// This file tells the game how to model lighting and water... // Please fill in all of the data even if you only use one layer of // water. 2 is the maximum number of layers. // This file also gives information regarding damage tiles and // friction for the module. Random map ( TRUE or FALSE ) ( doesn't work ) : FALSE Number of Water Layers ( 1=Fast, 2=Good ) : 0 Water specular start ( 0-255 ) : 128 Water specular level ( 0-255 ) : 128 Water douse level ( For torches, 90 ) : 40 Water surface level ( For water striders, 55 ) : 30 Water light ( TRUE or FALSE ) : TRUE Water is really water? ( TRUE or FALSE ) : TRUE Use watertop.bmp as an overlay? ( TRUE or FALSE ) : TRUE Use waterlow.bmp as a background? ( TRUE or FALSE ) : TRUE Foreground distance effect X ( 0.0 to 1.0 ) : 0.0020 Foreground distance effect Y ( 0.0 to 1.0 ) : 0.0020 Background distance effect X ( 0.0 to 1.0 ) : 0.0001 Background distance effect Y ( 0.0 to 1.0 ) : 0.0001 Number of foreground repeats ( 1 to 5 ) : 1 Number of background repeats ( 1 to 5 ) : 3 Level 0... Base water level ( 85 ) : 30 Level 0... Alpha level ( 100 ) : 110 Level 0... Wave speed ( 3 ) : 10 Level 0... Brightness ( 15 ) : 15 Level 0... Ambient light ( 15 ) : 15 Level 0... Wave amplitude ( 7.0 ) : 3.0 Level 0... U speed ( .0002 ) : .000 Level 0... V speed ( .0002 ) : -.025 Level 1... Base water level ( 80 ) : 20 Level 1... Alpha level ( 100 ) : 170 Level 1... Wave speed ( 2 ) : 6 Level 1... Brightness ( 31 ) : 31 Level 1... Ambient light ( 15 ) : 15 Level 1... Wave amplitude ( 8.0 ) : 3.0 Level 1... U speed ( -.0005 ) : .0 Level 1... V speed ( .0005 ) : -.005 Light X direction ( 1.00 ) : 1.40 Light Y direction ( 1.00 ) : 1.40 Light Z direction ( 0.50 ) : 0.50 Ambient light ( 0.20 ) : 0.25 Hillslide ( 1.00 ) : 4.00 Slippy friction ( 1.00 ) : 0.88 Air friction ( .95 ) : 0.91 Water friction ( .85 ) : 0.80 Normal friction ( .95 ) : 0.91 Gravity ( -1.0 ) : -1.00 Animated tile update AND ( 0, 1, 3, 7, 15, 31 ) : 1 Animated tile frame AND ( 3 == 4 frame, 7 == 8 frame ) : 7 Damage tile damage ( 0 to 65535, 512 is 1 life block ) : 512 Damage tile damage type ( SLASH, CRUSH, POKE, HOLY EVIL, FIRE, ICE, ZAP ) : FIRE Weather particles only over water ( TRUE or FALSE ) : FALSE Weather particle spawn rate ( 0 to 100, 0 is none ) : 0 Explore mode ( TRUE or FALSE ) : FALSE Far Edge mode... For outside levels ( TRUE or FALSE ) : FALSE Camera swing rate ( 0 to 100 ) : 80 Camera swing amplitude ( 0, or .002 to .100 ) : .040