// Basic enchantment stuff Retarget as target's weapon ( TRUE or FALSE ) : FALSE Override set values ( TRUE or FALSE ) : TRUE Remove overridden enchants ( TRUE or FALSE ) : TRUE Kill character on end ( TRUE or FALSE ) : FALSE Spawn poof on end ( TRUE or FALSE ) : FALSE Seconds before end ( -1 for infinite ) : 3 End message ( -1 for none ) : -1 // Enchantment draining/sustaining Owner's mana boost each second ( -1.0 to 1.0 ) : 0.0 Target's mana boost each second ( -1.0 to 1.0 ) : 0.0 End if mana can't be payed ( TRUE or FALSE ) : FALSE Owner's life boost each second ( -1.0 to 1.0 ) : 0.0 Target's life boost each second ( -1.0 to 1.0 ) : 0.0 // Stuff to make the enchantment more specific Don't work if target resists ... ( ex. CRUSH ) : NONE Only work if target causes ... ( ex. SLASH ) : NONE Removed by ... ( [NONE] or an IDSZ ) : [NONE] // Set target's attributes... The numbers are explicit, and // are reset when removed. Multiple sets are not cumulative // because that would be bad. Preceed each value with a T // if the value is to be set, F otherwise Damage type ( CRUSH, POKE, SLASH, etc. ) : F CRUSH Number of jumps ( 0 to 2 ) : T 0 Life bar color ( 0 to 5, 1 is red ) : F 3 Mana bar color ( 0 to 5, 5 is purple ) : F 4 SLASH damage modifier ( InversionTFC, Shift ) : F F 2 CRUSH damage modifier ( InversionTFC, Shift ) : F F 2 POKE damage modifier ( InversionTFC, Shift ) : F F 2 HOLY damage modifier ( InversionTFC, Shift ) : F T 1 EVIL damage modifier ( InversionTFC, Shift ) : F F 1 FIRE damage modifier ( InversionTFC, Shift ) : F F 1 ICE damage modifier ( InversionTFC, Shift ) : F F 1 ZAP damage modifier ( InversionTFC, Shift ) : F F 1 Flashing AND ( 1, 3, 7, 15... 255 is don't ) : F 7 Light blending ( 255 is normal ) : F 128 Alpha blending ( 255 is normal ) : F 8 Sheen ( 0 - 15, 0 is dull, 15 is shiny ) : F 0 Fly to height ( 0 to 255, Won't affect innate ) : F 20 Walk on water ( TRUE or FALSE, Not on innate ) : F TRUE Can see invisible ( TRUE or FALSE ) : F TRUE Missile treatment ( NORMAL, DEFLECT, REFLECT ) : F DEFLECT Cost for each missile treated ( 0.0 to 1.0 ) : F 3.0 Morph target ( TRUE ) : F TRUE Target may now channel life ( TRUE ) : F TRUE // Modify target's attributes... These are cumulative, and // are simply undone when removed. Jump power increase ( -5.0 to 5.0 ) : 0.0 Bump dampen change ( -1.0 to 1.0 ) : -1.0 Bounciness change ( -.95 to .95 ) : 0.0 Damage bonus ( -4.0 to 4.0 ) : 0.0 Size increase ( -.5 to .5 ) : 0.0 Acceleration booost ( -40 to 40 ) : -120 Darkening red shift change ( -3 to 3 ) : 0 Darkening green shift ( -3 to 3 ) : 0 Darkening blue shift ( -3 to 3 ) : 0 Base defense increase ( -50 to 50 ) : 0 Maximum mana increase ( -3.0 to 3.0 ) : 0.0 Maximum life increase ( -3.0 to 3.0 ) : 0.0 Strength boost ( -3.0 to 3.0 ) : 0.0 Wisdom boost ( -3.0 to 3.0 ) : 0.0 Intelligence boost ( -3.0 to 3.0 ) : 0.0 Dexterity boost ( -3.0 to 3.0 ) : 0.0