// ZZ> This function makes an item fall to the floor when spawned IfSpawned // MakeAmmoKnown // tmpargument = ACTIONJB // DoAction // KeepAction // IfDropped // Make it lie on floor KeepAction // IfHitGround // Do a sound tmpargument = 0 // tmpdistance = rand & 2047 + 7000 // PlaySound // IfGrabbed // The model is pretty bad... SetTargetToWhoeverIsHolding // IfTargetIsAPlayer // tmpargument = 0 // SendMessageNear // End // All done