IfSpawned // Setup the gate frames ( tile animation ) tmpx = 128 tmpy = 130 tmpargument = 0 SetXY tmpx = 132 tmpy = 134 tmpargument = 1 SetXY tmpx = 144 tmpy = 146 tmpargument = 2 SetXY tmpx = 148 tmpy = 150 tmpargument = 3 SetXY tmpx = 160 tmpy = 162 tmpargument = 4 SetXY tmpx = 164 tmpy = 166 tmpargument = 5 SetXY tmpx = 176 tmpy = 178 tmpargument = 6 SetXY tmpx = 180 tmpy = 182 tmpargument = 7 SetXY tmpargument = 50 SetTime IfTimeOut IfStateIs0 // Wait until the closest player moves tmpargument = 4 SetTime tmpargument = [HUMA] tmpdistance = 14 // Items, Friends, Enemies SetTargetToNearestBlahID tmpx = targetx - 4608 tmpy = targety - 7104 tmpx = xydistance tmpy = 80 IfXIsMoreThanY // Play close sound tmpargument = 0 tmpdistance = 11025 PlaySound // Close the door tmpargument = ACTIONMJ DoActionOverride tmpargument = 4 SetFrame tmpargument = 1 SetState IfStateIs1 tmpargument = 2 SetTime GetContent tmpargument = tmpargument + 1 SetContent tmpx = tmpargument tmpy = 8 IfXIsLessThanY // Update the map image tmpargument = tmpx GetXY tmpargument = tmpx tmpdistance = tmpy tmpx = 4480 tmpy = 7296 SetTileXY tmpargument = tmpdistance tmpx = 4608 SetTileXY Else tmpx = tmpx - 8 * 42 tmpargument = 254 - tmpx SetLight End