Game Summary
Tower of the Ancients allows you to pit your piety against the vanity of men who would build a tower to heaven. You must keep the tower beneath the sight of the LORD in order to survive. Stacks of blocks fall from the sky. There are usually three blocks to a stack, but from time to time four block stacks appear, so stay on your toes. Your task is to position each stack to form lines of three blocks of the same type - horizontally, vertically or diagonally. Such lines are then removed from the tower.
You score one point for each block forming part of a line. If a single block is in two different lines, it scores two points.
Any lines which are formed by the blocks settling into place after removing a previous set of lines get a score bonus.
It pays to move quickly. Three minutes into a level, a new block type is added to the pool of blocks you can drop on to the tower, making it harder to form lines. The block types currently in play are shown along the bottom of the screen. After another three minutes, a block type is removed from the pool - any blocks of that type still in the tower will be hard to remove without using a power up. Block types which are in the tower but no longer in the pool of available blocks ('obsolete' blocks) are shown along the top of the screen. Controlling the tower is simple:
As your score increases, you have an increasing chance of getting special power up blocks. These blocks are gold, and glow with a divine light.
As your score increases, you also suffer an increased risk of having to deal with stacks of four blocks. When you achieve the level goal, you win the level and move on to the next. The number of blocks left over before the tower would be filled is totted up, providing a bonus score. The emptier the tower, the higher your score. If the tower gets too close to heaven, you lose and must suffer the wrath of the LORD. A tower column which is less than three blocks from this fate has a glowing block at the top. Dropping a stack onto a column with a glowing top will lose the game. The only exception to this is on the bonus level. Here the game continues as long as you can keep below the sight of the LORD. When the tower gets too high, you move on to the next level. The number of blocks required to fill the rest of the tower is totted up, and subtracted from your score. The fuller the tower, on this bonus level, the higher your score. The level goal changes from level to level. For the first three levels, you have to gain a certain number of points (shown under 'Remaining' in the scoreboard). After that, the goal alternates between points waves and line waves. In a line wave, you must form a certain number of lines of a given orientation only - horizontal, vertical or diagonal. Other orientations still score points, but do not contribute towards the level target.
After each level, the goal required to finish the next level is increased.
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