, style and size, the text alignment, as well as the character and word spacing.

Editing font attributes. Here you can edit the horizontal scaling, the formatting method, the subscripts and superscripts, as well as underline, overline and strikeout attributes.

Editing kerning attributes. Here you can edit the rotation, offset and individual scaling of the characters.

Editing the most frequently used paragraph attributes. Here you can edit the indents of the paragraph's first line and of the other lines, the text alignment and the line spacing.

Editing paragraph attributes. Here you can set the spacing before and after the paragraph, the column break and page break methods, as well as the widow and orphan control.

See Also

Changing font attributes

Changing paragraph attributes

Changing special paragraph attributes

Kerning text

Working with font styles

Working with kerning styles

Working with paragraph styles


Working with font styles

The font type of the selected text can also be specified with styles.

To use font styles:

•	Click the [image] button of the Text Tools roll-up.

•	Select the text whose font attributes you want to change.

•	Select the appropriate style from the list.

•	Click Apply.

To create a new style:

•	Select the text whose font attribute settings you want to store as a style.

•	Click the Save button in the roll-up.

•	Type a name for your style in the Name box.

•	Select from the Change box the options that have to change when the style will be applied.

•	Click OK.

•	The new style will appear in the list.

•	To delete the selected style, click Delete.

To edit the selected style:

•	Double-click on the style name.

•	The Edit Font Style dialog box appears.

•	Perform the changes you want.

•	Click OK.

See Also

Managing a document's font styles

Editing font styles

Changing font attributes

Changing special font attributes

Using Text Tools


Managing a document font styles
Managing a document's font styles

The font styles are stored together with the document. A newly created text will be formatted with the attributes of the Default font style. If you change the font attributes of the Default style, the new text will be formatted with the changed attributes.
To create, edit and delete font styles choose Define Font Style from the Text menu.

In the dialog box you can use the following options:

•	Font Styles: the list of the font styles used in the document. You can select from this list the font style you want to edit. If you select a style, the sample field will show the contents of the style.

•	New: adding new font styles. To add new styles, click New. Set the appropriate font attributes and the style name in the dialog box. Click OK. The new font style will appear in the Font Styles list.

•	Delete: deletes the selected style. To delete a style, select the style from the Font Styles list and click Delete. A dialog box appears in which you can choose the font style that will replace the deleted style. Click OK.

•	Edit: editing the selected style. Select from the list the style you want to edit and click Edit or double-click the style name. The Edit Font Style dialog box appears. Set the new style attributes and click OK.

•	Duplicate: creates a copy of the selected style. Select from the list the style you want to copy and click Duplicate. Type in the Edit Font Style dialog box the new style name and its font attributes. Click OK. The new style will appear in the Font Styles list.

•	Append: loading styles from other documents. If you want to use styles you have already created in another document, click Append. Choose the file name from the file manager dialog box and click OK. The font styles of the selected document will be loaded into the current document.

See Also

Working with font styles

Editing font styles

Changing font attributes

Changing special font attributes

Using Text Tools


Editing font styles

The font styles can be edited in the Edit Font Style dialog box. To edit a font style, double-click on its name in the Text Tools roll-up, or click Edit in the Define Font Styles dialog box.

When editing a font style, you have to set the following options:

•	Style Name: the name of the style. You cannot have two styles with the same name.

•	Based On: the name of the style on which the current style is based. The options you do not change in the current style will be inherited from the base style.

•	Font: With this button you can set the font attributes. When you click the button, the Font Attributes dialog box appears in which you can edit the attributes of the style.

•	Change: In this box you can choose which attributes will be changed when the style is applied. Select the buttons corresponding to the options you want the style to change. If a button is not selected, the corresponding attribute will not change when the style is applied.

See Also

Working with font styles

Managing a document's font styles

Changing font attributes

Changing special font attributes

Using Text Tools


Working with kerning styles

The kerning attributes of the selected text can also be set with styles. With the kerning attributes you can set the individual rotation of the characters in the text, as well as their offset and scaling.

To use kerning styles:

•	Click the [image] button in the Text Tools roll-up.

•	Select the text whose kerning attributes you want to change.

•	Choose the appropriate style from the list.

•	Click Apply.

To create a new style:

•	Select the text whose kerning attributes you want to store in a style.

•	Click the Save button in the roll-up.

•	Type the new style name in the Name box.

•	In the Change box select the options that will be changed when the style is applied.

•	Click OK.

•	The new style will appear in the list.

•	To delete the selected style, click Delete.

To edit the selected style:

•	Double-click the style name.

•	The Edit Kerning Style dialog box appears.

•	Perform the changes.

•	Click OK.

See Also

Managing a document's kerning styles

Editing kerning styles

Kerning text

Using Text Tools


Managing a document kerning styles
Managing a document's kerning styles

The kerning styles are stored together with the document. To create, edit and delete kerning styles, choose Define Kerning Style from the Text menu.

In the dialog box you can use the following options:

•	Kerning Styles: the list of the kerning styles used in the document. You can select from this list the kerning style you want to edit.

•	New: adding new kerning styles. To add new styles, click New. Set the appropriate kerning attributes and the style name in the dialog box. Click OK. The new style will appear in the Kerning Styles list.

•	Delete: deletes the selected style. To delete a style, select the style from the Kerning Styles list and click Delete. A dialog box appears in which you can choose the kerning style that will replace the deleted style. Click OK.

•	Edit: editing the selected style. Select from the list the style you want to edit and click Edit or double-click the style name. The Edit Kerning Style dialog box appears. Set the new style attributes and click OK.

•	Duplicate: creates a copy of the selected style. Select from the list the style you want to copy and click Duplicate. Type in the Edit Kerning Style dialog box the new style name and the kerning attributes. Click OK. The new style will appear in the Kerning Styles list.

•	Append: loading styles from other documents. If you want to use styles you have already created in another document, click Append. Choose the file name from the file manager dialog box and click OK. The kerning styles of the selected document will be loaded into the current document.

See Also

Working with kerning styles

Editing kerning styles

Kerning text

Using Text Tools


Editing kerning styles

The kerning styles can be edited in the Edit Kerning Style dialog box. To edit a kerning style, double-click on the style name in the Text Tools roll-up, or click Edit in the Define Kerning Styles dialog box.

When editing a kerning style, you have to set the following options:

•	Style Name: the name of the style. You cannot have two styles with the same name.

•	Based On: the name of the style on which the current style is based. The options you do not change in the edited style will be inherited from the base style.

•	Kerning: With this button you can set the kerning attributes. When you click the button, the Kerning dialog box appears in which you can edit the attributes of the style.

•	Change: In this box you can choose which attributes will be changed when the style is applied. Select the buttons corresponding to the options you want the style to change. If a button is not selected, the corresponding attribute will not change when the style is applied.

See Also

Working with kerning styles

Managing a document's kerning styles

Kerning text

Using Text Tools


Working with paragraph styles

The paragraph attributes of the selected text can also be set with styles.

To use paragraph styles:

•	Click the [image] button in the Text Tools roll-up.

•	Select the text whose paragraph attributes you want to change.

•	Select the appropriate style from the list.

•	Click Apply.

To create a new style:

•	Select the text whose paragraph attributes you want to store in a style.

•	Click the Save button in the roll-up.

•	Type the new style name in the Name box.

•	In the Change box choose the options that will be changed when the style is applied.

•	Click OK.

•	The new style will appear in the list.

•	To delete the selected style, click Delete.

To edit the selected style:

•	Double-click on the style name.

•	The Edit Paragraph Style dialog box appears.

•	Perform the changes.

•	Click OK.

See Also

Managing a document's paragraph styles

Editing paragraph styles

Changing paragraph attributes

Adding, moving, or deleting tab stops

Adding bullets to Paragraph text

Creating Drop Caps

Changing special paragraph attributes

Using Text Tools


Managing a document paragraph styles
Managing a document's paragraph styles

The paragraph styles are stored together with the document. To create, edit and delete paragraph styles, choose Define Paragraph Style from the Text menu.

In the dialog box you can use the following options:

•	Paragraph Styles: the list of the paragraph styles used in the document. You can select from this list the paragraph style you want to edit.

•	New: adding new paragraph styles. To add new styles, click New. Set the appropriate paragraph attributes and the style name in the dialog box. Click OK. The new style will appear in the Paragraph Styles list.

•	Delete: deletes the selected style. To delete a style, select the style from the Paragraph Styles list and click Delete. A dialog box appears in which you can choose the style that will replace the deleted style. Click OK.

•	Edit: editing the selected style. Select from the list the style you want to edit and click Edit or double-click the style name. The Edit Paragraph Style dialog box appears. Set the new style attributes and click OK.

•	Duplicate: creates a copy of the selected style. Select from the list the style you want to copy and click Duplicate. Type in the Edit Paragraph Style dialog box the new style name and its paragraph attributes. Click OK. The new style will appear in the Paragraph Styles list.

•	Append: loading styles from other documents. If you want to use styles you have already created in another document, click Append. Choose the file name from the file manager dialog box and click OK. The paragraph styles of the selected document will be loaded into the current document.

See Also

Working with paragraph styles

Editing paragraph styles

Changing paragraph attributes

Adding, moving, or deleting tab stops

Adding bullets to Paragraph text

Creating Drop Caps

Changing special paragraph attributes

Using Text Tools


Editing paragraph styles

The paragraph styles can be edited in the Edit Paragraph Style dialog box. To edit a paragraph style, double-click the style name in the Text Tools roll-up, or click Edit in the Define Paragraph Styles dialog box.

When editing a paragraph style, you have to set the following options:

•	Style Name: the name of the style. You cannot have two styles with the same name.

•	Based On: the name of the style on which the current style is based. The options you do not change in the edited style will be inherited from the base style.

•	Paragraph: With this button you can set the paragraph attributes. When you click the button, the Paragraph dialog box appears in which you can edit the attributes of the style.

•	Change: In this box you can choose which attributes will be changed when the style is applied. Select the buttons corresponding to the attributes you want the style to change. If a button is not selected, the corresponding attribute will not change when the style is applied.

See Also

Working with paragraph styles

Managing a document's paragraph styles

Changing paragraph attributes

Adding, moving, or deleting tab stops

Adding bullets to Paragraph text

Creating Drop Caps

Changing special paragraph attributes

Using Text Tools


Managing a document hyphenation and justification styles
Managing a document's hyphenation and justification styles

The hyphenation and justification styles are used when setting the paragraph attributes of a text. Such a style will determine the hyphenating and justifying methods for the paragraph formatting.
The hyphenation and justification styles are stored together with the document. To create, edit and delete hyphenation and justification styles, choose Define H&Js Style from the Text menu.

In the dialog box you can use the following options:

•	H&Js Styles: the list of the hyphenation and justification styles used in the document. You can select from this list the style you want to edit.

•	New: adding new styles. To add new styles, click New. Set the appropriate hyphenation and justification methods and the style name in the dialog box. Click OK. The new style will appear in the H&Js Styles list.

•	Delete: deletes the selected style. To delete a style, select the style from the H&Js Styles list and click Delete. A dialog box appears in which you can choose the style that will replace the deleted style. Click OK.

•	Edit: editing the selected style. Select from the list the style you want to edit and click Edit or double-click the style name. The Edit H&Js Style dialog box appears. Set the new style attributes and click OK.

•	Duplicate: creates a copy of the selected style. Select from the list the style you want to copy and click Duplicate. Type in the Edit H&Js Style dialog box the new style name and the style attributes. Click OK. The new style will appear in the H&Js Styles list.

•	Append: loading styles from other documents. If you want to use styles you have already created in another document, click Append. Choose the file name from the file manager dialog box and click OK. The hyphenation and justification styles of the selected document will be loaded into the current document.

See Also

Editing hyphenation and justification styles

Changing paragraph attributes


Editing hyphenation and justification styles

The hyphenation and justification styles can be edited in the Edit H&Js Style dialog box. To edit a hyphenation and justification style, click Edit in the Define H&Js Styles dialog box.

When editing a hyphenation and justification style, you have to set the following options:

•	Style Name: the name of the style. You cannot have two styles with the same name.

•	Based On: the name of the style on which the current style is based. The options you do not change in the edited style will be inherited from the base style.

•	Justification Method: In this box you can choose the justification method.

•	Char: the minimal, optimal and maximal character spacing when the text alignment is Justify.

•	Space: the minimal, optimal and maximal word spacing when the text alignment is Justify.

•	Flush Zone: If in the last line of a justified paragraph the empty space is less than this value, the last line will also be justified.

•	Single Word Justify: If this option is disabled, the lines of the paragraph text consisting in a single word will not be justified. If the option is enabled, the lines containing a single word will also be justified.

•	Hyphenation Method: In this box you can choose the hyphenation method.

•	Language: the type of hyphenation.

•	Smallest Word: the shortest word that can be hyphenated.

•	Minimum Before: the minimum length of the first syllable.

•	Minimum After: the minimum length of the second syllable.

•	Hyphens in a Row: hyphenation in consecutive lines. The program will not end more consecutive lines with a hyphenated word than the number specified here. If you select 0, the number of lines will not influence the hyphenation.

•	Hyphenation Zone: the minimum available space at the end of a line where the program tries to hyphenate the word that does not fit.

•	Break Capitalized Words: Hyphenation of capitalized words. If this option is disabled, the program will not hyphenate the words beginning with a capital letter. If the option is enabled, the program will try to hyphenate capitalized words as well.

•	Manual: Using the manual hyphenation method.

•	Dictionary: Use of dictionary when hyphenating.

•	Algorithm: Hyphenation based on an algorithm.

•	Options: editing special parameters of the hyphenation method and editing of the dictionaries.

See Also

Managing a document's hyphenation and justification styles

Changing paragraph attributes


Using Text Manager

With the Text Manager roll-up you can apply various transformations to the paragraph texts in the document. Choose Text Manager from the Text menu to open the Text Manager roll-up.

The roll-up allows you to perform the following operations:

•	Edit: the paragraph text selected from a list can be edited in a dialog box. The editing operations are similar to Edit Text from the Edit menu.

•	Rename: renames the selected paragraph text.

•	Delete: deletes the selected paragraph text from the document. When you delete a text frame from the document, the paragraph text will not be deleted. To delete the paragraph text, select it in Text Manager and click Delete. Paragraph texts can only be deleted if no text frames are attached to them.

•	Add Dict: saves the manual hyphenations of the paragraph text selected from the list in the appropriate hyphenation dictionaries. Later if you want to hyphenate such words, you will not need manual hyphenation. The words will be found in the dictionary.

•	Load From File: loading text from files. With this command you can load several text files at once.

•	Link To Frame: Links the paragraph text chosen from the list to the selected frames in the selection order. With this command you can place a paragraph text into previously created text frames.

•	Unlink: Detaches the selected text frame from the paragraph text inside. The text frame will become empty.

•	Autoflow: automatically places the paragraph text chosen from the list into frames, according to the specified options. The program creates as many text frames as needed to hold the whole paragraph text. The program will start creating frames and inserting new pages from the active page.

•	Text Filters: applies a text filter to the text selected from the list. You can choose the text filter from a dialog box or you can create new text filters.

See Also

Autoflow text

Apply text filters

Importing text

Adding paragraph text and text frame

Linking a new text frame to the current frame


Autoflow text

An already imported text can be automatically flowed into text frames after importing as well. To do this:

•	Choose Text Manager from the Text menu.

•	Select the text from the list in the roll-up.

•	Click Autoflow.

•	Type the autoformat options in the dialog box.

•	Click OK.

•	According to the specified options, the program will create as many new text frames as needed to fit the whole paragraph text into the pages of the document.

In the dialog box you can set the following options:

•	Left Frame: the size and position of the text frame. If only one page of the document is visible at a time, type the frame size in this box. If two pages of the document are visible, type in this box the left frame's size.

•	Right Frame: the size and position of the right text frame. These values will be used by the program only if two pages of the document are visible at the same time.

•	Master Frames: if this option is disabled, the program will create the frames according to the settings in the Left Frame and Right Frame boxes. If the Master Frames option is enabled, the number, size and position of the frames created on each page can be determined freely. First create the appropriate text frames on the master pages and give these frames a collective name with the Object Properties command of the Edit menu. Type this name in the box beside the Master Frames button. The program will create the new text frames on basis of the frames with the specified name on the master page.

•	Frame: The attributes of the frames created with the autoflow feature. With this button you can set the column number, the spacing between columns, the vertical alignment of the text in the frame and the internal margin of the frame.

See Also

Using Text Manager

Apply text filters

Importing text

Adding paragraph text and text frame

Linking a new text frame to the current frame


Apply text filters

With a text filter you can replace certain character strings of a paragraph text with other character strings. A character string can be replaced with several other character strings. For instance, you can ask that the odd appearances of the character string would be replaced with one character string and the even appearances with another.

To use text filters:

•	Choose Text Manager from the Text menu.

•	Select from the list in the roll-up the paragraph text to be filtered.

•	Click Text Filters.

•	A dialog box appears in which you can edit the necessary filter.

•	Click OK.

You can use the following options in the Text Filters dialog box:

•	Filter Presets: This list contains the previously stored text filters. If you are frequently using a filter, store it in the Filter Presets list. If you want to apply a previously stored filter, select it from the list and click OK.

•	Name: The name of the text filter. If you want to create a new text filter, type the filter's name in the Name box. You have to choose a name that has not been used for another text filter, otherwise the program will overwrite the new filter on the previously stored one.

•	Save: Storing a text filter. If you have modified a text filter or created a new one, you can store it with the Save button. If you want to save a new text filter, a file manager dialog box appears asking you to choose a file name for the text filter. The program stores the text filters in separate files, therefore you can copy text filters. Click OK after entering the file name.

•	Remove: Deletes the selected text filter from the list.

•	From: Type in this box the character strings you want to replace. The searched character strings will appear in the list. To search a new character string, type the character string in the Text box and click the Save button under the box. To delete a character string from the list, select it and click Delete.

•	To: In this box you can specify what character strings will replace the character string selected in the From box. Type in the Text box the character string you want to replace the selected character string. Click Save under the box. With the Delete button you can delete the character string in the To box.

See Also

Using Text Manager

Autoflow text

Importing text

Adding paragraph text and text frame

Linking a new text frame to the current frame


Find and change text attributes

To search text and attributes, choose Find/Change from the Text menu. With this command you can search an fragment of text or a text formatted with certain attributes and replace them with another text or other attributes.

•	Type in the Find What box the text and formatting attributes you want to find.

•	In the Change To box you can specify the text, respectively attribute that should replace the text or attribute in the Find What box.

•	Select the options you want, then click Find Next.

The options used in the Find What and Change To boxes are the following:

•	Text: If this option is enabled, the program will find/change the text entered in the box below the button. If the Text option is disabled, the program will not find and change texts.

•	Style: If this option is disabled, the program will not find and change attributes. To find and change attributes, enable the Style option. With the buttons below the Style button you can choose the attributes to find.

In the following you find the options and operations used for searching:

•	Whole Word: Searching for whole words. If the option is enabled, the program will only search for the occurrences delimited by "space" characters or punctuation marks.

•	Ignore Case: Differentiating normal case and uppercase characters. If the option is enabled, the program will not differentiate normal and uppercase letters.

•	Find Next: searches for the first occurrence of the text and attribute after the current cursor position.

•	Change, then Find: changes the selected text part and attributes to the specified text and attributes, then searches for the next occurrence of the text and attributes.

•	Change: changes the selected text and attributes to the text and attributes specified in the Change To box.

•	Change All: finds all occurrences of the text and attributes specified in the Find What box and changes them to the text and attributes in the Change To box.

•	Compress: Shrinks the dialog box so that it would only show the find and replace commands. In the compressed dialog box this button appears as Expand and can be used to expand the dialog box.

See Also

Editing text on screen

Changing font attributes

Changing special font attributes

Changing paragraph attributes

Adding, moving, or deleting tab stops

Adding bullets to Paragraph text

Creating Drop Caps

Changing special paragraph attributes

Kerning text


Adding Symbols

In imPRESSion you can create symbols in the document and you can insert them into artistic or paragraph texts.
To work with symbols:

•	Choose Symbol Tools from the Text menu.

•	Select the appropriate symbol from the list in the upper part of the roll-up. This list contains the symbol type TrueType fonts installed under Windows. The symbols will appear in the list on the roll-up.

•	You can scroll the contents of the list with the scroll bar beside the list.

•	To select a symbol, click the symbol with the left mouse button.

•	In the # box below the list you can type the code of the selected symbol.

•	The Default button returns the roll-up to the default settings.

•	The size of the symbol can be specified in the box below the Default button.

•	The horizontal scaling of the symbol can be specified in the box under the symbol size.

•	If you want to insert the symbol into an artistic or paragraph text, click Apply.

If you want to insert the symbol directly into the document, you can also create the symbol by tiling. To do this:

•	Enable the Tile option.

•	Click Options.

•	A dialog box appears in which you can set the row and column number and the spacing between rows and columns.

•	Click OK.

•	Click Apply to insert the symbols.

See Also

Adding artistic text

Adding paragraph text and text frame


Fit Text To Path

To fit a text to a path:

•	Choose Fit Text To Path from the Text menu.

•	Select the text and the path to which you want to fit the text.

•	Choose the appropriate options in the roll-up.

•	Click Apply.

The following options are available in the roll-up:

•	Align: Select from the Align list the horizontal placement of the text on the path. If you choose Justify, the text will cover the whole length of the path.

•	Place On Other Side: With this button you can choose on which side of the path your text will be placed.

•	Align To Node: Determines the reference node in relation to which the text will be fitted to the path. To choose the node, click Align To Node. The nodes of the path appear. Click the node of your choice. The text will be fitted to the path relative to this node.

•	Edit: Displays a dialog box in which you can edit the text's position on the path and the text's distance from the path. In the Horizontal Offset box you can specify the horizontal placement of the text. In the Distance From Path box you can specify the  vertical placement of the text. In the Align To Node box you can choose the reference node. You can choose the reference node easier with the Align To Node button in the roll-up.

The characters' rotation method:

The characters will be rotated to follow the direction of the path.

The characters will be tilted horizontally.

The characters will be tilted vertically.

The characters will be shifted without rotating or tilting.

The text's position on the path:

The baseline of the text is on the path.

The center of the text is on the path.

The bottom of the text touches the path.

The top of the text touches the path.

See Also

Adding artistic text

Shaping curve objects


Convert artistic text to curves

An artistic text can be converted to curves, so that you can modify the letter shapes using the [image] Shape tool. Once you convert a text to curves, you can no longer edit it as a text.

To convert an artistic text to curves:

•	Select the text.

•	Choose Convert To Curves from the Arrange menu.

Each character of the text is converted to an individual curve object. You can modify the shape of these objects with the [image] Shape tool.

See Also

Adding artistic text

Shaping curve objects


Copying font attributes

You can copy the formatting attributes of an artistic text to other artistic texts.

•	Select the artistic text objects whose formatting attributes you want to change.

•	Choose the Copy Style From command of the Edit menu.

•	To copy formatting attributes, enable the Text Style option.

•	Click OK.

•	Click the artistic text whose formatting attributes you want to copy to the selected objects.

See Also

Changing font attributes

Changing special font attributes


Displaying and hiding the grid

To display or hide the grid:

•	Choose the Show/Hide Grid command from the View menu.

•	You can also display or hide the grid with the Grid Setup command of the Window menu.

•	Enable the Show Grid option in the dialog box to display the grid. You can also open the dialog box by double-clicking the ruler.

See Also

Setting grid parameters

Aligning objects to the grid


Setting grid parameters

You can change the origin and the density of the grid with the Grid Setup command.

•	Choose Grid Setup from the Window menu to edit the grid.

•	Choose the options you want and click OK.

•	You can also open the dialog box by double-clicking the ruler.

The following options are available in the dialog box:

•	Grid Frequency: the density of the grid. Set the horizontal density in the Horizontal box and the vertical density in the Vertical box.

•	Grid Origin: the start point of the grid. In the Horizontal and Vertical boxes in the Grid Origin field, type the horizontal and vertical coordinates of the start point. The coordinates displayed in the dialog boxes will be related to this origin.

•	Color: the grid color. To change the grid color, click the Color button and choose the new color from the palette that appears.

•	Down To Up: the direction of the coordinate sytem. If this option is enabled, the origin will be in the bottom left corner of the page and the positive values will increase towards the top of the page. If the option is disabled, the origin will be in the top left corner of the page and the positive values will increase towards the bottom of the page.

•	Snap To Grid: With this button you can enable/disable the snapping of the objects to the grid.

•	Show Grid: With this button you can display or hide the grid.

See Also

Displaying and hiding the grid

Aligning objects to the grid


Aligning objects to the grid

You can align objects to the grid when you move or scale them. To do this:

•	Enable the snapping to the grid with the Snap To Grid command in the Window menu, or in the Grid Setup dialog box.

•	If the snap to grid option is enabled, the objects will snap automatically to the next node on the grid when moved or scaled.

•	The density of the grid can be modified with the Grid Setup command of the Window menu, in the Grid Frequency field.

See Also

Displaying and hiding the grid

Setting grid parameters


Creating deleting and positioning guidelines
Creating, deleting and positioning guidelines

Guidelines are non-printing lines used for an exact positioning of your objects. If you approach a guideline with the cursor, the cursor will automatically snap to the guideline.

To create a guideline:

•	Move the cursor over a ruler.

•	Hold the mouse button down and drag the cursor to the position where you want the guideline.

•	Release the mouse button when the guideline is where you want it.

•	You can drag horizontal guidelines from the horizontal ruler and vertical guidelines from the vertical ruler.

To move a guideline:

•	Move the cursor over the guideline.

•	Hold down the mouse button and drag the cursor.

•	Release the mouse button when the guideline is where you want it.

To delete a guideline:

•	Click the guideline.

•	Drag it onto the ruler.

•	Release the mouse button when the guideline is on the ruler and the guideline will be deleted.

You can use the Guidelines Setup command of the Window menu to edit the exact position of the guidelines. Type the position of the guideline in the appropriate dialog box and click OK.

The following options are available in the dialog box:

•	Guideline Type: the type of guideline. If you choose Horizontal, you can edit the horizontal guidelines and if you choose Vertical, you can edit the vertical guidelines.

•	Position: the position of the guideline. Select the guideline from the list and type its new position in the box above the list. Click Move.

•	Add: adding new guidelines. You can add a new guideline to the position indicated in the Position box.

•	Move: Moves the selected guideline to the position indicated in the Position box.

•	Delete: deletes the selected guideline.

•	Delete All: deletes all the guidelines.

•	Color: the guideline color. To change the color of the guidelines, click Color and choose the color you want from the palette. The guidelines will be displayed with this color in the document.

•	Show current page guidelines only:If it is checked, the Position list box will contain the current page guidelines only.

See Also

Aligning objects to a guideline

Creating guides from objects


Aligning objects to a guideline

You can align objects to a guideline when you move or scale them. To do this:

•	Enable the snapping to the guidelines with the Snap To Guidelines command in the Window menu.

•	If the snap to guideline option is enabled, you can align the objects exactly to a guideline when you move or scale them.

•	If you approach a guideline with the cursor, the cursor will snap automatically to the guideline.

•	The position of the guidelines can be edited with the Guidelines Setup command of the Window menu.

See Also

Creating, deleting and positioning guidelines

Creating guides from objects


Creating guides from objects

In imPRESSion you can also use objects as an alignment aid for other objects.

•	Select the object you want to use as guide.

•	Choose Object Properties from the Edit menu.

•	Choose the alignment method with the Snap To Object, Snap To Node or Snap To Path buttons.

•	With the Snap To Object option you can align other objects to the horizontal and vertical directions determined by the corners and the centers of the object's sides.

•	With the Snap To Node option you can align other objects to the horizontal and vertical directions determined by the nodes of the guide object.

•	With the Snap To Path option you can align other objects to the path of the guide object.

•	Select the options and click OK.

From the Window menu you can choose which of the above methods are active. You can set the snap to object options with the following commands:

•	Snap To Object: The cursor will snap to objects with the Snap To Object feature enabled.

•	Snap To Node: The cursor will snap to objects with the Snap To Node feature enabled.

•	Snap To Path: The cursor will snap to objects with the Snap To Path feature enabled.

•	Snap To All Objects: The cursor will snap to all the objects.

•	Snap To All Nodes: The cursor will snap to the nodes of all the objects.

See Also

Creating, deleting and positioning guidelines

Aligning objects to a guideline

Shaping curve objects


Aligning objects to an object

To align objects to each other:

•	Choose Align from the Arrange menu.

•	Select the objects.

•	Click the [image] button in the Align roll-up.

•	Choose the alignment method.

•	If you enable the Horizontal option, the objects will be aligned horizontally.

•	If you enable the Vertical option, the objects will be aligned vertically.

•	From the Align list you can select the part of the object that will be aligned to the previous object in the selection order.

•	In the Space box you can set the object's distance from the previous object.

•	From the Distribute list you can choose the method for uniform distribution of the objects.

•	In the Baseline button of the Vertical box you can align the baseline of an artistic text to an object or an object to the baseline of an artistic text.

•	Click Apply.

See Also

Aligning objects to page

Aligning objects to a path

Moving objects using the Transform Tools palette

Moving an object using the mouse

Multiplying objects with the Step And Repeat command

Creating guides from objects


Aligning objects to page

You can align object to the page without changing the objects' relative position to each other.

To align objects to the page:

•	Choose Align from the Arrange menu.

•	Select the objects.

•	Click the [image] button in the Align roll-up.

•	Choose the alignment method you wan.

•	If you enable the Horizontal option, the objects will be aligned horizontally to the page.

•	If you enable the Vertical option, the objects will be aligned vertically to the page.

•	In the Horizontal and Vertical boxes you can choose the horizontal and vertical alignment method.

•	From the Align list you can select the part of the object that will be aligned to the page.

•	In the Space box you can set the object's distance from the edge of the page selected from the Align list.

•	From the Distribute list you can choose the method for uniform distribution of the objects on the page.

•	Click Apply.

See Also

Aligning objects to an object

Aligning objects to a path

Setting the page layout


Aligning objects to a path

You can align objects to a path so that the objects will be rotated to follow the path's direction.

To align objects to a path:

•	Choose Align from the Arrange menu.

•	Select the objects you want to align and the path.

•	Click the [image] button in the Align roll-up.

•	Choose the appropriate alignment method.

•	Click Apply.

The following options are available in the Align roll-up:

•	Align: From this list you can choose the alignment of the objects to each other on the path.

•	Space: Here you can specify the distance between the objects.

•	Distribute: From this list you can choose the method for the objects' uniform distribution on the path.

•	Node: From this list you can choose the alignment direction for the objects from the reference node.

•	Vertical: From this list you can choose which part of the objects will be on the path.

•	Distance From Path: In this box you can type the distance of the objects from the path.

•	Offset: In this box you can specify the horizontal offset of the object on the path relative to the reference node.

•	Rotate: If this option is disabled, the objects will not be rotated to follow the path's direction. When the Rotate option is enabled, the objects will be rotated according to the direction of the path.

•	Align To Node: With this button you can choose the reference node. The objects will be aligned relative to this node. If you click Align To Node, the nodes of the path will appear. Click the node to which you want to align the objects.

See Also

Aligning objects to an object

Aligning objects to page

Shaping curve objects


Grouping and ungrouping objects

By grouping certain objects you can avoid changing their relative positions. Grouped objects are treated by imPRESSion as a single object.

To group objects:

•	Select the objects you want to group.

•	Choose Group from the Arrange menu or press the Ctrl-G shortcut key.

•	The objects are now a group.

•	Selecting any object in the group results in the selection of all other objects in the group.

To separate a group into individual objects:

•	Select the group.

•	Choose Ungroup from the Arrange menu or press the Ctrl-U shortcut key.

•	The objects can now be selected individually.

•	The Ungroup command separates only one level of grouping.

•	Therefore, if your group contained subgroups, they will remain grouped when the large group is separated.

See Also

Selecting grouped objects

Selecting multiple objects

Selecting an object


Combining objects

Combining objects allows you to join separate paths into a single object containing several subpaths. When you combine objects, the resulting object will inherit the attributes of the last object in the selection order.

•	Select the objects you want to combine.

•	Choose Combine from the Arrange menu.

•	The objects are now one single curve object.

•	If you selected rectangles, ellipses or other objects with specific attributes, they will be automatically converted into curves.

•	To separate the combined objects, choose the Break Apart command of the Arrange menu.

See Also

Welding objects

Intersecting Objects

Trimming Objects

Selecting multiple objects

Selecting an object

Shaping curve objects


Welding objects

By welding two objects you can create an object that will not contain the overlapping part of the original objects. The paths of the two objects will be joined at the points where they intersect and the sections of the path between those intersect points will be removed. You can only weld two objects at a time.

•	Select the objects you want to weld.

•	Choose Weld from the Arrange menu.

•	A new object is created which assumes the attributes of the last object you selected.

See Also

Combining objects

Intersecting Objects

Trimming Objects

Selecting multiple objects

Selecting an object

Shaping curve objects


Intersecting Objects

By intersecting two overlapping objects you can create a new object that consists of the area common to the original objects. New nodes appear where the two paths intersect and the areas outside the other object are deleted. You can only intersect two objects at a time.

•	Select the objects you want to intersect.

•	Choose Intersection from the Arrange menu.

•	A new object is created which assumes the attributes of the last object you selected.

See Also

Combining objects

Welding objects

Trimming Objects

Selecting multiple objects

Selecting an object

Shaping curve objects


Trimming Objects

By trimming you can cut from an object the part where it overlaps another object. New nodes appear at the points where the two objects' paths intersect and only that part of the second object remains, which is not common with the first object.

•	Select the two objects for trimming.

•	Choose Trim from the Arrange menu.

•	The object you selected last will be trimmed by the first object you selected.

See Also

Combining objects

Welding objects

Intersecting Objects

Selecting multiple objects

Selecting an object

Shaping curve objects


Importing Bitmaps

To import a bitmap:

•	Choose Import from the File menu.

•	From the List Files of Type choose the file format of the bitmap.

•	Enter the name of the file containing the bitmap.

•	Click OK.

When importing a bitmap, imPRESSion creates a preview of the bitmap and this preview will be inserted in the file. The original bitmap file is also necessary if you want to print or export the document.
If you modify the original bitmap after it has been imported, you can refresh the preview in the document with the Picture Usage command.

See Also

Importing graphics

Bitmap Preferences

Cropping bitmaps with the Shape tool

Editing bitmaps with the Shape tool

Editing bitmaps

Coloring the black-and-white bitmaps


Coloring the black and white bitmaps
Coloring the black-and-white bitmaps

The black and white parts of the bitmap can be colored with the on-screen color palette or with the [image] Outline and [image] Fill tools.

•	Select the black-and-white bitmap you want to color.

•	To change the foreground color, click the chosen color of the color palette with the left mouse button, or choose the color with the [image] Fill tool.

•	To change the background color, click the chosen color of the color palette with the right mouse button, or choose the color with the [image] Outline tool.

See Also

Importing Bitmaps

Importing graphics

Bitmap Preferences

Cropping bitmaps with the Shape tool

Editing bitmaps with the Shape tool

Editing bitmaps


Managing bitmaps with the Picture Usage command

When imPRESSion imports a bitmap into a document, only a preview of the bitmap is placed in the document. If you modify the original bitmap or move the file afterwards, you have to update the preview in the document. For this choose the Picture Usage command of the Special menu. With this command you can refresh the bitmap previews in the document or change the preview size.

The following options are available in the dialog box:

•	File Name: This list contains the file names of the bitmaps imported into the document. If you select a file name, the corresponding bitmap will be displayed in the sample box on the right of the dialog box. If you want to modify a bitmap, first choose the bitmap from the File Name list.

•	Page and Layer: the number of the page and layer on which the selected bitmap is placed.

•	Type: the bitmap format.

•	Status: the status of the bitmap.

•	Preview Size: the size of the preview created from the bitmap. If you change this value, click Update. A preview in the new size will be created from the bitmap.

•	24 Bit/Pixel Bitmap: the color depth of the preview created from 24-bit RGB bitmaps.

•	Convert To Gray when Print: If this option is enabled, the selected bitmap will be converted to grayscale when printing. This option is useful when you are printing on black-and-white printer, because in this case you do not need to send color bitmaps to the printer.

•	Update: Updates the preview of the selected bitmap. If you have modified the original bitmap with another application, or if you have made changes in the dialog box, click Update. The program will create a new preview from the original bitmap.

•	Show Me: showing the bitmap in the document.

See Also

Importing Bitmaps

Exporting graphics to a bitmap format

Bitmap Preferences


Saving bitmaps

The bitmaps imported into the document can be saved in the format and with the color depth of your choice. This can be necessary if you applied a filter to the bitmap and you want to save the resulting bitmap. Unlike bitmap exportation, the Save Bitmap command saves the bitmap in its original size.

•	Select the bitmap you want to save.

•	Choose Save Bitmap As from the Special menu.

•	Choose the format and the file name in the dialog box.

•	Click OK.

•	A dialog box appears depending on the bitmap format, in which you can choose color depth and other options.

•	Select the options you want.

•	Click OK.

See Also

Editing Contrast and Brightness of bitmaps

Creating process colors in any color model

Choosing the tint of a color

Cropping bitmaps with the Shape tool

Editing bitmaps with the Shape tool

Editing bitmaps


Coloring the grayscale bitmaps

A grayscale bitmap contains shades of black. Grayscale bitmaps can be colored with different shades of a chosen color.

To color a grayscale bitmap:

•	Select the bitmap.

•	From the Bitmap Effects submenu of the Special menu choose the Bitmap Color command.

•	Choose the color in the displayed dialog box.

•	Click OK.

See Also

Editing Contrast and Brightness of bitmaps


Mirror and Invert Bitmaps

When you mirror by scaling an object containing a bitmap, the bitmap will not be mirrored.

To mirror a bitmap:

•	Select the bitmap.

•	To mirror horizontally choose Flip Horizontal from the Bitmap Effects submenu of the Special menu.

•	To mirror a bitmap vertically, choose the Flip Vertical command.

•	To invert a bitmap, choose Negative from the same menu.

See Also

Editing Contrast and Brightness of bitmaps

Apply the Curves filter

Apply the Levels filter

Editing Color Balance of bitmaps


Apply the Curves filter

With the Curves filter you can change the color tonalities of the bitmap according to an optional curve.

•	Select the bitmap.

•	Choose the Curves command from the Bitmap Effects submenu of the Special menu.

•	Choose the curve editing method on the right side of the dialog box.

•	Edit the curve according to which you want to change the color tonalities.

•	From the Channel list you can select the color component to which you will apply the curve.

•	When the curve is ready, you can view the result on the selected bitmap with the Preview button.

•	If the curve is satisfactory, click OK.

•	If you want to reuse the newly created curve in the future, save it in the Presets list.

See Also

Using the Function dialog box

Editing Contrast and Brightness of bitmaps

Mirror and Invert Bitmaps

Apply the Levels filter

Editing Color Balance of bitmaps


Apply the Levels filter

With the Levels filter you can change the brightness, contrast and gamma of a bitmap.

•	Select the bitmap.

•	Choose the Levels command from the Bitmap Effects submenu of the Special menu.

•	In the dialog box you will see the histogram of the bitmap.

•	From the Channel list you can select the color component to which you want to apply the filter.

•	In the Input Levels box you can edit the input values.

•	in the Output Levels box you can edit the output values.

•	You can also set the input and output levels with the triangular buttons under the histogram and under the Output Levels box.

•	With the Preview button you can view the effects of the filter on the selected bitmap.

•	If the result is satisfactory, click OK.

See Also

Editing Contrast and Brightness of bitmaps

Mirror and Invert Bitmaps

Apply the Curves filter

Editing Color Balance of bitmaps


Editing Color Balance of bitmaps

With the Color Balance filter you can change the color balance of bitmaps.

•	Select the bitmap.

•	Choose the Color Balance command from the Bitmap Effects submenu of the Special menu.

•	Choose with the Shadows, Midtones or Highlights buttons the color domain to which you want to apply the filter.

•	Set the change of the red, green and blue color components in the Color Levels boxes.

•	The levels of the color components can also be changed with the scrollbars under the Color Levels boxes.

•	With the Preview button you can view the effects of the filter on the selected bitmap.

•	If the result is satisfactory, click OK.

See Also

Editing Contrast and Brightness of bitmaps

Mirror and Invert Bitmaps

Apply the Curves filter

Apply the Levels filter


Editing Contrast and Brightness of bitmaps

With the Contrast / Brightness filter you can change the contrast and brightness of the bitmap colors.

•	Select the bitmap.

•	Choose Contrast / Brightness from the Bitmap Effects submenu of the Special menu.

•	Type the change of the color contrast in the Contrast box.

•	Type the change of brightness in the Brightness box.

•	With the Preview button you can view the effects of the filter on the selected bitmap.

•	If the result is satisfactory, click OK.

See Also

Saving bitmaps

Coloring the grayscale bitmaps

Mirror and Invert Bitmaps

Apply the Curves filter

Apply the Levels filter

Editing Color Balance of bitmaps


Removing the applied filters from Bitmaps

When you apply a filter to a bitmap in imPRESSion, the type and parameters of the filter are stored similarly to the special effects applied to objects. The last filter applied to a bitmap can be changed afterwards. To do this:

•	Select the filter you last applied to the bitmap.

•	The dialog box will show the filter parameters.

•	The filters applied to a bitmap can be removed one by one or all at once, restoring the bitmap to the status it had before the filters were applied.

To remove the filters applied to a bitmap:

•	Select the bitmap.

•	If you only want to remove the last filter, choose the Clear "filter name" command from the Styles menu.

•	If you want to remove all the filters, choose Clear All Filters from the Style menu.


Copy an effect from another object

If you applied a special effect to an object, you can easily copy this effect to other objects. The special effects can be copied with the commands in the Copy Effect From submenu of the Effects menu. This is only available for the special effects created with the roll-ups directly available from the Effects menu.
To copy special effects created with the commands in the Distort submenu of the Effects menu use the Copy From button of the roll-up from which the special effect was created.

To copy special effects:

•	Select the object(s) to which you want to copy the effect.

•	Choose from the Copy Effects From submenu of the Effects menu the command corresponding to the effect you want to copy or click the Copy From button of the special effect's roll-up.

•	Click the object whose special effect you want to copy to the selected objects.

See Also

Clear an effect

Editing an object's special effect


Clear an effect

The special effects applied to an object can be removed later one by one or all at once.

•	Select the object whose special effects you want to remove.

•	If you only want to delete the last special effect, choose the Clear "special effect name" command from the Effects menu.

•	If you want to remove all the special effects and transformations, choose Clear All Transformations from the Effects menu. In this case not only the special effects, but also the transformations will be removed.

See Also

Copy an effect from another object

Editing an object's special effect


Editing an object special effect
Editing an object's special effect

If you applied a special effect to an object, you can change it afterwards with the [image] Shape tool, except the Rotate 3D, Extrude and Lathing effects.

•	Select with the [image] Shape tool the object whose last special effect you want to modify.

•	Perform the changes.

•	If you need the special effects roll-up to perform the changes, choose the appropriate roll-up from the Effects menu.

•	If you convert an object to curves, the special effects will be lost, therefore you can no longer edit them. In this case only the shape and attributes of the object remain.

See Also

Shape Tool

Copy an effect from another object

Clear an effect


Adding perspective to objects

You can apply the perspective special effect to an object or a group of objects. If you want to add perspective to several objects, group the objects with the Group command of the Arrange menu.

To create a perspective special effect:

•	Choose Perspective Tools from the Effects menu.

•	Select the object to which you want to add perspective.

•	Click Add New in the roll-up.

•	Determine the shape of the perspective with the four handles in the corners of the object.

•	When you created the perspective you wanted, click Apply.

•	The perspective effect can be modified later with the [image] Shape tool.

The following options are available in the Perspective roll-up:

•	Add New: creating a new perspective effect on the selected object.

•	Reset: Resets the perspective effect to the last applied shape.

•	Leave Original: If this option is enabled, a copy of the object will be created and the perspective effect will be applied to this copy.

•	Auto Apply: Automatic application of the perspective effect. If this option is enabled and you change the perspective effect by dragging the mouse, the change will be applied automatically to the object. In this case the Leave Original and Reset buttons are not effective. To create a copy of the object while modifying the perspective effect with the mouse, tap the right mouse button. The status line will show "Leave Original". When the left mouse button is released, a copy of the object will be created and the perspective effect will be applied to this copy. If the Auto Apply option is disabled, click Apply to add perspective.

•	Modify: Editing the perspective parameters with numeric values. If you click this button, a dialog box appears in which you can set the parameters of the perspective effect. When you changed the parameters, click OK, then click Apply in the roll-up.

See Also

Copy an effect from another object

Clear an effect

Editing an object's special effect


Rotate Objects in 3D

The objects can be rotated in space so that the resulting 3D shape will be displayed on the page as a parallel or perspective projection. With this effect you do not create a 3D object, you just make the object look as if it were placed in space.
To create and edit 3D rotation:

•	Choose Rotate 3D Tools from the Effects menu.

•	Select the object you want to rotate in 3D.

•	Set the rotation angles, the rotation center and the view-point in the roll-up.

•	Click Apply.

•	3D Rotation cannot be edited with the mouse.

The following options are available in the roll-up:

•	 The rotation angles. For 3D rotation you have to set three angles. These angles determine the rotation around the X, Y and Z axes.

•	 The center of rotation. Specify in the X Center, Y Center and Z Center boxes the coordinates of the point around which the object will be rotated.

•	 The view-point. This is the point according to which the object will be projected on the plane. The view-point determines the shape of the perspective projection.

•	Perspective: If this option is enabled, the object will be projected on the plane in perspective. Otherwise parallel projection will be used.

•	Add New: Creating a new 3D rotation effect. If a 3D rotation effect has already been applied to the object, you can change the parameters of the effect. If you want to add a new rotation to the rotated object, enable the Add New option.

•	Leave Original: If this button is selected, a copy of the object will be created and the rotation effect will be applied to this copy.

See Also

Copy an effect from another object

Clear an effect


Envelope Objects

You can distort an object or group of objects by an envelope effect. The envelope effect places the object in a curve outline and forces the object to follow the shape of the envelope.

To create an envelope effect:

•	Choose Envelope Tools from the Effects menu.

•	Select the object you want to change with the envelope effect.

•	Click Add New in the roll-up.

•	A curve appears around the object with which you can edit the envelope effect. This curve can be edited as any curve object.

•	Create the shape you want.

•	Click Apply in the roll-up.

With the buttons on the top of the roll-up you can choose the curve editing mode.

•	The [image] button allows you to edit envelope curves built with straight lines.

•	The [image] button allows the editing of envelopes made of elliptical arcs.

•	The [image] button allows editing of envelope curves composed of four Bezier curves.

•	The [image] button allows you to edit the curve freely as any curve object.

In the first three cases the nodes of the envelope curve can only be moved in one direction and you cannot create new nodes. To create an arbitrary envelope curve, choose the [image] button.

The following options are available in the Envelope roll-up:

•	Add New: Creating a new envelope effect on the selected object.

•	Add Preset: Creating a new envelope effect on the selected object with a preset shape. Choose the shape you want from the dialog box that appears. Click OK. You can also create envelope shape presets.

•	Create From: Creating an envelope shape from the shape of an object. If you want to create an envelope shape from another object, click Create From. Click the object whose shape you want to use as envelope curve. The chosen envelope curve will appear around the selected object.

•	Save: Saving the newly created envelope curve. If you create an envelope curve you want to re-use in the future, store it with the Save button. Next time you want to use this envelope you will not need to create it, but select it from the dialog box opened with the Add Preset button.

•	From the list in the roll-up you can choose the direction in which the envelope effect will be applied. If you choose Original from the list, the points of the object will move both horizontally and vertically. If you choose Horizontal, the points of the object will only move horizontally. If you choose Vertical, the points of the object will only move vertically.

•	Leave Original: If this option is enabled, a copy of the object will be created and the envelope effect will be applied to this copy of the object.

•	Keep Lines: Keeping the straight lines. When you apply an envelope effect to an object, the straight line segments of the object will be converted to curves to allow the object to follow the envelope's shape. If you enable Keep Lines, the straight lines will not be converted into curves. In this case only the nodes at the ends of the straight lines will move.

•	Auto Apply: If you enable this option and change the envelope curve with the mouse, the changes will be applied automatically to the object. In this case the Leave Original and Reset buttons are not effective. If you want to apply the envelope effect to a copy of the object, tap the right mouse button while shaping the envelope curve. The status line will show "Leave Original". When you release the left mouse button, a copy is created from the object and the envelope effect will be applied to this copy. If the Auto Apply option is disabled, click the Apply button to apply the envelope effect.

•	Options: Edit the special options of the envelope effect in the displayed dialog box. In the Node Index box enter the nodes of the curve in which the four corners of the object will be placed when the envelope effect is applied. These numbers determine how the object will be changed by the envelope curve. Specify the source rectangle in the Source Square box. This rectangle determines where the object will be placed in the envelope. It is always larger than the highlighting rectangle of the object. Specify the size of this rectangle in percents relative to the corners of the object's highlighting rectangle. Make the changes you want, then click OK.

•	Reset Envelope: Resets the envelope curve to the last applied shape.

See Also

Copy an effect from another object

Clear an effect

Editing an object's special effect


Blending Objects

With the Blend special effect you can create intermediate shapes between two or more objects.

To create a blend effect:

•	Choose Blend Tools from the Effects menu.

•	Select the two objects you want to blend.

•	Type in the Steps box the number of intermediate shapes.

•	Click Apply.

•	The intermediate shapes between the two objects are created.

The Blend roll-up offers the following options to modify the transition:

•	Steps: The number of transition steps. It is the number of intermediate shapes that will be created between the two objects.

•	Rotation: Rotation of the transition. The intermediate shapes will be rotated with a value between 0 and the given angle.

•	Color Type: the transition between the two objects' fills and outlines. When the transition is created, the program will generate intermediate colors between the two objects' colors. From this list you can choose the calculation method for the intermediate colors.

•	MidPoint: The acceleration of the transition. This value determines, how fast the shapes, colors and positions of the intermediate objects change. If you want to set the speed separately for the shapes, colors and position, use the Transfer Function button.

•	Invert Gamma: Inverses the acceleration of the transition.

•	Transfer Function: The transition speed for the shape, color and position of the intermediate objects. When you click the button, a dialog box appears in which you can edit a function for the transition acceleration of the shapes, colors and positions.

•	Nodes: The combination of the two objects' nodes. When you blend the two objects, the nodes of the first object will blend into the nodes of the second. If you change the combination of the nodes, the intermediate shapes will change as well. To do this, click the Nodes button. The nodes of the first object appear. Click the node you want to change. The nodes of the second object appear. Click the node in which you want to blend the first object's selected node. Click Apply.

•	Setup: The change of the objects' fills and outlines. Click this button. Choose from the Color Type list how the colors will change. In the displayed dialog box you can edit a function according to which the colors will change in the selected color range.

•	New Path: Blending objects along a path. If you want to fit the blend to a path, click New Path. Click the path you want to blend along. Click Apply. The blend will be fitted to the path.

•	Del Path: If you have fitted the blend to a path and you want to straighten it, click Del Path. The blend will be created on the imaginary straight line connecting the two objects.

•	Split: It splits the blend into two parts. Select the blend, then click Split. Click the intermediate object at which you want to split the blend. The selected object will be separated and two new blends will be created from the selected object to the original starting and ending objects.

•	Options: If you created the blend around a path and you want to move the blend to a certain part of the path, click Options. Type the positions for the first and the last object of the blend on the path. Click OK. Click Apply in the roll-up.

See Also

Using the Function dialog box

Clear an effect

Selecting multiple objects

Shaping curve objects


Extruding objects

With the Extrude special effect you can change a 2-D object into a 3-D object.

To create an extrude effect:

•	Choose the Extrude Tools command from the Effects menu.

•	Select the object you want to extrude.

•	Set the required options in the roll-up.

•	With the buttons on the top of the roll-up you can choose which parameter of the extrude effect is being edited.

•	Click Apply.

You can also edit the parameters of the Extrude effect using the mouse. To do this:

•	Click Edit in the roll-up.

•	An outline representing the extrusion appears around the object and an X sign with which you can determine the direction of the extrusion.

•	Move the X to the position you want.

•	Click Apply in the roll-up.

See Also

The extrusion method

Rotating an extrusion

Applying lighting to an extrusion

Coloring an extruded surface

Creating and using extrusion presets


Lathing Objects

The Lathing special effect creates 3-D objects out of 2-D objects by rotating them around an axis in the space.

To create a lathing effect:

•	Choose Lathing Tools from the Effects menu.

•	Select the object to which you want to apply the Lathing effect.

•	Choose the appropriate options in the roll-up.

•	The parameters of the lathing effect cannot be edited using the mouse. Select with the buttons on the top of the roll-up the parameter you want to edit.

•	Click Apply.

See Also

Editing the Lathing Effect options

Rotating the object created with the lathing effect

Applying lighting to an object created with the lathing effect

Coloring the surface of an object created with the lathing effect

Creating and using lathing presets


The Spiral Distortion Effect
The Spiral Distortion Effecteffect

With the spiral distortion effect you can distort objects along a spiral.

To apply spiral distortion to an object:

•	Choose the Spiral Tools command from the Distort submenu of the Effects menu.

•	Select the object.

•	If you want to apply the spiral distortion to several objects, group them with the Group command of the Arrange menu.

•	Set the distortion options in the Spiral roll-up.

•	Click Apply.

You can also edit the spiral distortion using the mouse:

•	Click Edit in the roll-up.

•	A circle appears around the object with a spiral in it.

•	With the node in the center of the circle you can choose the center of distortion on the object.

•	With the node on the outline of the circle you can set the size of the distortion.

•	With the node on the end of the spiral you can edit the spiral used for distortion.

•	After editing the spiral distortion.

•	Click Apply in the roll-up.

The following options are available in the roll-up:

•	X Offset, Y Offset: the distortion center. This point determines which part of the object will be distorted.

•	Angle: the number of turns of the spiral. This value determines the size of the spiral along which the object will be distorted.

•	Radius: the distortion radius. This value determines the size of the distortion relative to the distortion center.

•	Max Node: the maximum number of nodes. When you apply a spiral distortion to an object, new nodes will be created on the object outline. If the number of nodes of an object exceeds this value, no new nodes will be added. If the object has less nodes than this number, the program will create as many nodes as necessary to exceed this number.

•	Increment Nodes: Increments the number of nodes. If this option is enabled and you apply spiral distortion to an object, the number of nodes will be increased according to the value in the Max Node box. If this option is disabled, no new nodes will be created. If you increase the number of nodes, the spiral distortion effect will be more spectacular. If you apply spiral distortion to a complex object, disable the Increment Nodes option.

•	Keep Lines: Keeping the straight lines. If you apply spiral distortion to an object, the straight lines are usually converted to curves. This way the object responds better to the distortion. If you enable the Keep Lines option, the straight lines will not be converted to curves.

•	Leave Original: If this option is enabled, a copy of the object will be created and the distortion effect will be applied to this copy.

•	Auto Apply: Automatic application of the spiral distortion effect. If this option is enabled and you edit the distortion using the mouse, the changes will be applied automatically to the object. In this case the Leave Original and Reset buttons are not effective. To create a copy of an object while editing the distortion, tap the right mouse button. "Leave Original" will be displayed in the status line. When you release the left mouse button, a copy of the object will be created and the distortion effect will be applied to this copy. If the Auto Apply option is disabled, click the Apply button to apply the distortion effect.

•	New Is Default: The way a new distortion is applied. You can apply several distortion effects to the same object. If the New Is Default option is disabled, the new distortion effect will be created with the last distortion parameters. If the option is enabled, the new spiral distortion will be created with the default values.

•	Add New: Adding a new spiral distortion effect to the selected object.

•	Edit: Editing the spiral distortion effect using the mouse. If the spiral distortion is the last effect applied to the selected object, you can also edit the distortion with the [image] Shape tool.

•	Copy From: Copying a spiral distortion effect from another object. Select the objects to which you want to copy the spiral distortion effect. Click the Copy From button in the roll-up. Click the object whose spiral distortion you want to copy. The spiral distortion will be copied to the selected objects.

•	Reset: Resetting the spiral distortion effect to the last applied shape. This option is effective only when the Auto Apply option is disabled.

See Also

Copy an effect from another object

Clear an effect

Editing an object's special effect

Shape Tool


The Pinch Distortion Effect

With the pinch distortion effect you can draw the objects together in a certain point.

To pinch distort objects:

•	Choose Pinch Tools from the Distort submenu of the Effects menu.

•	Select the object.

•	If you want to apply the pinch distortion to several objects, group them with the Group command of the Arrange menu.

•	Set the distortion options in the Pinch roll-up.

•	Click Apply.

You can also edit the pinch distortion using the mouse.

•	Click Edit in the roll-up.

•	A circle appears around the object with two nodes: one in the center and one on the circle outline.

•	With the node in the center you can choose the center of distortion on the object.

•	With the node on the outline of the circle you can set the size of the distortion.

•	After editing the pinch distortion, click Apply in the roll-up.

The following options are available in the roll-up:

•	X Offset, Y Offset: the distortion center. This point determines which part of the object will be distorted.

•	Amount: the amount of distortion. This value determines how much the object will be drawn together in the distortion center.

•	Radius: the distortion radius. This value determines the size of the distortion relative to the distortion center.

•	Dir: The direction of the distortion.

•	Max Node: the maximum number of nodes. When you apply a pinch distortion to an object, new nodes will be created on the object outline. If the number of nodes of an object exceeds this value, no new nodes will be added. If the object has less nodes than this number, the program will create as many nodes as necessary to exceed this number.

•	Increment Nodes: Increments the number of nodes. If this option is enabled and you apply pinch distortion to an object, the number of nodes will be increased according to the value in the Max Node box. If this option is disabled, no new nodes will be created. If you increase the number of nodes, the pinch distortion effect will be more spectacular. If you apply pinch distortion to a complex object, disable the Increment Nodes option.

•	Keep Lines: Keeping the straight lines. If you apply pinch distortion to an object, the straight lines are usually converted to curves. This way the object responds better to the distortion. If you enable the Keep Lines option, the straight lines will not be converted to curves.

•	Leave Original: If this option is enabled, a copy of the object will be created and the distortion effect will be applied to this copy.

•	Auto Apply: Automatic application of the pinch distortion effect. If this option is enabled and you edit the distortion using the mouse, the changes will be applied automatically to the object. In this case the Leave Original and Reset buttons are not effective. To create a copy of an object while editing the distortion, tap the right mouse button. "Leave Original" will be displayed in the status line. When you release the left mouse button, a copy of the object will be created and the pinch distortion effect will be applied to this copy. If the Auto Apply option is disabled, click the Apply button to apply the distortion effect.

•	New Is Default: The way a new pinch distortion is applied. You can apply several distortion effects to the same object. If the New Is Default option is disabled, the new distortion effect will be created with the last distortion parameters. If the option is enabled, the new pinch distortion will be created with the default values.

•	Add New: Adding a new pinch distortion effect to the selected object.

•	Edit: Editing the spiral distortion effect using the mouse. If the pinch distortion is the last effect applied to the selected object, you can also edit the distortion with the [image] Shape tool.

•	Copy From: Copying a pinch distortion effect from another object. Select the objects to which you want to copy the pinch distortion effect. Click the Copy From button in the roll-up. Click the object whose pinch distortion you want to copy. The pinch distortion will be copied to the selected objects.

•	Reset: Resetting the pinch distortion effect to the last applied shape. This option is effective only when the Auto Apply option is disabled.

See Also

Copy an effect from another object

Clear an effect

Editing an object's special effect

Shape Tool


The Spherize Distortion Effect

With the spherize distortion effect you can wrap an object around a sphere.

To spherize objects:

•	Choose Spherize Tools from the Distort submenu of the Effects menu.

•	Select the object.

•	If you want to apply the spherize distortion to several objects, group them with the Group command of the Arrange menu.

•	Set the spherize options in the Spherize roll-up.

•	Click Apply.

The spherize distortion effect can also be edited with the mouse.

•	Click Edit in the roll-up.

•	A circle appears around the object with two nodes: one in the center of the circle and one on the outline.

•	With the node in the center of the circle you can determine the distortion center.

•	With the node on the outline you can determine the extent of the distortion.

•	When you created the spherize distortion you want, click Apply in the roll-up.

The following options are available in the roll-up:

•	X Offset, Y Offset: The distortion center. This point determines, to which part of the object the distortion will be applied.

•	Amount: The distortion amount. This value determines how much the object will be rounded in the distortion center.

•	Radius: The distortion radius. It determines the distance on which the object will be distorted around the distortion center.

•	Dir: The direction of the distortion.

•	Max Node: The maximum number of nodes. When you apply a spherize distortion to an object, new nodes will be created on the object outline. If the number of nodes on a curve exceeds this value, no new nodes will be creted on that curve. If the curve has fewer nodes than this number, the program will create as many nodes as necessary to exceed this number.

•	Increment Nodes: Increasing the number of nodes. If this option is enabled and you apply spherize distortion to an object, the number of nodes will be increased according to the value in the Max Node box. If this option is disabled, no new nodes will be created. If you increase the number of nodes, the spherize distortion effect will be more spectacular. If you apply spherize distortion to a complex object, disable the Increment Nodes option.

•	Keep Lines: Keeping the straight lines. If you apply spherize distortion to an object, the straight lines are usually converted to curves. This way the object responds better to the distortion. If you enable the Keep Lines option, the straight lines will not be converted to curves.

•	Leave Original: If this option is enabled, a copy of the object will be created and the spherize distortion effect will be applied to this copy.

•	Auto Apply: Automatic application of the spherize distortion effect. If this option is enabled and you edit the spherize distortion using the mouse, the changes will be applied automatically to the object. In this case the Leave Original and Reset buttons are not effective. To create a copy of an object while editing the distortion, tap the right mouse button. "Leave Original" will be displayed in the status line. When you release the left mouse button, a copy of the object will be created and the spherize distortion effect will be applied to this copy. If the Auto Apply option is disabled, click the Apply button to apply the distortion effect.

•	New Is Default: The way a new spherize distortion is applied. You can apply several spherize distortion effects to the same object. If the New Is Default option is disabled, the new spherize distortion will be applied with the last distortion parameters. If the option is enabled, the new spherize distortion will be applied with the default values.

•	Add New: Adding a new spherize distortion effect to the selected object.

•	Edit: Editing the spherize distortion effect using the mouse. If the spherize distortion is the last effect you applied to the selected object, you can also edit the distortion with the [image] Shape tool.

•	Copy From: Copying a spherize distortion effect from another object. Select the objects to which you want to copy the spherize distortion. Click the Copy From button in the roll-up. Click the object whose spherize distortion you want to copy. The spherize distortion will be copied to the selected objects.

•	Reset: Resetting the spherize distortion effect to the last applied shape. This option is effective only when the Auto Apply option is disabled.

See Also

Copy an effect from another object

Clear an effect

Editing an object's special effect

Shape Tool


The Ripple Distortion Effect

With the ripple distortion effect you can make an object look wavy.

To ripple distort an object:

•	Choose Ripple Tools from the Distort submenu of the Effects menu.

•	Select the object.

•	If you want to apply the ripple distortion to several objects, group them with the Group command of the Arrange menu.

•	Set the ripple options in the Ripple roll-up.

•	Click Apply.

The ripple distortion effect can also be edited with the mouse.

•	Click Edit in the roll-up.

•	A wavy rectangle appears around the object with the control nodes of the distortion.

•	With the node in the center of the rectangle you can choose the distortion center.

•	With the node on the outline of the rectangle you can determine the direction of the distortion.

•	With the node on the wavy side of the rectangle you can determine the amplitude of the waves.

•	With the node inside the rectangle you can edit the wave frequency.

•	When you created the ripple distortion you want, click Apply in the roll-up.

The following options are available in the roll-up:

•	X Offset, Y Offset: The distortion center. This point determines, to which part of the object the distortion will be applied.

•	Angle: The wave direction.

•	Frequency: The wave density.

•	Amplitude: The wave amplitude.

•	Max Node: The maximum number of nodes. When you apply a ripple distortion to an object, new nodes will be created on the object outline. If the number of nodes on a curve exceeds this value, no new nodes will be created on that curve. If the curve has fewer nodes than this number, the program will create as many nodes as necessary to exceed this number.

•	Increment Nodes: Increasing the number of nodes. If this option is enabled and you apply ripple distortion to an object, the number of nodes will be increased according to the value in the Max Node box. If this option is disabled, no new nodes will be created. If you increase the number of nodes, the ripple distortion effect will be more spectacular. If you apply ripple distortion to a complex object, disable the Increment Nodes option.

•	Keep Lines: Keeping the straight lines. When you apply ripple distortion to an object, the straight lines are usually converted to curves. This way the object responds better to the distortion. If you enable the Keep Lines option, the straight lines will not be converted to curves.

•	Leave Original: If this option is enabled, a copy of the object will be created and the ripple distortion effect will be applied to this copy.

•	Auto Apply: Automatic application of the ripple distortion effect. If this option is enabled and you edit the ripple distortion using the mouse, the changes will be applied automatically to the object. In this case the Leave Original and Reset buttons are not effective. To create a copy of an object while editing the distortion, tap the right mouse button. "Leave Original" will be displayed in the status line. When you release the left mouse button, a copy of the object will be created and the ripple distortion effect will be applied to this copy. If the Auto Apply option is disabled, click the Apply button to apply the distortion effect.

•	New Is Default: The way a new ripple distortion is applied. You can apply several ripple distortion effects to the same object. When the New Is Default option is disabled, the new ripple distortion will be applied with the last distortion parameters. If the option is enabled, the new ripple distortion will be applied with the default values.

•	Add New: Adding a new ripple distortion effect to the selected object.

•	Edit: Editing the ripple distortion effect using the mouse. If the ripple distortion is the last effect applied to the selected object, you can also edit the distortion with the [image] Shape tool.

•	Copy From: Copying a ripple distortion effect from another object. Select the objects to which you want to copy the ripple distortion. Click the Copy From button in the roll-up. Click the object whose ripple distortion you want to copy. The ripple distortion will be copied to the selected objects.

•	Reset: Resetting the ripple distortion effect to the last applied shape. This option is effective only when the Auto Apply option is disabled.

See Also

Copy an effect from another object

Clear an effect

Editing an object's special effect

Shape Tool


The Rect To Polar Distortion Effect

With the Rect to Polar distortion effect you can convert an object's points into polar coordinates.

To apply Rect to Polar distortion to an object:

•	Choose Rect to Polar Tools from the Distort submenu of the Effects menu.

•	Select the object.

•	If you want to apply the Rect to Polar distortion to several objects, group them with the Group command of the Arrange menu.

•	Set the Rect to Polar options in the Rect to Polar roll-up.

•	Click Apply.

The Rect to Polar distortion effect can also be edited with the mouse.

•	Click Edit in the roll-up.

•	Two circular arcs appear around the object with the control nodes of the distortion.

•	With the node between the two arcs you can set the radius and rotation of the distortion effect.

•	If you move this node, the radius of the distortion will change.

•	If you hold the Shift key down while dragging the node, the rotation of the distortion will change.

•	With the two nodes on the ends of the outside arc you can set the size of the arcs.

•	When you created the Rect To Polar distortion you want, click Apply in the roll-up.

The following options are available in the roll-up:

•	Angle: The size of the arcs used for distortion.

•	Rotation: The rotation of the distorted object around the distortion center.

•	Distance: The distortion radius.

•	Dir: The direction of the distortion.

•	Max Node: The maximum number of nodes. When you apply a Rect to Polar distortion to an object, new nodes will be created on the object outline. If the number of nodes on a curve exceeds this value, no new nodes will be created on that curve. If the curve has fewer nodes than this number, the program will create as many nodes as necessary to exceed this number.

•	Increment Nodes: Increasing the number of nodes. If this option is enabled and you apply Rect t o Polar distortion to an object, the number of nodes will be increased according to the value in the Max Node box. If this option is disabled, no new nodes will be created. If you increase the number of nodes, the Rect to Polar distortion effect will be more spectacular. If you apply Rect to Polar distortion to a complex object, disable the Increment Nodes option.

•	Keep Lines: Keeping the straight lines. If you apply Rect to Polar distortion to an object, the straight lines are usually converted to curves. This way the object responds better to the distortion. If you enable the Keep Lines option, the straight lines will not be converted to curves.

•	Leave Original: If this option is enabled, a copy of the object will be created and the Rect to Polar distortion effect will be applied to this copy.

•	Auto Apply: Automatic application of the Rect to Polar distortion effect. If this option is enabled and you edit the Rect to Polar distortion using the mouse, the changes will be applied automatically to the object. In this case the Leave Original and Reset buttons are not effective. To create a copy of an object while editing the distortion, tap the right mouse button. "Leave Original" will be displayed in the status line. When you release the left mouse button, a copy of the object will be created and the Rect to Polar distortion effect will be applied to this copy. If the Auto Apply option is disabled, click the Apply button to apply the distortion effect.

•	New Is Default: The way a new Rect to Polar distortion is applied. You can apply several Rect to Polar distortion effects to the same object. When the New Is Default option is disabled, the new Rect to Polar distortion will be applied with the last distortion parameters. If the option is enabled, the new Rect to Polar distortion will be applied with the default values.

•	Add New: Adding a new Rect To Polar distortion effect to the selected object.

•	Edit: Editing the spiral distortion effect using the mouse. If the Rect To Polar distortion is the last effect applied to the selected object, you can also edit the distortion with the [image] Shape tool.

•	Copy From: Copying a Rect to Polar distortion effect from another object. Select the objects to which you want to copy the Rect to Polar distortion. Click the Copy From button in the roll-up. Click the object whose Rect to Polar distortion you want to copy. The Rect to Polar distortion will be copied to the selected objects.

•	Reset: Resetting the Rect to Polar distortion effect to the last applied shape. This option is effective only when the Auto Apply option is disabled.

See Also

Copy an effect from another object

Clear an effect

Editing an object's special effect

Shape Tool


The Star Wrap Distortion Effect

With the star wrap distortion effect you can fit an object into a star.

To distort objects with the star wrap effect:

•	Choose Star Wrap Tools from the Distort submenu of the Effects menu.

•	Select the object.

•	If you want to apply the star wrap distortion to several objects, group them with the Group command of the Arrange menu.

•	Set the star wrap distortion options in the Star Wrap roll-up.

•	Click Apply.

The star wrap distortion effect can also be edited with the mouse.

•	Click Edit in the roll-up.

•	A star appears around the object with the control nodes of the distortion.

•	With the node in the center of the star you can choose the distortion center on the object.

•	With the external and internal nodes of the star you can edit the shape used for distortion.

•	By moving the external and internal nodes you can change the size of the star's points.

•	To rotate the star, hold the Shift key down and drag one of the external nodes.

•	You can change the tilt of the star's points by moving the internal nodes. To do this, hold the Shift key down and drag one of the internal nodes.

•	When you created the star wrap distortion you want, click Apply in the roll-up.

The following options are available in the roll-up:

•	X Offset, Y Offset: the distortion center. This point determines, which part of the object will be distorted.

•	External: The distance of the external nodes from the star's center.

•	Internal: The distance of the internal nodes from the star's center.

•	Offset: The tilt of the star's points.

•	Rotation: The star's rotation.

•	Face: The number of points of the star.

•	Max Node: The maximum number of nodes. When you apply a star wrap distortion to an object, new nodes will be created on the object outline. If the number of nodes on a curve exceeds this value, no new nodes will be created on that curve. If the curve has fewer nodes than this number, the program will create as many nodes as necessary to exceed this number.

•	Increment Nodes: Increasing the number of nodes. If this option is enabled and you apply star wrap distortion to an object, the number of nodes will be increased according to the value in the Max Node box. If this option is disabled, no new nodes will be created. If you increase the number of nodes, the star wrap distortion effect will be more spectacular. If you apply star wrap distortion to a complex object, disable the Increment Nodes option.

•	Keep Lines: Keeping the straight lines. If you apply star wrap distortion to an object, the straight lines are usually converted to curves. This way the object responds better to the distortion. If you enable the Keep Lines option, the straight lines will not be converted to curves.

•	Leave Original: If this option is enabled, a copy of the object will be created and the star wrap distortion effect will be applied to this copy.

•	Auto Apply: Automatic application of the star wrap distortion effect. If this option is enabled and you edit the star wrap distortion using the mouse, the changes will be applied automatically to the object. In this case the Leave Original and Reset buttons are not effective. To create a copy of an object while editing the distortion, tap the right mouse button. "Leave Original" will be displayed in the status line. When you release the left mouse button, a copy of the object will be created and the star wrap distortion effect will be applied to this copy. If the Auto Apply option is disabled, click the Apply button to apply the distortion effect.

•	New Is Default: The way a new star wrap distortion is applied. You can apply several star wrap distortion effects to the same object. If the New Is Default option is disabled, the new star wrap distortion will be applied with the last distortion parameters. If the option is enabled, the new star wrap distortion will be applied with the default values.

•	Add New: Adding a new star wrap distortion effect to the selected object.

•	Edit: Editing the star wrap distortion effect using the mouse. When the star wrap distortion is the last effect applied to the selected object, you can also edit the distortion with the [image] Shape tool.

•	Copy From: Copying a star wrap distortion effect from another object. Select the objects to which you want to copy the star wrap distortion. Click the Copy From button in the roll-up. Click the object whose star wrap distortion you want to copy. The star wrap distortion will be copied to the selected objects.

•	Reset: Resetting the star wrap distortion effect to the last applied shape. This option is effective only when the Auto Apply option is disabled.

See Also

Copy an effect from another object

Clear an effect

Editing an object's special effect

Shape Tool


The Concentric Ripple Distortion Effect

With the concentric ripple distortion effect you can distort an object with concentric waves starting from a chosen point.

To distort objects with the concentric ripple effect:

•	Choose Concentric Ripple Tools from the Distort submenu of the Effects menu.

•	Select the object.

•	If you want to apply the concentric ripple distortion to several objects, group them with the Group command of the Arrange menu.

•	Set the concentric ripple distortion options in the Concentric Ripple roll-up.

•	Click Apply.

The concentric ripple distortion effect can also be edited with the mouse.

•	Click Edit in the roll-up.

•	A wavy circle appears around the object with the control nodes of the distortion.

•	With the node in the center of the circle you can choose the distortion center on the object.

•	With the node on the circle outline you can edit the size and rotation of the circle.

•	To scale the wavy circle, drag the node on the outline of the circle.

•	If you want to rotate the circle, hold the Shift key down and drag the node on the outline of the circle.

•	When you created the concentric ripple distortion you want, click Apply in the roll-up.

The following options are available in the roll-up:

•	X Offset, Y Offset: The distortion center.

•	Amplitude: The wave amplitude.

•	Rotation: The wavy circle's rotation.

•	Frequency: The wave density.

•	Max Node: The maximum number of nodes. When you apply a concentric ripple distortion to an object, new nodes will be created on the object outline. If the number of nodes on a curve exceeds this value, no new nodes will be created on that curve. If the curve has fewer nodes than this number, the program will create as many nodes as necessary to exceed this number.

•	Increment Nodes: Increasing the number of nodes. If this option is enabled and you apply concentric ripple distortion to an object, the number of nodes will be increased according to the value in the Max Node box. If this option is disabled, no new nodes will be created. If you increase the number of nodes, the concentric ripple distortion effect will be more spectacular. If you apply concentric ripple distortion to a complex object, disable the Increment Nodes option.

•	Keep Lines: Keeping the straight lines. When you apply concentric ripple distortion to an object, the straight lines are usually converted to curves. This way the object responds better to the distortion. If you enable the Keep Lines option, the straight lines will not be converted to curves.

•	Leave Original: If this option is enabled, a copy of the object will be created and the concentric ripple distortion effect will be applied to this copy.

•	Auto Apply: Automatic application of the concentric ripple distortion effect. If this option is enabled and you edit the concentric ripple distortion using the mouse, the changes will be applied automatically to the object. In this case the Leave Original and Reset buttons are not effective. To create a copy of an object while editing the distortion, tap the right mouse button. "Leave Original" will be displayed in the status line. When you release the left mouse button, a copy of the object will be created and the concentric ripple distortion effect will be applied to this copy. If the Auto Apply option is disabled, click the Apply button to apply the distortion effect.

•	New Is Default: The way a new concentric ripple distortion is applied. You can apply several concentric ripple distortion effects to the same object. When the New Is Default option is disabled, the new concentric ripple distortion will be applied with the last distortion parameters. If the option is enabled, the new concentric ripple distortion will be applied with the default values.

•	Add New: Adding a new concentric ripple distortion effect to the selected object.

•	Edit: Editing the concentric ripple distortion effect using the mouse. If the concentric ripple distortion is the last effect applied to the selected object, you can also edit the distortion with the [image] Shape tool.

•	Copy From: Copying a concentric ripple distortion effect from another object. Select the objects to which you want to copy the concentric ripple distortion. Click the Copy From button in the roll-up. Click the object whose concentric ripple distortion you want to copy. The concentric ripple distortion will be copied to the selected objects.

•	Reset: Resetting the concentric ripple distortion effect to the last applied shape. This option is effective only when the Auto Apply option is disabled.

See Also

Copy an effect from another object

Clear an effect

Editing an object's special effect

Shape Tool


The Bubble Wrap Distortion Effect

With the bubble wrap distortion effect you can place an object in a bubble star.

To distort objects with the bubble wrap effect:

•	Choose Bubble Wrap Tools from the Distort submenu of the Effects menu.

•	Select the object.

•	If you want to apply the bubble wrap distortion to several objects, group them with the Group command of the Arrange menu.

•	Set the bubble wrap distortion options in the Bubble Wrap roll-up.

•	Click Apply.

The bubble wrap distortion effect can also be edited with the mouse.

•	Click Edit in the roll-up.

•	A bubble star appears around the object with the control nodes of the distortion.

•	With the node in the center of the bubble star you can choose the distortion center on the object.

•	With the node outside the bubble star you can edit the size and rotation of the bubble star.

•	To scale the bubble star, drag the node outside the bubble star.

•	To rotate the bubble star, hold the Shift key down and drag the outside node.

•	When you created the bubble wrap distortion you want, click Apply in the roll-up.

The following options are available in the roll-up:

•	X Offset, Y Offset: The distortion center.

•	Amplitude: The size of the bubble star.

•	Rotation: The bubble star's rotation.

•	Frequency: The number of bubbles.

•	Max Node: The maximum number of nodes. When you apply a bubble wrap distortion to an object, new nodes will be created on the object outline. If the number of nodes on a curve exceeds this value, no new nodes will be created on that curve. If the curve has fewer nodes than this number, the program will create as many nodes as necessary to exceed this number.

•	Increment Nodes: Increasing the number of nodes. If this option is enabled and you apply bubble wrap distortion to an object, the number of nodes will be increased according to the value in the Max Node box. If this option is disabled, no new nodes will be created. If you increase the number of nodes, the bubble wrap distortion effect will be more spectacular. If you apply bubble wrap distortion to a complex object, disable the Increment Nodes option.

•	Keep Lines: Keeping the straight lines. When you apply bubble wrap distortion to an object, the straight lines are usually converted to curves. This way the object responds better to the distortion. If you enable the Keep Lines option, the straight lines will not be converted to curves.

•	Leave Original: If this option is enabled, a copy of the object will be created and the bubble wrap distortion effect will be applied to this copy.

•	Auto Apply: Automatic application of the bubble wrap distortion effect. If this option is enabled and you edit the bubble wrap distortion using the mouse, the changes will be applied automatically to the object. In this case the Leave Original and Reset buttons are not effective. To create a copy of an object while editing the distortion, tap the right mouse button. "Leave Original" will be displayed in the status line. When you release the left mouse button, a copy of the object will be created and the bubble wrap distortion effect will be applied to this copy. If the Auto Apply option is disabled, click the Apply button to apply the distortion effect.

•	New Is Default: The way a new bubble wrap distortion is applied. You can apply several bubble wrap distortion effects to the same object. If the New Is Default option is disabled, the new bubble wrap distortion will be applied with the last distortion parameters. If the option is enabled, the new bubble wrap distortion will be applied with the default values.

•	Add New: Adding a new bubble wrap distortion effect to the selected object.

•	Edit: Editing the bubble wrap distortion effect using the mouse. When the bubble wrap distortion is the last effect applied to the selected object, you can also edit the distortion with the [image] Shape tool.

•	Copy From: Copying a bubble wrap distortion effect from another object. Select the objects to which you want to copy the bubble wrap distortion. Click the Copy From button in the roll-up. Click the object whose bubble wrap distortion you want to copy. The bubble wrap distortion will be copied to the selected objects.

•	Reset: Resetting the bubble wrap distortion effect to the last applied shape. This option is effective only when the Auto Apply option is disabled.

See Also

Copy an effect from another object

Clear an effect

Editing an object's special effect

Shape Tool


The Ripple Wrap Distortion Effect

With the ripple wrap distortion effect you can distort the object with two perpendicular waves.

To distort objects with the ripple wrap effect:

•	Choose Ripple Wrap Tools from the Distort submenu of the Effects menu.

•	Select the object.

•	If you want to apply the ripple wrap distortion to several objects, group them with the Group command of the Arrange menu.

•	Set the ripple wrap distortion options in the Ripple Wrap roll-up.

•	Click Apply.

The ripple wrap distortion effect can also be edited with the mouse.

•	Click Edit in the roll-up.

•	A wavy rectangle appears around the object with the control nodes of the distortion.

•	With the node in the center of the rectangle you can choose the distortion center on the object.

•	With the two nodes on the outline the rectangle you can edit the amplitudes of the two waves.

•	When you created the ripple wrap distortion you want, click Apply in the roll-up.

The following options are available in the roll-up:

•	X Offset, Y Offset: The distortion center.

•	X Ampl: The amplitude of the horizontal waves.

•	X Freq: The frequency of the horizontal waves.

•	Y Ampl: The amplitude of the vertical waves.

•	Y Freq: The frequency of the vertical waves.

•	Dir: The direction in which the distortion will be applied.

•	Max Node: The maximum number of nodes. When you apply a ripple wrap distortion to an object, new nodes will be created on the object outline. If the number of nodes on a curve exceeds this value, no new nodes will be created on that curve. If the curve has fewer nodes than this number, the program will create as many nodes as necessary to exceed this number.

•	Increment Nodes: Increasing the number of nodes. If this option is enabled and you apply ripple wrap distortion to an object, the number of nodes will be increased according to the value in the Max Node box. If this option is disabled, no new nodes will be created. If you increase the number of nodes, the ripple wrap distortion effect will be more spectacular. If you apply ripple wrap distortion to a complex object, disable the Increment Nodes option.

•	Keep Lines: Keeping the straight lines. When you apply ripple wrap distortion to an object, the straight lines are usually converted to curves. This way the object responds better to the distortion. If you enable the Keep Lines option, the straight lines will not be converted to curves.

•	Leave Original: If this option is enabled, a copy of the object will be created and the ripple wrap distortion effect will be applied to this copy.

•	Auto Apply: Automatic application of the ripple wrap distortion effect. If this option is enabled and you edit the ripple wrap distortion using the mouse, the changes will be applied automatically to the object. In this case the Leave Original and Reset buttons are not effective. To create a copy of an object while editing the distortion, tap the right mouse button. "Leave Original" will be displayed in the status line. When you release the left mouse button, a copy of the object will be created and the ripple wrap distortion effect will be applied to this copy. If the Auto Apply option is disabled, click the Apply button to apply the distortion effect.

•	New Is Default: The way a new ripple wrap distortion is applied. You can apply several ripple wrap distortion effects to the same object. If the New Is Default option is disabled, the new ripple wrap distortion will be applied with the last distortion parameters. If the option is enabled, the new ripple wrap distortion will be applied with the default values.

•	Add New: Adding a new ripple wrap distortion effect to the selected object.

•	Edit: Editing the ripple wrap distortion effect using the mouse. When the ripple wrap distortion is the last effect applied to the selected object, you can also edit the distortion with the [image] Shape tool.

•	Copy From: Copying a ripple wrap distortion effect from another object. Select the objects to which you want to copy the ripple wrap distortion. Click the Copy From button in the roll-up. Click the object whose ripple wrap distortion you want to copy. The ripple wrap distortion will be copied to the selected objects.

•	Reset: Resetting the ripple wrap distortion effect to the last applied shape. This option is effective only when the Auto Apply option is disabled.

See Also

Copy an effect from another object

Clear an effect

Editing an object's special effect

Shape Tool


Printing documents

You can print your imPRESSion document on any printer with a Windows driver. Only the printable layers and objects will be printed.

To print a document:

•	Choose Print from the File menu.

•	Set the appropriate options.

•	If you want to print the whole document, choose All in the Pages box.

•	If you only want to print the current page, choose Current from the Pages box.

•	If you want to print a number of pages, choose Pages and type the page numbers in the text box under the button.

•	Click OK.

See Also

Using the Print dialog box

Tiling documents

Using print styles

Making a layer printable or unprintable


Using the Print dialog box

When you print a document, you can set the print options in the Print dialog box.

•	To set the basic print options choose the Print Setup command of the File menu.

•	To print a document, choose Print from the File menu.

•	In both cases the Print dialog box appears, in which you can set the print options.

•	On the left side of the dialog box you can display a preview of the document.

•	On the right side of the dialog box you will find the print options.

The following options can be edited in the Print dialog box:

•	Preview Page: Showing the document in the Preview box. In the box beside the button you can type the number of the page you want to preview.

•	Styles: Creating and using print styles.

•	Printer: From this list you can select the printer on which you want to print your document. The list contains the printers installed in Windows.

•	Pages: Type in this box the pages of the document you want to print. If you choose All, the whole document will be printed. If you choose Current, only the current page will be printed. If you choose Pages, type the page numbers in the box under the Pages button. Type page numbers separated by commas, or a range of pages with a hyphen between the page numbers. For instance, if you type 3-7, pages 3 through 7 of the document will be printed. With the Odd Pages button you can choose the printing of the odd pages only. With the Even Page option only the even pages will be printed.

•	Copies: Type in this box the number of copies you want to print.

•	Tile: Printing the document with tiling. Enable this option if the page size is larger that the paper size managed by the printer or if you want to print several pages of the document on one page. You can choose the tiling method with the Tiling button.

•	Selected Objects: Printing the selected objects alone.

•	Print Negative: Negative printing. If this option is selected, the document will be printed with negative colors.

•	Emulsion Down: Mirror printing a document. If this option is enabled, a horizontally mirrored image of the document will be printed.

•	Force Clipping: The printing method for bitmaps and bitmap fills. This option should be enabled only if the bitmaps or bitmap fills are not printing correctly.

•	Output is Gray: If the object is printed on a non-color printer, and you enable this option, the printing of the document requires less printer memory. The document will be printed with shades of gray.

•	Bitmaps: Printing the bitmaps. When you import a bitmap into an imPRESSion document, only a preview of the bitmap will be placed into the document. Therefore, the original bitmap file is necessary if you want to print the bitmap. If you are printing a draft, you can choose to print the bitmap previews alone, or you can choose not to print the bitmaps. If you choose Print All Bitmaps from the Bitmaps list, the original bitmaps will be printed. If you choose Preview Only, the bitmap previews placed in the document will be printed. If you choose Skip Bitmaps, the bitmaps will not be printed.

•	Big Fonts: On some PostScript printers the TrueType texts cannot be printed with very large characters. In this case enable the Curve From Size button and type in the box under the button the character size above which the text will be printed as graphics.

See Also

Printing documents

Tiling documents

Using print styles


Tiling documents

With tiling you can print one page of the document on several sheets of paper if the document's page size is larger than the printer's paper size. Tiling allows you also to print several pages of a document on one page.

If you want to print the document with tiling:

•	Enable the Tile option in the Print dialog box.

•	Click Tiling and choose the tiling parameters in the Tile Settings dialog box.

The following options are available in the Tile Settings dialog box:

•	Tiling Mode: In this list you can choose to print a larger page on several smaller sheets, or to print smaller page(s) on one sheet.

•	Tiling:
If the tiling mode is One page to many sheets then in this box you can choose on how many sheets of paper the page(s) will be printed. These pages are organized in a table. Set the column and line number for this table in the Columns and Lines boxes. Set the horizontal and vertical overlapping of the neighboring pages in the Horz Overlap and Vert Overlap boxes.
If the tiling mode is Many pages to one sheet then in this box you can choose how many pages of the documents will be printed together. You can choose the number of pages printed together as a table. Type in the Columns and Lines boxes the column and line number for the pages to be printed. The number of pages printed together will be the number of columns multiplied by the number of lines. Set the spacing between lines and columns in the Horz Space and Vert Space boxes.

•	Auto Destination: With this button you can ask the program to calculate automatically the Columns and Lines values of the Tiling box. Set the overlap options of the dialog box first, then click Auto Destination.

•	Scale: The scaling of the document's pages.

•	Many pages per session: With this checkbox you can specify whether you want to print the same page several times or several pages at once. If it is unchecked, one page will be printed several times according to the structure chosen in the Tiling box. Otherwise, several consecutive pages will be printed at once as chosen in the Tiling box.

•	Tile Presets: You can save a tiling style as a preset. The tiling presets are listed in the Tile Presets list. A preset stores all the information you set in the Tile Settings dialog box. If you want to use a tiling style several times, store it in a preset. If you choose a preset from the list, the settings stored in that preset are displayed in the dialog box.

•	Name: The name of the tiling preset. When you create a new preset, you have to type its name in this box.

•	Save: Saving a new tiling preset. Type the new preset name in the Name box, then click Save. A new preset is created with the settings chosen in the dialog box.

•	Remove: Removes the selected tiling preset from the list.

See Also

Printing documents

Using the Print dialog box

Using print styles


Using print styles

In imPRESSion you can create styles with the parameters of print settings. If you frequently use a certain print setting, store it as a style. When you want to use those settings, you will only have to choose the style from the list. A print style contains all the options selected in the Print dialog box and in the dialog boxes that can be opened from the Print dialog box.

You can create print styles in the Styles box on the Print dialog box.

•	When all the appropriate settings in the dialog box are chosen, type the name of the new style in the Styles box.

•	Click Save.

•	If you enter a style name that already exists in the list, the old style will be deleted and the new style will appear instead.

•	If you enter a new name, a file manager dialog box appears where you can choose the file name in which the style will be saved.

•	The print styles are stored in separate files.

•	Enter the file name, then click OK.

•	With the Delete button you can delete the selected style from the list.

If you want to use a style to specify print settings:

•	Click the button at the end of the Styles text box.

•	Select the style from the list that appears.

•	The dialog box will contain the settings stored in the print style.

See Also

Printing documents

Using the Print dialog box

Tiling documents


Importing graphics

In an imPRESSion document you can insert graphics and text created with other applications.

To import text and graphics:

•	Choose the Import command of the File menu.

•	Choose the file format of the imported text or graphics from the List Files of Type list.

•	Enter the file name.

•	If you are importing a bitmap, you can view the contents of the selected file in the sample box on the right side of the dialog box.

•	Select the file you want, then click OK.

•	If you are importing text, a dialog box appears in which you can select the formatting options for the text.

•	Choose the options you want, then click OK.

See Also

Importing text

Importing Bitmaps


Exporting graphics

imPRESSion graphics can be exported to formats that can be used in other documents as well. If you only want to export certain objects, select the objects you want to export. You can also export a whole page.

To export objects:

•	Choose Export from the File menu.

•	Choose from the List Files of Type list the file format to which you want to export the graphics.

•	Enter the file name.

•	If you only want to export the selected objects, enable the Selected only option.

•	Click OK.

•	A dialog box appears according to the selected file format. In this dialog box you can choose how the graphics will be stored in the selected format.

•	Choose the options you want, then click OK.

See Also

Exporting graphics to a bitmap format

Managing bitmaps with the Picture Usage command

Bitmap Preferences


Exporting graphics to a bitmap format

imPRESSion graphics can be exported to bitmap formats as well.

•	Choose Export from the File menu.

•	Enter the file type and name, then click OK.

•	If you have chosen a bitmap format, the displayed dialog box allows you to select the color depth and the size of the bitmap.

•	The contents of the dialog box depend on the bitmap format type, but there are few differences between the dialog boxes of different bitmap formats.

In the following you find the description of the dialog box that appears when you export in TIFF format:

•	Size: Specify the bitmap size in this box. Choose the size you want from the list. You can also set any width and height in the Width and Height boxes.

•	Resolution: The bitmap resolution. The resolution determines the number of pixels in an inch. The resolution influences the bitmap size, because the bitmap size is specified in pixels and the size of the exported graphics will be given in inches or a similar measurement.

•	Colors: The color depth of the bitmap. Choose from the list the color depth with which you want to export the bitmap.

•	Exported Box: The exported part of the graphics. In this box you can see the size of the exported graphics. If you change the values in the boxes, the part of the graphics that will be exported is the part inside the rectangle defined by the coordinates in the Left, Top, Right and Bottom boxes.

•	For Mac: This button only appears in the dialog box of the TIFF format. If you enable this option, the exported bitmap can be used on Macintosh computers as well.

•	Color: The bitmap's background color. With this button you can select the color with which the bitmap will be initialized. The empty parts of the bitmap will be filled with this color.

•	Compression: In this box you can select a compression method for the bitmap. Not every format allows you to compress the bitmap. In case of TIFF bitmaps you can choose to save the bitmap in normal size or compressed.

See Also

Managing bitmaps with the Picture Usage command

Bitmap Preferences


General Preferences

To edit the general preferences of imPRESSion, choose the Preferences command from the Special menu. These options determine how certain features will work.

The following options can be edited in the dialog box:

•	Place Duplicates: the offset of the duplicates. When you create a copy of the object with the Duplicate command, the copy will be shifted by the values set in the Place Duplicates box.

•	Horizontal/Vertical Measure: Measurement units of the horizontal and vertical sizes. The selected measurement units will appear in the dialog boxes.

•	Nudge: Controls how far a selected object moves when you press the direction keys.

•	Greek Text Below: If the character size of a paragraph text is less than this value, the characters will be displayed as rectangles. This increases the redraw speed.

•	Undo levels: Determines the number of actions or operations memorized for the Undo and Redo commands.

•	Constrain Angle: Controls the angle of motion when you perform an operation with the Ctrl key held down. For instance, if you rotate an object with the Ctrl key held down, the object will be rotated by increments of this size.

•	Snap Scale: If hold the Tab key down while you scale objects using the mouse, the objects will be scaled by increments of this size.

•	Freehand Trace: The accuracy of curves drawn with the freehand tool.

•	Gradients: The number of stripes with which fountain fills are displayed or printed. Set the number of stripes for screen display in the Display box. Set the number of stripes for printing in the Print box.

•	Auto Backup Time: Creating backup files automatically. If the value in this box is greater than 0 minute, the program will create backup files of the edited document at the interval set in this box.

•	Auto Backup Dir: The auto backup file of new documents will be saved in this directory.

•	Make Backup on Save: Creating backup files when the file is saved.

•	Metafile Gradients: The way fountain fills are stored on the clipboard. When you place an object on the clipboard, the fountain fill will be converted into Windows metafile format. This is necessary in order to let other applications recognize the clipboard contents. The conversion of fountain fills into Windows metafile format takes a lot of time. If you do not want to transfer fountain fills into other documents through the clipboard, disable this option. If you want to use objects with fountain fill in other applications, enable this option.

•	Clipboard Metafile: Creating Windows metafiles on the clipboard. When you place objects on the clipboard, the objects will be stored in the imPRESSion format as well as in Windows Metafile format. If you want to use the imPRESSion graphics in other applications, enable this option. If you place objects on the clipboard only to paste them into imPRESSion documents, disable this option. In this case the objects will not be stored in Windows metafile format, making clipboard operations faster.

•	Interruptible Display: Makes the screen redrawing interruptible. If this option is enabled, you can stop the screen redraw to perform another action. You can interrupt the redrawing of a document by pressing a key or clicking the mouse. If you do not choose any other action, the program will continue redrawing the screen after a while.

•	Windows Color Dithering: Color display method on 256-color monitors. This option is available only if you work on a 256-color monitor. If this option is enabled, the colors will be managed by Windows. In this case only 16 colors will be used to display colors. If this option is disabled, imPRESSion will handle the color display, using all 256 colors.

•	Update Roll-Ups: Refreshing the roll-ups' contents.

•	Startup: The default settings used at imPRESSion startup and for creating new documents.

•	Mouse: The use of mouse buttons.

•	Roll-Ups: Stores the status of the roll-ups.

•	Pages: Editing of the page formats used in imPRESSion and creating new page formats.

•	Units: Editing and creating measurement units.

•	Toolbars: The toolbars' display format.

•	Bitmaps: Memory management of bitmaps.

See Also

Copying an object using the Duplicate command

Moving objects in increments (nudging)

Undoing operations

Scaling an object with the mouse

Rectangle Tool

Copying an object on the Clipboard

Filling objects with fountain fill


Update Tools

When an object is selected, the on-screen roll-ups display the corresponding attributes of the selected object. For instance, if an object is selected, the Pen-Fill roll-up will show the object's outline and fill attributes.
The updating of the roll-up contents can be disabled. If you disable the updating of the roll-up contents, the roll-up contents will not change when you select an object. In this case you can apply from the roll-up the same attributes to several objects.

To edit the updating of roll-ups:

•	Choose Preferences from the Special menu.

•	Click the Update Roll-Ups button in the displayed dialog box.

•	The Update Roll-Ups dialog box appears. You can set the updating of each roll-up with the corresponding buttons.

•	Choose the settings you want.

•	Click OK.


Startup Preferences

To edit the default settings used when imPRESSion is started and when a new document is created:

•	Choose Preferences from the Special menu.

•	Click Startup.

•	Choose the appropriate settings in the displayed dialog box.

•	Click OK.

See Also

Creating a new document

Opening a document


Mouse Preferences

In imPRESSion you can assign any functions to the mouse buttons. In imPRESSion you can use all three mouse buttons and combinations of the mouse button clicks with the Shift and Ctrl keys.
The click of the left mouse button is reserved for the basic functions of imPRESSion, but you can edit the functions of the left button's double-click and the functions called by the click of the middle and right mouse buttons.

To choose the functions assigned to the mouse buttons:

•	Choose the Preferences command from the Special menu.

•	Click the Mouse button.

•	Set the options in the displayed dialog box.

•	Click OK.

You can assign to the mouse buttons presets edited with the Presets Tools roll-up of the Special menu. These presets can activate one or more functions at once. If you want to assign a function to a mouse button, first create a preset which calls the function you want.

The following options are available in the Mouse dialog box:

•	Left Button Double Click: Set in this box what function will be performed when you double-click with the left mouse button. The function can be called through a preset. Choose the preset group from the Type list. Choose from the Preset list the preset you want to assign to the left button's double click. From the Keyboard list you can choose the combinations with the Ctrl and Shift keys. There are four possible combinations. Each combination can be used to call a separate function.

•	Middle Button Down: Set in this box what function will be performed when you click with the middle button of the mouse. Choose the functions as in the Left Button Double Click box.

•	Right Button Down: Set in this box what function will be performed when you click with the right button of the mouse. Choose the functions as in the Left Button Double Click box.

See Also

Using the Presets Tools

Recording presets


Roll Ups Preferences
Roll-Ups Preferences

In imPRESSion you can choose which roll-ups will appear when the program is started.

•	Choose Preferences from the Special menu.

•	Click the Roll-Ups button in the Preferences dialog box.

•	In the Roll-Ups dialog box you can choose how the roll-ups will appear when the program is started.

•	If you choose No Roll-Ups, no roll-ups will appear when the program is started.

•	If you choose Current Roll-Ups, those roll-ups will appear at startup which were open when you choose the Preferences command.

•	If you choose Roll-Ups on Exit, those roll-ups will appear which were open when you last exited the program.


Pages Preferences

The page formats available in imPRESSion can be edited and you can create new page formats as well. These page formats will appear in the Paper Size list of the Page Setup dialog box.

To edit page formats:

•	Choose Preferences from the Special menu.

•	Click Pages in the Preferences dialog box.

•	The Page Preferences dialog box appears. In this dialog box you can edit page formats and you can create new ones.

•	The Pages list contains the page formats.

To edit a page format:

•	Select it from the list.

•	The page size and name appear in the Page box.

•	In the Width and Height boxes you can set the width and height of the page.

•	From the Measurement Unit list you can choose the measurement unit in which the page size will be displayed in the Page Setup dialog box.

•	If you changed the page size, click the Save button to save the page format.

To create a new page format:

•	Type a page format name in the Name box. Choose a name that does not appear in the Pages list, otherwise the program will overwrite the new format and the old page format will be lost.

•	Set the page size in the Width and Height boxes.

•	Choose the measurement units for the page format from the Default Metric list.

•	Click Save.

•	With the Delete button you can delete the selected page format from the Pages list.

When you finished editing page formats, click OK.

See Also

Setting the page layout


Units Preferences

The measurement units used in imPRESSion can be edited and you can also create new measurement units. These measurement units will be listed beside the numeric entry boxes in the imPRESSion dialog boxes.

To edit measurement units:

•	Choose Preferences from the Special menu.

•	Click the Units button in the Preferences dialog box. In this dialog box you can edit and create new measurement units.

•	The editable measurement units will appear in the Units list.

•	The Centimeters, Inches, Points and Millimeters measurement units cannot be edited.

To edit a measurement unit:

•	Select it from the list. The selected measurement unit's properties appear in the Unit box.

•	In the Mult and Div boxes you can set the ratio between the selected measurement unit and millimeters. These values determine the numbers with which the millimeter measurements should be multiplied or divided by in order to obtain the measurements in the selected measurement unit.

•	With the Step By Tenths button you can set the scrolling mode for the values given in the selected measurement unit. This mode determines how the scroll bars beside the numeric entry boxes will change the value in the box.

•	If Step By Tenths is enabled, the values in the edited measurement unit will be increased or decreased by increments of one tenth.

•	If Step By Tenths is disabled, the values are scrolled by one unit. Click the Save button to save the edited measurement unit.

To create a new measurement unit:

•	Type the measurement unit's name in the Name box.

•	Set the ratios in the Mult and Div boxe.

•	Click Save.

•	With the Delete button you can delete the selected measurement unit from the Units list.

When you finished editing the measurement units, click OK.


Toolbars Preferences

The on-screen toolbars can be placed on different parts of the imPRESSion window.

•	Choose Preferences from the Special menu.

•	Click the Toolbars button in the Preferences dialog box.

•	The Toolbar Preferences dialog box appears. In this dialog box you can choose on which side of the imPRESSion window the toolbars will be placed.

•	Select from the Toolbars list the toolbar whose position you want to change.

•	Set the new position for the selected toolbar in the ToolBar box.

•	The horizontal toolbars can be placed at the top or bottom of the imPRESSion window with the Top and Bottom buttons.

•	The vertical toolbars can be placed on the left of right side of the imPRESSion window with the Left and Right buttons.

•	With the Visible button you can choose whether a toolbar will be visible on the screen or not.

•	After setting the toolbars' positions, click OK.


Bitmaps Preferences

In imPRESSion you can choose the memory management method for bitmap operations. Bitmaps usually need a lot of memory space, therefore imPRESSion uses the hard disk to store large bitmaps. In these cases bitmaps are stored in temporary files.

To edit the memory management method for bitmaps:

•	Choose the Preferences command from the Special menu.

•	Click the Bitmaps button in the dialog box.

•	The Bitmap Preferences dialog box appears.

The following options can be edited concerning the bitmap memory management:

•	Convert 24-bit to 8-bit bitmap: Converting the bitmaps from 24-bit color depth to 8-bit color depth. When you import a bitmap, only a preview of the bitmap will be placed in the document. The display quality is not important in this case. With this button you can choose the color depth for the previews of 24-bit bitmaps. If this option is enabled, 256-color previews will be created from 24-bit bitmaps.

•	Convert to gray when print: Printing bitmaps in grayscale. If you print your document on a black-and-white printer, enable this option. The printing of color bitmaps will require less time. If you print the document on a color printer, this option has to be disabled.

•	Dither 256 Color Bitmaps: The bitmap display method in 256-color mode. If you monitor can only show 256 colors at once, the bitmap previews will be converted to 256 colors. There are two methods for this in imPRESSion. If the Dither 256 Color Bitmaps option is disabled, the bitmap colors will be converted to the nearest display color. If the option is enabled, the bitmaps will be displayed with the dithering that is also used for representing colors.

•	Import Preview Size: When you import a bitmap, only a preview of it will be placed in the document. In this box you can set the maximum size of such a preview. The maximum size of the preview can be changed afterwards with the Picture Usage command of the Special menu.

•	Auto Bitmap Memory: Automatic memory management for bitmaps. If this option is enabled, the program will automatically calculate the memory reservation for bitmaps. If the option is disabled, you have to set manually for certain operations the memory space above which the bitmaps will be stored on the hard disk.

•	Printing: The printing method for bitmaps. If you are printing a bitmap that requires more memory than the value set in the Memory box, the bitmap will be placed in a temporary file before printing and the filters applied to the bitmap will be applied to this temporary file. If the bitmap size exceeds the value set in the Tile From box, the bitmap will not be printed at once, but will be divided to tiles of the size set in the Tile Width and Tile Height boxes, and these tiles will be printed one by one. These options make possible the printing of larger bitmaps than the available memory.

See Also

Importing Bitmaps

Coloring the grayscale bitmaps

Exporting graphics to a bitmap format


Using the Shape Manager

In Shape Manager you can store the most frequently used shapes. You can change the shape of objects, text frames and of objects containing bitmaps with the Shape Manager. If you use certain shapes more frequently, store them with the Shape Manager and apply them to objects from the Shape Manager. When you are editing an object's shape from the Shape Manager, the object's attributes will not change, only its shape.

To use Shape Manager:

•	Choose the Shape Manager command from the Special menu.

•	Select the object whose shape you want to change.

•	Choose the shape you want from the roll-up.

•	You can scroll the shape list with the scroll bar beside the list box.

•	Click Apply.

If you click the list with the right mouse button, a menu appears with the commands you need for creating and applying of new shapes. The following commands are available in the menu:

•	New: Creating a new shape database. With Shape Manager you can create several shape databases. To create a new shape database, click the list with the right mouse button and choose New from the menu that appears. Type the file name for the shape database in the displayed dialog box. Click OK. The new shape database will appear in the roll-up.

•	Open: Opening a shape database. If you want to use a different shape database, choose the Open command from the menu. Type in the dialog box that appears the file name of the shape database. Click OK. The contents of the selected file appear in the roll-up.

•	Save As: Saving the current shape database from the roll-up in a new file. If you want to create a copy of the shape database, choose Save As from the menu. Type the new file name in the dialog box. Click OK. The program makes a copy of the shape database.

•	Add: Saving the current object's shape. To add new shapes to the shape database, draw in the document an object of the shape you want. Select the object and choose the Add command from the menu. The selected object's shape appears at the end of the list.

•	Delete: Deleting the selected shape.

•	Original Size: The original size of the shape will be maintained when you apply the shape.

•	Scale to Size: The horizontal and vertical measurements of the object will not change when the shape is applied.

•	Scale To Width: The object's width and proportions will not change when the shape is applied.

•	Scale To Height: The object's height and proportions will not change when the shape is applied.

•	Proportional Scale: The shape will be scaled proportionally.

See Also

Shaping curve objects

Shaping paragraph text farme

Wrap text around graphics


Working with Libraries

In imPRESSion you can use graphics libraries containing the frequently used objects or object groups.

To create or open a graphics library:

•	Choose the Open Library command of the File menu.

•	Enter the graphics library's file name.

•	To create a new graphics library, enter a new file name.

•	Click OK.

•	If you entered a new file name, the program will ask whether you want to create a new graphics file.

•	Click Yes.

•	The contents of the graphics library appear in the roll-up.

If you want to place an object from the graphics library into the document:

•	Click the button representing the object you want.

•	Position the cursor where you want the object.

•	If you want to paste the object in its original size, click the left mouse button.

•	If you want to paste the object in a different size, hold the left mouse button down and drag the mouse.

•	A rectangle appears whose size follows the cursor movement.

•	You can use the Ctrl and Shift buttons to draw the rectangle, as described for the drawing of objects.

•	When you obtained the rectangle of the size you want, release the left mouse button.

•	The object selected in the tool palette will appear in the document with the specified size.

The menu containing the commands for operations on graphics libraries and adding of new objects to the graphics library can be opened by clicking the right mouse button on the roll-up's list. Click with the right mouse button the list in the roll-up. A menu appears with the graphics library operations.

The following commands can be chosen from the menu:

•	Open: Opening the graphics library. With this command you can open an existing graphics library or create a new library. Choose the command and enter the graphics library's file name. Click OK. If you entered the name of a file that does not exist, the program will prompt to confirm the creation of a new graphics library. Click the Yes button. The contents of the selected graphics library appears in the roll-up.

•	Save As: Copying the current graphics library. Choose the command and enter a new file name in the dialog box. Click OK. The graphics library will be copied from the roll-up into a new file.

•	Add: Adding objects to the graphics library. Select the object you want to add to the graphics library.  You can select several objects at once. Choose the Add command from the menu. The selected object will appear in the graphics library. If you add several objects at once to the library, they will be treated as a group.

•	Rename: Renaming the selected object of the graphics library. If you move the cursor on an object in the graphics library, the status line will display a comment related to the object. You can edit this comment with the Rename command. Type the command related to the object in the dialog box that appears when you choose the Rename command. Click OK.

•	Delete: Deleting the selected object from the graphics library. If you want to delete an object from the graphics library, select the object and click with the right mouse button. Choose Delete from the menu. The program will prompt you to confirm the deletion of the object. Click the Yes button.

•	Options: Editing the special options for graphics libraries. When you store objects in a graphics library, a bitmap preview of the object will be created. This bitmap will appear in the roll-up. With the Options command you can edit the size and the color depth of the preview images. A dialog box appears when this command was chosen. Choose the color depth of the bitmaps from the Colors list. Choose the bitmap size from the Size list. Click OK. These options refer only to those preview bitmaps which will be created after changing the options.

See Also

Selecting an object


Using the Presets Tools

In imPRESSion you can record the commands you perform and apply the recorded commands to objects.

To record and apply commands:

•	Choose the Presets Tools command of the Special menu.

•	The command presets are listed in this roll-up.

•	The commands assigned to the object menu, to the keyboard and to the mouse buttons are also specified with presets.

To apply a preset:

•	Select from the list on top of the roll-up the preset group in which the preset you need is stored.

•	Choose the preset from the list in the roll-up.

•	Click Apply.

•	The commands stored in the selected preset will be applied.

To create new presets by recording commands:

•	Click the Start Recording button.

•	You can delete the selected preset with the Delete button.

See Also

Recording presets


Recording presets

By recording the commands you perform you can create presets which can be applied again to objects through the preset.

To record commands:

•	Choose the Presets Tools command from the Special menu.

•	The Presets roll-up appears.

•	Click the Start Recording button.

•	Perform the actions you want to record.

•	Click the Stop Recording button in the roll-up.

•	A dialog box appears in which you can set the preset name and the name of the group in which the preset will be stored.

•	The performed commands will be stored in a preset.

•	If you have entered a new group name, a dialog box appears.

•	Enter the name of the file in which the group will be stored.

•	imPRESSion stores each preset group in a separate file.

•	Click OK after entering the file name.

See Also

Using the Presets Tools


Editing the Keyboard Layout

In imPRESSion you can assign custom shortcut keys to commands. For instance, with the Ctrl-S shortcut key you can save the document.

To edit shortcut key assignments:

•	Choose the Keyboard command from the Customize submenu of the Special menu.

•	The Edit Keyboard dialog box appears.

•	In this dialog box you can assign shortcut keys to imPRESSion commands.

The following options are available in the dialog box:

•	Keyboard: This list contains the existing shortcut key assignments. If you choose a shortcut key from the list, the Action box will display the command that can be activated with the shortcut key.

•	KeyName: The list of key names. Choose the key name from this list when you create a new shortcut key.
Shift, Control and Alt: With these buttons you can set the status of the Shift, Ctrl and Alt keys in the edited shortcut key combination. If a button is selected, you have to hold down the corresponding key when you want to use the shortcut key.

•	Add: Creating a new shortcut key. After entering the key combination, click the Add button. The new shortcut key will appear in the list. If you press a shortcut key that is already in use, the shortcut key will be automatically selected in the list.

•	Delete: Deleting the selected shortcut key from the list.

•	Action: Choose from this box the command or preset to which you want to assign the edited shortcut key.

•	Command: If you select this option, the imPRESSion commands will be displayed in the list under the button. This way you can assign the shortcut key to a command.

•	Call a preset: If you select this option, the preset groups appear in the Type Names list. Choose a preset group. The Preset Names list will display the presets of the selected group. This way you can assign a shortcut key to a preset.

You can also create keyboard layout styles. You can select and store these styles in the Presets box on top of the roll-up. To create a style:

•	Enter a style name.

•	Click the Save button.

•	A dialog box appears prompting you for a file name to store the style.In imPRESSion the keyboard layout styles are stored in separate files.

•	Click OK after entering the file name.

•	With the Delete button of the Presets box you can delete the selected style.

•	As imPRESSion stores the keyboard layout styles in separate files, you can also copy these files. If you have copied a keyboard layout file to the CUSTOM\SHRTCUTS\ subdirectory after starting the program, the style will be identified only at the next startup. If you want the new keyboard layout to appear in the list, click the Reload button. The keyboard layouts stored in the CUSTOM\SHRTCUTS\ subdirectory will appear in the Presets list.

See Also

Using the Presets Tools

Recording presets


Creating and Editing user tools and toolbars

In imPRESSion you can create your custom toolbars and tool palettes. A tool palette or a toolbar can contain buttons assigned to imPRESSion commands or user-defined presets.

To edit user tool palettes and toolbars:

•	Choose the User Tools command from the Customize submenu of the Special menu.

•	The user tool palettes and toolbars are displayed in the List of Tools list.

•	To create a new tool palette, type the tool palette's name in the appropriate box and click Save. A dialog box appears. Choose a file name for the tool palette or toolbar. Click OK. Change the settings in the dialog box.

•	When you modified a tool palette, click the Save button to save it. Otherwise the changes you made will not be stored.

•	You can delete the selected tool palette with the Delete button.

•	If you click the Reload button, the program will re-read the tool files.

•	If you copied a tool file into the CUSTOM\USRTOOLS\ subdirectory after starting the program, click Reload. The contents of the selected tool palette appear in the list on the right side of the dialog box.

•	To select a button, click the button. The selected button will appear "pressed".

The following options are available to edit user tools:

•	Place To: Select from this list the menu in which you want to place the command for the opening of the tool palette.

•	Menu: The name of the menu from which the edited tool palette can be reached.

•	Popup: If you want to place the edited tool palette in a pop-up submenu of the menu selected from the Place To list, type the submenu's name in this box.

•	Type: The type of tool palette. If you choose the Floating Box style, you will create a tool palette that can be placed in any part of the screen. Type in the Column box under the list the number of columns in which the tools will be organized. If you use the ToolBar type, you can create a toolbar that can be placed on any side of the imPRESSion window. Choose from the Place list the toolbar's position on the screen.

•	Button: In this box you can choose the preset called by the selected button. With the buttons of the user tool palettes you cannot call directly an imPRESSion command. To call an imPRESSion command, create a preset containing that command. The Button box will contain the presets.

•	Type: Choose the button type from this list. If you choose the Button type, the edited button can be used to call a preset. If you choose the Separator type, the edited button will be a separator sign that cannot be used to call a preset. The separator sign will appear only if you create a toolbar.

•	Section: Choose the preset group from this list.

•	Preset: Choose from this list the preset you want called when you click the button.

•	Add: Adding a new button after the previous one.

•	Delete: Deleting the selected button.

•	 Moving the selected button one position up in the list.

•	 Moving the selected button one position down in the list.

When you finished editing the tool palette, click the Save button. Otherwise if you quit the dialog box or you choose another tool palette from the List of Tools, the changes of the edited tool palette will be lost. You can exit the dialog box with the Close button.

See Also

Editing icons

Using the Presets Tools

Recording presets


Editing icons

When you create custom tool palettes and toolbars, the pictures placed on the buttons can be edited in the Icon Editor dialog box.

To edit the picture on a button:

•	Choose the button from the Edit User Tools dialog box.

•	Click the Edit button in the Button box.

•	The Icon Editor dialog box appears. In this dialog box you can draw the image that will appear on the button.

The following options are available in the dialog box:

•	Picture: In this box you can edit the picture. You can draw in this box with the color you selected from the Colors box by clicking the mouse button.

•	Colors: From this list you can select the color with which you will edit the picture.

•	Size: From this list you can choose the picture size.

•	Preview: Showing a preview of the button with the edited picture.

•	Presets: In this box you can select a picture from a list of predefined pictures. To select a picture preset, click the picture you want in the list, then click the Use button. The selected button will appear in the Picture box.

•	Use: Replacing the edited picture with a picture selected from the Presets list.

•	Add: Storing the edited picture in the Presets list.

•	Import: Importing a new picture from a Windows bitmap (BMP) file.

•	Delete: Deleting the selected picture from the Presets list.

When you finished editing the picture, click OK. The program will return to the Edit User Tools dialog box, where the selected button will appear with the new picture.


The extrusion method

To edit the extrusion method, choose the [image] button on the top of the roll-up. The sample box shows the 3-D object that will be created with the selected extrusion method. You can choose the extrusion method from the list under the sample box.

•	The point determining the extrusion's direction (the vanishing point) can be locked to the object or to the page. If the vanishing point is locked to the page, the shape of the extruded object will change when you move the object. Choose the vanishing point's locking option from the list above the Depth box.

•	Depth: The depth of the extrusion. With this value you can determine the depth of the extruded object.

•	X, Y and Z: The coordinates of the vanishing point.

•	MF: The minimal extrusion surface. With this value you can determine the minimum width of the extruded object's faces.

•	Absolute: The vanishing point's editing mode. If this button's inscription is "Absolute", the vanishing point coordinates are given relative to the page. If the button's inscription is "Relative", the coordinates are given relative to the object's center. You can switch between the two modes by clicking the button.

•	Edit: Editing the extrusion using the mouse.


Rotating an extrusion

An extruded object can be rotated in space. To rotate an extrusion:

•	Choose the [image] button on the top of the Extrude roll-up.

•	Click in the sample box the button coresponding to the direction in which you want to rotate the object. With one click you rotate the object by 5 degrees.

•	You can also set the rotation angles in the X, Y and Z boxes.

•	When rotating a 3-D object, you have to set the rotation angles for the X, Y and Z axes.


Applying lighting to an extrusion

You can illuminate an extruded object. To do so, click the [image] button on the top of the Extrude roll-up.

The following options are available for the lighting of an extrusion:

•	Num: The number of light sources. An object can be lighted by several light sources at once. The maximum number of light sources is 20.

•	Edit: The edited light source. Type in the Edit box the number of the light source you want to edit. You can edit the parameters of only one light source at a time in the roll-up.

•	You can set the position of the light source in the sample box on the top of the roll-up using the mouse. Click on the circle in the sample box and drag it where you want it.

•	Intensity: The intensity level of the edited light source.

•	X, Y and Z: The position of the edited light source. With these boxes you can edit the light source's position with exact values.

•	Range: the lighting method. From this list you can select how the object will be illuminated by the edited light source.

•	Remove: Removes the edited light source.


Coloring an extruded surface

To change the color of the extruded surfaces, choose the [image] button from the Extrude roll-up.

You can choose one of the following fill options:

•	Use Object Fill: The extruded surfaces will be colored the same as the object.

•	Solid Fill: The extruded surfaces will be colored with a solid color. Click the Color button and select the fill color from the color palette that appears.

•	Shade: Coloring the extruded surface with fountain fill. The sample box shows the edited fountain fill. With the Back and Fore buttons you can select the starting and ending colors of the fountain fill. Click the Shade button on the bottom of the roll-up to edit the fountain fill with more parameters.

See Also

Creating process colors in any color model

Choosing the tint of a color


Creating and using extrusion presets

You can edit an object's extrusion with presets as well. You can also create new extrusion presets. If you want to use an extrusion several times, create a preset of that extrusion. This way you do not need to choose all the settings in the roll-up every time you use the extrusion.

To apply an extrusion preset:

•	Choose the [image] button on the top of the Extrude roll-up.

•	Choose from the list the preset you want to apply to the selected object.

•	Click Apply.

To create a new extrusion preset:

•	Enter the appropriate settings in the roll-up.

•	Click the [image] button in the roll-up.

•	Type the name of the new preset in the Name box.

•	Click the Save button.

•	The new preset extrusion will appear in the list.

•	You can delete the selected preset with the Delete button.


Editing the Lathing Effect options

The options of the lathing effect can be edited with the [image] button of the Lathing roll-up.

The following options are available in the roll-up:

•	Steps: The number of steps of the lathing effect. This number determines, how many steps will be used to create the 3-D object.

•	From, To: The start and end angles. The object used to create the lathing effect will be rotated between the angles set in the From and To boxes.

•	Radius: The rotation radius. This value represents the distance of the rotation axis from the right edge of the object.

•	Min Face: The minimum width of the object's face. In this box you can specify the smallest width of the lathing effect object's faces.


Rotating the object created with the lathing effect

The object created with the lathing effect can be rotated in space. To do this:

•	Choose the [image] button of the Lathing roll-up.

•	Click in the sample box the button corresponding to the direction in which you want to rotate the object. One click rotates the object by 5 degrees.

•	You can also set the rotation angles in the X, Y and Z boxes.

•	When rotating a 3-D object, you have to set the rotation angles for the X, Y and Z axes.


Applying lighting to an object created with the lathing effect

An object created with the lathing effect can be illuminated. To do so, click the [image] button on the top of the Lathing roll-up.

The following options are available for the lighting of the object:

•	Num: The number of light sources. An object can be lighted by several light sources at once. The maximum number of light sources is 20.

•	Edit: The edited light source. Type in the Edit box the number of the light source you want to edit. You can edit the parameters of only one light source at a time in the roll-up.

•	You can also set the position of the light source in the sample box on the top of the roll-up using the mouse. Click on the circle in the sample box and drag it where you want it.

•	Intensity: The intensity level of the edited light source.

•	X, Y and Z: The position of the edited light source. With these boxes you can edit the light source's position with exact values.

•	Range: The lighting method. From this list you can select how the object will be illuminated by the edited light source.

•	Remove: Removes the edited light source.


Coloring the surface of an object created with the lathing effec
Coloring the surface of an object created with the lathing effect

To change the color of the lathing effect surfaces, choose the [image] button from the Lathing roll-up.

You can choose one of the following fill options:

•	Use Object Fill: The surfaces of the 3-D object will be colored the same as the object.

•	Solid Fill: The surfaces of the 3-D object will be colored with a solid color. Click the Color button and select the fill color from the color palette that appears.

•	Shade: Coloring surfaces of the 3-D object with fountain fill. The sample box shows the edited fountain fill. With the Back and Fore buttons you can select the starting and ending colors of the fountain fill. Click the Shade button on the bottom of the roll-up to edit the fountain fill with more parameters.

See Also

Creating process colors in any color model

Choosing the tint of a color


Creating and using lathing presets

You can edit an object's lathing effect with presets as well. You can also create new lathing presets. If you want to use a lathing effect several times, create a preset of that lathing effect. This way you do not need to choose all the settings in the roll-up every time you use the effect.

To apply a lathing preset:

•	Choose the [image] button on the top of the Lathing roll-up.

•	Choose from the list the preset you want to apply to the selected object.

•	Click Apply.

To create a new preset:

•	Enter the appropriate settings in the roll-up.

•	Click the [image] button in the roll-up.

•	Type the name of the new preset in the Name box.

•	Click the Save As button.

•	The new lathing preset will appear in the list.

•	You can delete the selected preset with the Delete button.