// Someone cast an unlock spell IfOrdered tmpx = selforder tmpy = 491 // The unique code for an unlock order IfXIsEqualToY // Open it up tmpargument = passage + 1 OpenPassage tmpargument = 1 SendMessageNear Else tmpargument = 2 SendMessageNear // See if there is a character in the detect passage IfTimeOut tmpargument = 10 SetTime KeepAction tmpargument = passage + 1 IfPassageOpen GetContent // NOP Else GetContent tmpdistance = tmpargument + [KEYA] // KEYA - KEYZ tmpargument = passage SetTargetToPassageID tmpargument = tmpdistance CostTargetItemID // Give EXP tmpargument = 10 tmpdistance = EXPSECRET GiveExperienceToTarget // Display text tmpargument = 0 SendMessageNear // Open it up tmpargument = passage + 1 OpenPassage // Handle the animation and sound tmpargument = passage + 1 // Is the passage clear? IfPassageOpen // tmpargument = 0 // IfStateIs // State 0 ( Closed ) tmpargument = ACTIONMG // DoAction // tmpargument = 1 // Open it SetState // tmpargument = 0 // tmpdistance = 11025 // PlaySound // Else tmpargument = 1 // IfStateIs // State 1 ( Open ) tmpargument = ACTIONMJ // DoAction // tmpargument = 0 // Close it SetState // tmpargument = 1 // tmpdistance = 11025 // PlaySound // End // Finished with this character