// This file contains passage rectangles, which are areas that behave like // an invisible wall when closed or an floor when open. Passages are used // primarily in doors, but could have other uses. // TopleftXY BottomrightXY Open ShootThrough SlippyClose 0 MasterZero: 58 58 58 58 F F F 1 MasterOne: 58 58 58 58 F F F 2 MasterTwo: 58 58 58 58 F F F 3 GhoulDetect: 26 42 29 47 T T F 4 GhoulSpawn: 25 43 28 46 T T F 5 GhoulDetect: 50 16 54 24 T T F 6 GhoulSpawn: 50 20 53 23 T T F 7 GhoulDetect: 40 18 43 24 T T F 8 GhoulSpawn: 40 20 41 23 T T F 9 LockDetect: 28 16 29 16 T T F 10Lock: 28 14 29 15 F F F 11LockDetect: 28 30 29 30 T T F 12Lock: 28 28 29 29 F F F 13LockDetect: 28 40 29 40 T T F 14Lock: 28 38 29 39 F F F 15BossDetect: 18 8 19 9 T T F 16BossDoor: 20 8 21 9 F F F 17TileMimic: 43 33 46 36 T T F 18SacriPit: 9 43 10 44 T T F 19BossDetect: 24 8 33 13 T T F 20GnomePlate: 15 44 16 45 T T F 21GnomePlate: 28 30 29 31 T T F 22GnomePlate: 28 16 29 17 T T F 23GnomePlate: 35 21 36 22 T T F 24Music: 8 42 16 47 T T F 25Music: 34 37 39 47 T T F 26Music: 42 32 47 41 T T F 27Music: 13 19 23 24 T T F 28Music: 35 9 45 24 T T F 29Music: 12 6 19 11 T T F 30Music: 22 6 33 14 T T F 31Music: 25 18 32 28 T T F 32Music: 28 32 35 38 T T F 33Music: 16 32 21 42 T T F 34Music: 21 42 29 47 T T F 35Music: 42 48 47 57 T T F 36Music: 47 42 55 47 T T F 37Music: 45 19 54 24 T T F