Title.F text="Pile 2" Resume.F text="Equiper les robots shooters de piles" Title.E text="Power Cell 2" Resume.E text="Power all the winged shooters." ScriptName text="Pile2" Instructions name="tcell2.txt" HelpFile name="cbot.txt" EndingFile win=2 lost=0 Audio track=0 AmbiantColor air=102;102;102;102 water=20;20;20;20 // grey FogColor air=180;222;255;0 water=10;20;100;0 // grey VehicleColor color=175;209;215;0 // bleu-sable DeepView air=100.00 water=25.00 FogStart air=0.1 water=0.1 SecondTexture rank=3 Background up=76;105;226;0 down=192;250;255;0 FrontsizeName image="lens5.tga" Planet pos=0.00;0.70 dim=0.03 image="effect01.tga" uv1=0.00;0.50 uv2=0.25;0.75 Planet pos=1.00;0.60 dim=0.02 image="effect01.tga" uv1=0.00;0.50 uv2=0.25;0.75 Planet pos=1.20;0.40 dim=0.03 image="effect01.tga" uv1=0.00;0.50 uv2=0.25;0.75 Planet pos=2.00;0.40 dim=0.03 image="effect01.tga" uv1=0.00;0.50 uv2=0.25;0.75 Planet pos=2.50;0.50 dim=0.04 image="effect01.tga" uv1=0.00;0.50 uv2=0.25;0.75 Planet pos=3.00;0.30 dim=0.04 image="effect01.tga" uv1=0.00;0.50 uv2=0.25;0.75 Planet pos=3.85;0.30 dim=0.06 image="effect01.tga" uv1=0.00;0.50 uv2=0.25;0.75 Planet pos=4.00;0.70 dim=0.02 image="effect01.tga" uv1=0.00;0.50 uv2=0.25;0.75 Planet pos=4.10;0.50 dim=0.03 image="effect01.tga" uv1=0.00;0.50 uv2=0.25;0.75 Planet pos=5.30;0.30 dim=0.08 image="effect01.tga" uv1=0.00;0.50 uv2=0.25;0.75 TerrainGenerate vision=400.00 depth=1 hard=0.7 TerrainRelief image="textures\relief45.bmp" factor=1.0 TerrainResource image="textures\resae.bmp" TerrainWater image="lava04.tga" level=0.0 moveX=1.0 moveY=0.3 water=TO color=0;128;255;0 TerrainInitTextures image="terra" dx=1 dy=1 table=2 TerrainCreate BeginObject CreateObject pos= 16; -13 dir=1.5 type=Me range=200 CreateObject pos= 8; -3 dir=1.5 type=WheeledGrabber reset=1 trainer=1 script4="tcell2.txt" power=1 CreateObject pos= 15; 5 dir=1.5 type=WingedShooter reset=1 script1="wingsh02.txt" run=1 range=200 power=0 selectable=0 CreateObject pos= 12; 5 dir=1.5 type=WingedShooter reset=1 script1="wingsh02.txt" run=1 range=200 power=0 selectable=0 CreateObject pos= 9; 5 dir=1.5 type=WingedShooter reset=1 script1="wingsh02.txt" run=1 range=200 power=0 selectable=0 CreateObject pos= 6; 5 dir=1.5 type=WingedShooter reset=1 script1="wingsh02.txt" run=1 range=200 power=0 selectable=0 CreateObject pos= 3; 5 dir=1.5 type=WingedShooter reset=1 script1="wingsh02.txt" run=1 range=200 power=0 selectable=0 CreateObject pos= 0; 5 dir=1.5 type=WingedShooter reset=1 script1="wingsh02.txt" run=1 range=200 power=0 selectable=0 CreateObject pos= -3; 5 dir=1.5 type=WingedShooter reset=1 script1="wingsh02.txt" run=1 range=200 power=0 selectable=0 CreateObject pos= -6; 5 dir=1.5 type=WingedShooter reset=1 script1="wingsh02.txt" run=1 range=200 power=0 selectable=0 CreateObject pos= -9; 5 dir=1.5 type=WingedShooter reset=1 script1="wingsh02.txt" run=1 range=200 power=0 selectable=0 CreateObject pos= -12; 5 dir=1.5 type=WingedShooter reset=1 script1="wingsh02.txt" run=1 range=200 power=0 selectable=0 CreateObject pos= 0; -3 dir=0.0 type=PowerCell CreateObject pos= 1; -4 dir=0.0 type=PowerCell CreateObject pos= 2; -6 dir=0.0 type=PowerCell CreateObject pos= -3; -8 dir=0.0 type=PowerCell CreateObject pos= 1; -8 dir=0.0 type=PowerCell CreateObject pos= 3; -7 dir=0.0 type=PowerCell CreateObject pos= -1; -7 dir=0.0 type=PowerCell CreateObject pos= -2; -4 dir=0.0 type=PowerCell CreateObject pos= -2; -9 dir=0.0 type=PowerCell CreateObject pos= -1; -10 dir=0.0 type=PowerCell CreateObject pos= -7; -22 dir=0.0 type=RadarStation CreateObject pos= -30; 83 dir=0.0 type=Quartz0 CreateObject pos= -35; 82 dir=1.2 type=Quartz2 CreateObject pos= -32; 86 dir=0.6 type=Quartz3 CreateObject pos= -30;105 dir=0.8 type=Quartz1 CreateObject pos= -33;107 dir=1.9 type=Quartz0 CreateObject pos= -34;114 dir=1.0 type=Quartz3 CreateObject pos= -30;129 dir=0.3 type=Quartz2 CreateObject pos= -27;134 dir=1.2 type=Quartz1 CreateObject pos= -4;148 dir=0.8 type=Quartz0 CreateObject pos= 11;146 dir=0.5 type=Quartz2 CreateObject pos= 15;145 dir=0.2 type=Quartz3 CreateObject pos= 18;139 dir=0.7 type=Quartz1 CreateObject pos= 17; 83 dir=1.0 type=Quartz0 CreateObject pos= 21; 84 dir=1.3 type=Quartz3 CreateObject pos= 25; 81 dir=0.6 type=Quartz1 CreateObject pos= 0; 120 dir=0.0 type=AlienNest CreateObject pos= 5; 120 cmdline= 0; 120; 25 dir=0.0 type=AlienAnt script1="antice.txt" run=1 CreateObject pos= -5; 120 cmdline= 0; 120; 25 dir=0.0 type=AlienAnt script1="antice.txt" run=1 CreateObject pos= 0; 125 cmdline= 0; 120; 25 dir=0.0 type=AlienAnt script1="antice.txt" run=1 CreateObject pos= 5; 125 cmdline= 0; 120; 25 dir=0.0 type=AlienAnt script1="antice.txt" run=1 CreateObject pos= -5; 125 cmdline= 0; 120; 25 dir=0.0 type=AlienAnt script1="antice.txt" run=1 CreateObject pos= 0; 110 cmdline= 0; 120; 25 dir=0.0 type=AlienAnt script1="antice.txt" run=1 CreateObject pos= -5; 110 cmdline= 0; 120; 25 dir=0.0 type=AlienAnt script1="antice.txt" run=1 CreateObject pos= 5; 110 cmdline= 0; 120; 25 dir=0.0 type=AlienAnt script1="antice.txt" run=1 //CreateObject pos= 10; 110 cmdline= 0; 120; 25 dir=0.0 type=AlienAnt script1="antice.txt" run=1 //CreateObject pos= -10; 110 cmdline= 0; 120; 25 dir=0.0 type=AlienAnt script1="antice.txt" run=1 CreateLight dir= 0.0;-1.0; 0.0 color= 0.63; 0.63; 0.63 type=Terrain CreateLight dir= 1.0; 0.0;-1.0 color=-0.70;-0.70;-0.70 type=Terrain CreateLight dir=-1.0; 0.0; 1.0 color= 1.40; 1.40; 1.40 type=Terrain CreateLight dir=-1.0;-1.0; 1.0 color= 0.56; 0.56; 0.56 type=Object CreateLight dir= 1.0;-1.0; 1.0 color= 0.32; 0.32; 0.32 type=Object CreateLight dir=-1.0;-1.0;-1.0 color= 0.32; 0.32; 0.32 type=Object CreateLight dir= 1.0;-1.0;-1.0 color= 0.16; 0.16; 0.16 type=Object WaterColor color=-0.6;-0.1;-0.1 MapColor floor=104;185;205 water=154;235;255 MapZoom factor=2 EnableResearch type=WINGER DoneResearch type=WINGER EndMissionTake pos=0.00;0.00 dist=25000.00 type=Me lost=0 EndMissionTake pos=0.00;0.00 dist=25000.00 type=WheeledGrabber lost=0 EndMissionTake pos=0.00;0.00 dist=1000.00 type=AlienAnt min=0 max=0 Camera eye=7.00;20.00;-50.00 lookat=7.00;1.00;-10.00 delay=10 fixDirection=-0.25