// Fastest attack Force spawn ( TRUE or FALSE ) : TRUE Image type ( SOLID, LIGHT, or TRANS ) : LIGHT Starting frame ( 0 to 255 ) : 4 Number of frames ( 1 to 16 ) : 1 Frame rate ( 0 to 1000 ) : 0 Frame rate randomness ( 0, 1, 3, 7, 15, 31, 63... ) : 0 Rotation base ( 0 to 65535 ) : 0 Random rotation add ( 0, 1, 3, 7, 15, 31, 63... ) : 65535 Rotation rate ( 0 to 1000 ) : 500 Starting size ( 0 to 65535 ) : 0 Size increase rate ( 0 to 1000 ) : 0 Speed limit ( 0.0 to 10.0 ) : 0.0 Facing rate ( 0 to 1000 ) : 0 // Ending conditions Water ends particle ( TRUE or FALSE ) : FALSE Bump ends particle ( TRUE or FALSE ) : FALSE End if hits ground ( TRUE or FALSE ) : FALSE End after last frame ( TRUE or FALSE ) : FALSE Time before end ( 1 to 1000, 0 ) : 2 // Collision data Bounce dampen ( 0.0 to 0.9 ) : 1.0 Bump money ( 0 to 100 ) : 0 Bump size ( 0 to 60 ) : 45 Bump height ( 0 to 60 ) : 60 Bump damage amount ( 0-0 to 0-16 to 16-16 ) : 11-24 Bump damage type ( SLASH, CRUSH, POKE, HOLY, EVIL, FIRE, ICE, ZAP ) : POKE // Lighting data Does it act as a dynamic light? ( TRUE or FALSE ) : FALSE Dynalight level ( around 0.7 ) : 0.0 Dynalight falloff ( around 1000 ) : 0 // Initial spawning of this particle Facing base ( 0 to 65535 ) : 0 Facing randomness ( 0, 1, 3, 7, 15, 31, 63... ) : 0 XY Spacing ( 0 to 100 ) : 0 XY Spacing randomness ( 0, 1, 3, 7, 15, 31, 63... ) : 0 Z Spacing ( -100 to 100 ) : 0 Z Spacing randomness ( 0, 1, 3, 7, 15, 31, 63... ) : 0 XY Velocity ( 0 to 100 ) : 80 XY Velocity randomness ( 0, 1, 3, 7, 15, 31, 63... ) : 0 Z Velocity ( -100 to 100 ) : 0 Z Velocity randomness ( 0, 1, 3, 7, 15, 31, 63... ) : 0 // Continuous spawning of other particles Spawn time ( 0 to 100 ) : 65535 Amount to spawn each time ( 0 to 10 ) : 0 Facing add for each one ( 0 to 65535 ) : 0 Spawn type ( 0 to 3 ) : 0 // End spawning of other particles Amount to spawn at end ( 0 to 10 ) : 0 Facing add for each one ( 0 to 65535 ) : 0 Spawn type ( 0 to 3 ) : 0 // Bump spawning of attached particles Amount to spawn on bump ( 0 to 10 ) : 0 Spawn type ( 0 to 3 ) : 0 // Random stuff Daze time on hit ( 0 to 250 ) : 0 Grog time on hit ( 0 to 250 ) : 0 Spawn enchant on hit ( TRUE or FALSE ) : FALSE Cause roll on hit ( TRUE or FALSE ) : FALSE Cause pancake on hit ( TRUE or FALSE ) : FALSE Need target to spawn ( TRUE or FALSE ) : FALSE Target is caster ( TRUE or FALSE ) : FALSE Start on target ( TRUE or FALSE ) : FALSE Only damage friendly ( TRUE or FALSE ) : FALSE Spawn sound ( -1 for none ) : -1 End sound ( -1 for none ) : -1 Friendly fire ( TRUE or FALSE ) : FALSE Only hit hate group ( TRUE or FALSE ) : FALSE New target on spawn ( TRUE or FALSE ) : FALSE Target angle ( 0 to 32768 ) : 0 Home in on target ( TRUE or FALSE ) : FALSE Homing friction ( 0.0 to 1.0 ) : 0.0 Homing acceleration ( 0.0 to 1.0 ) : 0.0 Rotate to face direction ( TRUE or FALSE ) : FALSE Respawn character on hit ( TRUE or FALSE ) : FALSE Mana drain on hit ( 0 to 50 ) : 0 Life drain on hit ( 0 to 50 ) : 0