// Gong sound IfCleanedUp tmpargument = 1 tmpdistance = 8000 PlayFullSound // Talk to player IfBored tmpx = rand & 1 tmpargument = tmpx + 7 SendMessageNear tmpargument = tmpx + 5 tmpdistance = rand & 1023 + 11000 PlaySound tmpargument = ACTIONMC DoAction IfTooMuchBaggage tmpargument = 6 SendMessageNear tmpargument = 8 tmpdistance = rand & 1023 + 11000 PlaySound // Heal sound IfUsed tmpargument = 0 tmpdistance = 11025 PlayFullSound SetTargetToSelf tmpargument = targetlevel < 2 tmpargument = 50 - tmpargument SetReloadTime // Handle death IfKilled // Sound tmpargument = 7 tmpdistance = rand & 1023 + 11000 PlaySound // Message tmpargument = 3 IfArmorIs tmpargument = MESSAGECOSTUME Else tmpargument = MESSAGEDEATH IfTargetIsOnSameTeam tmpargument = MESSAGEFRAG IfTargetIsSelf tmpargument = MESSAGEACCIDENT SendMessage // Misc. tmpargument = 65535 DropMoney DropKeys tmpargument = 45 SetBumpHeight // Just because... IfLeaderKilled BecomeLeader // Yell at friends IfAttacked SetTargetToWhoeverAttacked IfTargetIsOnSameTeam tmpargument = MESSAGEOUCH SendMessage tmpargument = 4 tmpdistance = rand & 1023 + 11000 PlaySound Else tmpargument = rand & 1 + 2 tmpdistance = rand & 1023 + 11000 PlaySound // All done End