// ZZ> This function makes the button go down tmpargument = 1 // Drain the water IfStateIs // IfTimeOut // tmpargument = 2 // Drain complete SetState // tmpargument = 1 // SendMessageNear // tmpargument = 0 - 1000 // Just to be sure SetWaterLevel // tmpargument = 0 // Turn off the drips SetWeatherTime // tmpargument = passage // OpenPassage // Open the door Else // GetWaterLevel // tmpargument = tmpargument - 2 // SetWaterLevel // tmpx = 20 // Threshold weight tmpy = weight // Weight of characters on top IfXIsLessThanY // tmpargument = 0 // IfStateIs // Only go down if it's up tmpargument = ACTIONMG // DoAction // tmpargument = 1 // 1 is down SetState // SetTargetToWhoeverBumped // tmpargument = 0 // SendMessageNear // KeepAction // Make it stay on last frame tmpargument = 0 // SetBumpHeight // tmpargument = 250 // SetTime // tmpargument = 0 // tmpdistance = 11025 // PlaySound // End // Finished with this character