extern void object::Attack( ) { int list[]; int i; object p; float dist, prox; point dest; errmode(0); // ne stoppe pas si erreur while ( ismovie() != 0 ) wait(1); i = 0; list[i++] = WingedGrabber; list[i++] = TrackedGrabber; list[i++] = WheeledGrabber; list[i++] = LeggedGrabber; list[i++] = WingedShooter; list[i++] = TrackedShooter; list[i++] = WheeledShooter; list[i++] = LeggedShooter; list[i++] = WingedOrgaShooter; list[i++] = TrackedOrgaShooter; list[i++] = WheeledOrgaShooter; list[i++] = LeggedOrgaShooter; list[i++] = WingedSniffer; list[i++] = TrackedSniffer; list[i++] = WheeledSniffer; list[i++] = LeggedSniffer; list[i++] = Thumper; list[i++] = PhazerShooter; list[i++] = Recycler; list[i++] = Shielder; list[i++] = Subber; list[i++] = Me; list[i++] = Derrick; list[i++] = BotFactory; list[i++] = PowerStation; list[i++] = Converter; list[i++] = RepairCenter; list[i++] = DefenseTower; list[i++] = AlienNest; list[i++] = ResearchCenter; list[i++] = RadarStation; list[i++] = ExchangePost; list[i++] = PowerPlant; list[i++] = AutoLab; list[i++] = NuclearPlant; while ( true ) { p = radar(list, 0, 360, 0, 30); if ( p == null ) { wait(2); } else { dist = distance(p.position, position); if ( dist <= 10 ) { fire(); } else { prox = dist-5; if ( prox > 25 ) prox = 25; dest.x = (position.x-p.position.x)*prox/dist + p.position.x; dest.y = (position.y-p.position.y)*prox/dist + p.position.y; dest.z = (position.z-p.position.z)*prox/dist + p.position.z; goto(dest); } } } }