extern void object::Attack( ) { int list[], i; // liste des objets cherchés object target; // info sur la cible point lastPos; // dernière position (pr test si bloquée) float distTar; // distance de la cible float dirTar; // direction de la cible float r; // valeur aléatoire float mp; // puissance moteur float tangle; // angle d'esquive en cas d'eau boolean ifmove; // si on avance en tirant ou pas errmode(0); // ne stoppe pas si erreur while ( ismovie() != 0 ) wait(1); i = 0; list[i++] = WingedGrabber; list[i++] = TrackedGrabber; list[i++] = WheeledGrabber; list[i++] = LeggedGrabber; list[i++] = WingedShooter; list[i++] = TrackedShooter; list[i++] = WheeledShooter; list[i++] = LeggedShooter; list[i++] = WingedOrgaShooter; list[i++] = TrackedOrgaShooter; list[i++] = WheeledOrgaShooter; list[i++] = LeggedOrgaShooter; list[i++] = WingedSniffer; list[i++] = TrackedSniffer; list[i++] = WheeledSniffer; list[i++] = LeggedSniffer; list[i++] = Thumper; list[i++] = PhazerShooter; list[i++] = Recycler; list[i++] = Shielder; list[i++] = Subber; list[i++] = Me; list[i++] = Derrick; list[i++] = BotFactory; list[i++] = PowerStation; list[i++] = Converter; list[i++] = RepairCenter; list[i++] = DefenseTower; list[i++] = ResearchCenter; list[i++] = RadarStation; list[i++] = ExchangePost; list[i++] = PowerPlant; list[i++] = AutoLab; list[i++] = NuclearPlant; // wait(cmdline(0)); // attend pour entrer en action lastPos = position; // initialise ifmove = true; while ( true ) // répète à l'infini { target = radar(list); dirTar = direction(target.position); distTar = distance(position, target.position); if(distTar<40) { turn(dirTar); fire(target.position); target = radar(list); turn(direction(target.position)); for(int i=0; i<3; i=i+1) { if(topo(position)<2 or distance(position, target.position) < 8 or !ifmove) { ifmove = false; } else { lastPos = position; motor(1,1); wait(0.5); if (distance(position, lastPos) < 0.2) ifmove = false; } } } else { ifmove = true; if (distance(lastPos, position) < 0.2) { //si elle est bloquée par obstacle lastPos = position; turn(rand()*360-180); motor(1,1); wait(1); target = radar(list); turn(direction(target.position)); } else { lastPos = position; if (topo(position)>1) { mp = direction(target.position)/180; //if (mp>1) mp = 1; //if (mp<-1) mp = -1; if (mp>0) { motor(1-mp,1); } else { motor(1,1+mp); } wait(1); } else { motor (-0.5, -0.5); wait(1.5); target = radar(list); turn(direction(target.position)); tangle = 0; do { tangle = tangle + 22.5; if (tp(tangle) == 0) break; tangle = -tangle; if (tp(tangle) == 0) break; tangle = -tangle; if (tangle > 180) break; } while (true); turn(tangle); motor(1,1); wait(2); } } } } } int object::tp(float angle) { point tpoint; tpoint.x = position.x + cos(orientation + angle)*10; tpoint.y = position.y + sin(orientation + angle)*10; tpoint.z = 0; if (topo(tpoint) < 1.5) return(1); else return(0); }