// This checks the pit for any dead bodies that can be removed... IfTimeOut tmpargument = passage SetTargetToWhoeverIsInPassage tmpx = targetz tmpy = 0 - 100 IfXIsLessThanY tmpargument = [HUMA] IfTargetHasID PoofTarget GetContent tmpargument = tmpargument + 1 SetContent tmpx = tmpargument tmpy = 2 IfXIsMoreThanY // Drop goodies tmpargument = 49 tmpturn = rand tmpdistance = 0 tmpx = selfx tmpy = selfy SpawnExactCharacterXYZ SpawnPoof tmpargument = 0 tmpdistance = 11025 PlaySound GoPoof tmpargument = 2 Else tmpargument = 0 SendMessageNear Else tmpargument = 3 SendMessageNear GoPoof Else PoofTarget tmpargument = 1 SendMessageNear tmpargument = 0 SetContent Else tmpargument = 3 SendMessageNear GoPoof tmpargument = 50 SetTime End // All done