1 When selected, this option allocates all idle CPU cycles to the renderer. 2 Select this check box to display Render Pass 1 effects in the Viewport. 3 Select this check box to display Render Pass 2 effects in the Viewport. 4 Select this check box to display Render Pass 3 effects in the Viewport. 5 Select this check box to display Render Pass 4 effects in the Viewport. 6 Click to open the Render Pass Dialog where you can configure this render pass. You can leave the Configuration dialog open and see the results of your configuration choices immediately in the Viewport. 7 Click the ... button to select a texture file. This texture file is referenced in the Configure Render Pass dialogs. 8 Browse a Project. This lists all the Render Styles in the currently open project. Selecting a Render Style will open it in the editor. 9 Select the check box to render your model in the DirectX software renderer. 10 Select this option to rotate the model in the viewport. To rotate the camera, use the Camera rotation slider. 11 Select a sample model to use while viewing your Render Styles. 12 Click the ... button to select an image to display behind the model while viewing your Render Styles. 13 Click the << button to select a background color that displays behind the model. 14 Select any of three standard Light Configuration sets. Each set has three lights arranged in typical patterns. Use the Light Count control to set the number of lights in this set that you want to display. 15 Select the number of lights to display in the Viewport. This setting is included to simulate our game environment and it is not saved as part of the Render Styles. 16 Click the << button to select the light color to use in the current Light onfiguration. This setting is included to simulate your game environment and it is not saved as art of the Render Styles. 17 Move the slider to vary the speed with which the camera rotates around the x-axis of the model. Move right to increase speed in a positive direction. Move left to increase speed in a negative direction. 18 Click this button to re-center the camera view. 19 Click the << button to select an ambient color for use in the Lighting Material properties. 20 Set the Alpha channel blending power for the ambient light. 21 Click the << button to select a diffuse color for use in the Lighting Material properties. 22 Set the Alpha channel blending power for the diffuse light. 23 Click the << button to select an emissive color for use in the Lighting Material properties. 24 Set the Alpha channel blending power for the emissive light. 25 Click the << button to select a specular color for use in the Lighting Material properties. 26 Set the Alpha channel blending power for the specular light. 27 Set the strength of the specular lighting. A value of 20 is normal, 0 is minimum, and 255 is maximum. 28 Set the clipping mode to use in your Render Style. Only clipping modes appropriate to your game module are displayed. 29 The Viewport displays the effects of the Render Styles you build on standard models. In the viewport Properties area, you can specify models, textures and lighting to simulate your game pplication. The Render Styles you save contain the settings specified in the Render Style roperties area only. \nIn the Viewport, click the left mouse button and drag to move the camera laterally. Click the ight mouse button and drag to zoom in and out. Click both mouse buttons and drag to reposition he model. Click the Reset Camera button to recenter the model and camera. 30 Click the ... button to select a texture file. 31 File GameContentCreationGuide.pdf not found in LithTech documentation folder. 32 Unable to open GameContentCreationGuide.pdf because an appropriate application is either not installed or not associated with the .pdf file type. 33 Unexpected error code '%1!d!' returned while opening GameContentCreationGuide.pdf. 34 Error reading install directory from registry. Please verify that\nyou have correctly installed the LithTech Development System.