PARSEC47 readme_e.txt for Windows98/2000/XP(OpenGL required) ver. 0.12 (C) Kenta Cho Defeat retro enemies modenly. Retromodern hispeed shmup, 'PARSEC47'. - How to install. Unpack p47_0_12.zip, and execute 'p47.exe'. (If the game is too heavy for your PC, please try 'p47_lowres.bat'. This batch file launches the game in the low resolution mode.) - How to play. - Movement Arrow/Num key / Joystick - Shot [Z][L-Ctrl] / Trigger 1, 4, 5, 8 - Slow / Roll Shot [X][L-Alt] / Trigger 2, 3, 6, 7 - Pause [P] Select the stage by a keyboard or a joystick. Press a shot key to start the game. All stages are endless and created randomly each time. The game continues until you lose all ships. Control your ship and destroy enemies. While holding a slow key, the ship becomes slow and you can charge the roll shot energy. The roll shot is fired when you release the key. The ship extends 200,000 and every 500,000 points. These options are available: -brightness n Set the brightness of the screen.(n = 0 - 100, default = 100) -luminous n Set the luminous intensity.(n = 0 - 100, default = 0) -lowres Use the low resolution mode. -nosound Stop the sound. -window Launch the game in the window, not use the full-screen. -reverse Reverse the shot key and the slow key. - Comments If you have any comments, please mail to cs8k-cyu@asahi-net.or.jp - Webpage PARSEC47 webpage: http://www.asahi-net.or.jp/~cs8k-cyu/windows/p47_e.html - Acknowledgement PARSEC47 is written in the D Programming Language. D Programming Language http://www.digitalmars.com/d/index.html libBulletML is used to parse BulletML files. libBulletML http://user.ecc.u-tokyo.ac.jp/~s31552/wp/libbulletml/ Simple DirectMedia Layer is used for the display handling. Simple DirectMedia Layer http://www.libsdl.org/ SDL_mixer and Ogg Vorbis CODEC to play BGM/SE. SDL_mixer 1.2 http://www.libsdl.org/projects/SDL_mixer/ Vorbis.com http://www.vorbis.com/ Using D Header files at DedicateD for OpgnGL and SDL, and at D - porting for SDL_mixer. DedicateD http://int19h.tamb.ru/files.html D - porting http://user.ecc.u-tokyo.ac.jp/~s31552/wp/d/porting.html Mersenne Twister to create the random number. http://www.math.keio.ac.jp/matumoto/emt.html - History 2003 12/ 5 ver. 0.12 Adjust the enemies' appearance position. Adjust barrages. 2003 11/30 ver. 0.11 Fix the incorrect line draw function. Adjust the size of the field. Adjust barrages. The roll shot power weaken. 2003 11/29 ver. 0.1 -- License License ------- Copyright 2003 Kenta Cho. All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.