IfSpawned MakeCrushValid IfCrushed tmpx = selfx tmpy = selfy tmpdistance = selfz tmpargument = 1 SpawnExactParticle SpawnExactParticle GoPoof tmpargument = 1 SendMessageNear IfDropped // Popped out of a chest tmpargument = 3 tmpdistance = 22050 PlaySound IfKilled tmpargument = 0 SendMessageNear tmpargument = 40 SetBumpHeight tmpargument = 1 tmpdistance = rand & 4095 + 11000 PlaySound IfAttacked SetTargetToWhoeverAttacked tmpargument = 0 tmpdistance = rand & 4095 + 11000 PlaySound IfBumped SetTargetToWhoeverBumped IfTargetIsOnHatedTeam IfFacingTarget tmpargument = LATCHLEFT PressLatchButton Else tmpx = rand & 1023 - 512 + selfx tmpy = rand & 1023 - 512 + selfy ClearWaypoints AddWaypoint SetTargetToOldTarget // Look for enemies IfTimeOut SetTargetToNearestEnemy IfFacingTarget tmpx = targetdistance tmpy = 800 IfXIsLessThanY tmpx = selfaccel tmpy = 1 IfXIsMoreThanY tmpargument = LATCHJUMP PressLatchButton tmpx = targetx - selfx > 4 tmpy = targety - selfy > 4 SetOldTarget SetTargetToSelf AccelerateTarget SetTargetToOldTarget // Play the sound tmpargument = 2 tmpdistance = rand & 1023 + 10500 PlaySound tmpx = targetx tmpy = targety Else tmpx = selfx tmpy = selfy tmpturn = selfturn tmpdistance = 500 Compass tmpx = tmpx + targetx + targetx + targetx > 2 tmpy = tmpy + targety + targety + targety > 2 ClearWaypoints AddWaypoint Else tmpx = selfx tmpy = selfy tmpturn = selfturn tmpdistance = 500 Compass tmpturn = rand & 1023 - 512 + selfx tmpx = tmpx + tmpturn + tmpturn + tmpturn > 2 tmpturn = rand & 1023 - 512 + selfy tmpy = tmpy + tmpturn + tmpturn + tmpturn > 2 ClearWaypoints AddWaypoint tmpargument = rand & 31 + 25 SetTime // All done End