// ZZ> This function makes an item fall to the floor when spawned IfSpawned // tmpargument = ACTIONJB // DoAction // KeepAction // MakeCrushValid IfTakenOut ReaffirmCharacter IfCrushed tmpx = selfx tmpy = selfy tmpdistance = selfz tmpargument = 4 SpawnExactParticle SpawnExactParticle SpawnExactParticle SpawnExactParticle GoPoof tmpargument = 1 SendMessageNear IfDropped // Make it lie on floor KeepAction // IfHitGround // Make a sound tmpargument = 2 // tmpdistance = rand & 2047 + 10000 // PlaySound // IfUsed // Found out what it was MakeNameKnown // IfGrabbed // Tell them what they've won... SetTargetToWhoeverIsHolding // IfTargetIsAPlayer // tmpargument = 0 // SendMessageNear // End // All done