// ZZ> This controls the yellow faerie IfTimeOut tmpargument = rand & 15 + 10 SetTime IfStateIs0 // Circle around start location tmpx = selfspawnx tmpy = selfspawny tmpturn = xyturnto + 16384 tmpdistance = 100 Compass ClearWaypoints AddWaypoint // Look for a player tmpargument = [HUMA] tmpdistance = 14 // Items, friends and enemies SetTargetToNearestBlahID SetOwnerToTarget tmpargument = 1 SetState Else tmpx = ownerdistance tmpy = 300 IfXIsMoreThanY // Catch up fast tmpx = ownerx tmpy = ownery tmpturn = ownerturnto tmpdistance = 500 Compass ClearWaypoints AddWaypoint Else // Circle around the player tmpx = ownerx tmpy = ownery tmpturn = xyturnto + 16384 tmpdistance = 100 Compass ClearWaypoints AddWaypoint // All done End