//------------------------------------------------------------------------------ IfTimeOut tmpx = selfx tmpy = selfy ClearWaypoints AddWaypoint tmpargument = 50 SetTime //------------------------------------------------------------------------------ // ZZ> Bite characters that it bumps IfBumped SetTargetToWhoeverBumped IfTargetIsOnHatedTeam IfFacingTarget tmpargument = LATCHRIGHT PressLatchButton Else SetTargetToOldTarget //------------------------------------------------------------------------------ // ZZ> Handle death by sending a message and other stuff IfSpawned JoinNullTeam // For rebirth... IfKilled JoinGoodTeam // For rebirth... tmpargument = 4 tmpdistance = rand & 2047 + 10000 PlaySound tmpargument = 0 SendMessageNear // Drop goodies tmpargument = 65535 DropMoney // Make the character body tmpargument = 50 SetBumpHeight tmpargument = 43 SetBumpSize //------------------------------------------------------------------------------ // ZZ> Handle being attacked by blocking or countering or running away IfAttacked // Drop rider tmpx = rand & 255 tmpy = 190 IfXIsMoreThanY DropWeapons tmpargument = rand & 1 + 2 tmpdistance = rand & 2047 + 10000 PlaySound //------------------------------------------------------------------------------ End //------------------------------------------------------------------------------