extern void object::Attack( ) { int list[], i; object p; float dist, prox; point nav1, nav2, dest; boolean lock, advance; errmode(0); // ne stoppe pas si erreur while ( ismovie() != 0 ) wait(1); i = 0; list[i++] = WingedGrabber; list[i++] = TrackedGrabber; list[i++] = WheeledGrabber; list[i++] = LeggedGrabber; list[i++] = WingedShooter; list[i++] = TrackedShooter; list[i++] = WheeledShooter; list[i++] = LeggedShooter; list[i++] = WingedOrgaShooter; list[i++] = TrackedOrgaShooter; list[i++] = WheeledOrgaShooter; list[i++] = LeggedOrgaShooter; list[i++] = WingedSniffer; list[i++] = TrackedSniffer; list[i++] = WheeledSniffer; list[i++] = LeggedSniffer; list[i++] = Thumper; list[i++] = PhazerShooter; list[i++] = Recycler; list[i++] = Shielder; list[i++] = Subber; list[i++] = Me; nav1.x = cmdline(0); nav1.y = cmdline(1); nav2.x = cmdline(2); nav2.y = cmdline(3); lock = false; while ( !lock ) { p = radar(list, 0, 360, 0, 40); if ( p != null ) { fire(p.position); lock = true; break; } goto(nav1); p = radar(list, 0, 360, 0, 40); if ( p != null ) { fire(p.position); lock = true; break; } goto(nav2); } advance = true; while ( true ) { p = radar(list, 0, 360, 0, 1000); if ( p == null ) { wait(1); } else { dist = distance(p.position, position); if ( dist <= 40 && !advance ) { fire(p.position); advance = true; } else { prox = dist-5; if ( prox > 40 ) prox = 40; if ( prox < 5 ) prox = 5; dest.x = (position.x-p.position.x)*prox/dist + p.position.x; dest.y = (position.y-p.position.y)*prox/dist + p.position.y; dest.z = (position.z-p.position.z)*prox/dist + p.position.z; goto(dest); advance = false; } } } }