// ZZ> This function makes the door open if its passage is open KeepAction // tmpargument = passage // Is the passage clear? IfPassageOpen // tmpargument = 0 // IfStateIs // State 0 ( Closed ) tmpargument = ACTIONMG // DoAction // tmpargument = 1 // Open it SetState // tmpargument = 0 // tmpdistance = 11025 // PlaySound // Else tmpargument = 1 // IfStateIs // State 1 ( Open ) tmpargument = ACTIONMJ // 71 is the code for MJ DoAction // tmpargument = 0 // Close it SetState // tmpargument = 1 // tmpdistance = 11025 // PlaySound // End // Finished with this character