// This makes the pits work... PitsKill // This initializes music and goes away tmpargument = 24 tmpturn = IGSECRET tmpdistance = 0 SetMusicPassage tmpargument = 25 tmpturn = IGSECRET tmpdistance = 2 SetMusicPassage tmpargument = 26 tmpturn = IGSECRET tmpdistance = 2 SetMusicPassage tmpargument = 27 tmpturn = IGSECRET tmpdistance = 3 SetMusicPassage tmpargument = 28 tmpturn = IGSECRET tmpdistance = 2 SetMusicPassage tmpargument = 29 tmpturn = IGSECRET tmpdistance = 3 SetMusicPassage tmpargument = 30 tmpturn = IGCOMBAT tmpdistance = 4 SetMusicPassage tmpargument = 31 tmpturn = IGCOMBAT tmpdistance = 0 SetMusicPassage tmpargument = 32 tmpturn = IGCOMBAT tmpdistance = 2 SetMusicPassage tmpargument = 33 tmpturn = IGCOMBAT tmpdistance = 0 SetMusicPassage tmpargument = 34 tmpturn = IGCOMBAT tmpdistance = 3 SetMusicPassage tmpargument = 35 tmpturn = IGCOMBAT tmpdistance = 3 SetMusicPassage tmpargument = 36 tmpturn = IGCOMBAT tmpdistance = 0 SetMusicPassage tmpargument = 37 tmpturn = IGCOMBAT tmpdistance = 4 SetMusicPassage GoPoof End // All done