// ZZ> This function makes an item fall to the floor when spawned IfSpawned // tmpargument = ACTIONJB // DoAction // KeepAction // MakeCrushValid IfCrushed tmpx = selfx tmpy = selfy tmpdistance = selfz tmpargument = 1 SpawnExactParticle SpawnExactParticle SpawnExactParticle SpawnExactParticle GoPoof tmpargument = 1 SendMessageNear IfDropped // Make it lie on floor KeepAction // IfGrabbed // Tell them what they've won... SetTargetToWhoeverIsHolding // IfTargetIsAPlayer // tmpargument = 0 // SendMessageNear // IfHitGround // Make a sound tmpargument = 1 // tmpdistance = rand & 2047 + 10000 // PlaySound // IfNotDropped tmpargument = 2 SendMessageNear IfTakenOut SetTargetToWhoeverIsHolding IfTargetIsAPlayer tmpargument = 4 SendMessageNear IfNotPutAway tmpargument = 3 SendMessageNear End // All done