// ZZ> This function makes an item fall to the floor when spawned IfSpawned // MakeAmmoKnown // tmpargument = ACTIONJB // DoAction // KeepAction // MakeCrushValid IfCrushed tmpx = selfx tmpy = selfy tmpdistance = selfz tmpargument = 2 SpawnExactParticle SpawnExactParticle SpawnExactParticle SpawnExactParticle GoPoof tmpargument = 1 SendMessageNear IfDropped // Make it lie on floor KeepAction // IfHitGround // Play the drop sound tmpargument = 2 // tmpdistance = rand & 2047 + 9000 // PlaySound // IfGrabbed // Tell them what they've won... SetTargetToWhoeverIsHolding // IfTargetIsAPlayer // tmpargument = 0 // SendMessageNear // IfUsed MakeNameKnown tmpargument = 25 SetReloadTime IfAmmoOut tmpargument = 3 tmpdistance = 11025 PlaySound End // All done